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I'd like to hear more about this...
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How many troops will we be able to load on the C130? We should be able to drop some serious infantry fire power into the combat zone, and what about that 150 knot flying rescue they use to do where they snatched people off the ground.
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I do have the Natops manual for the KC-130J, hopefully the DCS one will be close enough. If anyone wants a link to it send me a PM.
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DCS: C-130J Coming soon Get ready to step into the cockpit of the DCS: C-130J, the latest model of the most versatile military transport aircraft ever built. The C-130J puts you in command of the world’s celebrated tactical transporter, renowned for delivering troops, tanks, supplies, and lifesaving relief to hostile and war torn places. From engine start to wheels-up, every switch and system has been painstakingly recreated to let you haul and airdrop exactly as real C-130J crews do. The “Herc” is perfect for threading mountain valleys at 250 feet, skimming wave tops to deploy infantry, or heaving a 22-ton “MOAB” out the back ramp. The C-130J turns every sortie into a mission of muscle, precision, and pure aviator grit. Rally your crew, climb aboard and fly this iconic heavyweight. Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. MOAB: Yes. Make some noise ! Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS. Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. Realistic Flight Dynamics: The aircraft is modeled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modeling. Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team. Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules. Outstanding Visual Detail: Experience detailed modeling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design. Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators. Today, more than 20 nations rely on the Super Hercules for everything from special-operations infiltration to firefighting. Pre-order Program Available for a limited time at only $55.99 Pre-order Please note that you can also purchase the DCS: C-130J directly from the Airplane Simulation Company website. Development progress From the Airplane Simulation Company: What’s already done Over the past year(s), we’ve completed the core flight-model, engine, APU, electrical, hydraulic, fuel systems, and avionic systems. The cargo bay is fully walkable in VR and flatscreen, with rigged physics for CDS bundles, and the GBU-43/B MOAB. Network-synchronised multi-crew is fully implemented for two players. What we’re still doing As we approach release, key focus points for the team include finalization of audio effects in the cargo bay, damage modeling, Levels Of Detail (LODs), integration of a 3rd multicrew slot, and the completion of a vehicle airdrop system in partnership with Eagle Dynamics. We’re also tuning parachute deployment mechanics, including introducing extraction chutes for heavy equipment airdrops, and physically simulated static lines. Post Early Access Launch Once the C-130J-30 is released, our focus will turn to the MC-130J. This variant, operated by AFSOC, brings aerial refueling capabilities, including player-to-player AAR in multiplayer. The MC variant also includes the AN/AAS-52(V) EO-IR pod, and a third crew station for the CSO, or combat systems officer. We thank our community SMEs, test teams, Eagle Dynamics for their support, and every pilot eager to get those four fans of freedom turning. The Herc is rounding the corner, see you on the ramp soon! Bye Phant
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In this period, some cockpit's switches and buttons animations doesn't react to phisical switch changes. But the function behind should work fine. Best example are MPDs buttons and the selector DAY/NT/MONO, the phisical buttons on the frames work fine, but the relative button in cockpit stay still
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Hello?, can some please give me a hint on it? Thanks in advance
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Hi, I just flew mission one and had to manually fly the ILS at the boat as the ICLS seemed to be offline. Is there a chance that this is a bug related to resent ED updates? I triple checked the AC systems and tuning and it wasn't on that end. Also made all the appropriate radio calls... Cheers
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politic90 joined the community
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[SLOW PERFORMANCE] Unusually long load times and close times
Czar66 replied to SOLIDKREATE's topic in Game Performance Bugs
Sounds good. 1 more addition: "2025-07-30 14:36:08.086 INFO APP (Main): Command line: "C:\Games\DCS World\bin-mt\DCS.exe" Run DCS through the normal 'bin' folder, not the 'bin-mt'. -
You have a good point in the question. Look what happened with Razban. I have all the modules, and I don't know if I'll be able to use them in the future. Money wasted. Tiene un buen punto en la pregunta. Mira lo que paso con Razban, tengo todos los modulos, y no se si en un futuro los voy a poder usar , dinero tirado a la basura .
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GeoS72 started following Gun Convergence Adjustments
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@Saxman, thanks for your research into the gun convergence problem. What was the historical preference for these range settings? What was the yardage recommendations for outer, middle, inner guns?
