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  2. Not if you are hitting max refresh, and not if you are using reprojection. Using VD on my settings and hardware I am either hitting 72fps at 80-90% usage, or I drop below 72fps at 99% usage. That's expected.
  3. You can monitor GPU usage quite easily and see when it can't keep up. DCS VR being primarily CPU bound hasn't been true for over 2 years, since the introduction of MT. Before MT it was heavily CPU bound while still heavy on the GPU. Now it's vastly more likely to be GPU bound, except for unusual missions. Many VR users are also using quad view, which increases the CPU load and decreases GPU load. The only reason quadview gives such performance gains is because we have the available CPU overhead to exchange for GPU gains. Even a 5800X3D which is fairly dated will not struggle to keep up with DCS VR atm for the most part, even with quad view enabled. This is why I've been saying the FPS graph in DCS is misleading, if you've been led to believe you were CPU bottlenecked when you were not.
  4. DCS: MiG-29A Startup, taxi to the runway, and takeoff. In this DCS: MiG-29A Fulcrum video, we’ll learn how to cold start the MiG-29A. If you have not already done so, you may wish to first review the MiG-29A Introduction video to acquaint yourself with the cockpit layout. In general, starting the MiG is a rather simple affair, particularly if you bypass the rather extensive tests and checks we’ll be reviewing. NOTE: This video was created with a pre-release version, and elements will likely change at release and after.
  5. From my flying previously, at lower altitudes, leaving the oil cooler and intercooler at 50% is fine, intercooler can even remain closed. One thing you should check is Cowl Flaps. I had to adjust them constantly not to overheat or undercool the engine. Also feel free to upload a track showing a seizing engine of yours so we can pinpoint exactly where the issue was.
  6. Hmm, I wonder if it’s more of sub-1500m problem The dampeners do have filters that correct for altitude, Mach, IAS, AOA. Since it only reacts to movement, if it was too strong it could reduce max G. Unfortunately most dogfight and gun servers are at such low altitudes
  7. Around 970–980 TAS, IIRC. So lowish 900s IAS?
  8. ...not to mention that your settings compared to your hardware capabilities might be the issue...
  9. Hey LouP, Just came across your posts as I’m trying to get my head round which engine power settings to use. (See my previous posts that we currently have a mix of three different sources available that all differ). Are you saying that having the oil and air coolers whacked fully open is the key at the moment? I’ve been flying them on neutral and never had a temp rise issue but still get engine seizes regardless of engine settings and paying OCD levels of attention to the gauges. I’ve been finding the majority of time it’s after I’ve lowered (slowly and controlled as per the manuals) the rpm to say go to eco cruise or come into the landing pattern. Cheers!
  10. Is your previous campaign still useable or has ED updates broken it?
  11. That's the job of IC to check for modded files and lock them out of pure servers.
  12. If like me you are staying away from the NVIDIA App, then it might be that your Nvidia profile is doing an override and using the dll from the display driver instead of the one you copied in the bin folder. Unless the Nvidia driver you have installed contains the latest DLL, this will not work if override is on. I use nvidia profile inspector to direct which dll to use, i.e. the one from the driver (override=on) or the one from the bin folder (override=off).
  13. Today
  14. Nach langer Aufbauphase ist es nun endlich soweit, die Ausbildung der ersten drei IP´s auf dem Muster AH-64D hat begonnen. Unsere neue militärische Heimat, der Heeresflugplatz BUECKEBURG bietet uns hierfür alles was wir an Infrastruktur benötigen. Angefangen vom Platz für die 1. Staffel "Warheads" welche in Zukunft bis zu 6 Maschinen AH-64D "Apache" ihr eigen nennen dürfen, weiter über Übungsmöglichkeiten auf dem Flugplatz selber aber auch in unmittelbarer Nähe, wie beispielsweise der Übungsplatz SENNE (ED-R 18) und auch MUNSTER/BERGEN (ED-R 27 u. ED-R 28) sowie Tieffluggebiete und Außenlandeplätze (ALP). Sehr Zentral gelegen, wird uns die Lage zukünftig sicher des Öfteren zu Gute kommen wenn es darum geht mit anderen Verbänden im deutschsprachigen aber auch im europäischen Raum zu üben. Der Heeresflugplatz BUECKEBURG bietet uns weiterhin genügend Platz um das Geschwader in der Zukunft um weitere Staffeln erweitern zu können. Die Planungen hierzu laufen bereits, Stand jetzt ist dies jedoch noch etwas Zukunftsmusik. Unser Fokus liegt aktuell auf der Ausbildung der IPs für die 1. Staffel, ist diese vollumfänglich abgeschlossen, öffnen wir die Tore für potenzielle Anwärter auf dem Muster AH-64D. Wir werden vorerst keine Fliegerische Grundausbildung in dem Sinne anbieten, viel mehr werden wir eine tiefgreifende Systemausbildung auf dem Muster AH-64D Blk. II durchführen. Angefangen bei Aufbau und Konzept des "Apache" über fliegerische Standardverfahren, fliegen bei Dunkelheit und eingeschränkter Sicht bis hin zur taktischen Ausbildung im Flight. Sinn und Zweck dieser Ausbildung wird es sein, alle Piloten in der 1. Staffel des vHSG-23 auf einen gemeinsamen, sehr professionellen Ausbildungsstand zu bringen. Ziel ist es im Austausch mit