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Have some confidence. Aerges is not Razbam. They have provided in the past, they will provide again.
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No matter what I do the best score I can get is 50. I flew both waypoints and all the enemies are dead but then nothing happens. No more orders, no comms traffic, no new enemies, no prompts. I can fly around until I run out of fuel and still nothing happens. If I fly home and all my wingmen land and park and I only get a 50 instead of 100. What gives? LastMissionTrack.trk
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Right, and in that example you made, you would get adverse yaw. Let’s say it’s a turn to the left. Left aileron is up 10 degrees, reducing lift and induced drag. The right aileron is neutral, so more lift and thus induced drag on the right wing. That drag will want to suck that right wing back, thus yawing the nose to the right with it. Adverse yaw. Now, the adverse yaw wouldn’t be as much as if the aileron was a few degrees below the wing, but it still should be there. That’s why they made the ailerons rest at 5 degrees up. In the GAF manual it says that they are 5 degrees up to “prevent excessive adverse yaw during rolls” it doesn’t say anything about eliminating it or inducing proverse yaw
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Is anyone else not feeling this map at low level?
waterman replied to swartbyron's topic in DCS: Iraq
Glad to help Dont worry you will always be very busy with the rinse and repeat never ending DCS Bug support questions to answer I would have thought you would have been replaced with Ai bot answering all the same old user problem questions However I am amazed how many new DCS problems there are every day on the forum even the bot may be overwhelmed I wonder how new users get on who dont know about this forum - all the special tricks to even get basic DCS running. WOW Thanks you sorted out my post for DCS users to understand I will let this thread get back on topic bye bye -
Think of it like this. Ailerons are 5 degrees up. Let’s say I move the stick so the ailerons deflect 5 degrees. One aileron is now level with trailing edge (adding lift and drag) The other aileron would now be 10 degrees above the trailing edge, reducing the lift and thus lift induced drag of that wing The rudders have dampener actuators to be part of the dampening system. But they do not move with the ailerons, and when it is implemented they will only move up to 8 degrees with the ailerons only at high AOA.
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Since the last update, this has been happening to me. This has never happened before. Now, when I start up, everything is fine. I get to the runway, ask for permission to take off, and once in the air, it can take a minute or two and a half, but I end up losing power until the engine dies. I've tried starting up the training, and the same thing happens. any ideas?
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Open your window. I got stuck on that. Ground crew can't hear you so they don't start the primers.
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Good point (unfortunately).
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It's a bug. They jiggle a lot more IRL.
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That does sound cool. I'd probably have some of the same issues-but maybe a "loss" would be part of the overall model and acceptable. The dynamic campaign will definitely be game changer-campaign creators could follow your idea-make some specific events happen, and then the player responds. I remember in ancient times playing Falcon 4.0 and that dynamic mission.
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MSI track display a speed dependent of own plane
wilbur81 replied to Anubis_94's topic in Bugs and Problems
Great find and nice reporting. -
Where can I find the practical aerodynamics manual?
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"Scenery Destruction In Zone" does remove the light, you can see some trigger i've put on Damascus. I'm asking for the same effect, juste without the "whole destuction" factor.
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Wow, forgive me haha. Idk why I wrote spoilers instead of ailerons. I must have had spoilers on my mind while typing because aircraft that use spoilers for roll, like the F14, tend to see proverse yaw. I edited my post to correct yet. Proverse yaw is the opposite of adverse. When making a lateral input, the nose will swing INTO the direction of the turn. Instead of AWAY like with adverse yaw. Which is why I’m puzzled as to why the MiG demonstrates proverse yaw. It’s not from the rudders because if you look in external view you’ll see that the rudders have zero movement when rolling with the stick And I’m not saying the real MiG doesn’t demonstrate proverse yaw, I’ve never flown one. I’m just surprised that ours does in game because everything I know about aerodynamics tells me that it shouldn’t. So I’d love to hear from people more knowledgeable than me as to if it’s correct. I’d be very interested in knowing why it does I’ve done a good amount of testing on this. You can barely see them move with big stick movements, like 2-3 degrees, and only in a dampening capacity it seems. They’ll work against the direction of roll. But you have to really zoom in to see them work
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1. That is very interesting. I hadn’t thought about the possible effects of the aileron being tilted up on yaw tendencies when rolling. But, I’ll be honest, I’m having a time understanding what factors go into negating the relative difference in lift/drag on wings being commanded to roll. Not saying that it doesn’t do what you say, but just that aerodynamics are complicated and I cant wrap my head around it. 2. So the rudders aren’t used at all in the simulation’s FCS currently? I could have sworn I’ve seen and felt them moving around.