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Charles8097 started following DCS: F-15C Official FAQ
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Keybind problem solved. Moderators, please close this thread.
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Accidenti stanno uscendo moduli a rotta di collo (finalmente) Certo che tra questo e il CH-47, la gestione logistica acquista veramente spessore, specie in un contesto di campagna dinamica. Purtroppo il mio budget è seriamente compromesso con i prossimi acquisti in programma in fatto di HW e devo pertanto attendere tempi migliori per questo modulo mi auguro comunque di riuscire a prenderlo in pre-order con il 30% di sconto.
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shagrat started following Der C-130J Hercules Diskussionsthread
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Spekulation, aber ich vermute es wird wie bei der CH-47F mehrere Crew-Stationen geben und man kann bspw. nach hinten auf die Loadmaster-Station wechseln, während der Autopilot an ist, und Kurs hält, bzw. "Bob, der virtuelle Co-Pilot" die Maschine fliegt... Ich denke es wird auch die Möglichkeit geben Dinge wie den Frachtabwurf aus dem Cockpit (per Menü?) auszuführen, ohne extra auf die Loadmaster-Station wechseln zu "müssen". Bin mal gespannt, das Video sah sehr vielversprechend aus. Pre-Order ist erledigt. Das Anubis C-130 Mod wahr schon genial, aber das sieht nochmal nach ganz anderem Level aus.
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Don't worry We are all a bit excited I suppose. Looking forward to reading through the manual.
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Charles8097 started following Full fidelity F-15C Eagle is finally coming to DCS!
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Another aircraft I'd love to have in DCS is the P-3 Orion. It would be very welcome!
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Purchased !! I have been waiting for a quality C-130 addon for long time !! Looking forward for its release !!
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Sorry, I missed the question mark. Perdón me falto el signo de pregunta
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[SLOW PERFORMANCE] Unusually long load times and close times
Mainstay replied to SOLIDKREATE's topic in Game Performance Bugs
1 - I’ll try the page file suggestion when I get home tomorrow. 2 - Can try that as well 3 - I’m not running Tacview 4 - All the different DCS folders and Pimax folders are already excluded 5 - I have no external scripts 6 - I have no RGB tools 7 - I’m not running an overclock 8 - I don’t us any sort of hardware monitor actively So basically that leaves me to tryout options 1 and 2. Thanks for the suggestions and I’ll report back when I’m done -
Hey, First off thank you for a great immersive experience. I've come back to this campaign after a while and it's really awesome to fly realistic missions with comms. In my last two missions I've had odd wingman behavior where they fly off in another direction and won't rejoin if the normal commands are used. This coincided with the last update (and post hotfix). In the first case Gravity turned and flew an opposite track between wpt 2 and 3. I eventually got her to rejoin but when asked to refuel she just flew behind the tanker (close enough to refuel but didn't). We pushed for our anchor point, but her jet had flaps half and probe out the whole time. I'm not sure if this is a bug or a simulated failure. The probe and flaps stayed out for the mission, and she wasn't in the f10 menu to attack targets as expected. She wouldn't hit the tanker on the way back to the boat and flamed out after a bolter and crashed. The next one Shadow flew off into Iranian airspace at low level after attacking the convoy and was shot down. Again, he wouldn't respond to any comms to rejoin, rtb, etc. Results were mission failed. I really do feel for mission designers as it seems that building a mission that works is kind of black magic but keeping it going through ED updates is an entirely other thing. Hope this input helps. Sorry, I don't have track or tacview files. Goose
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Да, теоретически, с Геркулесом существует какая-то минимальная вероятность проблем. Но даже в этом, очень маловероятном случае, Вы потеряете лишь 4,5 тыс. руб. К тому же успев попользоваться таким интересным модулем, вероятно, в течение не одного года. Стоит ли отказывать себе в удовольствии из-за надуманных проблем?
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Well just pre purchased it. Love the Herc
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Thanks for quad views controls, that is a really nice feature. You guys are rapidly turning into the simming kings of VR. No one else in the VR world gives a rats arse about us and our hobby.
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if ED continues to postpone terrain, ATC and AI bug fixes (not to mention dynamic campaign) I think we will have an Early Access in a decent time