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Oasis Driver now in Steam Store for windows mixed reality
Thorns replied to Kayos's topic in Virtual Reality
Waiting on a Bluetooth Dongle from Amazon as the G2 controllers won't pair in Windows 11...does Microsoft suck? Ask anyone that has a G2...LOL! Lots of people will be able to play in VR again thanks to Mbucchia! -
Smart Pylon (ECIPS/CJS or similar) on the F-16C Block 50/52
Starfall116 replied to bill2502's topic in Wish List
I would be willing to pay for another F16 Variant featuring these new systems. I like the idea of having a modernized variant. We had two F15s, and we are getting the F35 fairly soon, so maybe at some point in the future we could get a later block F16. Totally happy to wait on this though! -
+1 for a sun visor! Def needed esp in VR to see HUD better!
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Hi BIGNEWY as requested here is also a Report for the Trains ( Late Activation Problem ) This may help programmers pin down the problem - If the Train is set to late activation or late activation visable before activation the results are the same problem. 1 - When a Train is set to late activation it should be invisable. ERROR - The Train is visable 2 - It should become visable when time more 10 sec trigger activates it. Error - The Train is already visable - The trigger does start the Train ok. 3 - The Train should halt and wait for 5 seconds at first waypoint. The Train does not halt or wait for 5 seconds. 4 - The Train should Halt at final waypoint for ever. ERROR - The Train does not halt and bounces back off the final waypoint and continues back and forth between first and last waypoints for ever. Result is that if a Train is set to late activation it cannot be invisable and it will not halt using the advanced waypoint actions. Compared to the road vehicle - 1 - When road Vehicle is set to late activation it is invisable. - ok 2 - It does become visable when time more 10 sec trigger activates it. - ok 3 - The Vehicle does halt and wait for 5 seconds at first waypoint. - ok 4 - The Vehicle does Halt at final waypoint for ever. - ok Result is that if a Vehicle is set to late activation it will be invisable before activation and it will halt using the advanced waypoint actions. NOTE - If late activation is not used the Train will halt as required. Late Activation not visable before activationTrains.miz Late Activation Trains.trk Late Activation Visable before activation Trains.miz No Late Activation Trains.miz No Late Activation Trains.trk
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scaphil started following ILS Flight Director
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Noble's Helmet Camera
Tactical_Joker replied to Tactical_Joker's topic in Task Force Trident's Squadron Media
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Iceman3848 joined the community
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@MonmineDCS Rudel_chw is correct that there is no direct keyboard support for direct control You might be able to use indirect control via keyboard commands for trim controls for more limited movement until you can obtain a controller. From the mod's Input\keyboard\default.lua: --- Control --- {combos = {{key = '.', reformers = {'RCtrl'}}}, pressed = iCommandPlaneTrimUp, up = iCommandPlaneTrimStop, name = _('Trim: Nose Up'), category = _('Flight Control')}, {combos = {{key = ';', reformers = {'RCtrl'}}}, pressed = iCommandPlaneTrimDown, up = iCommandPlaneTrimStop, name = _('Trim: Nose Down'), category = _('Flight Control')}, {combos = {{key = ',', reformers = {'RCtrl'}}}, pressed = iCommandPlaneTrimLeft, up = iCommandPlaneTrimStop, name = _('Trim: Left Wing Down'), category = _('Flight Control')}, {combos = {{key = '/', reformers = {'RCtrl'}}}, pressed = iCommandPlaneTrimRight, up = iCommandPlaneTrimStop, name = _('Trim: Right Wing Down'), category = _('Flight Control')}, {combos = {{key = 'Z'}}, pressed = EFM_commands.KeyRudderLeft, up = EFM_commands.KeyRudderStop, name = _('Aircraft Yaw Left'), category = _('Flight Control')}, {combos = {{key = 'X'}}, pressed = EFM_commands.KeyRudderRight, up = EFM_commands.KeyRudderStop, name = _('Aircraft Yaw Right'), category = _('Flight Control')}, {combos = {{key = 'Num+'}}, pressed = EFM_commands.ThrottleIncrease, name = _('Throttle Smoothly - Increase'), category = {_('Throttle Grip'), _('Flight Control')}}, {combos = {{key = 'Num-'}}, pressed = EFM_commands.ThrottleDecrease, name = _('Throttle Smoothly - Decrease'), category = {_('Throttle Grip'), _('Flight Control')}}, The ones with RCtrl are combos with right ctrl key. The throttle may be the + and - on the number pad.
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DCS: P-51D Debden Eagles Campaign Info
Panzuur replied to Reflected's topic in DCS: P-51D Debden Eagles Campaign
I'm having the same issue, can't access the computer menu. Has anyone else have the issue and a fix, mission 10 next, loving the campaign. -
Very smart guy.Thank you for your efforts.
