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What's the deal with missing crew for all the new ground units
NineLine replied to twistking's topic in DCS Core Wish List
We do have full-time animators, but they are busy guys. While accurately and fully animated crews would be nice for each and every model we do, in some cases, we did not have time or the resources for it. As an example, the A-10C II new pilot model is coming; it's waiting on animations to be completed.- 25 replies
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I can confirm this issue too. Not only the trening mission, always now - just yellow HUD if you touch someting (day/night).
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This was a simple misunderstanding. While developing, the test bed is Caucasus, Modern Era and Single Player. This is not to overwhelm the development of the DC. As you can imagine, different maps, eras and MP would add extra challenges that are better handled when the basics are done. It is NOT planned to limit it to one map, one era and SP. Hope this clears this up a little. Thanks.
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What bug? It’s supposed to work with radar in dummy.
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What's the deal with missing crew for all the new ground units
twistking replied to twistking's topic in DCS Core Wish List
Alright. Got it!- 25 replies
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Тоже считаю, что триммер должен работать плавнее. Стабилизировать планер в горизонтальном полёте практически невозможно из-за слишком большого шага при нажатии. и САУ колбасит при фиксации пространственного положения.
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In my case, when flying low whith the ATP, my FPS drops a lot, which doest happen with the other TGP models in the game.
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Pretty much in game you only get IFF if you lock with the radar as the primary sensor, either in auto, pursuit, or head on. Or the radar close combat mode. If you use "ANY" of the IRST modes -so anything outside of RAD on the selector-, even if you are using coop you won't get IFF for your target, though the radar will do a STT so you can get ranging and target vector and can slew radar missiles, but this "only" works right now if when in radar mode you switch into the dummy setting rather then illuminate, and from there you go into the IRST close combat modes. Which is the current bug. Note: while being in dummy mode would normally prevent your radar from locking any thing in this instance with the bug it will lock, track and guide missiles in coop mode when you lock first with one of the IRST modes Second note: if your going to go back into the RAD mode You will need to switch from dummy back to illuminated to lock anything again in rad mode. Third note: you must be in dummy before switching out of rad mode to make coop work, if you switch to a IRST close combat mode, and then switch to dummy, coop doesn't work. Forth note. Currently the radar will lock in coop mode automatically without having to press anything also likely a bug
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Radar: IRST locks when it can. Only mode with IFF TP scan: beyond laser range it does ranging in scan mode. And pressing lock a second time will transition to Radar STT. Laser range changes Radar to STT. Enemy RWR shows search radar until radar STT. Vertical scan modes: Selected mode locks as primary sensor and other in background as secondary. Full Radar STT. IFF only in radar vertical scan. Helmet: Both try to lock at same time, first to lock is primary. Radar STT. Each sensor will pick up lost lock of other if possible. Firing/selecting Fox 1 enables radar. If Radar is primary changing SUV knob to IRST mode changes IRST to primary if it has lock.
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Jama ljackson joined the community
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Convocatoria Oficial – Ala Viper (F-16C) Inscripciones y contacto oficial: info@escuadron71.com dcsescuadron71@gmail.com Discord: https://discord.gg/4jH5NtbA ATENCIÓN PILOTOS VIRTUALES El Escuadrón 71 de Colombia abre oficialmente 8 nuevas plazas para integrar el ALA VIPER / F-16C en DCS World. Buscamos pilotos disciplinados, comprometidos y apasionados por la aviación militar virtual, que deseen dedicarse exclusivamente al F-16C Viper, aeronave clave en operaciones aire-aire y aire-tierra, Operaciones SEAD, dentro de nuestro escuadrón. Entrenamiento diario: 18:00 horas (Colombia) Comunicaciones: Vía Discord Modalidad: Online / Internacional ¿Qué ofrecemos? Entrenamiento técnico y táctico estructurado Procedimientos completos de combate aire-aire y aire-tierra Manuales y documentación en español e inglés Comunidad organizada y activa, con operaciones internacionales Un ambiente de disciplina, camaradería y realismo ¡Únete al Ala Viper y demuestra tu poder en los cielos virtuales con el Escuadrón 71! Escuadrón 71 de Colombia – Porque volar, es una realidad virtual.
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Yeah, that’s probably what it is. But the point is, the ARI seems to be absent
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Martyr started following DCS МИГ-29A
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Подскажите, пожалуйста. 1. Как сбросить ПТБ? В мануале описана кнопка "сброс бака" на РУС, но в настройках её не нахожу. 2. Есть ли возможность в полете посмотреть или узнать какие частоты настроены на каналы радиостанции и АРК, или только через редактор?
