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у меняидея возникла , хоть бы разработчики ее реализовали , это сильно упростит создание миссий , точнее размещение юнитов и других построек на карте с привязкой к точкам
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с ботами беда , согласен.
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Stumbled upon this and thought it could be useful. Cannot verify its authenticity and it doesn't appear anywhere else that I've found. https://www.ibiblio.org/hyperwar/USMC/Boyington.html Much of it is fairly high level combat airmanship stuff. Of particular note is multiple references to Zero's using split-S to separate. Perhaps something to implement in the AI as the Zero model is developed.
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F-23A mod by ThunderStruck Simulations
Robi Hobby replied to Thunder Chicken22's topic in Flyable/Drivable Mods for DCS World
The F-23A Mod is now available! Download is now available. -
Slava123456765 started following snap to points
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Is it possible to create such a function as snapping to points in the game mission editor? That is, create a grid on the map like in the old version of the game IL-2 Sturmovik, and magnetize objects to points for quick and easy placement of equipment nearby
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I would shut down VAICOM Pro and DCS then try deleting the export.lua in the Saved Games/Scripts folder, then restarting VAICOM Pro and see if it works then. It should make a new export.lua to replace the old one. v6, boNes
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Read my post please...M3 showed Zero in 2022 From https://www.facebook.com/100057409782744/posts/pfbid02SKiu5Hb5bcaMoBLuaiDMLubYsN2d8FqhsR4Rn9HT3CpwaqySdsquxrLB9ey773p1l/?app=fbl
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Thanks for the reply. I'm using the one it is supplied with. I'm still waiting on the face pad kit being delivered.
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Final update on the Pico Ultra... After one month testing it has been already sold to the next owner... To recap, the setup was easy, the Cons is that one needs to buy the Virtual Desktop from Pico store, cheap but still.... Nice quality, I was running all ta max resolution, the only Cons is the Pico lenses distort the image around their outer perimeter thus making the usable Field Of Vision much smaller. Unusable in warbirds where you need to clearly see controls to the left and right lower end of the cockpit (when you need to twist you body to the extreme to reach things). Still unable to read these tight areas of the cockpit. Otherwise nice visuals overall. I have not tested in jets where one has less body twist to reach and see things. Still A/B comparison with my Quest3, the Quest3 has larger FOV and it is lighter. The face interface it is much softer and comfortable, while the Pico Ultra is kind of hard face interface and hard on the top of the nose. To conclude, to date, the Quest 3 is still be best VR headset quality/price, but one need to master the Meta app and most of all the Oculus Diagnostic tool and best to register as Developer to open up other settings. Looking forward the next gen of Quest. I may give it a try to the Pimax even if the price it is hard to digest.
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Oh man, this might work. I had to zip the file so let me know if anyone can see it or not. I will try to get a smaller flight/track file later on if I am able to. 4YA_SA_PVE_V2.106[03_MAR_BKN]-20250812-081202.7z
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Lange_666 started following A2A Refueling....
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F4U - Autostart can’t be mapped to button
gdx65 replied to Spidey002's topic in Controller & Assignment Bugs - General
No still not fixed but solved in here. I posted the same question. You have to edit the LUA file Every time DCS update you have to re-edit the LUA file.... -
Я тебе разрешаю каждые 10 минут. Можешь даже каждые 5 минут.