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I am currently on a week leave so trying to get as much done as possible. Next is to fix the 3d printer, as it just stop printing tomcat panels. Don't worry I have been stalking this forum for over 12 months, and only just pull the trigger.
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Is anyone else not feeling this map at low level?
MAXsenna replied to swartbyron's topic in DCS: Iraq
Not the same thing ad a whole country blocking services. This is politics because some people are worried about kids watching videos of the most destructive creature of the planet Earth mate. Thank you for reminding a sysadmin of 30 years how to do backups. /s Whatever you smoked today is not for me. /j Well, the first they came for the images services. They are only making people's lives miserable for no reason. Tor is free, even for kids. Kids will always find a way to watch pr0n. Can't believe politicians are really this stupid. Actually, is very believable. "OFF with the heads!" /j -
Massive stutters, especially in MP close to objects
MAXsenna replied to Ulukaii's topic in Game Performance Bugs
Bad programming. It's not the first time. Sent from my SM-A536B using Tapatalk - Today
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1. It does show proverse yaw, it is just the opposite of adverse yaw. Planes that use spoilers may experience this, or on this case ailerons that are tilted up. 2. the rudders do not move with the ailerons unless you move the pedals. IRL it would BUT only at high AOA, such as 18-26 degrees. It may be implemented eventually, but at normal AOAs it will not happen 3. The ailerons do give slight washout effect, however the wing already exhibits 4.6 degrees of washout. If you read the practical aerodynamics manual, they will mention that the ailerons are 5 degrees up to improve high AOA roll control.
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Thanks! It's not a big deal. -Ryan
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wip Radar losing lock way too easy in all modes.
AeriaGloria replied to LaCiKa's topic in Bugs and Problems
For coop just move switch forward for radar (remember it will limit you to pursuit eventually, it was normal for pilots to flip it forward at 20-30 kmh) You only need to move radar to dummy/EKV for IRST modes. The N-019/N001 has two spaces for datalink in its target illumination cycle. So you will be able to guide both fine. You can even break lock mid flight and if you regain it before impact the missile can guide. -
I don’t know if I’m missing something or if I’m losing it, but the Mig29 doesn’t control roll through spoilers. It uses ailerons. Also, I haven’t heard the word “proverse” being used to described yaw tendencies. Generally speaking, only adverse yaw occurs when ailerons are responsible for commanding the roll. Ailerons will always cause induced drag on the wing that rises because anything being lifted results in more drag. That drag “pulls” the lifting wing backwards, which is the same thing as saying it yaws the airplane opposite of the roll direction. I know aerodynamics are complicated (especially on fighters), but I don’t think it possible for ailerons (being used on their own) to induce a yaw into the roll direction. The “proverse” yaw you’re seeing is probably the rudder input being commanded by the FCS/stabilization system. Most large/heavy airplanes have some sort of system that commands inside rudder to cancel out the adverse yaw and keep the turn coordinated. Recently I did see someone comment about both ailerons both resting at a positive angle, but for the purpose increasing the washout effect of the wing as a whole (not to address adverse yaw). Washout describes the amount of twist built into a wing. With the twist resulting in a wing that has less AOA near the tips, than it does near the wing root, which is meant to guarantee the root stalls before the outboard portion of the wing, which theoretically results in milder/more controllable stall charcteristics. Setting those ailerons to have the positive angle sounds like a neat little trick the designers used to simplify the process of producing the wing. As I would imagine that allows them to build a flat wing instead of one with a twist. Or say the wings are built with washout, using the ailerons in such a way could fine tune the intended effects if the designed washout twist was found to be insufficient during flight testing.
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wip Radar losing lock way too easy in all modes.
JTFF - Raph replied to LaCiKa's topic in Bugs and Problems
Yep here is what I try to on my tests : - Work on acquisition (mainly in HPRF, sometimes AUTO, but if AUTO works as intended it might use the wrong PRF cycle and fail initial lock) - Work on closure rate like a rocket - Dump one alamo or both if forcing the merge (is the jet guiding both with two sep DL chans ? Or one is in degraded inertial mode ?) - Then switch to MPRF at closer range (or when target is starting to maneuver) And most of time I loose lock here, still reviewing tacviews to see if it is bad radar management or speed gate. This trash almost 90% of my shots because lock is broken in final guidance. - Then trying RHS/FHS to try to get back a last minute track file. At this "transition" range it is to short for CC unfortunately, so there is a time gap before really getting in merge. Regarding COOP I only push the switch but migh be mistaking on usage