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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


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Check Six Simulations

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Syria, Nevada, Persian Gulf, Normandy 1944

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A-10C, Mirage-2000C, F-16C, FC3

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Asus Prime Z-370-A

Intel core I7-8700K 3.70Ghz

Ram g.skill f4-3200c16d 32gb

Evga rtx 2070

Ssd samgung 960 evo m.2 500gb

 

Syria, Nevada, Persian Gulf, Normandy 1944

Combined Arms

A-10C, Mirage-2000C, F-16C, FC3

Spitfire LF Mk. IX

UH-1H, Gazelle

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Ah sooo 🙂nullnullIst möglicherweise ein Bild von TextIst möglicherweise ein Bild von TextIst möglicherweise ein Bild von U-Boot und TextIst möglicherweise ein Bild von U-Boot, Kleinluftschiff und Text
Ist möglicherweise ein Bild von U-Boot und Text

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Lead 3D Artist - TrueGrit Virtual Technologies

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DCS Kola map (ORBX). The new answer.

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From Wags Interview:

(on update)
- Wags on ED from 2000 to today (23 years).
- ED join on Janne´s team on 1998 and work on Janne´s F-18E, move ot NASCAR tiburon studio and after move to SSI
- Wags join ED on Flanker 2.0 times and your first big project with ED was LOMAC.
- Machine learning has starting to look, but first we have update AI BVR and later BFM, looking more variables about situation and be able to addapt them. Before was very basic, and now, the AI look the hostile, the airspeed, turn on one circle or two circles, from the top, and what is the better situation vs the enemy aircraft. Previously always turn on two circles and super predictable. 
- Wingman AI expected improve after AI make advances on BFM and BVR not much, after single ship AI, turn more complicated. Has many resources centred on BFM, about BFM tactics has more on the agenda about what is available.
- Detail: ED dont like a potencial adversary use them as a trainer vs Us...
- Weapons and sensors has Hardcoded.
- Comunications with voice recognition vs AI has none on ED plans. Has very dificult to make yet.
- Wags enter on Janne´s when F-15E was on final production and start to develop the F-18E Super Hornet on 1998. We has lost the good intros and other issues of the 90s simulator games.
- Soldier and Soldiers animations on DCS has very old animations and technology, on progress with new soldier animations and technology.
- About "ground combat" on DCS, (the air environment) the 4th Gen aircraft has near to reach to make all available aircrafts, move to Cold War aircrafts, Century series, WW2, moving to the Pacific on WW2, but the ground, with a level terrain on DCS, not sure if will or not come to DCS, not sure, but that is not if, as a when start to work on them (no a CA), a simulator with Abrams, A-10 and AH-64 will be great.
- ED dont go to build a "Ukraine map", many sensible on that momemt. The same of Taiwan.
- Dymamic campaig two layers with a "Strategic side" with two sides, assets, industry, production and targets. That generate look the targets, the assets, resources and build mission to the ATO. The player on "Tactic level" see the ATO and fly the mission, affect the "Strategy side" to generate new ATO missions. A real "vehicle simulation".
- ED dont reach the actual levels without the comunity and passion.
- CH-47F has On Progress and next on the pipeline by ED. Boeing helo version F with glass cockpit.
- One of big issues to build a 4th gen Aircraft (include helos) has the documentation, and always with come to the game has from open sources and none secret or restricted. Meanwhile a part of the info has not open, the module develop not start. Build modules with reliable and available info and SME. If not get the necesary information, the module has "not go".
- All module building by ED has by module sales, no Kickstarter or dotations.
- F-6F Hellcat On Progress. That was require found the correct info, reference data, wing tunnel data to build acurated flight model. Found some veterans with fly the Hellcat, about operation procedures.
- Other point has be the money inversment and the future sales (if not feasible "not go").
- About 3rd Parties with coming with a "I like build that aircraft", ED get support and get advice if other 3rd parties has making the same project to move to other proyect and not waste your time. 
- Heatblur working on the A-6E Intruder with a AI unit first, F-14D mayor problem has get acurated data.
- The comunity put normaly DCS modules very outside of the flight evelope / system / codifications, etc and report them as bugs, when on the aircraft normal operations, a real pilot never put the aircraft on some situations. Always has required a good bug descriptions, track files, etc, to put on Jira, get a priority and intent correct them.
- Over problems with a module release about "sensible" info. Before release a module, ED contact with pymes to review them, if someone has not "public" or "sensible", ED remove them. On the AH-64, a number of items was no added to the module by the actual situation. The same situation with the comunity with rise "sensible" documents on the forum, has a "Not Go". Nothing as a Category B, C, official eyes only, etc, example some Grece F-16C docs on internet.
- Wags was a Degree Geography student on the university, and 10 years working on the CIA.
- Wags like Praire Beers
- The F-16/F/A-18C radar bug has on progress to fix.
- Comunity dont like random problems on systems.
- F/A-18C flight dinamics FCS has remade on progress.
- Expected see advances on the Supercarrier Ready Room and complete prefly deck to the 2023 end year.
- Missing info, documentations,  to build a F/A-18E Super Horner.
- The "Maverick Pack" get a sales spike on DCS.
- Destructible trees on plans someday on far future.
- One of main important features on progress has the flight directors to carriers and brown shirts from parking to cat launch, from start, sent to another and end to the landing box, and from the landing box to the parking slot. Expected build realistic comunications with the Air Boss, searching a serious voice actor.
- All carrier technology on deck crew move to use them to build the ground crew / plane captain on ground bases.
- Korea and Vietnam maps coming after other maps.
- C-130 cargo version on progress by 3rd Party. Cargo transport funtionality as part of DCS funtionality build by ED.
- ED has building pararatroopers.
- Logistic side on the CH-53 / C-130 modules, not only as a extension of old warehouses, funtional on helos / aircrafts, implemented on the dinamic campaign, with players fly missions to resupply.
- Kola on progress by ORBX (Wags work many time to get into DCS to build maps), 
- ED continue working on Whole World map and diferent eras (WW2, Vietnam, etc) and destructible terrain.
- Live Traffic and Weather will coming on a future, but actualy has only a plan.
- Eurofighter builded by HB/True Grit, after the F-4E Phantom II.
- Polychop OH-58D Kiowa was delayed by the main programmer was sick. ED has get a evaluation and feedback, and the module is comming.
- Saab JAS Grippen (include early versions) has problems with the available data.
- Mig-29 version will be available, but build a Su-27 / J-11 has problems with data / aprovals / legaly available info.
- ED will make a T-38A, the problem has be the limitated capability of the aircraft, has more plausible to a 3rd party team.


