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  2. 问题已解决,更换系统为 Windows 10 企业版(版本号:21H2)后什么都正常了,供遇到此类问题的参考。
  3. With PTO looming, i´m pretty sure ETO is to be considered "done".
  4. First shots of Desert Storm were fired at around 02:50 January 17. 1991 in the middle of the Iraqi desert, fired by Apaches of the 1st Battalion, 101st Aviation Regiment. I did a mission loosely based on this, like in the real mission it was a very one sided thing. I must also say the new George commands are fantastic, no more micro managing everything, it feels easier and more realistic that he can look for trouble himself. And once you’ve made sure there’s only baddies to your front, you make a list of stuff to die, and let George off the leash and you can sit back and concentrate on flying, while George kills every Mofo in the room by himself.
  5. First shots of Desert Storm were fired at around 02:50 January 17. 1991 in the middle of the Iraqi desert, fired by Apaches of the 1st Battalion, 101st Aviation Regiment. I did a mission loosely based on this, like in the real mission it was a very one sided thing. I must also say the new George commands are fantastic, no more micro managing everything, it feels easier and more realistic that he can look for trouble himself. And once you’ve made sure there’s only baddies to your front, you make a list of stuff to die, and let George off the leash and you can sit back and concentrate on flying, while George kills every Mofo in the room by himself.
  6. seems to me that you barely meet the recommended storage requirements (depending on which extra content you have bought): Recommended system requirements (HIGH graphics settings): OS 64-bit Windows 10/11; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 32 GB ; Free hard disk space: 500 GB on Solid State Drive (SSD) + extra space for paid content ;
  7. Hello, I noticed a bug where I would land next to a river and I would fall through the map despite being on land. I believe the bug is the area in which the water is meant to cover is larger than the physical water shown on the map. I don't have a screenshot but I'll attach logs and track. Grayflag Germany WIP A-20250826-104026.trk dcs.log
  8. Noticed my engine dying after a steep dive and large speed gain when I'd try and climb again. Have been keeping the cowl flaps open about 20% at all times to avoid the CYL Temps overheating, but it appears that if you get enough speed it pushes the flaps stay closed? F4U1D didn't have any automated flap management or hydraulics to re-open them? Guess it's on the pilot to remember to re-open flaps after going above 300 knots or cook your engine?
  9. This bug has been fixed, maybe something is broken again. Thanks for the information.
  10. Have a 500 GB SSD, w/ ~ 20% free. 50 GB is a lot. Until the next build, it works fine, sans the don't need. Bowie
  11. Hi again I've made a try on a mission at the same place but with only your clouds and my f-18 and I'd no freezes at all. I'd even tried with heavy thunderstorm with rain and 14 density Perhaps your mod is a little bit V-RAM eater than before and that some of my missions are now reaching the V-Ram limits when the number of items I've put in them is high.
  12. Gibt es nicht sogar zwei? Eine unten links im IFEI und eine im HUD (solange keine der REJect-Modes ausgewählt sind)?
  13. Here's the problem: There were times where my throttle was all the way at the physical stop, the master switch was on, yet WEP never engaged. My understanding was that once the master was on, ADI was activated as soon as the throttle was pushed through the detent and activated the physical microswitch. It was not based on the current MAP. If ADI never kicks in until MAP hits 54in there are conceivably flight conditions where it will never turn on.
  14. Dear Eagle Dynamics Team, we propose adding a new set of Static Objects to simulate provisional runways for improvised airfields and highway operations. Why: Current FARPs are too small or only for helicopters. Using LHD decks or other statics as “runways” creates seams and is not intended. Mission designers want to create realistic FOBs, highway strips, and field airbases, as used in Sweden, Finland, or Cold War Germany. Proposal: Modular runway slabs in lengths (250–1500 m). Neutral asphalt/concrete look, seamless when placed in sequence. Automatic vegetation clearing, like FARPs. Optional variants: with/without markings, plus edge lights. Benefits: Greater flexibility for Cold War and modern scenarios. Realistic STOL and dispersal operations (A-10, Viggen, Harrier, future Gripen). Expands mission-building potential for current and future maps. Kind regards Skydogs
  15. Hi, ich hab mich in den letzen Wochen in die F18 eingearbeitet, aber was ich aber immer noch suche, ist ein Uhr im Cockpit. Auch Chucks Guide brachte keine Erleuchtung. In der F16 gibt´s eine analoge Uhr und die Zeit einblendbar im HUD, in der F14 gibt´s eine analoge Uhr. Gibt´s in der F18 keine? Ist halt blöd bei komplexen Missionen mit Push time usw.
