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  2. People (like me) are uploading their user files under the same 'Unit' as the Flaming Cliffs version, making it impossible to filter on the compatible module. https://www.digitalcombatsimulator.com/en/files/3347023/
  3. Ага. Налетал в эти выходные на МиГаре кучу часов. От БВБ на пушках уже палец болит. Надо постоянно поддерживать первое положение нажатым)
  4. OK I'll show you my settings for comparison. Keep in mind I have different hardware, a different setup and likely a different grip and different extension. Your mileage may vary etc etc. The 'Effects' tab are (for me) global settings that I keep consistent across all profiles, but I may untick "Friction" for some profiles, such as my FBW profile. Ignore "Static Force": that's because my grip is offset from the centre of the base, so I need a bit of constant force in pitch away from me to prevent sag. The 'Settings' tab are modifiers that are calculated at the end of the equation that determines how much force is exerted by the FFB motors. The first screenshot (the one with 50% spring force) is my 3rd gen profile, and the other one (with 40% spring) is my 4th gen profile. I keep all forces at a lower level with more modern aircraft because you tend to throw them around more often, whereas with 3rd gen and older you need to be a lot more deliberate and careful with your inputs. Higher forces that you throw around more often equals more heat generation, and I want my hardware to last a long time so I take care of it. But generally, the things you need to be careful with are primarily Friction and Inertia, because they work in the opposite direction of other forces. Wrong settings can cause oscillations and even damage the motors. If I have Friction set to 10% in 'Effects' and 10% in 'Settings', the total amount of Friction is just 1% because 'Settings' are global modifiers at the end of the calculations. I wouldn't go above 2% personally. 1% and 1.5% are very noticeable and plenty to do the job. What helped me the most is 'Adaptive Recentring' in the 'Effects' tab: that needs to be at 100% or it won't have enough authority. That 100% means 100% of whichever spring force is exerted at any specific moment, so that's less around the centre position, and more as you pull Gs. It's also more with higher global modifiers. 100% of very little is still very little, but it might just be enough to do the job. I'm aware that Moza software is basically a copy of VPForce's software, but it might work differently for FFBeast. You might not have all of the configurability that I have, or perhaps you have more... Good luck!
  5. Да , это зделано так, потому что гашетка НО имеет приоритет над другими режимами СУВ . И чтобы при откидывании и при откинутой гашетке РС СС Б случайно не цепонуть гашетку НО в самый не подходящий момент боевого применения.
  6. Та же самая проблема Из-за этого и стараюсь вникнуть в кинематику и логику работы гашеток. Сейчас есть баг с анимацией работы гашеток. Должны поправить. А вот с логикой инпута предстоит разобраться.
  7. А гашетка НО в реале фиксируется в откинутом положении без приложения усилия? Т.е. её надо поддерживать пальцем, чтобы она оставалась в откинутом положении? Или если палец убрать она уйдет в убранное положение? Почему спрашиваю. Имею ручку Flnkr от вирпилов. Там 1ое и 2ое положение курка подпружинены. Т.е. уберешь палец и курок сразу убранное положение занимает.
  8. Да, НС только при наличии захвата РЛС или КОЛС .
  9. I’ll agree on that. I’d love to see the Jag in DCS, especially those over wing sidewinder launchers. Awesome
  10. As already explained this works only IRL. Not in VR. You can refocus but your eyes will not blur anything out because the actual focal lenght stays fixed. The monocle for monitors is already blurred.
  11. Indeed, seconded.
  12. You'd kinda hope they're using the correct sounds wouldn't you?
  13. But I've catch this bug again yesterday. And again I have to apply fast repair to fix it. This is no good.
  14. Именно И откинутая гашетка подвесного физически блокирует перемещение гашетки НО, если я правильно помню.
  15. Currently: "The animations for the cannon trigger and the missile trigger to be swapped." Today we have no animation of cannon trigger at all. So I'm doubt about logic of triggers in DCS. Lets delay discussion antil we get a fix.
  16. This is a game changer. holy crap.
  17. А ведь миг-29 в игре уже тысячу лет, однако вот ведь как бывает...)
  18. If you look at the Q&As, the answer is pretty simple and clear: No.
  19. It would be good to be able to do it. And also to have a kneeboard page with the frequency for each channel (like for the waypoints). At this time there is no way to know what frequency is in each channel if the mission maker does not write it in the mission briefing
  20. It would be great if all aircraft with kneeboard. That you could edit it. From adding circles on the map to be able to write down new frequencies, 9-lines. Simply click the kneeboard with the mouse to be able to use the keyboard to write down stuff on blank pages. Or add symbols the map.
  21. Я правильно понимаю для гашенки НО - три положения, убрана/откинута/нажата. И два режима применения - есть наведение от ОЛС/РЛПК несинхронная стрельба; нет наведения - тогда "прогноз дорожка"?
  22. No VPNs, never had one. Anyone know a good free VPN? No firewall changes that I have made. Windows 11 might have in the background, but I haven't I was unaware that multithreading is just part of DCS now versus having to go find it. So, I removed some files causing the sound errors, ran the none MT executable to start, and dropped all the firewalls and still the same thing. ASYNCNET request denied and logout failed.
  23. Fantastic. Fixed. Quick repair didn't do it. Slow did fix it. thanks. I keep forgetting how good the repair can be with these "bugs".
  24. Or write a script, that moves PRMG beacon car to the opposite end if the landing heading changes. In reality, the beacon group does exactly the same. Though, it doesn't happen very often.
  25. Well thank you sir! I appreciate it and I will head over there and distract from the creator of this post.
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