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New 1.2.7 beta


ebabil

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I have enjoyed the AI job a lot. Still need to underesand their habbits now, meaning which is the range they are acting, how they are chossing targets an so on. Any hint is welcome .

 

One more thing that I observed is that Huey seems some more friendy and responsives in controlling... in a good way. Can this be related to update of DCS FFB issue? Was that related to other things?

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Thanks for the reply EvilBivol

 

I was trying to close the hints but keep the gunner status panel active, is it possible I could not get it to work that way ?

No, you're right, LCTRL+LSHIFT+H currently turns off ALL hint displays, so there is no way to keep just the Crew Status indicator. Will be fixed so the two commands control each indicator separately.

- EB

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Did you copy your input settings from 1.2.6 to 1.2.7 openbeta?

 

The new settings for the UH-1H in 1.2.7 require that you start with a clean input config.

Deleting the settings folder should resolve this issue: C:\Users\ < your user name> \Saved Games\DCS.openbeta\Config\Input\UH-1H

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^ Thank you very much it worked. I can now see the Gunner AI Panel under UH-1H Sim layer. C:

 

I didn't copy input settings over from my 1.2.6 though but I guess when installing the module from the 1.2.7 module manager it did something like that. However I'm not sure if I'm the only guy that had this problem.

 

Anyway testing the AI in practice now.

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how do i have to setup the flare system panel so i can drop flare ?

Just by clicking on the pannel i mean

Make sure flares have been equipped in the payload settings of the mission editor.

 

- Arm the flare system using the switch. The ARM light will turn green.

- Press the button labeled FLARE DISPENSE to dispense one set of two flares.

 

To track the number of remaining flares, use the rotary to set the number of equipped flares. The maximum value is 30 (pairs).

Each time you press the dispense flare button, the counter will decrease.

 

Using the DISP CONT switch appears to expend all remaining flares at once.

 

attachment.php?attachmentid=91748&d=1387458140

Screen_131219_135924.thumb.jpg.8cfa44dffb197076eb039029bce71b19.jpg


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I made the mistake of copying input files:doh: Deleted them it all works as it should:)

This really is making it feel like christmas coming early. Wonder if my wife will give me my replacement rudder pedals early too:xmas:


Edited by Cibit

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Make sure flares have been equipped in the payload settings of the mission editor.

 

- Arm the flare system using the switch. The ARM light will turn green.

- Press the button labeled FLARE DISPENSE to dispense one set of two flares.

 

To track the number of remaining flares, use the rotary to set the number of equipped flares. The maximum value is 30 (pairs).

Each time you press the dispense flare button, the counter will decrease.

 

Using the DISP CONT switch appears to expend all remaining flares at once.

 

attachment.php?attachmentid=91748&d=1387458140

 

thanks :smilewink:

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No, you're right, LCTRL+LSHIFT+H currently turns off ALL hint displays, so there is no way to keep just the Crew Status indicator. Will be fixed so the two commands control each indicator separately.

 

 

Thanks for the reply

 

Keep up the good work, the Huey is turning into a must have Helicopter for DCS :thumbup:

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Have you tried to assign mouse axis in UH-1H gunner options. Are you using track ir ? I had trouble with door gunners while using it. Had to aim guns with my head:cry:

 

On another front, I have spend a quite a few hours making a Huey JTAC mission against an insurgent OPFOR. The AI now hammer the targets before I get clearance.

Constant ABORT ABORT ABORT you do not have permission:megalol:

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Stunning update EB, only had a chance for a very very quick flight, but I'm certainly impressed by what I've seen and I've only started my Huey Module, can't wait to try the MI8 as well when I get a few mins. :)

 

Keep up the stunning work, you have a customer for life here.

 

Cowboy10uk

 

 

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Yes thanks for the great 1.2.7 patch.

 

I'm having an issue where I can't assign a joystick button to the huey flare. It's greyed out for my joystick and only available to the rudder input :(

 

Only LCtrL-C works.

 

Any ideas why? and no I did not copy over the joystick and keyboard assignments from 1.2.6

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Left door gunner impact point is way low from the sight (i'm sure its just a minor numerical adjustment)

 

Ok found the problem, its the gunners head position is incorrect.

 

In your Eagle Dynamics\DCS World OpenBeta\Mods\aircrafts\Uh-1h\Cockpit\Scripts\Devices_specs\WeaponSystem.lua

 

Line 44 -- pivot = {-0.121377, -0.1820260, -1.514663},

 

change to read -- pivot = {-0.121377, -0.138260, -1.514663},

 

This will place the gunners head in the proper position for using the gun

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Has anyone else tried the HueyDrop mission with door gunners?

 

THATS the way it was meant to be played :D

 

Was a little bit frustrating. Didn't even need to deploy the 11 guys in the back.

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Ok found the problem, its the gunners head position is incorrect.

 

In your Eagle Dynamics\DCS World OpenBeta\Mods\aircrafts\Uh-1h\Cockpit\Scripts\Devices_specs\WeaponSystem.lua

 

Line 44 -- pivot = {-0.121377, -0.1820260, -1.514663},

 

change to read -- pivot = {-0.121377, -0.138260, -1.514663},

 

This will place the gunners head in the proper position for using the gun

Could you post this at the OpenBeta forum?

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Have you tried to assign mouse axis in UH-1H gunner options. Are you using track ir ? I had trouble with door gunners while using it. Had to aim guns with my head:cry:

No, I am not using TrackIR. I haven't played around too much with the new Huey yet. Is it possible to assign a mouse axis to the gunner positions?

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