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Mike Force Team started following Farenheit72
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nxmelessghost joined the community
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Mike Force Team started following tamg
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I have found that I have to hold the key-bind for quite some time for it to work, in either direction
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- Yesterday
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Hey it’s a bit expensive but a time saver, here’s the knobs found all over the cockpit if anyone is interested. He said he had 100. https://ebay.us/m/h2JLiJ
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I thought it was Desert Cockpit simulator
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SA-5 TR Locks Target Outside of its FOV (25° off TR azimuth)
okopanja replied to Actium's topic in Weapon Bugs
Yes for better imetsion, we miss here at least P-14 and matching PRV height radar. -
Hello, I have been racking my brain trying to get this work. Here is my R_NAV_data.lua and R_NAV_data_MarianaIslands.lua files. When I load the Marianas map and select either RSBN or ARC, I get nothing, no indication or distance for RSBN. I have tried these with Marianas and with MarianaIslands in the file names and lua entries. Any suggestions? Alan R_NAV_data_MarianaIslands.lua R_NAV_data.lua
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WinterGrumpy changed their profile photo
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> Problem 3: While reaching about 30NM from the carrier and descending to land I get a "Mission failed" screen because the last objective was not accomplished. Just had this happen to me too on a current build, pretty sure I smoked the SA-6 as he didn't shot at me and it said in the kill log at the end of the mission that I got him (it also said that my wingman got his ass shot off, which sounds like a skill issue on his side). Track attachedpersian lion mission 12 bad failure mode.trk
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Take Flight - Weekly Events
Drunken Leprechaun replied to Drunken Leprechaun's topic in Tournaments & Events
Take Flight Events: Operation CHAOS THEORY & Operation AEGIS SKY Come fly with us during our next event "Operation CHAOS THEORY - Mission 2: The Battle of Shayrat" this Friday Sept 5th @ 2300 UTC. Quick Synopsis Below. More Details and sign-ups are on the Take Flight Discord. MISSION 2: THE BATTLE OF SHAYRAT The NATO-aligned Republic of Syria’s armored forces have launched a coordinated assault on Shayrat and Al Qusayr Airbases, aiming to dislodge entrenched Russian-aligned Democratic Syrian State (DSS) armor and reclaim the facilities intact. DSS defenders, including T-72B and T-55 tanks supported by IFVs and SHORAD, have dug into berms around the airfields, determined to hold the line. A further buildup of enemy armor has been sighted at the Air Defense Academy, threatening to flank the offensive. Republic of Syria units are pushing from multiple axes, but their survival hinges on NATO air power clearing anti-armor threats and neutralizing quick-reaction reinforcements. The mission is to ensure the success of this ground offensive. FLASH will take off from Republic of Syria territory and provide close air support to break DSS defensive positions and shield allied Syrian armor. THUNDER, taking off from Akrotiri, must punch a corridor through the heavily fortified Rayak Valley to join FLASH to provide battlefield interdiction, SEAD, and air cover. Together, these packages will enable the capture of Shayrat and Al Qusayr, minimize Republic of Syria losses, and weaken the DSS foothold in western Syria. THUNDER must then punch their way back out to return to Akrotiri. Success demands speed, coordination, and precise inter-flight cooperation. Good hunting. And come fly with us this Sunday @ 2030 UTC for "Operation AEGIS SKY". Quick Synopsis Below. More Details and sign-ups are on the Take Flight Discord. RED air defenses along the forward line have been reinforced in recent weeks, with SA-6 and SA-11 batteries layered to cover key approaches. Intelligence indicates that REDFOR intends to challenge coalition air dominance by surging both fighter interceptors and surface-to-air systems to deny Blue freedom of action. To counter this, Blue Command is deploying “Guardian”, an E-3 AWACS, forward into contested airspace. This asset will provide critical situational awareness for follow-on strike missions. However, before Guardian can safely hold its station, hostile air and SAM threats must be suppressed. Your group — Package AEGIS — has been tasked with enabling this operation. https://discord.gg/takeflightdcs Please note that this group is led by a group of flight enthusiasts, and none of us claim to be experts! -
And come fly with us this Sunday @ 2030 UTC for "Operation AEGIS SKY". Quick Synopsis Below. More Details and sign-ups are on the Take Flight Discord. RED air defenses along the forward line have been reinforced in recent weeks, with SA-6 and SA-11 batteries layered to cover key approaches. Intelligence indicates that REDFOR intends to challenge coalition air dominance by surging both fighter interceptors and surface-to-air systems to deny Blue freedom of action. To counter this, Blue Command is deploying “Guardian”, an E-3 AWACS, forward into contested airspace. This asset will provide critical situational awareness for follow-on strike missions. However, before Guardian can safely hold its station, hostile air and SAM threats must be suppressed. Your group — Package AEGIS — has been tasked with enabling this operation. https://discord.gg/takeflightdcs Please note that this group is led by a group of flight enthusiasts, and none of us claim to be experts!
