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I made a CAP Mission, and unlike the few other A-G Missions I've made the last few days I do not get any data from AWACS or Wingman. AWACS is not more than 200NM from Bandits, and AWACS will give me Bogey Dope and Picture via Voice. On correct Frequency. I do not get any HSD Position Report from my Wingman. But can still hear him on voice. I start up the bird the same way as before. Any suggestions on what might be the issue?
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Also i was thinking on opions on upgrading rig, one thig i want to avoid is changing mobo, with cpu it looks im on peak with 1200 socket, ddr4 ram...hmm...cpu limits ram to 2933mhz so i guess this is the end, the only thig that is left sticking to this set up is soft/hardware tweaking.
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120 fps, ok ill try that. Also on lasso i canot identify P vs E cores (got no specific names on ot neither p/e buttons.
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Thathsara changed their profile photo
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ok, will take a look at that bug too.
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OK, that did it !.... I must have some conflict with other Mods. Thanks for your very fast answer....
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All heat seeking missiles pre-cooled during airstart for MiG-29
Oberst Struppi replied to CrazyGman's topic in Wish List
Thank you for that info! the full minute is not a big deal for me as long as you know it. i‘ll continue testing this day and see what the R-73 can do. -
With my Pimax Super it helped to set the max FPS in DCS to 120 (not higher) to get rid of micro stutters.
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Hi, we are going to need more information to help you VOIP configuration Radio setup Did the server allow VOIP? Please attach a track replay and your dcs log we should be able to look for clues. thank you
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Brainfreeze started following Fps at mid 70s and still stutters
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In lasso u can select a CPU set I believe... take P-cores. P cores are also listed first in the list and have more threads, E cores typically are shown with an E at the end of their number in the list. Also make sure all VR related processes are on High priority (compositor etc... anything with VR in the name) Empty hangar is no use for u given your video card which has more memory than needed anyways.
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we are going to need a track replay to investigate this
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Trying to but I cannot achieve lock until the bandit crosses within my canopy frame which is something like 10-20 degrees (estimating). Manual switch doesn't appear to do anything for me. I can press and hold the missile fire button but it still won't fire.
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What mission? Any mission? Then no, it is not normal. Remove all of your mods, run a repair and check again.
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Ramp refueling doesn't refuel external tanks completely
BIGNEWY replied to Corsac's topic in DCS Core Wish List
Moved to wish list, this has been requested but I have no news to share. thank you -
Hi, sorry if this has already been asked before... I'm new to the F4U-1D Corsair, which is an amazing addition to DCS. My question is related to the Marianas WW II terrain. It's empty as low as I can fly over it (250 ft or less) : no trees, no huts or buidlings, no roads or trails. Is this the norm ? Am'I doing something wrong ? My modern Marianas terrain is OK, and I'm with the last but one DCS update. Thanks for your help.
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[ISSUE] "TransmitMessage" command via LUA script.
Qazplm replied to cerious1409's topic in Scripting Tips, Tricks & Issues
Is there a mandatory requirement for where this audio file should be placed? -
Hey Mr V! Che si dice? Ho ancora in giro quell'articolo, riguardava la comunicazioni dati tra Ka-50 e A-10. Niente di particolarmente fancy, usavamo latlongs. L'unico caveat era che il PVI-800 era solo DMS o DDM, non ricordo ora, mentre l'ABRIS era configurabile. Quindi c'erano un paio di cose da tener conto. C'era anche l'ERBL che era ottimo per routing a passare dati dall'ingress point velocemente, coprendo linee 1-3 di un 9-line CAS brief. Cos'era, 2012 o giú di lí? Non credo questi siano concetti complessi, anzi. Tutta la documentazione disponibile é od obsoleta o estremamente base. É piú questione di non andare in panico quando si vedono due numeri. É un po' come quando volavamo insieme, ricordo che c'erano trainees con i quali passavo la serata a dettare lo startup del Ka-50. Tempo sprecato. É anche una questione di rispetto: perché devo sprecare tempo io a ripetere sempre le stesse cose, quando invece é l'altra parte che se le deve studiare? Per questo sono un po' dubbioso sull'interesse che possano avere tali discussioni, ma vedremo come va
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So heres my specs: i9 10800k OC to 4.9 GHz, 4080 Super Mobo: Z590 (1200 socket) 48 gigs ballistic ddr4 RAM 3000 MHz CL15 Reverb g2 set for 90hz (at 60 my eyes allmost hurt) I got fixed foveated rendering : performance/wide on open xr, turbo on Got DLL on, graphics setting basicly everything on low/mid, empty hangar Nvidia set for max performance The effectis as follows - i got: 6.5 ms on cpu, 9.9 ms on gpu, 65-75 fps, 6.5 vram, 34 ram-no artefacts, runs good ..still got stutters on barrel rolls. All tested on 4YA server with 30ish players online. Tried lasso, but i cannot identify P cores vs E cores, so left it on "all on", cpu dcs prioity set on high. Any ideas to get rid off those stutters?
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quantum97 changed their profile photo
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thanks for the update
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I was generalizing, but yes seen his video - was a poor showcase and needs to be with AAA game titles, otherwise the big crowds close it and zap to the next video or stream. I mean a big name really adopting it, and showing it how it is. Then others will follow suit. Regardless, things are changing.
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As mentioned above the work is planned, and when tasks are ready they will be added. thank you
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At the moment not planned, but I have discussed it with the team and that could change. Once all of our main tasks are done we will know more. thank you
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Hey guys just a quick headsup: 3x Standard Editions and 1x Premium Edition of the MONSTER RHINO Kitbase are ready to be shipped if anyone is interested. FYI: The new Iteration has the XT60 and USB Cables out to the front, no longer to the side and the Beltcovers are now bolt on. Main Thread will be updated with images soon.
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draconus started following Different sounds between engine 1 and 2 when Idle/AB
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cannot reproduce Different sounds between engine 1 and 2 when Idle/AB
draconus replied to TheGoose's topic in Bugs and Problems
The 2 engine's sound difference is very obvious. Maybe it depends on settings. I have always "hear like in helmet" turned on and "loud AB" turned off for most realistic sounds.