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Just tried it again - landed with 4,500 lbs of fuel, opened the AR door immediately after landing, taxied to parking spot, rearm and refuel with center tank connected still, 8,600lbs of fuel total. Still not completely full for some reason. I'm on the Falklands, if that matters. ahhh thank you so much, appreciate the help. If I remove them, will it remove them from the posts/comments I've already made on the threads? (im not sure what its called, forgive my ignorance)
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DCS Su-22 by VinntoreZ - Mod Developement Thread
YoYo replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
Hi! Thanks for another update. I also see that other elements are coming along very well, and many details have appeared on the model itself, including those related to ground crew. Great, congratulations! The model is starting to look really great, and many third-party devs would certainly be proud of it in their first steps. Unfortunately, the front landing gear legs aren't quite where they should be. There are some issues noted in the posts above, but not only that. Here's the original photo, which shows the layout perfectly from the side. And analysis (the fuselage size has been adjusted to the photo): 1/ The angle of the support in the model is too great (too forward). It's actually there, but not to that extent. I assume this isn't a distorted screenshot in terms of the overall angle of the shot, but that's what it looks like here. The wheel bracket itself is now at a good angle, thanks! 2/ The wheel bracket should have one more element at the top, as already mentioned above. 3/ The model still sits too low. I suspect the main support (the one marked 1) is still too short. Since the size of the aircraft in the screenshot and the photo is the same, there's too much difference. Yes, the model in the photo probably isn't as heavily loaded with weapons and is lighter, but the shock absorber deflection isn't as great in real life. I suggest lengthening the components. You can see that the "strut leg" is pressed too tightly into the fuselage in the model. It may also be a matter of angle, too forward, but I also think it is a matter of length. It's also worth checking the model in the screenshot with just a full interiors tanks + 2 external tanks. What does the deflection and shock absorption look like here? I hope I've helped. Sorry for being a pain But the Su-22M4 has a rather distinctive silhouette, especially for us, who grew up with it for years. Thanks for all the corrections, and I'm keeping my fingers crossed for you! -
Front seat Radar horizon line Adjustment and wings level indication
Stickler replied to IvanK's topic in Bugs & Problems
While it may be true that the lack of coincidence of the markings is an issue in the real F-4 as well (I don't have a real aircraft immediately available I could use to check), it is certainly not a parallax issue. Regardless of head position, the "zero" elevation mark of the radar symbology is always at the same 1-2° positive elevation scale position. On the contrary, in the rear seat, the misalignment can be eliminated with an appropriate head position. -
The Zero deserves a better announcement
Silver_Dragon replied to jeventy26's topic in DCS: A6M5B Zero
The 2024/2025 and Beyond video, made by ED, the AI zero and others PTO units as the USS Enterprise and CA Mogami was confimed made by ED from january 2024, no M3. The F4U release video was made by ED, no M3 and use the same AI PTO units as the "zero" IA. -
Народ извините за откровенность но вы ёбнутые. Вода в зависимости от освещения и формы и высоты облаков может меняться в цвете каждые 5-+ минут а вы тут говоре об какой то виртуальной. мёртвой воде. Забудьте об этих "красотах". Можно смоделировать более-менее похожий лес или поля с домиками, но воду. Забудь те просто и радуйтесь тому что сейчас есть. Сейчас намного правдоподобнее чем 10+ лет назад и это радует.
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Changes to the behaviour of net.dostring_in()
eaglefirefly replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
Hello, I know this has been reverted but please could someone TLDR why you would use this over 'assert' ? -
I'm really sorry for the delay, but I'm getting less and less time at the moment. That said, I think I've found the solution. I'm posting here the full results of the last few months of upgrades, pending a hypothetical release. ==:20.88.553:== 553 fixed [timing] bug 2nd strike TOT 552 fixed [spawn] 6-pack spawn bug 551 fixed [assign] bug assigning player in multiplayer 550 fixed [alias] removal of aliases from oob_air_init, automatic transfer to \Init\various_table.lua 549 fixed [WPT] WPT before landing 548 fixed [spawn] anti-collision at air spawn 547 fixed [campaign] campaign can be updated during play by modifying Init files 546 fixed [date] 1970 bug again 545 add [date][time jump] time jump possible with conf_mod (change date in conf_mod then run SkipMission.BAT) 544 fixed [inter] player interceptors are "delayed" 543 fixed [weather] added latest weather presets + major bug on random weather 542 fixed [AI] prohibits in-flight refueling and strafing for AIs 541 fixed [scen] map buildings are not destroyed when they should be 540 fixed [debrief][stats] revision of map building destruction detection and statistics code 539 fixed [debrief][stats] ground unit destruction stats error 538 fixed [refuel][M88] CheckRefuelProgress (in progress) 537 mod [loadout][M87] change of logic for the “day” variable: day will always be considered true (even if it's not in the loadout). However, if you want ONLY a night loadout, set this: night = true, and day = false, 536 mod [date][M86] new variables added to conf_mod (RepairOption, current_date, weather, etc.) 535 fixed [generator][inter] choosing interceptor causes mission generation to crash 553.zip
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I think it's more important to get much more AI aircraft and units into DCS World. We have plenty of flyable aircraft. But that's perhaps another discussion
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You have to go to your profile and then attachments and delete unwanted/unused attachments to free some space again.