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  2. Haven't flown 2.0 yet, but... just turn SAS off and you'll be living the life. A program manager I worked with who was a UH-60 Maintenance Test pilot once told me "The Black Hawk is the helicopter for helicopter pilots who suck at flying helicopters - until something breaks". If SAS is screwed up or there's something wrong in the mixing box, you're gonna work haaaaarrrdddddd.
  3. Is this more clear for you?
  4. Or fly above 100 kmh when shooting
  5. The question is the aileron moving from 5-10 degrees reducing drag more then the aileron moving from 5 degrees to level with trailing edge is increasing it. At the very least, it is reducing the natural adverse yaw tendency as it essentially acts as differential (aileron that moves up moved more up then down aileron moves down.) Interestingly the trailing edge of the aileron is also tilted down 10 degrees to help neutralize the force on the hinge at neutral position. We also have the influence of stabilizer scissors at 7-8.7 degrees AOA. As it is stable the elevators needs to constantly push tail down. When scissors from aileron input, the inside stabilizer in the turn is moving further up and also adding more drag while the outside stabilizer is moving down and decreasing drag. But of course, it’s harder to tell proverse/adverse yaw at AOA above 7-8.7, and the designers made every effort to reduce the natural adverse yaw at high AOAs Somehow though the scissoring elevators produces adverse yaw at high AOAs, which is why it’s disabled when LEFs come down.
  6. @waterman I think your apostrophes and punctuation marks are on strike.
  7. I can get SAM to show notch easily. OP tested he saw F-16 show 90/50 light at 5-6 km. Anyone else see it for other planes yet? I assume F-14/15/18 will make it show at longer ranges.
  8. We discussed Wild Weasels here. We have two discussions about the F-4G here I'm skeptical about getting full EW or Wild Weasel module. However I don't see why we couldn't have these planes as AI assets. We'd need a better EW modeling. I'd love to have the EB-66 and EA-3 for Vietnam era missions
  9. Have some confidence. Aerges is not Razbam. They have provided in the past, they will provide again.
  10. No matter what I do the best score I can get is 50. I flew both waypoints and all the enemies are dead but then nothing happens. No more orders, no comms traffic, no new enemies, no prompts. I can fly around until I run out of fuel and still nothing happens. If I fly home and all my wingmen land and park and I only get a 50 instead of 100. What gives? LastMissionTrack.trk
  11. Against what system? What waveform? Does it use pulse compression and long/short integration periods? Imo expressing RWR interception ranges as ratios of radars detection ranges just doesnt work all that well.
  12. Right, and in that example you made, you would get adverse yaw. Let’s say it’s a turn to the left. Left aileron is up 10 degrees, reducing lift and induced drag. The right aileron is neutral, so more lift and thus induced drag on the right wing. That drag will want to suck that right wing back, thus yawing the nose to the right with it. Adverse yaw. Now, the adverse yaw wouldn’t be as much as if the aileron was a few degrees below the wing, but it still should be there. That’s why they made the ailerons rest at 5 degrees up. In the GAF manual it says that they are 5 degrees up to “prevent excessive adverse yaw during rolls” it doesn’t say anything about eliminating it or inducing proverse yaw
  13. Glad to help Dont worry you will always be very busy with the rinse and repeat never ending DCS Bug support questions to answer I would have thought you would have been replaced with Ai bot answering all the same old user problem questions However I am amazed how many new DCS problems there are every day on the forum even the bot may be overwhelmed I wonder how new users get on who dont know about this forum - all the special tricks to even get basic DCS running. WOW Thanks you sorted out my post for DCS users to understand I will let this thread get back on topic bye bye
  14. Think of it like this. Ailerons are 5 degrees up. Let’s say I move the stick so the ailerons deflect 5 degrees. One aileron is now level with trailing edge (adding lift and drag) The other aileron would now be 10 degrees above the trailing edge, reducing the lift and thus lift induced drag of that wing The rudders have dampener actuators to be part of the dampening system. But they do not move with the ailerons, and when it is implemented they will only move up to 8 degrees with the ailerons only at high AOA.
  15. Since the last update, this has been happening to me. This has never happened before. Now, when I start up, everything is fine. I get to the runway, ask for permission to take off, and once in the air, it can take a minute or two and a half, but I end up losing power until the engine dies. I've tried starting up the training, and the same thing happens. any ideas?
  16. Open your window. I got stuck on that. Ground crew can't hear you so they don't start the primers.
  17. Today
  18. Good point (unfortunately).
  19. Stumbled on another (smaller) terrain elevation glitch
  20. It's a bug. They jiggle a lot more IRL.
  21. That does sound cool. I'd probably have some of the same issues-but maybe a "loss" would be part of the overall model and acceptable. The dynamic campaign will definitely be game changer-campaign creators could follow your idea-make some specific events happen, and then the player responds. I remember in ancient times playing Falcon 4.0 and that dynamic mission.
  22. Great find and nice reporting.
  23. Where can I find the practical aerodynamics manual?
  24. "Scenery Destruction In Zone" does remove the light, you can see some trigger i've put on Damascus. I'm asking for the same effect, juste without the "whole destuction" factor.
  25. Wow, forgive me haha. Idk why I wrote spoilers instead of ailerons. I must have had spoilers on my mind while typing because aircraft that use spoilers for roll, like the F14, tend to see proverse yaw. I edited my post to correct yet. Proverse yaw is the opposite of adverse. When making a lateral input, the nose will swing INTO the direction of the turn. Instead of AWAY like with adverse yaw. Which is why I’m puzzled as to why the MiG demonstrates proverse yaw. It’s not from the rudders because if you look in external view you’ll see that the rudders have zero movement when rolling with the stick And I’m not saying the real MiG doesn’t demonstrate proverse yaw, I’ve never flown one. I’m just surprised that ours does in game because everything I know about aerodynamics tells me that it shouldn’t. So I’d love to hear from people more knowledgeable than me as to if it’s correct. I’d be very interested in knowing why it does I’ve done a good amount of testing on this. You can barely see them move with big stick movements, like 2-3 degrees, and only in a dampening capacity it seems. They’ll work against the direction of roll. But you have to really zoom in to see them work
  26. 1. That is very interesting. I hadn’t thought about the possible effects of the aileron being tilted up on yaw tendencies when rolling. But, I’ll be honest, I’m having a time understanding what factors go into negating the relative difference in lift/drag on wings being commanded to roll. Not saying that it doesn’t do what you say, but just that aerodynamics are complicated and I cant wrap my head around it. 2. So the rudders aren’t used at all in the simulation’s FCS currently? I could have sworn I’ve seen and felt them moving around.
  27. I am currently on a week leave so trying to get as much done as possible. Next is to fix the 3d printer, as it just stop printing tomcat panels. Don't worry I have been stalking this forum for over 12 months, and only just pull the trigger.
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