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Come fly with us during our next event "Operation CHAOS THEORY - Mission 2: The Battle of Shayrat" this Friday Sept 5th @ 2300 UTC. Quick Synopsis Below. More Details and sign-ups are on the Take Flight Discord. MISSION 2: THE BATTLE OF SHAYRAT The NATO-aligned Republic of Syria’s armored forces have launched a coordinated assault on Shayrat and Al Qusayr Airbases, aiming to dislodge entrenched Russian-aligned Democratic Syrian State (DSS) armor and reclaim the facilities intact. DSS defenders, including T-72B and T-55 tanks supported by IFVs and SHORAD, have dug into berms around the airfields, determined to hold the line. A further buildup of enemy armor has been sighted at the Air Defense Academy, threatening to flank the offensive. Republic of Syria units are pushing from multiple axes, but their survival hinges on NATO air power clearing anti-armor threats and neutralizing quick-reaction reinforcements. The mission is to ensure the success of this ground offensive. FLASH will take off from Republic of Syria territory and provide close air support to break DSS defensive positions and shield allied Syrian armor. THUNDER, taking off from Akrotiri, must punch a corridor through the heavily fortified Rayak Valley to join FLASH to provide battlefield interdiction, SEAD, and air cover. Together, these packages will enable the capture of Shayrat and Al Qusayr, minimize Republic of Syria losses, and weaken the DSS foothold in western Syria. THUNDER must then punch their way back out to return to Akrotiri. Success demands speed, coordination, and precise inter-flight cooperation. Good hunting. https://discord.gg/takeflightdcs Please note that this group is led by a group of flight enthusiasts, and none of us claim to be experts!
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It's the USS Forrestal #3 Cat, as documented in the Post above. And that is on Heatblur, as it is their USS Forrestal. Bowie
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Well, I am not looking past 8000ft PA discrepancy, nor I am saying the flight model is correct. I did actually say it does need work. My point was, if people complain about the speed while not realising we are talking about different speeds (indicated vs true) and different units (knots vs mph), it just creates a lot of confusion. First message in this thread: ”this thing barley does over 200 mph, even stripped down with no fuel..” it is simply not true. This thing actually does well over 200mph even at full load. If we wanna talk about that 5-10% difference and other oddities in this module I am open to it, it definitely needs work and tuning; however let’s not spread wrong and misleading info.
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The player character will say 'Go Christmas tree' when it's time. It won't happen though if your lights are already on or if you're too far out of the city for it to help.
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Hello guys! Join our next race. All the info available in this discord post In brief: Race sessions Friday 00:00 UTC - Saturday 23:55 UTC - the server will be up track will be open for practice Sunday 00:00 UTC - 23:00 UTC - the race 5 consecutive clean laps will be counted toward result. Unlimited tries EVERY DCS flyable aircraft is available Server: VIRPIL Controls FlightSimRacing Event page The video recap of the previous race: Track guide (enable CCs for comments) See you one the track!
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Kann es vielleicht sein, dass dieser Cutoff Release noch als button zugewiesen werden muss. Das ist vermutlich der kleine Hebel ganz links aussen an der Throttle. Das wäre natürlich totaler Schwachsinn, weil ich sinngemäß bei der Hornet ja auch nicht die Fingerlifts noch extra belegen muss, aber wer weiss… Die WW F-16 Throttle hat ja noch 2 zusätzliche Buttons ohne echte Funktion an der Unterseite…
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After "repair" of landing gear, A-10C pulls heavily to the right.
Madman1 replied to Madman1's topic in Bugs and Problems
Ok I replicated the problem, only with two blow tires instead of one. But same result: A-10 pulls hard to the right. And I managed to keep it under 50MB this time so here ya go, fresh new track:4YA_CAU_PVE_V2.141[03_DEC_BKN]-20250903-162244.trk It's on the Caucasus map. Only "mod" is a RCAF livery but that shouldn't matter should it? 4YA_CAU_PVE_V2.141[03_DEC_BKN]-20250903-162244.trk -
This is very dependent of your setup, I have a Virpil with a Rhino FFB base with 20cm extension and it does not feel twitchy at all, feels pretty good. Agree the engine model is too fragile, I don't want unrealistic indestructible motor, but something more realistic. Also a real warbird pilot (have not flown the Corsair though)