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hreich started following DCS New gui - chinese letters?
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I just noticed that my launcher decided to change to Chinese letters? How to fix this, my lang.cfg is set to EN ? null
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The bloated W11 on a I9-9900K with 32GB RAM, 16GB pagefile, 8GBVRAM: if you set resolution at 3840x1080, civ traffic, MSAA 4x, SSAO, SSLR, volumetric lights, flat shadows blur, etc., some "antifreeze" is expected.
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Crystal Super - mounting the optional Comfort Top Strap - WTF?
Marshallman replied to Peedee's topic in Pimax
My set arrived yesterday and Ive found it uncomfortable most of yesterday. Also the headphones are lacking in Fidelity!!! This morning I integrated my headset into the pimax and it works superbly including improving the fit. Just by winding out the rear tensioner. HyperXcloud 3's excellent Fidelity -
cannot reproduce Sniper Pod not showing in loadout screen
TheBiggerBass replied to Creature_1stVFW's topic in Bugs and Problems
Most Weapon mods are Core Mods, break IC and don't work well with each other if more than one is installed. That's why I avoid them. -
What capabilities should we expect from the F-104?
Bremspropeller replied to Hatman335's topic in DCS: F-104
They decided to buy it for several reasons: - one-size-fits-all "multirole" aircraft, which on paper the 104 did rather well - best performance available at the point of contract-signing out of any aircraft "available" (the F-104G specs were just a paper plane at this time) - customization by Lockheed into the specs that the Euro Air Forces wanted; no hand-me-down USAF (SAC-heavy at this point) aircraft - liberal contracting of local construction of airframes and engines (tech transfer) - INS, NASARR (F-105 radar) - high speed and good range at low level (about 1.5 times the range of an F-4 for a nuke profile) - when the contract was signed, it was assumed that conflicts were going to be nuclear; conventional capability was not considered to be overly important The following F-4 replacements came in: - RF-4E replacing the RF-104G (in german service a useless jet without radar) in AG 51 and AG 52 - F-4F replacing 104Gs in JG 71 and JG 74 - F-4F replacing 104Gs in JaboG 36 The F-4s that replaced the 104 in the GAF were F-4Fs without Sparrow capability. The GAF didn't have use for Sparrows due to their limited air defense mission. JaboG 36 was a conventional-only unit, which made sense due to the Phantom's better conventional attack capabilty (which was even limited in the F-4F vs the F-4E). The other conventional-only unit (JaboG 32) wasn't converted to F-4s and later converted to Tornados (like the nuke-Geschwader 104s and the Marineflieger), which came roundabout a decade later. -
FPV Quadcopter Drone [v0.9.0 beta]
TheBiggerBass replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
The manual saved as .jpg has to be saved in folder Saved Games/DCS/Kneeboard/FPV_Drohne to show up with kneeboard command. Other names didn't work. -
Don't worry about the difficulties, you're doing great. This is my most anticipated non-module at the moment. I'm more looking forward to your mod than to ED's MiG-29.
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Не когда их под сотню вдоль маршрута прикрываемой тобой колонны с вероятностью появления в три процента. Не знаю как вам, а мне мозга упомнить все возможные места появления не хватает. В остальном согласен.
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You rolled that back mate?? I downloaded the link to the 1.40.4. I did however update the Headset and controllers Some twiching going on looking out of the Massive cockpit More tweaking required. Regards
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dbonnice changed their profile photo
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Ну понятно. Единственное - трабла самодельных оффлайн миссий в том, что они самодельные. Т.е положение вражеских юнитов известно
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Is DCS flight panels a separate piece of software?
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FPV Quadcopter Drone [v0.9.0 beta]
Tanuki44 replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
(Kneeboard folder must be named FPV_Drone) Can you explain? -
Same here...every update. Fix the zoomed out view on every module to something approaching reality.
