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Endless "Net sim post start" after update to 2.9.18.12722
BIGNEWY replied to Shot's topic in General Bugs
Can you also please attach the mission. thank you -
Who wants to make best Mi-24 mod ever?????
AeriaGloria replied to AeriaGloria's topic in DCS: Mi-24P Hind
Just that it would’ve been cool if Mil had been able to repurpose the MiG-23 HUD for the Mi-24, and a mod for such would Also be cool -
Unfortunately, I can’t share in very detailed, but the focus is mainly on audio, connectivity, and performance.
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Oasis Driver now in Steam Store for windows mixed reality
BIGNEWY replied to Kayos's topic in Virtual Reality
thanks for sharing, pinned. I still have my reverb G2, which I did love, but its in a box in the loft -
Дискорд отвратителен пмсм - это как ВЕСЬ форум ДКС свести в несколько веток. Флуд, вопрос до одной теме, 10 постов до другой теме, 3 других вопроса, ответ на первый вопрос, еще вопрос, флуд... - примерно так это все выгладит. Найти старое обсуждение по конкретной теме - опять крупицы нужных постов в тонне остальных обсуждение. Полный беспорядок, не сказать помойка.
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leonardo_c started following nil pointer when saving mission
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2025-08-14 09:19:32.800 ERROR LuaGUI (Main): [string "./MissionEditor/modules/me_exportToMiz.lua"]:98: [string "./MissionEditor/modules/me_exportToMiz.lua"]:1835: table index is nil same mission was working fine before last DCS update. dcs.log
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Endless "Net sim post start" after update to 2.9.18.12722
BIGNEWY replied to Shot's topic in General Bugs
Can you disable tacview and retry, let us know the results and attach your fresh log. thank you -
Hi, can you please include a track replay. We will take a look, it could be related to pre-planned targets. thank you
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Oasis Driver now in Steam Store for windows mixed reality
Tom Kazansky replied to Kayos's topic in Virtual Reality
Well I get your point but asking if a version of a 3rd party driver will run with a certain version of Win11 seems to be valid, especially after significant Windows updates. Here it's quite obvious that Oasis will be made for the latest Windows 11 versions, because that's what it's all about, though. -
you are welcome, hope you have a lot of fun
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I guess for DCS purposes it doesnt really matter. But for those who want to simulate real world stuff here you go. If you hot refuel/rearm Avionics should be off. This includes ST STA, HUD, SNSR PWR switches, Avionics power switches, HMCS Sym INT, then Air refuel switch to open, RF silent, GND JETT ensure off, Master Arm Off. You will also turn the EPU off at which point the ground crew would install the EPU safety pin. Technically the way they had before wasnt right in the sense that it was essentially replacing the pod automatically which turned it off. But real world you would turn it off anyways. If we are lucky we will get the scramble option for the Sniper which allows the BIT to run in the background essentially.
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A fantastic update @BIGNEWY Thank you for your hard work
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Maneuvering On The Ground With Differential Braking
JupiterJoe replied to AG-51_Razor's topic in Bugs and Problems
I think the aircraft is damaged (including the tail wheel) when you spawn in. Please ask the ground crew to repair and you'll see the '170 secs' pop up. Once that's done, ask them to repair again and you'll find the aircraft is stuck in a continual damaged state, therefore you cannot taxi properly: There has been no response from the Devs on my thread, so not sure they're aware. -Rudel- has recently mentioned the Corsair has a unique damage model that is still in testing, so until this is completed I guess the Corsair remains broken: I think this is the number one issue with the Corsair right now. -
It seems that parkings that the hangars at parking number 1 and 2, actually also hold parking 3 thru 6, which doesn't match the map numbers. This in turns offsets all the other parking numbers by 4.
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You have the v1.41.2 hotfix patch installed?
