Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. On the Visual ID side. That’s what the Camera is for. If only you could tell jester to zoom in. Also yes, looking at a 32” flat screen image is nothing at all like actually looking at a real airplane at a distance in the real world. It’s impossible to reproduce properly on an LCD screen. Just the lack of collimation makes it impossible to tell Speck on the canopy, vs Distant aircraft, vs sneeze residue on the screen itself. To say nothing of the flattening of highlight in even a HDR display due to the rendering systems used. And unfortunately that also applies to OLED VR. The best the current render pipelines can manage is to recreate a fairly nice small format camera image. Even with ray tracing, it just can’t handle real light at a distance right. TLDR, use at least dots if not labels because it just can’t do reality justice.
  3. This is going to be a simple solution and I’m gonna feel stupid But on wolf packs normandy multiplayer all my squad mates can select a drop tank for our 109s My options are SC250 or SC500 Why can’t I see the drop tank choice ?.
  4. Yeah - that's what I'm beginning to learn - that I need to change my vocabulary in order to have clearer communication. I hardly play PvP. PvPvE at best, otherwise PvE and always considered that MP - so I can see that it's going to have benefits moving forward to eliminate MP out of my dictionary, and maybe instead use terms like Solo player, Multicrew Player, PvE Co-Cop player and of course PvP.
  5. Look at it this way, if you set the curve in DCS, the in game stick position and FFB stick position won’t match. Let’s say I fly a helicopter with force trim. I trim left, but becuase I set up a curve in DCS, it thinks after trimming the stick should be closer to center, so my FFB moves away from the spot I trimmed which it shouldn’t do. If you set it up in independent software for the stick it should be fine
  6. I guess it must be the gremlins then. [emoji6] Sent from my SM-A536B using Tapatalk
  7. It only knows to light up target at 90/50 when the 50/90 antenna is lit ( from the side so needs high signal strength) AND when the rear antenna of that side is lit up by the same signal ( rear antennas also weak.) So that’s how it does signal only at 50/90 antenna? Only 50 light lights up. Signal only at rear antenna? Only rear light lights up. Same signal hitting both 50/90 antenna and rear antenna on that side? Then light up both 50 and 90 degree lights.
  8. I hear that a lot, but never see any real noise about it. Which leads me to assume it’s simply incremental adjustments and so not worth bothering to remember. The learning law of Primacy is no joke, and ED does nothing to combat it. Also why just do it right to begin with, is a really good idea.
  9. It seems perfect for me at low G But if target is turning at high G, I find I need to shoot just ahead Don’t know if it’s intended or not
  10. I think we need reverse psychology for that by now
  11. Guess ED modeled it optimistically!
  12. I can think of several reasons, but I won't get into them now. The point is, a new flight sim helicopter pilot first develops the motor skills to fly a helicopter without all the fancy stuff. If the Gazelle fills that role well, then that's just fine. I should have also pointed out that it took me an absurd amount of time to be able to fly the Huey with even a moron level of competence. I'm glad I took that time and put in the work, the old school way. Becoming a decent flyer was a lot more than just going through a tutorial once or twice, with a few notes, like most people do when getting a new fixed-wing aircraft. It was a whole new realm.
  13. Yesterday
  14. I have noticed that when I try to use the cannon while target is locked with either radar or IRST and I think I have good aim (piper is on the target) and I fire, it misses most times. So this morning I tried few dogfight quick missions against few different aircraft and I am getting the impression that aiming piper aims little ahead and to the left of the target, when I am directly behind the aircraft and the target aircraft just flies straight, and its very close (only few 100m in front of me) the rounds go over the aircraft so I need to aim little lower and to the right and then rounds come right on target. Anyone else noticing the same? ps: I also noticed when firing the cannot that it pulls the airframe to the left... which is nice feature of the FM physics.
  15. I couldn't find the previous post, hence the new one. Thanks, good to know it will be revisited eventually. Btw, I've been flying in VR for years mostly the F14 and never noticed any jumping animations that would throw me off. Sounds like there are two types of sensitive people, one to jumping animations, others to laggy image
  16. agree ... but my prior suggestion is regarding a Simulation using a User Mod ... the DCS Guide is enough in that context.
