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Please forgive me. There are two reasons why I posted this here... 1. I have been trying to solve the hand tracking problem in DCS for a long time. I can't buy Slugmouse because I live in Russia. PointCtrl is impossible to buy anywhere. 2. There are very few topics on hand tracking on the DCS forums. And this is the main one. I constantly look through the entire DCS forum, аnd I can't find an acceptable solution anywhere. I guess I'm not the only one. I just wanted the solution to be available to as many people as possible.
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- hand tracked cockpit clicking
- oculus
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Pimax Super, order and delivery dates, please post.
Panzerlang replied to Panzerlang's topic in Pimax
Lol, it doesn't end. "Hello! After checking with the logistics provider, we wanted to gently let you know that your 50PPD (Tracking Number: ***) couldn’t be delivered successfully and is currently being kept safely at the local logistics station. Please find the service station details below for your reference:" Apart from all the other tracking emails (three different links to three different sites) that say delivery is scheduled for tomorrow, not once in the nearly three years I've been here has any courier failed a delivery. The address is definitely correct. The missus happens to be in town shopping right now, so she's going to ring the provided number and see WTF is going on and maybe pick it up in person (last tracking update says it's at Yamato's in-town office, ready for delivery tomorrow). -
waiting for resolution ED/RAZBAM Situation Info & Discussion
PhantomHans replied to NineLine's topic in RAZBAM
I'm concerned about the long term viability of these products, and sadly it seems that ED will only offer F-15E refunds, and not for any of the other modules that are being killed off. -
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Tip about doing computer target bombing(ccrp) in f14a/b
Ddg1500 replied to Ddg1500's topic in DCS: F-14A & B
A little question, is the left & right wheel brake pedals on the real tomcat, control the wheel brake on both side of the nose wheel seperatively, or one press on either side of the pedal, collectively stop both wheel brake left and right? -
GeoS72 started following Display exports
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@jonsky7, @MadKreator, & @Deezle, Thanks for researching this display export for the Hook! I noticed the contents of the MFD_device_IDs.lua file identifies the MFDs as follows: "CO" - co-pilot outboard "CI" - co-pilot inboard "C" - center "PI" - pilot inboard "PO" - pilot outboard MFD_SELF_IDS = CO = 0, CI = 1, C = 2, PI = 3, PO = 4 My multi-monitor config includes the use of 3 CubeSim 600x800 monitors plus the primary 2160x1440 display. I played with the MFD_init_copilot_in/out.lua and MFD_init_pilot_in/out.lua files to see if they would alternate between positions. Foreshadow: it didn't work. Both pilot & copilot displays were overlaying on top of the other. I'm not a coder so break stuff but not confident to fix it. Here is what I modified for the copilot files: MFD_init_copilot_out.lua (lines 17 - 18): 17: update_screenspace_diplacement(0, true, 0) 18: try_find_assigned_viewport("CH47_Copilot_LEFT_MFCD") MFD_init_copilot_in.lua (lines 17 - 18): 17: update_screenspace_diplacement(1, true, 1) 18: try_find_assigned_viewport("CH47_Copilot_RIGHT_MFCD") I made a separate entry on my monitor config file to add the correct viewport for CH47_Copilot_LEFT/RIGHT_MFCD. I also used the "0, true, 0" and "1, true, 1" displacement values to aid in monitor identification. It did not help. I also changed the displacement values in the pilot position to "3, true, 3" and "4, true, 4" respectively. Again, this was no help in blanking the copilot displays while in the pilot seat and vise versa. The blanking of the displays when the player is not in the corresponding position is very similar to the AH-64 TEDAC blanking issue when switching from CPG to Pilot seats. @jonsky7, you initiated that TEDAC thread almost 2yrs ago too. The solution you guys provided is a good start! For now, the pilot displays are presented on my CubeSim monitors while in any other crew position. At lease they respond to input from the Copilot seat. Ultimately, I believe this problem should be resolved by ED. What do you guys think?
