All Activity
- Past hour
-
Hi Bankler, I will certainly pass on your feedback, but this is not a bug so have moved to wish list. thank you
-
Wow, that is some great news! We might see things moving a lot faster than usual!
-
I believe it is in the DTC?
-
Any ETA on a new stable release?
-
Заплачь ещё, читать сначала научись и понимать при этом суть прочитанного, только альтернативно одарённые воспринимают мир по одним картинкам, не понимая сопроводительного текста и таки ДА, в авиации всё делается по УТВЕРЖДЁННОЙ документации, тех, кто этого не понимает и тем более сознательно нарушает ни чего хорошего не ожидает ...только где авиация и где ты "менеджер недоучка", ни хрена не знаешь, только умничать пытаешься и хамить.... а ЗШ-7 на твоей аватарке... так что сам телепай по маршруту в точку 14°24′28″ ю. ш. 71°18′00″ з. д....
-
Also ich konnte erst jetzt wieder die Seite aufrufen.
-
Еще они не выйдут при превышении скорости или при подвешеном ПТБ.
-
On the navigation panel in the cockpit of MiG-29A, we have three Beacon presets to press, but hmm, I'm looking... where do I enter them? The Radio tab (settings in Mission Editor) doesn't have that option. Any idea?
-
Yes. Take example from Su-25T manual - all units are metric and all cockpit references are for original russian version.
-
Hi This used to work in a previous version but it no longer works on Dedicated Servers. The helipads do spawn but it does not create Dynamic Spawn slots on the server as it does not appear on the list. This is crucial for our dynamic mission with 200+ helipads that need to be randomized and placing them in the ME is not the best solution. Thank you. local template = { units = {}, y = pos.y, x = pos.x, name = Name, hidden = false, visible = true, } for i, helipadPos in ipairs(HelipadPositions) do local padName = Name if i > 1 then padName = string.format("%s-%d", Name, i) end local unitTemplate = { unitId = nil, ["name"] = padName, ["category"] = "Heliports", ["shape_name"] = ShapeName, ["type"] = Type, ["heliport_callsign_id"] = CallSign or 1, ["heliport_frequency"] = Frequency or 127.5, ["heliport_modulation"] = Modulation or 0, ["y"] = helipadPos.y, ["x"] = helipadPos.x, ["heading"] = helipadPos.heading or 0, } if DynamicSpawns then unitTemplate.dynamicSpawn = true if AllowHotStart then unitTemplate.allowHotStart = true end end if DynamicCargo then unitTemplate.dynamicCargo = true end template.units[i] = unitTemplate end local helipadGroup = coalition.addGroup(Country, -1, template)
-
Bee joined the community
-
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
-
Yes...the Super is a great headset, so far. TBH, I fly Falcon BMS, due to the dynamic campaign and new terrain, as my main combat sim. So, I'll continue to tweak DCS as I have time...priorities! I've also had some good luck with MSFS2020 so far. The Super's immersion, given the FOV, is wonderful. I am using NeckSafer, too. Slowly getting all of it tweaked.
-
Yes, but in knots. It should be metric if the cockpit is set to metric.
-
I have incredible performance and visual quality with Quadviews. And I see you have the same CPU and GPU as me, and even more system RAM. I wonder how our experiences with Quad views are so different? I can not live without it It might cause issues at night time, but I have yet to do any real testing with that. Hope you enjoy your Super. Try other things than just DCS too, it's an amazing headset
-
Same here - pre-designate, CCIP, CCRP all falling short. Bombs miss.trk
-
Sch1lly changed their profile photo
-
Sort of on the same line of topic... Any plans to migrate the "better" clouds from the static system over to the Dynamic system so that we can have the intersecting weather systems with actual clouds that look more like clouds and less like cottonballs?
-
From Dassault's own website: https://www.dassault-aviation.com/en/group/2025-paris-air-show/illustrated-news/the-store-dassault-aviation-new-simulation-section-to-explore/
-
Is there an updated version?
-
Single Players: What would win you over to a multiplayer server?
QuiGon replied to Dangerzone's topic in DCS 2.9
What puts me off of public MP is the lack of hardcore servers that enforce realistic gameplay, through realistic mission settings (e.g. no units and aircraft visible on the F10 map, including your own aircraft) and custom server rules (e.g. no takeoff from taxiways, no refueling/rearming on the runway). Maybe there are such servers, but I'm not aware of any atm (there definitely have been in the past, e.g. @Alpenwolf's server). It would help a lot if the DCS server browser would offer gameplay filters, so you can filter for servers which offer gameplay settings that suit you. And yes, I'm aware that organized squadrons offer that kind of gameplay, but I just don't like the restrictions that come with it. I much prefer public MP, where I can fly whenever I want, don't need to enter into any comittments. -
Noticeable stutter and slow loading
Hiob replied to celestHawk's topic in Controller Questions and Bugs
You have quite an odd GPU, how recent is its driver?