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  2. How do I do that? I have all export checks enabled.
  3. anlq

    Nice FM Update

    Apparently you can't win a BF109 with this type of dogfighting. beside A8 is a less powerful plane than a Dora. I don't know what level of AI you used, but this AI plane is somehow .... stupid. With decent AI, they always try to out climb you at first.
  4. hm... yes... would love DCS map of this region... you get mountains, flats, the beautiful Adriatic with both sandy beaches to the south and rocky coast to the north, Italy right across it, Greece... also opportunity for build something never done in any flight simulator... an underground airbase (Zeljava near Bihac)
  5. Hey Baltic, first I have to tell you how much I injoy your campaign. I came as a fan of Reflecteds stunning campaigns and am playing both Arctic Thunders as suggested in the timeline sheet. I will defenetly try your other campaigns. It´s just an awsome and immersive experience and I am realy thankfull to you guys for giving me a good time. One thing I´d like to ask is, if there is anything I´m missing with the parking spots at the end of each mission. In some missions, the music with the Arctic Thunder banner appeared on the spot when I enterend the parking area at the end of the "taxiway" road. But in other missions I had to drive around and search for the right spot to get the mission complete. yesterday evening when I finished mission 7, which is awesome by the way, my lead turned around at the end of the runway and taxied the whole way back to the parking area at the southern end of the runway, so I followed him. But no matter how I tried, there was no trigger zone for mission success. I then drove back the whole way to the other parking area and even had to look it up there until finally I found it. Is there any way to identify the trigger zone which I am missing? Or could you expand the trigger zones, so that the mission success appears without taxiing arround like sniffing dog? Thanks.
  6. You must allow player's own data export in the server
  7. Today
  8. nullThe launcher shows products in multiple languages, not just the one I select.nullnull
  9. This is the information available in the FAQ on ASC Discord
  10. Hi jackd The dodgy unit was a Seagate Expansion 2TB SSD Portable Hard Drive - Black ($128.00AUD from Harvey Norman). I had 2 of them, both brand new and both scored around 75 on the Crystal Mark testing. I replaced it with a new ADATA Elite SE880 USB-C Portable SSD 2TB Drive ($250.00AUD) and had approx 500 score with Crystal Mark ( - 1000 score if installed via USB - C). So much better and worked like a dream Regards STKM2000400 763649160473
  11. Good morning, my hf8 does not vibrate when I start my server and play on localhost, but it works fine for my colleagues. It works fine for me on SP. Any ideas?
  12. In this case, I always have to use the spacebar or the 1/2 buttons. Turning on the Arm and laser buttons doesn't make the message disappear. What else should I do to make the message disappear using the switches, not spacebar? Thanks!
  13. The reason there is no single PTT button is because there are more than one channel that you can talk on in each aircraft. The Apache has 5 radios/channels that you can use. Just look up SRS on YouTube and follow the tutorials and it will make sense. I was confused at first too but it’s rather simple once you understand how radios work in aircraft’s.
  14. Thanks Guys, I'll do some checking out
  15. Take this topc, for me from this = 100% always ok.
  16. I set up the server a few days ago and there was no problem for me, RWR reported 11, everything is fine. However, you should remember about the short horizontal range of the SA-11, it activates when we are very close.
  17. It was said that it will be added to the standard C-130J module but later (fuel prob):
  18. So, I spent about an hour flying the 3 official COIN/Trainer aircraft in a simple mission. I was using WWII Marianas, flying out of Agana, and 5 Urals as targets. I like this map for this purpose due to the nature of its runways: Short. I decided to rate them based on aspects I deem important to COIN ops in DCS. Those aspects are take off distance, speed, weapon options, and payload size. All 3 enjoy adequate to superb handling characteristics. The MB-339A, in my opinion, is the best in class barring one limitation I'll get to in the conclusion. On take off, it uses up plenty of the runway, but it takes off within Agana's distance pretty comfortable at full fuel and loaded for combat. Lift the nose at 110KIAS and it'll lift soon after depending on payload. It's pretty quick to accelerate and I can yank pretty hard on the stick while it stays stable. The pair of DEFAs will make very short work of most anything an insurgency would be able to field. It also has the option to take machine guns to keep your load light and I really love that option for when I'm taking up Mk.82s. It also has cluster bombs like the Belouga and the BL-755. Ontop of that, it has denial weapons in the form of concrete penetrating bombs and Durandals. It does have its quirks, most notable its performance in the rain. It does not like taxing and taking off in the rain, so you need to keep the engine relight button depressed until rotation is achieved. The silver medal goes to the L-39ZA. On take off, it's the strongest performer. Even at full fuel and combat load, take off is a non-concern. Lift the nose off the ground at 90kts, then the good stuff happens at 110-120kts depending on weight. The real weakness is its limited payload aloft. It doesn't have that much variety and only two hardpoints on each wing, four total. That said, the PK-3 feels near bottomless with the ammo, so it's a stand out tool in your set. Its integrated Gsh-23L is really nice for dealing with even light armor. In addition to weapons like rockets and bombs, it can carry flares for lighting areas at night as well as the defensive punch of the R-3S and R-60. Handling wise, it does tend like to drop a wing outside of uncoordinated turns, but it's pretty tame. It's not as stable as the 339, but it's forgiving and quick to correct. It does feel underpowered