anderen Verbänden an diversen Übungen teilzunehmen. Alle fliegerischen Aktivitäten innerhalb des Geschwaders stützen sich jederzeit auf unsere Flugmuster SOP. Eine in meinen Augen ganz besondere Info möchte ich hier zum Schluss noch loswerden. Die 1./JG71 "Richthofen" hat vor kurzem ein besonderes Projekt an den Start gebracht, den GCWNTS - Germany Cold War NATO Trainings Server. Dieser Server bietet uns als Geschwader Heimat und das in einem ganz besonderen Umfeld. Zusammen mit anderen Staffel, Geschwadern und Squadrons wollen wir zukünftig unsere Flugabende gemeinsam fliegen. Auch wenn die unterschiedlichen Verbände teils verschiedene Homebases nutzen, so ist es doch eine ganz besondere und immersive Erfahrung einen belebten Funk genießen zu können. Die Map ist wirklich schön durchdacht und nach möglichst realem Vorbild gestaltet. Der Discord Channel bietet die Möglichkeit Controller Unterstützung für ATC, Lufträume und CRCs zu requesten. Ist ein ATC verfügbar, "bucht" dieser sich ein. So entsteht ein tolles System der Nachfrage und Angebot für realistische Verfahren rund um das Thema ATC. Weiterhin besteht die Möglichkeit sich für ein Flugvorhaben ein Übungsgebiet zu "reservieren". Das ganze zielt wie gesagt auf Full-Real Verbände ab und bietet eine extrem tolle Umgebung. Ein ganz besonderer Dank geht an Nils von der ERSTEN (1./JG71 "Richthofen") für die Einladung und vor allem die Umsetzung dieses Projekts. Ein herzliches Dankeschön und ein dickes Lob vom vHSG-23.
  15. This is a nice idea but it is not fixing the issue with the FOV vs Font size in the Chinook. I have tried with a font size 46 and if you increase the font size in this lua, there are some important data fields that are "boxed", for instance the magnetic heading in the PFD where you cannot see the whole number well since the digits are too big. I do fly helicopters with glass cockpit in real life (AW139) although not the CH-47, and numbers and fonts are made to me easy to read at one glance. Having to play with snapview or zooming inside the cockpit although a temporary solucion should not be "the solution". I hope the devs can take a look at this at sometime since this the the human-machine interface and at this time is not optimal. Other helicopters sucj the Apache or the Kiowa also have MDF that contain easy to read information the way it should. Please when possible, fix this. Thanks!
  16. And looking at your dismissive replies one can't help but wonder if you're so happy with DCS, why do you troll these forums looking to invalidate the opinions of others, instead of playing DCS? The way to improve things is by providing feedback. You might not face the issues they are. Please stop the "if they don't have bread, let them eat cake" attitude. This is the WISH list forum, you gain nothing from crapping on others. ------ Adding to the points put forth by OP: Native exports of MFD/UFC/DED/CDU etc. A second monitor is probably the cheapest way to enhance the DCS experience. The folks at Helios have already found the way to make it a seamless process, but it breaks IC in some cases. All ED would have to do is to add a couple of lines of code to each supported module, which they have been reluctant to do. With the Chinook, ED has regressed a bit and disabled the export of all but one MFD. From what I heard the code is already there, but commented out. I understand it's an early access product, but is exporting the remaining displays game breaking?
  17. Dynamic weather that changes mid-mission is currently not possible. I do have some ideas to make random weather at mission start possible. I will see what I can do.
  18. What was your speed? I did between 900-1000 kmh it seems be oddly limited to 7.5-8 G
  19. THE MASS BRIEFING IS PREPARED!!! Iniochos_2025_Mass_Briefing.pdf
  20. In the picture the rocket power switch appears to be in the off position.
  21. Yes, I know. But I get lost in the count after I’ve used all of my fingers and toes. Wait! As long as it’s north of 18/sec, I should be okay. Good thinking!
  22. Night flying with the Crystal, for me looks like peering through a smudged window for black levels...I am looking into this as well, as it's likely a setting I messed up somewhere or ignored. Inside the cockpit seemed normal, but I will have to verify as I was too busy getting distracted by the "fog" I did have an older Quadviews/OpenXR setup, and recently uninstalled that to use the Pimax version builtin. I will do some testing today or over the weekend, see how far I get.
  23. @diego999 Outstanding! I would have never figured that out! I do wish stuff like that was in a wiki (updated) or some sorts of knowledge base. Thanks dude!
  24. e.g. Some require more redfor ff modules but others complain about pushing out new modules for sale instead of working on the core features. When they change the DCS core, mission creators complain about discontinuity. When they add a new module half of us cry out for siutable assets. And when they have done all of this you come around and complain about to much required hard drive space. Its impossible for them to do it right, since everyone has his own opinion of what is right.
  25. Most common cause is DLSS dll substitution request in Nvidia App. By doing that the dll near the game exe will be ignored and the one from Nvidia drivers package will be loaded instead.
  26. Just count seconds for every 360
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