  16. Not with taxi directors. Only with no taxi directors on supercarriers or use CVN-74 (no deck crew).
  17. Hey TC, Attempting to install "VS-30 AA" from the "S-3B Viking Skin Pack Version 1.6 - updated" D/L, into a Saved Games/Liveries/s-3b tanker folder. Get the name in the Liveries option window, but no livery. Is this still the problem? Please advise. Bowie
  18. AIRBOSS_TTI_SP.lua Can you try inserting this airboss lua file in? that might solve the issue, the way the check for airboss_enable works is kind of whack in the previous one. TTI_DatabaseSpawning_Red_Air_SP.luainsert this file into your miz, and try using "-create red_transport_tu95ms"
  19. Today
  20. И вообще бы осветительные юниты и статики (фонари).
  21. Hi Mark! Good to see you back. What kind of mission was it? This feature is in the works, and does no behave like you would a "Save game" feature in any type of other game like adventure, FPS or RTS. It really depends of what you want it to do, right now. It absolutely does not work for DLC campaigns ie. I believe this is a feature they want to kindle and grow for the upcoming Dynamic Campaign Engine. Not sure if it will ever work for DLC campaigns. Cheers! Sent from my SM-A536B using Tapatalk
  22. You always have a risk, including of messing up the install. If you spend less in the first place, then you have money left over for a possible replacement. I think that the idea that if you spend a lot, you will avoid risk, is a bad take. IMO, the best way is to keep a financial reserve (in general, not just for PC stuff), so you can take a hit. This goes for everyone except the most poor or the most rich.
  23. I was flying an F-18 from Rammstein to Berlin with a flight above Frankfurt. Low altitude from Rammstein to Frankfurt and high altitude after Frankfurt. When I climbed to the high altitude, I had long and severe freezes approaching the clouds. ( no preset from ED or from yours, Base:5326 meters, Thickness 6350 meters, density 3, no rain, 8:00AM local time, 15 May, bloom activated.) I have a 5080 and 64Go RAM, my DCS preload radius is set to 90800 and my Meta Quest 3 is set to 40704 X 2728, 72Hz refresh rate, pixels X1.3.
  24. Hi! The "Flashlight Color - Toggle Green/White" doesn't change the flashlight to green. It only stays white. Thanks!
  25. supplementary explanation. In 2.9.18.12899, Mission #5 Professionals Study Logistics finished normally, although Debrief.log grew large (around 80 MB). In 2.9.19.13478, the same mission fails to finish properly due to excessive growth of Debrief.log. The mission ends with an error and I cannot proceed in the campaign. Steps to reproduce: Start the Viggen Wrath of Thunder Mission #5 “Professionals Study Logistics.” Play normally until mission end (landing / mission completion). On 2.9.19.13478, the mission does not conclude correctly and Debrief.log grows excessively, leading to a debrief error and campaign progression failure. Expected behavior: The mission should end and show the debriefing screen. Debrief.log should remain within a reasonable size. Observed behavior: On 2.9.19.13478, Mission #5 does not end correctly (debrief error). Debrief.log grows far larger than in 2.9.18 (80 MB), preventing campaign progression. Additional info: Rolling back to 2.9.18.12899 allows Mission #5 to finish normally (still ~80 MB Debrief.log, but no error). System specs: CPU: AMD Ryzen 7 5700X3D GPU: NVIDIA GeForce RTX 4070 Ti RAM: 64 GB DDR4 OS: Windows 11 Pro DCS versions tested: 2.9.19.13478 (problem), 2.9.18.12899 (works, large log) Attachments debrief.log.zip excerpt from 2.9.19 showing rapid growth debrief.log(v2.9.18).zip from 2.9.18 that still allows mission completion dcs.log.zip from 2.9.19 dcs.log(v2.9.18).zip from 2.9.18 debrief.log.zip debrief.log(v2.9.18).zip dcs.log.zip dcs.log(v2.9.18).zip
  26. Keep in mind that first image is always WHOT (First TV mode). If this is what you meant then it is OK.
  27. That would be a good fix also. Even scrolling with the mouse on the dial is way too fast/coarse, I agree.
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