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А тут каждому своё. У меня просто широкий круг интересов в плане авиации. Есть интерес к экшону? Берем Фантом или Хорнет и лезем на мясной сервак. В 99 процентов случаев меня сбивают (истребитель из меня очень не очень). Или на тех же Хорнете или Фантоме начинаем бомбить. В офф или онлайн. Тут все получше получается. А бывает настроение поспокойнее. И ты берешь Уха, Восьмерку или Чинука и топаешь себе возить людей и грузы в зоне БД. Наставишь себе разной агрессивной наземки вблизи маршрута с малой вероятностью появления и топаешь. Зевать некогда. Кстати говоря, уже весьма реалистично. Они этим, в основном, и занимаются. Да ещё и спутниковую навигацию отрубишь. С картой Ф10. По Сирийской пустыне только с классической навигацией на УХе.... Очень рекомендую попробовать. Вроде бы и летишь почти по прямой, но мозги загружены. Один ветровой снос может унести за пару часов полета весьма в сторону. До полной потери ориентировки. А бывает. Взял работу на дом. И рейсик откатал. Хургада-Шереметьево на А-321 в плэйне. По трассам, в ИВАО с контролем прцентов 50 времени. И реальной погодой. Минут 30 подготовки. Минут тридцать на согласоваться, заправится, вырулить, взлететь. Потом на эшелоне контроль фактического остатка, степ клаймб иногда грозы или трафик. И работать успеваешь и эфир трепется. И пакости случаются. Весьма медитативное занятие, кстати. Хотя экшон, когда крутишься как вошь на гребешке между засветками иногда вполне сопоставим с попыткой свалить от стодвадцатки. И все очень интересно получается, хоть и по разному, но очень кайфово. Чего мне не хватает? Плэйн не боевой сим. И организовать пакости боевой направленности при прилете или при вылете (в зоне БД) не получится. Так что к Геркулесу бы, с моей точки зрения, всю землю (пусть и с малой детализацией) плюс реальную погоду с реальным временем и датой. И вполне можно вылететь с база в ОАЭ с грузом и людьми, допилить до Кандагара по обычным гражданским трассам и очень плотно думать, как не загреметь под рандомную ЗУ с земли. Или ПЗРК. Этакая смесь плюсов Плэйна и ДКС. Мечты, мечты.... А пока я могу представить себе как пользовать Геркулеса в весьма редко применяемых сценариях в реальности в том же онлайн. Но максимально интересных мне вариантов ДКС не предоставляет. Были бы взял бы сразу. А тут в раздумьях. Брать или не брать.
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ModelTimeQuantizer: ANTIFREEZE ENABLE
...Miller... replied to keisentraut's topic in Game Performance Bugs
Still no word from ED on this issue or have I missed it? I've been away from the game for a while and decided to hop in again last week. I had an old version installed (can't remember the version number) and the game ran just fine. After updating to the latest version I'm getting loads of what you might call stutters but they are actually locking up my PC, some to the extent that I have to do a hard reset. Yesterday I went into the mission editor and placed an F16, I took off and set the AP to just fly an orbit, this was the result. 2025-08-09 15:45:20.279 WARNING LOG (17328): 23 duplicate message(s) skipped. 2025-08-09 15:45:20.279 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 15:45:20.326 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 15:50:16.231 WARNING LOG (17328): 3 duplicate message(s) skipped. 2025-08-09 15:50:16.231 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 15:50:16.311 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 15:54:07.936 WARNING LOG (17328): 1 duplicate message(s) skipped. 2025-08-09 15:54:07.936 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 15:56:34.648 INFO APP (Main): Device unplugged: [SWD] TV 2025-08-09 15:59:22.255 WARNING LOG (17328): 2 duplicate message(s) skipped. 2025-08-09 15:59:22.255 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 16:01:31.834 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [3840, 1080] 2025-08-09 16:01:31.853 WARNING LOG (17328): 1 duplicate message(s) skipped. 2025-08-09 16:01:31.853 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 16:01:32.094 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 16:04:02.071 WARNING LOG (17328): 14 duplicate message(s) skipped. 2025-08-09 16:04:02.071 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 16:04:02.148 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 16:11:52.834 WARNING LOG (17328): 21 duplicate message(s) skipped. 2025-08-09 16:11:52.834 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 16:11:53.136 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 16:13:29.208 WARNING LOG (17328): 6 duplicate message(s) skipped. 2025-08-09 16:13:29.208 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 16:13:29.273 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 16:14:37.337 WARNING LOG (17328): 1 duplicate message(s) skipped. 2025-08-09 16:14:37.337 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 16:14:38.121 WARNING LOG (17328): 2 duplicate message(s) skipped. 2025-08-09 16:14:38.121 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 16:21:36.843 WARNING LOG (17328): 19 duplicate message(s) skipped. 2025-08-09 16:21:36.843 ERROR ED_SOUND (16608): can't load wave: "speech/eng/common/player/messages/_end" 2025-08-09 16:22:41.551 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 16:27:46.927 WARNING LOG (17328): 1 duplicate message(s) skipped. 2025-08-09 16:27:46.927 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 16:27:47.179 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 16:29:03.933 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 16:29:04.155 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 16:30:38.599 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-08-09 16:30:38.680 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2025-08-09 16:31:41.578 WARNING LOG (17328): 1 duplicate message(s) skipped. 2025-08-09 16:31:41.578 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED Todays log file attached. dcs.log -
Works fine for me , I use the Logitech drivers + DCS Flightpanel + Switchpanel, Radiopanel and Multipanel. Windows 11.
