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  2. And if there's a delay you come here complaining?
  3. Hi @5EVC Tiger Glad your enjoying the missions. Just looked at the scripting. Normally this failure will be prompted after a successful refuel by entering the second targets fail zone and then leaving without destroying the same. If you could send me a track file of your mission I will be able to see clearly what has happened and make sure there is not a new ED bug. Could you have entered the incorrect way point, anyway a track would tell all. Thanks
  4. Version 1.3 of PSVR2toolkit got released. It now uses internal SteamVR eye tracking. It's recommended to deactivate/uninstall the OpenXR eye trackers app. https://github.com/BnuuySolutions/PSVR2Toolkit/releases/tag/v0.1.3
  5. I’m the same, I didn’t really bond with the first version but absolutely love 2.0. Its amazing how much immersion the reworked flight model along with the pilot and gunner models bring.
  6. Продаётся VKB GLADIATOR NXT премиум правый в отличном состоянии, в полной комплектации. Стоимость 12 000 р.
  7. Until you realise the guy who wrote that also quietly left the team.
  8. Did you notice someone issue with Oasis? On the first look it works very well in VR. Nevertheless, when I would like run DCS back in standard mod without VR, I have significant performance drop, not just game but whole PC is almost freeze and it looks like that DCS is still running in VR mod, even tough VR in config file is turned off.
  9. I like to use https://scramble.nl as a source for my own missions. They also have an ORBAT for the East German Air Force: https://scramble.nl/planning/orbats/east-germany/east-german-forces-historical-orbat While that's quite a reliable source in my experience, I still tend to cross check it with other sources. The German Wikipedia offers a lot of information on the East German Air Force and their structure. There's an article for each of its squadrons, so maybe that also helps if you run it through a translator: https://de.wikipedia.org/wiki/Jagdfliegergeschwader_1 https://de.wikipedia.org/wiki/Jagdfliegergeschwader_2 https://de.wikipedia.org/wiki/Jagdfliegergeschwader_3 https://de.wikipedia.org/wiki/Jagdfliegergeschwader_7 https://de.wikipedia.org/wiki/Jagdfliegergeschwader_8 https://de.wikipedia.org/wiki/Jagdfliegergeschwader_9 https://de.wikipedia.org/wiki/Transportfliegerstaffel_24 https://de.wikipedia.org/wiki/Marinefliegergeschwader_28 https://de.wikipedia.org/wiki/Transporthubschraubergeschwader_34 https://de.wikipedia.org/wiki/Jagdbombenfliegergeschwader_37 https://de.wikipedia.org/wiki/Jagdbombenfliegergeschwader_77
  10. Old versions of this campaign do not work. Almost all the missions have issues. The only problem with this version is the games AI, and if they will follow your commands. Also the ground AI may hide / drive in buldings and cause the missions to get stuck, all these is out of my control.
  11. I have considered it, but scratched the idea. DCS triggers are inadequate to detect the player's position during a maneuver, so it's pretty hard for me to know when the player does it right or deviates. It was hard enough to set up the fam flights in Speed n Angels and MiG Killers, and in those there was only 1 simple maneuver at a time. I could just give you a demo program and make you fly it, but only some would follow it properly, the rest would just goof around. Hardly an interesting mission without interactive feedback from your RIO - which, as I said, is not possible in DCS. If the player followed the program 90%, I could do it. but realistically, most players won't, and such triggers cannot be made 'forgiving' at all. So I figured it's a rabbit hole I don't want to go down, answering all the 'bug reports' how it doesn't work
  12. The manual calls for closing the cowl flaps during landing. In DCS this cooks the engine immediately. There needs to be more cooling effect with the cowl flaps closed
  13. Народ, подскажите пожалста вот какой момент - не могу вырубить движки на чинуке, перевожу рукоятки в Idle, обороты падают, а вот дальше, либо останавливается один движок а второй молотит, либо оба молотят, обороты при этом 50%. Это до сих пор неисправленный баг? Отключение топливных насосов кстати ничего не даёт. Было бы любопытно выработать топливо но на это уйдут часы.
  14. I had an ancient version of this campaign downloaded and never touched it - Will have to re-learn my trusty A-10 and give this go over the weekend Nate
  15. Or, even easier, get a board from Leo Bodnar or one of the many similar ones. Connect the buttons and potentiometers to the board, done.
  16. Evtl. sogar heute (ist jedenfalls ein Patch angekündigt): Verstehe den Post von BigNewy so, das die Fulcrum sehr wahrscheinlich im nächsten Patch ist:
  17. Der Vorverkauf endet, wenn das Modul veröffentlicht wird, nicht andersherum. Du beziehst Dich wahrscheinlich auf Daten die in Steam hinterlegt sind. Die stehen da aber nur weil Steam keine "offenen" Pre-Sales, also ohne konkretes Datum erlaubt. Das heißt nicht, dass es nicht auch erst in zwei Wochen kommen kann (oder später), aber diese Daten haben damit wenig zu tun.
  18. I've find that the choice of the skin of the player's aircraft is very important when the V-Ram is limit and the scene heavy loaded. For me, using a 4K or 8k skin changes totally if there will be freezes or not.
  19. Today
  20. The issue you are seeing is a known issue in the SHKVAL when there is a launch, I do not have a fix for this yet. thank you
  21. serg_p

    DCS МИГ-29A

    В стиме вот такой отсчет ведется:
  22. Wo steht das?
  23. Romeo

    DCS МИГ-29A

    не знает никто, сидим гадаем, приметы и знаки считываем
  24. True, with the help of the DCS World Community I had disabled the CPU Core Parking and the CPU Frequency Scaling by using the ParkControl software, and as a result, the performance has improved significantly all across the system. But I remind, the issue described here is that "one situation" causes microfreeze, the same "one situation" doesn't cause the microfreeze on the second time of experiencing the "one situation". I don't know, maybe it is system specific. Overall, while in the Cockpit View the Game seems to go much smoother, I guess there is less performance load comparing to the External Views. On the screenshots is depicted the core idea of the issue that is described in this topic: how the issue looks on the background of the Vikhr ATGM natural FPS drops on the Ka-50. Screenshots 0001, 0002, 0003 were taken during decelerated time flow, screenshot 0004 was taken during normal time flow. And I need to point out that the Ka-50 is one of my Most Favorite DCS World Aircraft, so much fun flying it, also I own the original Black Shark on a DVD, the Black Shark 3 is a Tremendous Step Forward on the Rich Base of the original Black Shark Game. DCS World Log 17.09.2025.log DxDiag 17.09.2025.txt
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