aloft, especially with a combat load. Be sure to watch those EGTs, the Ivchenko does have limits. You can't just leave it on max thrust. Max continuous is 103%. Bronze goes to the C-101CC. If the L-39 felt underpowered, then the C-101CC must feel like it's pedal powered. Taking off out of Agana with the C-101CC loaded up just isn't possible. You're looking at a take off roll of nearly 3,000 feet/900+ meters. You're going to have to play with fuel and payload to have any hope. 85% of MTOW will get you shaving the tree tops, but you'll be off. That's 2 pairs of LAU-68s and a centerline gunpod @ 60% total fuel. Anymore? Well, I managed to rip a flap off on the treetops. So, the C-101 will operate more comfortably from a longer strip. Once you get the C-101CC up to altitude, it retains speed pretty well and its handling is solid. The real thing the C-101 has going for it is its selection of arms. Two centerline gunpods with your choice of cannon or machinegun, cluster munitions, nape, rockets, and the added bonuses of the Magic II and AIM-9. It even has the Sea Eagle, that's insane. If you can work around the take off performance, the C-101 could be a great ride. Now, even though I think the MB-339A is the best performer. It has the best performance in the air and widest variety of arms. However, it totally lacks any air to air missiles. Now, you're not looking to take these into the dogfight arena, but the fastest growing concern for militaries around the world are drones. What makes them such a concern is their disposability and their accessibility. This is a role that could easily fall into the wheelhouse of a light attack aircraft. Depending on how well funded or how badly an insurgency has a case of sticky fingers, you may see them using drones for various reasons. This is a task made more difficult for the MB-339A since it lacks any kind of missilery. It's going to hurt your options in the L-39ZA, but it'll barely be felt in the C-101CC. So, things to consider for those looking to buy one of these. Don't take this as some strict 'meta' since limitations make a scenario so much more compelling. The C-101CC may be limited to where it can operate from and be effective, but that's also a lot of fun. You now have to think about what you should do: A longer ingress with better weapons or a shorter ingress with a limited payload? As for the OV-10 and A-4E-C? They're free, try them.
  19. My pc keeps freezing. However I've noticed that it happens after this event log: DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] dcs.log dcs.log
  20. После очередного патча в X-Plane доработали УВД, игровой диспетчер выдаёт STAR, можно попросить другие варианты захода и другую полосу, что здорово. Но есть и проблемы, работа диспетчера основана на скриптах и если какое-то условие не исполняется, то увы. Убедить диспетчера в возможности развернуться на полосе у меня не получилось. С-130 заказал, надеюсь, что будет и гражданская версия, без RWR и тепловых ловушек
  21. I really think someone should look into this, for one thing I am pretty sure the fuses are independent of one another, therefore the implementation is wrong. And for another, someone who just buys the spitfire and tries it out is immediately going to wonder why the bombs don't work.
  22. Thank you @Mr_sukebe, i have previously leveraged this post in the past to assist with VR perf challenges and found it very helpful . I am pretty confident that i have all bases covered with my DCS environment and as such I am convinced this is a DCS module introduced behaviour. I can sim with this module as long i don't get near a map that has units (carrier based operations over the water only), for any other warbird scenarios i am back to the p47 as the performance spike stutters (every second) with the F4U is not workable.
  23. Reference this thread. @Flappie appears to think this issue is resolved but it is a bug that persists. Spitfire 250lbs bombs do not explode on contact with the nose fuse set to contact and the tail fuse set to the default 30 minute delay. These fuses operate independently and both are armed when the plane takes off, therefore the nose fuse will cause the bomb to detonate immediately, however it does not. Spitfire Bomb Fuses Not Working.trkSee the attached track. The bombs have the default instantaneous fuse in the nose and 30 minute fuse in the tail. The bombs hit the ground just after 5:25 in mission time and explode 30 minutes later.
  24. I figured it out myself. I was launching from about 6000 and then the Mavs were arcing up into clouds. Once in they clouds they would then loose lock when the lost sight of their targets. I was simply launching them from too high of an altitude, too close to clouds. Now I launch from about 3000-4000 and the Mavs don't miss anymore.
  25. Would be neat to see if anybody would start making "cottage industry" FFB sticks here in the US. Maybe the guy making the Rhino would sell licenses for somebody interested in making them in the US.... If I were younger and more tolerant of business failure, I think it would be kinda fun to try to hire a few people and make a go at it.
  26. The problem file appears to be launcher.sqlite3. Renaming that file and starting the game opens the launcher with an error message. After acknowledging the error, the launcher runs mostly normally, except that it won't complete user login
  27. I'm not sure if this was already noted elsewhere, but I noticed that the position of the visual stick in the cockpit doesn't change in relation to trim either. The stick position should change based on the trim on all of those. In real life, the stick cannot remain in the center, because that means the control surface is also "centered". If the control surface were to remain centered all the time, it could only fly one speed without increasing or decreasing in altitude. The faster the plane goes, the more lift it makes, requiring forward stick pressure to maintain altitude at the new higher speed (and vice-versa). In real life, trim is used to relieve those pressures, so the stick can stay in that new position without you having to push to keep it in the required position.
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