Edited by Silver_Dragon
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Update from Baltic Dragon (on Facebook) for the new Campaign, which will be released with the new Kola Map:

 

After long discussions and deliberations, together with Reflected Simulations we're happy to announce the name for our upcoming campaigns which will be released together with the Kola map: 

ARCTIC THUNDER

As a reminder: they will be set in 2023, where NATO forces fend off Russian attack against Finland. Many missions will be intertwined which means you will experience the same situation seen from the cockpit of US Viper (Reflected) or Finnish Hornet (BD) as parts of the same strike package - or just flying separate sorties at the same time. 

Release date of course depends on the pace of the development of the map itself, but we're working closely with Orbx to have everything we need for good set of missions implemented at the release. Stay tuned for more information!

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Red Star Simulation Mig-17F team interview by HIP games

interview log (Sorry if not acurated).

  • The team jump from the comunity mod, to build a propper module to DCS
  • Has very challenging turn on 3rd party on DCS. ED has very strict standars to get 3rd party license by new 3rd parties.
  • Mig-17F team has two owners, one a formely military pilot now airline pilot, and other airline pilot, with 25 years experiece, and part of fligh dynamic team now with minor CAD 3D work, testing flight dinamic design and flight testing. Have contractors and coder with some experience on DCS modules, with working on popular DCS mods, Also work on research and development, and your real job has aircraft mecanic with experiece on civil and military aircrafts and family related Mig-17 on old RDA (East Germany), with research a great quantity of documentation about Mig-17, with Polish, English, German and Russian manuals. Has another person with help on the research, a Russian guy has a aircraft restoring expert with experience on the Mig-17. Has diferent contractors on the 3D and texturing side, has testers and three SMEs, Air Show pilots from Us with experience on Mig-17.
  • They looking for more people to the 3rd Party team as two or three reliable developers or coders to a future, build a second module with they has looking and continuely support the Mig-17.
  • The proppose to build the Mig-17 was he outlive some more other aircrafts, cheap to produce, with many countries from east block, has a popular aircraft, you can create many missions, part of many wars as Vietnam, Mid East conflict, as the Sinai map, the Vietnam problem of Fast missile fighters vs old maneuver Mig-17s.
  • Mig-15 vs Mig-17 has very diferent on many ways. The Mig-17 fix some aerodinamic issues on fast speed lost control on transonic speed, the diferent sweepn wing design, Mig-15 has only a fixed angle sweep wing vs two diferent sweep angles, 2 wing fences vs 3 and Mig-17f has a better engine (vk1 vs vk1f) with afterburner with improve perfomance, slight large drag profile with better acceletarion, sustained turns and altitude enhanced vs Mig-15. The redesign of wings and tail dont get the control issues as the Mig-15.
  • Actualy (August 2023) the Mig-17f module has finish the texturing the cockpit and start to texture the 3D external 3D model. Flight dinamics has 99% complete, and expect only minor adjusts, and start to working on system modeling and afterward, on damage model.
  • The Lim 5 version has the Polish license production version of Mig-17F by more available info and manual. Focused on a last bath, with include Egiptian modifications, with some domestic weapons as sackur rocket and fuselage pilons for bombs.
  • Plans to other versions, they looking on AS version to add K-13 missiles but the problem has be the lack of info to include them into DCS. Missing the wiring with the missiles and the switches on the cockpit, and no info about was implemented. Has some plans to build a Mig-17PF version but only if the Mig-17F will be enogh profitable and get all available documentation.
  • Plans to release Mig-17F on early access need discuss with ED, but the team think release them on a mature state before a very early version.
  • About tutorials, the team like build diferent tutorial specialy on flight dynamics, other has systems, radio, iff, etc. Mig-17 required good pilot by the flight dynamics on take off and flight. Not a easy aircraft to fly.
  • Manual coming first on english and expected some complete on release.
  • Mig-17F has own first project, starter project, and the love on build the Mig-17 get more experiece to build future modules.
  • About a next module, that has a more repeat question, but actualy, that require some patience and wait to make something public on a future.
  • The team has open to build any aircraft with get the propper documentation, SMEs and pymes, blue and red, if has market to build them. The focus has on Gen 1 to Gen 3 aircrafts, Us, Soviets or others meanwhile has market to build them and none other team has working on them.

Edited by Silver_Dragon
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The next interview.

DCS: MiG-17 Interview - Know What to Expect With These Never Before Seen Videos.

 

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