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AUTIZZTIKK_MINI joined the community
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Can't load sounds into mission anymore
Actium replied to shazam253's topic in Scripting Tips, Tricks & Issues
Did a quick test (on Windows 10). Newly created, empty mission on Caucasus. Added a ONCE trigger with the SOUND TO ALL action and could open the file chooser dialog: -
@C0re Gewissermaßen. Die Light hat ja die gleiche Auflösung wie die Crystal OG, aber eben kein Eyetracking. Eyetracking und das damit verbundene Dynamic Foveated Rendering bieten halt ein nicht unerhebliches Plus an Performance bei hoher Auflösung da wo man gerade hinschaut. Q3 und Pico haben von Anfang an eine geringere Auflösung. Die Light hatte ich aber nicht erwähnt, weil sie neu über Deinem Budget liegt. in ein paar Monaten wird von Pimax wohl die DreamAir SE erscheinen, die klingt für mich auch sehr interessant. Als Referenz: Ich hatte mit einer HP Reverb G2 angefangen und bin jetzt seit gut 2 Jahren mit einer Quest Pro unterwegs. Ich hab auch noch eine Pimax Crystal, die ich von jemandem hier im Forum erstanden hatte und die auch sehr gut funktioniert. Insgesamt bevorzuge ich aber tatsächlich die QuestPro, obwohl sie auf dem Papier eigtl die schlechtere VR Brille ist.
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Well, ultimately it is pretty pointless to discuss such online without the possibility to experience each other’s hardware (difficult choice of words here ) and what exactly they mean. Obviously you need ‘some’ kind of resistance or friction to keep the stick steady. What I was going for is that you definitely don’t want to fight the typical resistance springs on an average Joystick if possible. Once you positioned the cyclic it should either hold by friction or you should force trim it so that the position is the center of any recentering force. Those are the two ways real helicopters would operate. Smaller lighter ones usually just have basic linkages, and since there act very little outside forces they basically stay put, even if hydraulically augmented. Bigger or more sophisticated ones may have a force trim release system that spring centers the cyclic around a trimmed middle position. Either one is difficult to mimic with a classical joystick. Best approach I could find when I still used a classical Joystick, was “central position trimmer mode”, long extension and light springs with no middle notch (that was already a premium joystick with variable cams and springs). Because fine control (“fingertip control”) is paramount for hovering a helicopter. All those walls of texts basically to hammer home one single message: You don’t want to fight the Stick! (personal/subjective opinion: I’d rather have a completely limp Cyclic than one that has too much resistance)
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Hightower91 started following II.JG1_Vonrd
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C0re started following Welche VR Brillen für DCS
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Wie sieht es da mit der Pimax crystal light aus? Wenn ich doch ein bischen mehr geld in die Hand nehme? Muss ich mich auf einschränkungen in der Leistung einstellen? Ich habe leider nie Kontakt mit VR gehabt, wäre halt doof da auf die Nase zu fallen.
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В принципе уже сейчас можно взять любой наземный юнит, прописать ему команду на зацикленную передачу на заданной частоте и мощности, и вот он готовый маяк. Только со звуком для передачи повозиться придется, если хочется, чтобы маяк свое имя передавал морзянкой. А так, конечно было бы удобнее, если б маяк был отдельный юнитом с возможность настройки ему заданного звукового сигнала морзянкой, а не рандомного звука.
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немного другой, но смысл тот же: Тут вот видно что оно включается во время полёты (ну или такой монтаж):
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Сейчас бы демонстрационнй борт в пример ставить)
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Community A-4E-C v2.3 (May 2025)
GrEaSeLiTeNiN replied to plusnine's topic in Flyable/Drivable Mods for DCS World
ver 2.3 1. The Shrike model disappears (or is invisible) when you re-arm with a Shrike. 2. L-Shift+1,2,4,5 during re-arming to select Shrike desired seeker head response for each station does not seem to work. How is it done step by step? Thanks -
Getting something good enough for DCS is going to be a lot easier to do with an AI only module than it would be with a flyable module.