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Campaign description
MnMailman replied to Sandman Simulations's topic in DCS: F/A-18C & DCS: F-14 Iron Tide Campaign
Guess which will happen first. -
Convocatoria Oficial – Escuadrón 71 de Colombia Inscripciones y contacto oficial: info@escuadron71.com dcsescuadron71@gmail.com Discord: https://discord.gg/4jH5NtbA ATENCIÓN PILOTOS VIRTUALES El Escuadrón 71 de Colombia abre oficialmente 16 nuevas plazas en su programa de entrenamiento en DCS World: 8 Plazas para el Ala Fulcrum / MiG-29A 8 Plazas para el Ala Hornet / F/A-18C Buscamos pilotos disciplinados, motivados y apasionados por la aviación militar virtual, que deseen dedicarse exclusivamente a una de estas aeronaves, con el objetivo de fortalecer nuestras alas de combate. Entrenamiento diario: 18:00 horas (Colombia) Comunicaciones: Vía Discord Modalidad: Online / Internacional ¿Qué ofrecemos? Programa de entrenamiento estructurado y progresivo Documentación y manuales en español e inglés Operaciones de combate aire-aire y aire-tierra Entrenamiento en misiones cooperativas y eventos especiales Una comunidad seria, activa y comprometida Inscripciones y contacto oficial: info@escuadron71.com dcsescuadron71@gmail.com ¡Es tu momento de unirte a la élite virtual y demostrar tu potencial en los cielos de DCS World! Escuadrón 71 de Colombia – Porque volar, es una realidad virtual.
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Rudel_chw started following Boeing 767 AI mod ver0.1.1 beta (29/Jan/2025 updated)
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sleighzy started following What AA method are people using?
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Hi Calvin, Support is ongoing. They have responded twice so far. First time was rudimentary checks. Now I have been asked to check some processes are working and to feedback. I was asked to see if the IR lights are active on the lenses using a camera. But they don't appear to be. I have seen that video, thanks. Didn't work for me. He suggests locking half frame rate, which just makes everything out of focus. Ben
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Buttons for flaps up and down but step by step. Currently, we only have F and individual flap positions (take-off and landing), but it would be nice to have the flap positions up one level and down one level. While this is less realistic, it's easier to set up the controllers.
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В ГСВГ кстати , ангары для 29-го в полном объеме были построены только в 33 иап в Виттштоке и то под вывод. А в старые от МиГ-21/23 они не влезают , так что даже при рассредоточении по эскадрильским зонам, самолеты , как правило стояли зачехленные на улице перед ангарами . Это было на многих аэродромах и не только в Германии .
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Are you using someone else's work as a basis for yours? This looks like you took someone's texture set to start from. Including the description.lua which likely contains those elements as custom textures. If so, that's your problem. You have lua callouts for textures you don't have in your folder. I point this one first because it's the easiest thing that could happen. A missing texture is only caused by 3 things: 1. Missing the physical texture file from your folder. 2. Calling out a texture in the lua file with a different name than the one in your folder or the default file. 3. Calling out a texture in the lua that does exist in your folder with a different name than the default file but using the "true" or "false" command incorrectly.
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Mike Force Team started following Xglider123
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Mike Force Team started following tom102030
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Mike Force Team started following Tobias00723
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What's the deal with missing crew for all the new ground units
Kang replied to twistking's topic in DCS Core Wish List
As serious as BIGNEWY's 2022 implication that the crew has been missing for lack of time.- 25 replies
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Да, все верно , на полеты выкатывают на ЦЗТ , после закатывают в ангары , если смены не смежные. С ИП-52 и солнцем как то проблем не было
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It’s not supposed to, it’s working in close combat mode I posted an updated graph. You have to understand that HMS mode is bugged right now. If you learn how it works now you will be messed up when fully implemented. Right now radar does not work beyond 30 degrees from nose unless you already have lock. Once implemented, it should work for the full 60 degrees range of the HMS. Right now IRST gets lock (up to its 30 degrees range slew limit) and radar is secondary. When implemented both should try to lock simultaneously and whatever locks is primary, allowing you to lock with radar from 30-60 degrees. I really tried to make my Graph easy, you don’t want to try and decode what the manual says! As my graph says, any close combat mode? Full radar STT. Within laser range in any mode? Full radar STT. Radar is only not STT during TP scan beyond laser range where it does ranging in scan mode. And pressing lock a second time will transition to Radar STT. Each sensor will pick up the lost lock of the other if they can. That is basically it I tried to make my graph account for every scenario. In laser range? STT, IFF only radar mode. Outside laser range? I show that IFF works only in radar mode and TP scan works as I said above. With my graph I’m trying to show if radar is STT or not, IFF, and enemy RWR for each mode (if necessary, as mentioned in laser range they all work the same). As you can see with my graph, the only appreciable difference between modes is TP/IR scan outside laser range, and that radar gives IFF. There are small differences (vertical scan chosen mode is always primary, in HMS first one to lock is primary), but is essentially the same to the user.
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How to lower the .1% Frametime?
The_Nephilim replied to The_Nephilim's topic in Game Performance Bugs
Well on an unrelated instance I had reinstalled Windows 11. Once I was able I ran DCS and noticed my Frametimes were all below 16.6 and I had acheived 100% FT. I did still notice little blips here and there and since I was way under frametime it had to of been scripts loading like Hiob had mentioned and there is nothing I can do about that.. so I can say DCS is about as smooth as I can get it.. I am happy I acheived my goal and look forward to playing more DCS..