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scaphil started following Lockheed U-2
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AN/AAQ-33 Advanced Targeting Pod Discussion
RogueSpecterGaming replied to Kayos's topic in DCS: F-16C Viper
The laser only works under 8nm. If you fire it outside of that the range will not display the L. Read the manual. - Today
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waiting for resolution ED/RAZBAM Situation Info & Discussion
MiG21bisFishbedL replied to NineLine's topic in RAZBAM
Have you tried logging in again? Sometime, you could get a server hiccup and that screws up the authentication. -
Tip about doing computer target bombing(ccrp) in f14a/b
scommander2 replied to Ddg1500's topic in DCS: F-14A & B
Good to know and I have never done on the ground so I do not know that is the issue... -
hello! I found out a few days ago that I cannot access RAZBAM products on Steam. I have F-15E,AV-8,M2K and I like them all!, I don't know why this happened, but the complaint I want to clarify is that ED don't announce this situation officially at all. I have to go to Discord, X, or Reddit to get the information to know why i can't access store or why updates are no longer coming. ED has said on Discord that F-15E will not be like HAWK, but I am very concerned about the current situation
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This month's patch included some changes to the HARM that were not included in the changelog. Now, a HARM upon target loss will attempt to hit the last known INS position of the target while attempting to search for the signal. The HARM is not laser pinpoint accurate in INS, but can still get close enough to kill the targets as is in your case. I will note that if you were to make the radars stop emitting even earlier in flight, the miss area would increase further. In previous patches (like the June patch), the HARM after target loss basically didn't fallback to its INS and continued the last command it had before target loss. That behavior was not correct. There are also some other HARM changes like I said, but they're slightly unrelated to this specific case.
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If you don't have one, you can just create it. Preferably, use a proper editor like Notepad++ rather than regular notepad. If your %USERPROFILE%\Saved Games\DCS\Config, directory (or equivalent working directory you select via the command line) create a new file called autoexec.cfg. Make sure it is actually named that and that Windows or your editor isn't hiding the true extension (hence why regular notepad is not a good option — it loves to make it .txt no matter how much you protest). From my testing so far, the file Special K offers in this post is sufficient and can even be pared down further. Basically, if you have no other settings and it's newly created, it should contain if not net then net = {} end net.allow_unsafe_api = { "userhooks" } net.allow_dostring_in = { "server" } This has worked for my setup and use case, but we don't use the full set of slmod functions — it's entirely possible that some other functionality is lost with just this. Similarly, you might be using other server mods that require other context to be allowed, but you're going to have to ask around to figure out which ones are needed for which mods.
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Thank God it's July 2025, and I'm wondering if anything has happened on this topic? I wanted to buy this map, but I won't. One of the most important British airfields of World War II was completely omitted, and we have an airfield that essentially didn't exist. Thank you, I'm not buying it.
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Awesome, thanks for the feedback!
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I usually roll 1/2 to 3/4 of the runway length with the tail wheel down and elevator stick fully back in my lap before touching the wheel brakes. Your maintenance crew will thank you as well Towards the end of the roll, I hold maybe 25% brakes and that seems to work well. Let the ground friction do as much work as possible before going to the brakes. Taildraggers don’t do well with hard braking. Everyone has their own technique. Find what works best for you
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I actually think that would very likely happen. If Ron expects to get ANYTHING from their F-15E, they're going to have to give something up, even if it means sacrificing 3 modules to do so. Im willing to bet that the F-15E will likely see development afterwards, just not under Razbam. Id put money on that too. He can stick with the MSFS crowd.
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Realistically I would be shocked if it actually came in 3.0. I'm sure they're working on it, but my guess is it's at least 3-5 years out. Given the poor reaction to the textures on Afghanistan and Iraq, that may push it back if they decide to go a different way. Who knows.
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Royzz joined the community
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That's the bottom line. A few people forget there is a lot of players that don't touch on PvP where crafted missions, dynamic campaigns, mission generators and co-op vs AI far exceeds enjoyment on hoping onto a server that once again is at noon, few clouds and is constantly unbalanced by player numbers let alone machinery specs. Kudos to ED to make an F-35 if it is their wish to do so. Many will flock towards it in many scenarios solo and with their friends in co-op.
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the problem that i am facing now is that if i load gbu12 in weapon stations 1,2,9,10,6 or 4 i am unable to configure the laser codes for those and in the config panel can you help with it? previously when laser codes were set using the kneeboard it wasnt an issue (i came back after many months)
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The blame on this lies on the server/mission creator, not ED.
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nic205 joined the community
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Yes, to be specific, this!