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Dear Viggen drivers! Here is the newest update of the AJS37 Viggen manual, which contains some small fixes. Manual update 2025-10-03: page 24: Re-activated item "26. Indicator lamps (Full/dim)" since the switch now works. Thanks to QuasarZero! page 68: Re-structured the first page of the "Fuel system" for didactic reasons. page 71: Renamed section "Fuel system cautions" to "Alerts" for didactic reasons. page 74: Restructured section "Pitch gearing" for didactic reasons. page 75: Restructured section "Roll gearing" for didactic reasons. page 82: Added text about "hydraulic means" for section "Landing gear" > "Overview". page 85: Re-arranged chapters "Wheel brakes" and "Nose wheel steering" for didactic reasons. page 85: Added several subsections for chapters "Wheel brakes" and "Nose wheel steering" for didactic reasons. page 85: Added picture for the parking brake handle. page 86: Added header "Overview" for didactic reasons. page 86: Slightly reworked sections "Overview", "ATT", "HÖJD". page 96: Added header "Introduction" for didactic reasons. page 96: Restructured text in section "Introduction" for didactic reasons. page 97: Added text about the passive scan display in section "Central indicator (CI)". page 110: Added header "Introduction" for didactic reasons. page 111: Slightly reworked and re-structured text for didactic reasons. Thanks to Dobbi! page 112: Slightly reworked and re-structured text for didactic reasons. Thanks to Dobbi! page 115: Slightly reworked text for master mode selector position NAV. Thanks to Dobbi! page 115: Added "Ranging or search mode." for master mode selector position ANF. Thanks to Dobbi! page 117: Slightly reworked text for diadactic reasons. Thanks to Dobbi! page 130: Added header "Introduction" for didactic reasons. page 181: Changed coordinates to those of Vaziani airfield, and thereby removed the confusing color/coordinates mashup of Batumi. Thanks to Discord user fivedollarcrayons! page 197: Added header "Introduction" for didactic reasons. DONE page 251: Add section "Introduction" for didactic reasons. page 251: Slightly reworked section "Data input / output", and reworked notes "IMPORTANT:" and "Developers note:" for didactic reasons. page 251: Added text regarding DCS spawns. page 252: Reworked text for REF LOLA input for didactic reasons. page 332: Renamed section "Release and descent" to "Release, descent, approach to target" and added text for the RB15 approach to target. Thanks to Quigon! Happy flying! Kind regards, TOViper
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А вот по второму пункту... Звучит как расточительство. Зачем система нужна в включеном состоянии. если не используется НСЦ(отсутствует физически)?
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Ja ja, je mehr rezensionen man liest, desto überall findet man was. msi und der RAM z.B. Das Carbon ist schon schick preislich aber nochmal ordentlich drüber, und da frag ich mich schon, ob mir das den Aufpreis gegenüber dem Tomahawk wert sein soll. Hab bei NBB auch eine B-Ware entdeckt. U.a. steht da "2x Halterungen fehlt" was könnte das sein? 2 von den 3 M.2. Clips? Das wäre zu verschmerzen. Weil sonst schreiben sie auch mal "Sockelhalterung fehlt" aber das wär ne andere Hausnummer.
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No, Block 15 MLU did, and only in foreign service. The MLU package gave them avionics and cockpit similar to F-16C. Stock Block 15 was heaters only, it was the last F-16A. Sparrows were only on a single ANG variant (either Block 15 or 30, I'm not sure), no other Viper carried them. It's still the same generation, and very similar role, that of a lightweight, short range, low cost dogfighter. And you're forgetting one extremely important feature of the Viper: the FBW system. It had a better RWR, sure, but the big deal was its novel control system. It would have been a particularly good match for our MiG-29, at least if it survived to the merge.