  17. Yeah, I had already checked that as well, just forgot to mention it. Just double checked to be sure, and nothing is incorrectly bound. Cheers!
  18. By them being merged together I meant that as both 50 & 90 sectors feed into same receptor then I'd expect both 50 & 90 sectors on RWR to light up at the same time, which is what they do when range is very short. Because they do not do so it implies to me that somehow these 2 sectors are somehow still separated? So all this makes no sense to me.
  19. Ya the module is real nice don't know what I was smoking when I said that.
  20. Hour of day not at noon or around noon. Bonus for scenic golden hour, around golden hour and even into the night. I'll never forget chasing afterburners and sonic booms in the 104th when it had night missions back in 2013-2014 in FC aircraft. It was a rush. Not be flooded with multiplayer rules messages on screen while starting up/setting up my jet. Just do a good briefing description of rules, commands and good old kick with a message when someone still decides to break them. Weather: bring some wind and turbulence in moderation. Some servers I've joined past months (north america and europe) were set with the most tame of atmospheres. There are some things you have on single player/co-op that you'll not be able to have on a multiplayer server such as tackling the objective at your own pace with your own templates on mission generators or mission design (if you do Mission Editor stuff). After a busy day, that need will hardly go away. With lack of time, usually single player or co-op experience takes the forefront, especially with the power to chose the map and base your own and the ability to pause (also available in co-op).
  21. Sorry, not sure if this is a bug or I'm being an idiot. I have assigned the tower freq for Neuruppin on the CWG map to Ch1 on the radio in the ME. When I use the PTT button to open up the radio menu whilst flying in the vicinity of Neuruppin, it does not appear as one of the aerodrome options. I cannot figure out why? I have Ch0 set to Templin, and that one works fine if I have easy communication deselected. But if I have easy comms on, then for some reason it too does not appear in the radio menu from the available list of aerodromes. Any ideas? Cheers
  22. That's fine, took me a little while to wrap my head around it when I first got FFB myself. Forget about the gimmicky effects. I'm talking about trim. Unless something has changed in DCS, you can't use curves on an FFB base, because if you do, DCS can't apply the correct "trim" and movement on the stick, because DCS doesn't calculate/support it correctly. It might not be that noticeable in airplanes. But a few years ago, it was impossible to trim helicopters correctly if one used curves with FFB. I even had a nasty argument with another user that complained about it, and wanted to have DCS support it. You pretty much proved it yourself when reducing the curve. You seem to not have noticed before, so if this have been fixed in other modules, that's great, and then they will probably come around fixing it in the MiG-29 too.
  23. Just gonna mention the obvious which you have probably checked already. Axis conflicts? DCS has a nasty habit of binding axis that are not used and for the incorrect functions. What contradicts this theory is of course no movement in the controls indicator. But I would double check again. Cheers! Sent from my SM-A536B using Tapatalk
  24. Yes, technically you’re absolutely right. Coop is Multiplayer of course. Colloquially though, games with a focus on cooperative play are often explicitly referred to as Coop games. I think for some people PvP is considered the "default"; at least that's what comes to my mind first when I hear MP...
  25. For everyone's general fund of knowledge: When flying the actual aircraft is your profession, that book is your life and you learn it cover to cover, because the information in it could save your life. Aircrews in well run units are quizzed on the information weekly on paper, along with system limits and boldface emergency procedures (written out, verbatim, from memory) annually as part of the APART process and with no-notice and post-mishap flight evaluations. I know this because I spent a major portion of my adult life as a civilian flight instructor and test pilot for the US Army. I trained soldiers to these standards and helped write that annoyingly complex book for the MQ-1C. The Dash 10 is necessarily complex because it is the single standard by which thousands of people will operate these aircraft across dozens of units over decades. The Book is The Book for a reason.
  1. Load more activity
×
×
  • Create New...