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  2. Still too much. Actually those ships burned asphalt, or Navy Special, or Number 5/6 bunker, which is virtually indistinguishable from asphalt at ten paces on a cold day, and you could always tell if you were downwind. The stink was impressive. But they never (in my recollection) blew smoke unless they were blowing out the pipes. This is the Connie, not the Forest Fire, but they used the same go juice. For comparison, an F-14 in a hurry. Please note a calm, if cloudy day, and the water is NOT A STINKING FLAT PLATE! I was doing carrier operations (in an F-16) and got all annoyed by the water again.
  3. Set curves on the axis if using an axis control
  4. There's been restored Zero's available for reference and/or to visit for a long time...this isn't a new thing. There's a few Oscars flying around as well. You can count on a Zero being on the way.
  5. You're going to have a lot better luck getting any action on this if you add a short track file of it occurring. Preferred would be on Caucasus map. Needs to be NO MODS. You can save a track file from the debrief window after you finish the mission. Describing how to reproduce is great, but there are so many other factors not accounted (i.e. settings). Track file ensures they are at least trying it same way (and the devs have other tools that they can use with trackfiles to dig deeper) and rules out a core flaw if they can't reproduce. As advised Tested on the Caucasus map with absolutely no mods installed. I’ve noticed a discrepancy in how AAA units display visual flak effects at round self-destruction range: Working as expected: S-60 57mm AAA ZSU-57-2 Missing flak effects: Bofors 40mm ZSU-23-4 "Shilka" (Possibly others — I’m still testing) Essex class carrier (specifically the Oerlikon 20mm AAA guns and the 40mm Bofors) Reproduction Steps: Spawn affected AAA units on the Caucasus map. Set them to fire at air targets beyond effective range (to trigger self-destruction behavior). Observe round end behavior — units like the S-60 produce visible flak, while others like the Bofors and ZSU-23/4 do not. Track file attached for reference. Track for flak.trk
  6. Will CC this here, as this is the mothership. Problem: #3 Cat, on the USS Forrestal is dumping AI A-4E-C A/C, even w/o a payload, into the sea. Assume: Lack of Airspeed - as 3,000 lb loaded A-4E-C A/C from the other three Cat's struggle and sometimes even drag their gear. Situation: Steaming at 18 kn., because of the Replenishment ship, into a 15 kn. (@33 ft.) wind, 10° port, down the flight-deck. Combined Wind Over Deck: a calculated 32 kn. External View IAS: (On flight deck or Cat) Player: 36 kn. AI: 19 kn. AI appear to respond to Wind at airfields. EDIT: Did External View Launch Tests off the USS Forrestal. AI A-4E-C: Full Internal Fuel, 3,000 lb payload + 2xAIM-9M (4074 lb), 86% Max Gross Weight. Launch Speeds/Results: Consistent over program CAT.1, .2, .4: 153 kn. IAS - (fly off) CAT.3: 144 kn. IAS - (swim) Cat#3 Bug.trk EDIT#2: Reduced Wind to 5 kn, increased Speed to 28 kn., for the same Wind Over Deck. Repeated the Tests. Same A/C results. Launch Speeds/Results: Consistent over program CAT.1, .2, .4: 152 kn. IAS - (fly off) CAT.3: 141 kn. IAS - (swim) Please advise. EDIT: While all y'all are in a good mood... Ship Exhaust: not Steam Locomotive They burn fuel, not wood, and use a closed, high-pressure steam turbine propulsion system, not open piston. The Exhaust should resemble lean diesel smoke, or, better, F-4 Phantom II Jet exhaust, which is burning kerosene. USS Forrestal and LHA-1 Tarawa are the worst offenders, and use the same "ship".lua "GT.exhaust", except Tarawa uses twice as much (two stacks). None... looks better than OEM, as they have been disabled. The A-4E-C Exhaust, at full power, (please see attached track) would be about perfect all by itself. Please advise. This is a wonderful product, and much appreciated. Bowie
  7. VKB makes very good gear that is more 'generic'
  8. I never had this problem before the lastest update, but after this update, when I fire AGM-88C in POS mode with HTS pod and HAS. I tried it with two different mission on Persian Gulf. I am not sure it is just the map issue or the aircraft's issue, but had same issue 4 time in a row.
  9. It works, but it doesn't show up at the first page like other aircrafts. For me, I have to move to other page to find my custom kneeboard. C:\Users\Username\Saved Games\DCS\Kneeboard\F-16C_50 Also, I didn't do anything at F-16\Cockpit\Scripts\KNEEBOARD this folder. I just added only at the saved game directory
  10. Well we've seen forward thinking on the part of the Devs WRT to adopting community mods already, so if these mods are up to standard then perhaps we'll see more of this with PTO. Immersion is a "the whole is greater than the sum of it's parts" equation, and every little asset helps. We need naval units, but also other AI aircraft types aside from the Zero. I don't want to design missions with only a single type of aircraft to shoot at. I have plans to use the Marianas map as a Solomons' stand-in for mid-war Corsair ops...think "Black Sheep"....but I need more assets to make this a plausible endeavor. Which means I need things like Japanese float planes of different types (or at least 1) troop transports, etc. Watching closely...there's a lot of potential here. I've started a skeleton mission but I'm hesitant to invest too much time until I know what's going to be available. Good times in any case...looking forward to watching this develop.