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check procedures weapons not ready with George
Rongor replied to mla306's topic in Bugs and Problems
DCS 2.9.18.12722 - 22.07.2025 A lot of nice stuff has been added in July. Read more about how George as CPG is managed on pages 582-603 in the manual. \Eagle Dynamics\DCS World\Mods\aircraft\AH-64D\Doc\DCS AH-64D Early Access Guide EN.pdf -
Появляются, не выходя на связь с общественностью. Наверное это уже отъедало слишком много времени, которое можно потратить на что-то более полезное. Всем разом надоесть не могло.
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- Today
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need track replay George shut down timing
Rongor replied to lead dispenser's topic in Bugs and Problems
I can replicate this. Precondition for this to happen is that George has armed the weapons at least once before you end your flight. Then ordering to shut down after landing will end up in his "aircraft is armed" loop, regardless if you wait for him to finish shutdown before cutting power or not. less than a minute trackfile attached. Hot start on runway. Brief takeoff, random PHS slave search (so George does arm), landing. Ordering shutdown. Waiting until completed, cutting engines. "aircraft is armed" loop. George shutdown aircraft armed.trk -
Может, надоело. Разработчики нынешнего Ил-2, Жильцов и Тусеев в том числе, говорили, что сначала общение на ру-форуме воспринималось с энтузиазмом, но в итоге всё закончилось разочарованием.
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Странный он, этот обет молчания разработчиков в RU части форума. Похоже или на строгий запрет или на некое пари или обещание молчать до выхода како-го нибудь сильно значимого обновления.
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If I recall correctly, in Laydown mode you can use properly depressed sight to determine the moment to start holding Pickle since the sight mark would be on target at the moment of IP overflight. But in my attempts to utilize this method, I encountered a seemingly consistent issue - sight depression, as calculated by in-game Bombing table, is too big, resulting in sight mark being off-target (marking position significantly closer to the plane), so if the mark-on-target method is used to initiate release (instead of normal IP overflight), bombs will fall long (as far behind the target as the mark was before it at the IP). I tried Mk82 LD, Snakeeyes in HD mode, M117 and Mk84 LD, altitudes from 500 ft to 10000 ft, all at 450 KTAS, and the results were the same: depressed sight mark was lower than it should have been to be over the target at the moment of IP overflight. Attached are two tracks with Mk82 slick (3000 ft, 4nm IP-TGT) and Snakeeyes (500 ft, 1 nm IP-TGT). Also, some screenshots with sight mark position relative to the target at the moment of IP overflight. 1) F-4E L Mk82.trk Bombing table setup for this track: Sight mark at IP: Result after aiming with sight: 2) F-4E L Mk82 Snakeeye.trk Setup for the track: Sight at IP: Impact: If IP overflight is used to initiate release, bombs fall on target, so the error here is in the sight depression.
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Перестали после казуса с вертикальными... Можно же общаться, не поднимая той больной темы