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  2. How can ED not reproduce the problem? Sadly, reproducing the problem is the only I can do. -Ryan
  3. Or the “airspeed” indication displaying ground speed instead of actual airspeed…
  4. Did ED do any testing with the ATP before release? Here is the ATP not even trying to follow a bugged and non-maneuvering MiG-19. -Ryan MiG-19_ATP_fail.trk
  5. Hi, I might be missing something but following the 23rd July patch most of the Key Bindings still don’t appear to work, the lighting switches for example. There are also still no bindings for the Rocket Box too. I can see the Gunsight brightness axis has been added which is a welcome addition, thanks. Any chance (if not already planned) to add dedicated spots for example for the Flaps positions, magnetos, etc in addition to the +/- ? This would be fantastic if you could. As a side note I absolutely love this Corsair, chuffed to bits with the job the devs have done so far and looking forward to seeing where it goes, thanks
  6. Что имеется ввиду? Каждая миссия ничем не отличается от предыдущей? Или есть прямо с карьерой пилота как в оффлайне и соответствующей хронологией событий между миссиями? Если второе - поделитесь пожалуйста координатами таких русскоязычный серверов, если не трудно.
  7. I've had that issue as well
  8. Am I missing a steering cue for GBU-38's?
  9. Yeah, I've been having a few issues with it. I've found once you point or area track a target you have to TMS aft before you can snap to a new target.
  10. In the GAMEPLAY settings, there is an option ... "Unrestricted SATNAV". Well, who knew! It allows SATNAV for all coalitions as #Weta43 alluded to.
  11. This is big - AI doing overhead pattern
  12. When cycling through targets using MT on the ATP, the coords don't update until you point or area track. Is this correct behavior? See the wags video at 9:25.
  13. I know I have a topic somewhere, but it's been years and it was only one skin, but anyway I fixed the numbers issue with the skin, and looks as intended. I may do more skins, don't know yet as after years of owning it, I finally got some interest in it through the CJS Super Hornet Mod. Anyway here's a fixed skin file for the VFA-37 CAG 2008 skin I did years ago: https://www.digitalcombatsimulator.com/en/files/3321984/
  14. If you want, I can help with this.
  15. TRK attached. Nothing in MT seems to work per Wags's YT video. TMS-right short does not cycle between targets. TMS up long does not snap the crosshairs to the selected target. It does seem to work as advertised occasionally.... but rarely. There's also a "zoom" issue when using XR. You get no zoom until you wiggle the crosshairs a bit. Then you get all the zoom. -Ryan Bad_ATP.trk
  16. When using the ATP in Multi target mode, point-track is not prompting auto-handoff for Mavs. Using point-track outside of MT works, but once you enter MT is will not. Has anyone else tried yet and had it work?
  17. I tried to fix it to automatic color, but it didn't work
  18. No one should tell you how to spend your own money. That said, I honestly can't see any point in paying the absolutely ridiculous prices of any RTX 5090, especially if already owning a fully funcional RTX 4090... In such case, to upgrade from 4090 to 5090, and for what is gaming/simming "leisure use", the perf.advantage versus purchase cost is really, really bad. So bad that the only reasonable conclusion seems to be to wait for the 60 series (6090, 6080), which will be on a whole new architecture (50 Series really wasn't) based on TSMC's 3nm process (50 series still uses 5nm process like 40 series did) and, supposedly, also faster GDDR7X memory, which should (speculated) provide the jump in performance that all of the 50 series failed to provide. And that's ignoring the melting power connectors and cables design issues discussion, already worrysome on the 4090 before, has been turned up to eleven on the 5090...
  19. I think that's at least part of the issue... although on several attempts it tracked a spot far ahead of the target where my TGP never actually pointed at any time as opposed to the spot where I initiated point track behind the vehicle. I've actually had both occur.
  20. Really disappointed that the CDU going blank didn't get fixed for today's update either (23 Jul 25)
  21. It appears that the CCRP solution is off when it tried using gbu 12's. It might not be updating the CCRP solution once the target moves
  22. Like the P-51D, which has the K-14 70-MIL gunsight ring (300 yds.). Both armaments produce the same ~ 20 rds./0.25 sec. So, a 1/2 sec./40 rd. burst, into a half of a 4x8 sheet of plywood (4'x4') size target (convergence), will absolutely shred an aircraft. Have nicknamed the P-47D, w/ their 8x0.50M2's, the "Fireman," as they are flamethrowers at convergence. The biggest problem is the DCS default "View Angle" settings. It is nearly a 2x Reduction. The arcade panoramic view for the cockpit causes the outside targets to appear small. So when they are visually at the right distance, they are invariably well inside of convergence range and getting closer, fast. Everything goes left/right of the gunsight pipper, resulting in a few stray hits at best. On the other hand... If one corrects this condition, by resetting the value to "40.0," a nearly 1:1 ratio w/ the outside view of 55°, the MIL rings jive w/ the outside view. Then, when they look right - they ARE right. Just have to learn to point one's nose where they want to look, which is also realistic. These views are 45°'s apart, giving almost exactly 45° of edge-to edge view. 1:1 view. EDIT: Damage Boxes - Are cumulative, so they do add up, w/in any box that is hit. And any 4'x4' location on an A/C ahead of the main spar, will not withstand Forty(40) M2/0.50 Cal. hits, which is the pattern and volume, at convergence, of a 1/2 sec. burst. Bowie
  23. Any number on the ICP keypad will switch it from TRNG to CMBT.
  24. Should be 1 on the keypad to switch it
  25. You're a real wunderkind. I hope the wait is worth it.
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