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Gütersloh Airbase Project (Screenshots & resources)
Rick Mave replied to Ghostrida9's topic in DCS: Cold War Germany
Would be lovely to know from Ugra media themselves if they plan on putting in unique infrastructure around the many airbases that had them so you are aware what is worth working on long term as a modder. Maybe @MAESTR0 would be so kind and grant us some insight? -
reported Undercarriage Problems in 'Replay' (Track!)
BIGNEWY replied to Raptorattacker's topic in Bugs and Problems
this issue is reported already and I have replied to your other thread on the subject. thank you -
Ah, there's the catch. It only works for the regular static cargo, not dynamic spawned ones. Yeah. that's the feature I'd really like to see. Ability to constrict Dynamic cargo to at least have the correct weight regarding the stuff we put in the container. Maybe it can be a toggle option somewhere in the current Dynamic cargo GUI or even better, a toggle in the Mission Settings, same as we have enforceable settings for dots, map view, turbulence... If the checkbox is checked then the cargo weight = container + (whatHaveIAdded * quantity). If not, just the container weight is taken into account and you can put the whole warehouse inside for all I care.
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Strange issue with landing gear (STILL!)
BIGNEWY replied to Raptorattacker's topic in Bugs and Problems
Hi, I will bump the issue with the team, but can not make any promises about priorities, that is up to the project managers I get the frustration, but I would suggest keeping it civil, we have rules here and they apply to everyone the same. thank you -
MelonMelon99 started following Charly_Owl
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Yes, regular cargo in ME - static objects/cargo - set contents of crate and manually set the weight. Hopefully this will happen for dynamic cargos also in the future, and of course as you mention scripts like CTLD can also do this.
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Undercarriage Problems in 'Replay' (Track!)
Raptorattacker replied to Raptorattacker's topic in Bugs and Problems
@BIGNEWY @NineLine @MotorEAST STILL no fix chaps? Come on, please?!!! Every update I keep hoping, hoping and hoping and this is still not addressed. Basically it makes all three of these WW2 planes (Thunderbolt, Mustang and Mosquito) completely impossible to check after missions, instant actions etc. etc. It also renders them useless for promotional videos for skins etc or even just advertising your product. I am doing my best to remain civil and reasonable but my patience can only last for a year or so... This image is from the 'replay' (Track) files, which is our ONLY way of checking our skill (or lack of it!) after attempting a Mission etc in-game. NONE of these problems are apparent in real-time, only in watching back. This image shows: 1) The front wheel being subterranean and the rear wheel being skewed to a right angle after taxiing to the runway (and straightening out!)... 2)The undercarriage warning light being good and showing NO warning after T/O while... 3)The undercarriage has failed to retract. It's NOT a good look... Rap -
Strange issue with landing gear (STILL!)
Raptorattacker replied to Raptorattacker's topic in Bugs and Problems
@BIGNEWY @NineLine @MotorEAST STILL no fix chaps? Come on, please?!!! Every update I keep hoping, hoping and hoping and this is still not addressed. Basically it makes all three of these WW2 planes (Thunderbolt, Mustang and Mosquito) completely impossible to check after missions, instant actions etc. etc. It also renders them useless for promotional videos for skins etc or even just advertising your product. I am doing my best to remain civil and reasonable but my patience can only last for a year or so... This image is from the 'replay' (Track) files, which is our ONLY way of checking our skill (or lack of it!) after attempting a Mission etc in-game. NONE of these problems are apparent in real-time, only in watching back. This image shows: 1) The front wheel being subterranean and the rear wheel being skewed to a right angle after taxiing to the runway (and straightening out!)... 2)The undercarriage warning light being good and showing NO warning after T/O while... 3)The undercarriage has failed to retract. It's NOT a good look... Rap -
Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
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MelonMelon99 joined the community
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Military Assets for DCS by Currenthill
nghitran replied to currenthill's topic in Static/AI Mods for DCS World
This update really excellent, thank you very much for it. May I ask if your next update to your mod will also including the current M270 in the mod with the new in DCS core rocket & Missile like GMRLS and ATACMS ?