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  2. Hi everyone, after some testing I can assure that IRIST sam is not working as a IOG+IR missile, it is working as any other sam in the game that needs line of sight between TR and the TGT. Track and Tacview attached. Tacview-20250814-105235-DCS.zip.acmi IRIST works like a SARH SAM.trk
  3. Ah, gotcha. So it's acting a bit like an afterburner gate in say an F1. Thanks
  4. This seems odd, because I can consistently dodge mordern missiles like R73 and AIM9M using some tatics like droping flares at the missile FOV, furthermore, even AIM9X can be spoffed preflaring at missile FOV. Missile aspect is important also in those engagements.
  5. On a fresh mission we are unable to reproduce. Sadly your current tracks wont replay correctly, probably due to the complexity thank you
  6. DavidE

    BSB2

    Has anyone taken delivery of the BSB2 yet, if so how does it perform. I see that deliveries are starting to trickle through.Mine is in the later batch as I ordered it with the halo strap
  7. Thanks. I did not expect that. But what youre saying is, as the TGP is not replaced, it would stay on then. Which confirms that the behavior of the current rearming process is correct.
  8. I love this mission (4.1 version but there is no 4.1 topic right?) Though I have an issue, unsure if this is intended or not, but the girl who is the agent with us in the mission is not shown in our helicopter, is it normal? And the soldier who is running to us is male, not female. So wonder if this is intended in the mission, if this is a bug, or if this is just because I miss some assets. Thanks
  9. AI decisions/actions aren't recorded. The AI is still "alive" in the replays. Essentially the only thing being replayed is your aircraft.
  10. Thanks a lot. I was asking for a roadmap to get an idea which features are still in the planning and which ones are probably not, although they might be highly anticipated by users already using the external DTC app. If there was a "MFD configuration" drop down or a greyed out button showing that its in the planning for that feature, me and probably many other users would be glad to know its in the making
  11. First thing I look at when a patch come. And I agree. Not much to brag about. Chinook work well in a server where logistics matters. Radio presets seem to be the one killing the fun for most. For those using SRS. For what I use it, I like to get ADF working. A better damage model might also be a good idea. Glad it’s being worked on
  12. I am having trouble with Pitch. It doesn't seem to work on my keyboard or stick. I can adjust the pitch with trim, but not with the controller. Did I miss something?
  13. Ar in this context is an abbreviation for anslagsrör, where the rör is not just any old pipe or tube but a tändrör (fuze). So zonar expands to zonanslagsrör, a proximity fuze that also contains an impact fuze as a backup or secondary ignition mechanism. Swedish fuze designations can get pretty cryptic. Many people huge nerds may recognize the very common ö hk sar, which expands to ögonblickligt högkänsligt spetsanslagsrör (immediate high-sensitivity nose-mounted fuze) which was and is used on a lot of direct-fire cannon shells, but there's all sorts of weird and exotic fuzes if you go far enough back. I recommend the terminology section of the munitions catalogue for this (see e.g. page 21 of Ammunitionskatalog för Flygvapnet, 1984 - unclassified publication, has never been classified). The air force never had some of the really old and obscure stuff though; for that I recommend checking out a navy or army catalogue from the 1940's. With that exciting terminology discussion out of the way, I'll have to admit I don't know exactly why the HEAT rockets have a proximity fuze as an option. I have never seen a source that specifies what the detonation range is.
  14. Hi, can you reproduce in a simplified mission without scripts running? We are trying to reproduce currently but the size of the track and the scripts make it problematic. thank you
  15. Hey Dan, In all but 1 mission you'll be carrying 500lbs bombs in Wolfpack II, because it's set in the month after D-Day, when the focus of the 8th Fighter Command was to cut off supplies and reinforcements from the East. So there's only 1 bomber escort, the rest is ground attack.
  16. We rearm jets all the time with engines running. That is the definition of hot refuel/rearm. Hot, meaning the engine is on. In combat situations it is called ICT (Intergrated Combat Turn). During that we rearm and refuel the jet at the exact same time. But the TGP would never get replaced during that because it sits too close to the intake. Just like if we wanted to reload the gun we would have to have the pilot shutdown because we would be too close to the intake.
  17. please dm me with your autoupdate_log.txt and let me know what part of the world you are in. thanks
  18. We all know that after the Marianas, the Kiro Butai was no longer a threat, not only because of the loss of experienced pilots, but also because of the extremely high attrition and Allied superiority. The Marianas disaster confirms this, especially when alerts were being issued at 50 miles, more than enough to trigger massive counterattacks... It's nice to think about 1-on-1 carrier battles, but if navies are going to be recreated, they would have to be done to the fullest extent.
  19. Nach langer Zeit mal wieder hier eingeklinkt....Tag auch. Hab da mal folgendes. Bekommt man unter dem Kürzel "Lalt+F1" ( 3D Cockpit weg ) , auch irgendwie die MFDs weg ? Danke !!
  20. Hi, DTC work is in progress as soon as we can share more news we will, of course it will be added to the changelogs once the tasks have been completed. I will ask the team if we can also have a newsletter update about the work. thank you
  21. Yeah but the players head is quite sluggish, so there is a split second were you can see the mirror image clearly if you make fast head movements. But please consult your spine doktor first, if you are over 40 years old.
  22. Today
  23. Hello there. While scanning a designated waypoint with the ATFLIR, in IR mode, the game crashed. Tried once again, and once again had the same weird situation. Not really a crash to desktop but the game froze entirely, and I had to CTRL + ALT + CANC to get back to desktop. I do not recall pressing any button prior the crash, so it just happened while slewing the sensor around my target area. I leave here my DxDiag, the log of the session plus the 2x track files where the crashes happened. DxDiag.txt dcs.log SPS-Contention-Syria-Modern-20250814-143336.trk SPS-Contention-Syria-Modern-20250814-135601.trk
  24. Hi Steve, My guess is we'll see the change to M10 in the upcoming patch update since it was missed out on this one, right?
  25. Ground boresight is at least part of your problem. For months, I did exactly as you are: place a ground target and boresight before takeoff. When I started bore-sighting from altitude at 10 miles off, I was blown away by how the Maverick seeker looked almost exactly on target. Night and day. Another problem with auto-handoff is making sure the Maverick seeker is "zoomed" to the narrow FOV, with good contrast. That'll make it much easier for the Maverick to grab the centroid of the target. -Ryan
  26. Hi John:

    I am working my way through Operation Piercing Fury and am really enjoying it. However, I have reached Mission 11 and for some reason my RH engine will not start. I have gone back and it is fine in mission 10. I should add that I am using the auto start sequence. Is this a bug or am I doing something silly?

     

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