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Hello Everyone, I've a plain and hopefully simple to replicate issue that when I want to add a sound to the mission, the dialog to select a sound file is not showing up anymore in the mission editor. To replicate: create new mission, add a trigger, add sound to all, try to select a sound -> no dialog. It still works for pictures and script files though. Tried on Caucasus and Cold War German maps, but I don't think it is related to the maps. does anyone else have this issue?
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Then technically we might have 3 in the works. The original Wild weasel was the F-100F they didn't have ARMS so they attacked sams with cluster bombs. They were retired as Wild Weasles very early on, my dad started EWO training in the summer of 1966 and the Hun had just been retired as a Wild Weasel. We have a single seat Hun in the pipe but some of the code could be reused EF-4C they were converted towards the end of Rolling Thunder of course we have the F-4E which were converted into the F-4G I didn't say we had a weasel in the pip just the base aircraft used for weasels in the Pipe and we have the F-100
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Нет позвольте... Вовсе нет... а для игрушки это даже плюс - меньше кнопок биндить надо) На этом оффтоп прекращаю
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"Наземный АРК" точно не сделают, потому что его ставят на ЛА, а на землю - приводной радиомаяк или NDB по-ненашенски. Вот, он бы не помешал бы, да.
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IPD is what you described it is and so it should be set in DCS and on your headset. It can affect how you see the scale in VR but I doubt you'll see a difference between 63 vs 65mm. Check extreme numbers like 40 vs 80 to see what I mean, just for fun. One will make you feel like a giant and the other makes you feel like a fly. Both will not affect the distant objects much though. That you feel altitude is off, I already said possible reasons (image realism and details) but it's not much devs can do about without major graphics improvemnts, especially when distance feels ok. Altitude is just vertical distance, right? Spotting depends on your settings esp. resolution, AA method and of course spotting dots setting.
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German player radio speech mod
McNasty_UK replied to Xxx's topic in Utility/Program Mods for DCS World
How / where do you install these files ? I was expecting a .txt file with the instructions? Previous models you have to put files in DCS root file & DCS saved games folder. -
I've already done several DTCs for the MiG-29A, and each one has an incorrect full flight time calculation in the summary, even though (in my opinion) the entire route was added correctly. In this case, we cover over 640 km in... 13 minutes. I think this would be achievable, but only for the SR-71 ;). This flight took me almost 45 minutes on the MiG. MiG-29A Caucasus C&D bad weather.miz
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Судя по тех описанию ЦУ от НСЦ поступает в КОЛС и там превращается в углы КОЛС для ГСН ракеты. То есть захвата именно сенсором КОЛС быть не должно, с точки зрения логики КОЛС типа как двухголовый - у него есть ИК сенсор и НСЦ, смотря что первое даст хороший угол ракете для захвата.
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Классика же. Людям за пк лучше знать как там реальные пилоты летают.
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Changeing airfield-textures on the Marianas WW-IIiana
waterman replied to PeeJott17's topic in Texture/Map Mods for DCS World
You could create a 3d model and texture it as you need. This may sound "BONKERS" but it should work problem - you have not got access to the EDM model file for the contours of the runway it may not be flat or level. Possible solution - In blender make a 3d single model of a matrix of numbered surveyers poles all at same height and same distances apart with ruler heights marked on them. Dont need a collission model. Setup the EDM model and textures as a static object . Place the static model as an object in Mission Editor on the airfield. Adjust the height of Model in Blender so all of the poles are all sunken into the ground a little. You can take screen shots in DCS of the poles and visually read and transfer each runway contour height to points on a flat subdivided plane the same as the pole spacings ( this will be the new 3d overlay model for the runway ) What i mean is load the 3d model of poles in blender and setup the flat subdivided plane and move the points on Z axis to match each pole height reading. Place the new 3d contour model over the old runway adjust final height just above old runway. I did the same thing for My Krupp K5 Leopold Railway gun as it needed to behave as a Tank but Look like a Train on Rails so i placed a Railway line Model and textures over a DCS road . See pictures Krupp K5 as a Tank revolving and firing on the turntable and as a Railway wagon behind my German Br52 Steam Loco. Have Fun