  11. Actually, the A-4E-C Exhaust, at full power, would be about perfect all by itself. Cat#3 Super.trk Bowie
  12. @BIGNEWY I know it has worked but we miss seeing new enhancements We miss seeing Razbam creating a new YouTube video announcements. I always enjoyed their videos because they were well made. Razbam is the only developer that is not holding up to their end of the service agreement.
  13. Works as well as the Iron Dome then, so probably realistic.
  14. Yeah, am using Marianas II/Guam in Carrier based Vietcong/NorK/ChiCom scenarios. Nice piece of real estate to fight over, and Orote Airstrip will handle modern jets, and will even operate a KC135MPRS w/ 60% fuel if the wind is right. A-4E's and F/A-18C's... and MiG's Bungle in the Jungle. Bowie
  15. Has your software released an update (to include the Corsair) ever since the Corsair was released?
  16. Work In Progress:
  17. Today
  18. Thanks for sharing! What all is in this campaign? Does this have voiceovers and all, or is it just missions with briefings typed out, and the rest is quiet in the headset?
  19. That's indeed very interesting because ever since the update i only receive the identifier followed by the letter L (Code ". . _ .", 0-30degrees ) over the AAR-2 regardless of my position from the boat. Bought the aircraft an hr or so before the update went live and flown it all night, only downloaded / installed the DCS update a day later - radio homing worked as expected on day 1, but ever since i installed the update only the identifier followed by the letter L is received... Same mission as before, same frequencies etc, regardless of what i do to the AAR-2 (CW/Voice, and even on "wrong" channels same result), with ARC-5 switched on / off, no difference. Chance is i might be doing something wrong still so not opening a bug report, but would love to have more experienced ppl chime in on this for sure.
  20. I tried a similar run to the one I did earlier to see if there was a difference at 5000 ft. Took off from Batumi, 50% fuel, default weather. Climbed at mil power to 5000 ft and then full WEP, per the knee board 2700 rpm and 56.5 inHG MP at low blower. Topped out around 278 knots IAS, with oil cooler closed, intercooler open 50% roughly (enough to keep the over temp light off), and the cowl flaps open about 20%. If I buttoned it up and ignored the lights I'm guessing I'd get a few more knots IAS. At 5000' MSL on a STP day, 307 knots TAS is 286 knots IAS, I wonder if the kneeboard has the wrong speed (ie should be TAS rather than CAS). I think 286 IAS would be achievable if you're willing to redline things.
  21. Good. Let me know when its finally finished. 1.5 years untouched with no relief in sight screams dead to me, but you know...I guess you can refer it to as a brain dead coma patient at this point, but hope is what keeps you alive?
  22. Considering that ED is the one creating all of DCS W's weapons and associated functionality, this could be a handicap. Another issue is that even if you have access to the SDK, you can't modify parts of the core because they're closed (most likely to prevent unscrupulous individuals from stealing parts of the simulator code or the work of other third parties, which may have "passed through" or been attempted in the early days).. That's the point: touching things like EW, sonar, vehicle modules, naval or FPS, etc., may be beyond the reach of a third party because they can't be implemented if ED doesn't make the necessary building blocks. An example could be why Heatblur, after so many years, still doesn't have a deck crew or much of the supercarrier functionality on the USS Forrestal IA or at this time, because the M3 USS Exxes doesn't have it for WW2 either (we also don't know if the ED USS Enterprise will have it). The panel of an F-105G very likely has specific functionality. The big question is, do we have those building blocks in the core? We haven't seen an oscilloscope of that magnitude used by any third party yet, and I'm starting to think it would be more plausible for a WW2 module, like an old A-Scope radar like an oboe navigation system. Another point is, we know the AGM-45 has frequency seeker heads implemented, and it seems the EW and SAM radars are also implemented. How does this affect the AGM-78? What are its capabilities? Is it programmable? (Its first version, the AGM-78A-1, carried the same seeker head as an AGM-45.) Perhaps there is some way to "force" a system-specific waveform to be created and used on the F-105G's receiver panel (or any other EW aircraft). Here we can start asking questions. How can we identify a specific radar? How does this panel interact with the AGM-78's panel? How can the weapons system interact? How does the ECM system work? SOLIDKREATE and Blaze1 has answered some of them....
  23. My F-15E starts up, takes off, goes fast, radar targets the bad guys, drops bombs on the X, and lands like a boss. Pretty good for a dead module.
  24. Did the exact same mission profile, 3,000 lb payload, except w/ a carrier change to Super. Cat#3 Super.trk All flew off. So, the true offender - is USS Forrestal's low power #3 Cat. The original tests were w/ a 4,000 lb bomb-load, and both Carriers' #3 Cat failed to keep the planes dry. 3,000 lbs is reasonable for a carrier launch. But the USS Forrestal's #3 Diving Board still needs a fix. Bowie
  25. Ok, I think I found the cause. I just tried launching it again and when it hung up in the usual spot I did open BitDefender and disabled some of the active protection options. As soon as I did that the game launched. I guess there was some other way it was blocking it besides the Firewall. I think it's working fine now. Thanks for the help!
  26. You can create a custom cartridge profile with all your CMDS settings and load it in MP. The 'FILE' option at the top of the DTC menu is actually a button that will allow you to import a user-made profile.
  27. You have the power....Ignore it !
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