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  2. Can you also please attach the mission. thank you
  3. Just that it would’ve been cool if Mil had been able to repurpose the MiG-23 HUD for the Mi-24, and a mod for such would Also be cool
  4. Unfortunately, I can’t share in very detailed, but the focus is mainly on audio, connectivity, and performance.
  5. thanks for sharing, pinned. I still have my reverb G2, which I did love, but its in a box in the loft
  6. Дискорд отвратителен пмсм - это как ВЕСЬ форум ДКС свести в несколько веток. Флуд, вопрос до одной теме, 10 постов до другой теме, 3 других вопроса, ответ на первый вопрос, еще вопрос, флуд... - примерно так это все выгладит. Найти старое обсуждение по конкретной теме - опять крупицы нужных постов в тонне остальных обсуждение. Полный беспорядок, не сказать помойка.
  7. 2025-08-14 09:19:32.800 ERROR LuaGUI (Main): [string "./MissionEditor/modules/me_exportToMiz.lua"]:98: [string "./MissionEditor/modules/me_exportToMiz.lua"]:1835: table index is nil same mission was working fine before last DCS update. dcs.log
  8. Can you disable tacview and retry, let us know the results and attach your fresh log. thank you
  9. Hi, can you please include a track replay. We will take a look, it could be related to pre-planned targets. thank you
  10. Well I get your point but asking if a version of a 3rd party driver will run with a certain version of Win11 seems to be valid, especially after significant Windows updates. Here it's quite obvious that Oasis will be made for the latest Windows 11 versions, because that's what it's all about, though.
  11. you are welcome, hope you have a lot of fun
  12. I guess for DCS purposes it doesnt really matter. But for those who want to simulate real world stuff here you go. If you hot refuel/rearm Avionics should be off. This includes ST STA, HUD, SNSR PWR switches, Avionics power switches, HMCS Sym INT, then Air refuel switch to open, RF silent, GND JETT ensure off, Master Arm Off. You will also turn the EPU off at which point the ground crew would install the EPU safety pin. Technically the way they had before wasnt right in the sense that it was essentially replacing the pod automatically which turned it off. But real world you would turn it off anyways. If we are lucky we will get the scramble option for the Sniper which allows the BIT to run in the background essentially.
  13. A fantastic update @BIGNEWY Thank you for your hard work
  14. I think the aircraft is damaged (including the tail wheel) when you spawn in. Please ask the ground crew to repair and you'll see the '170 secs' pop up. Once that's done, ask them to repair again and you'll find the aircraft is stuck in a continual damaged state, therefore you cannot taxi properly: There has been no response from the Devs on my thread, so not sure they're aware. -Rudel- has recently mentioned the Corsair has a unique damage model that is still in testing, so until this is completed I guess the Corsair remains broken: I think this is the number one issue with the Corsair right now.
  15. It seems that parkings that the hangars at parking number 1 and 2, actually also hold parking 3 thru 6, which doesn't match the map numbers. This in turns offsets all the other parking numbers by 4.
  16. You have the v1.41.2 hotfix patch installed?
  17. Would be lovely to know from Ugra media themselves if they plan on putting in unique infrastructure around the many airbases that had them so you are aware what is worth working on long term as a modder. Maybe @MAESTR0 would be so kind and grant us some insight?
  18. this issue is reported already and I have replied to your other thread on the subject. thank you
  19. Ah, there's the catch. It only works for the regular static cargo, not dynamic spawned ones. Yeah. that's the feature I'd really like to see. Ability to constrict Dynamic cargo to at least have the correct weight regarding the stuff we put in the container. Maybe it can be a toggle option somewhere in the current Dynamic cargo GUI or even better, a toggle in the Mission Settings, same as we have enforceable settings for dots, map view, turbulence... If the checkbox is checked then the cargo weight = container + (whatHaveIAdded * quantity). If not, just the container weight is taken into account and you can put the whole warehouse inside for all I care.
  20. Hi, I will bump the issue with the team, but can not make any promises about priorities, that is up to the project managers I get the frustration, but I would suggest keeping it civil, we have rules here and they apply to everyone the same. thank you
  21. DCS 2.9.19.13478 - 13.08.2025 With yesterdays DCS patch, the following changes or updates came into to the campaign: Mission 07 - "CAS Banak" Removed debug messages for Target 2 & 3. Added missing BRA for a Darkstar subtitle. Mission 10 - "Finland CAS" Adjusted AAA & manpad threats in AO
  22. Yes, regular cargo in ME - static objects/cargo - set contents of crate and manually set the weight. Hopefully this will happen for dynamic cargos also in the future, and of course as you mention scripts like CTLD can also do this.
  23. @BIGNEWY @NineLine @MotorEAST STILL no fix chaps? Come on, please?!!! Every update I keep hoping, hoping and hoping and this is still not addressed. Basically it makes all three of these WW2 planes (Thunderbolt, Mustang and Mosquito) completely impossible to check after missions, instant actions etc. etc. It also renders them useless for promotional videos for skins etc or even just advertising your product. I am doing my best to remain civil and reasonable but my patience can only last for a year or so... This image is from the 'replay' (Track) files, which is our ONLY way of checking our skill (or lack of it!) after attempting a Mission etc in-game. NONE of these problems are apparent in real-time, only in watching back. This image shows: 1) The front wheel being subterranean and the rear wheel being skewed to a right angle after taxiing to the runway (and straightening out!)... 2)The undercarriage warning light being good and showing NO warning after T/O while... 3)The undercarriage has failed to retract. It's NOT a good look... Rap
  24. @BIGNEWY @NineLine @MotorEAST STILL no fix chaps? Come on, please?!!! Every update I keep hoping, hoping and hoping and this is still not addressed. Basically it makes all three of these WW2 planes (Thunderbolt, Mustang and Mosquito) completely impossible to check after missions, instant actions etc. etc. It also renders them useless for promotional videos for skins etc or even just advertising your product. I am doing my best to remain civil and reasonable but my patience can only last for a year or so... This image is from the 'replay' (Track) files, which is our ONLY way of checking our skill (or lack of it!) after attempting a Mission etc in-game. NONE of these problems are apparent in real-time, only in watching back. This image shows: 1) The front wheel being subterranean and the rear wheel being skewed to a right angle after taxiing to the runway (and straightening out!)... 2)The undercarriage warning light being good and showing NO warning after T/O while... 3)The undercarriage has failed to retract. It's NOT a good look... Rap
  25. Not only the normal Ballistic Trajectory but also this
  26. This update really excellent, thank you very much for it. May I ask if your next update to your mod will also including the current M270 in the mod with the new in DCS core rocket & Missile like GMRLS and ATACMS ?
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