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  2. Hi, is there any guide for using Water Injection in combat ?
  3. Hi, this is a known issue and work in progress as mentioned on the patch notes. More work is coming soon thank you
  4. That’s true, but overlooks the fact that the Dora’s and K4s were being flown in insignificant numbers by trained pilots. If there had been more Luftwaffe resistance, it’s fair to assume that the ratio of Mk14s flying over Germany would have increased.
  5. I was referring to 'per aircraft' request in @Rudel_chwcomment. 'per terrain' is already referred to by the kneeboard folders in the terrains in DCS World\mods\terrain\<terrain name>, that's how I understood it from Rudels post at least.
  6. Hi, there is no bug here, its managed via the DTC now. thank you
  7. The equivalent opening scene in the sequel is a nice recreation, but just feels like it's missing something special. ...Tony Scott.
  8. Hi, we have had an open request for some time and no solution yet. The problem is the export isnt HDR like the in game one. I will raise it with the team again, but I can not make any promises. thank you
  9. Did install everything and checked the settings. Eye tracking is working in DCS but i don't get any fps boost and i can see that the focus area and the peripheral area are rendered at the same (high) resolution. Any ideas?
  10. Not for maps, unfortunately. Sent from my SM-A536B using Tapatalk
  11. Isn't this already available at Saved Games\DCS\Kneeboard\<aircraft name> ?
  12. Yeah lol i actually just replayed the mission and figured that out before reading your comment thanks for the help though i'm sure someone else will run into the same issue in the future
  13. New A10-A pilot here. Many thanks to you @cfrag I'll download your missions to learn
  14. I appreciate this. But just food for thought - the rendering distance of objects is just a simple variable, like a lot of other things in the GFX engine. Just give us users the option to set it ourselves according to our machines and mission. Currently it is unnecessarily frustrating for helicopters. It's simply a different gameplay. I couldn't care less about drawing of far away objects, but having fences, bushes and other LoDs just pop in as a wavefront right in the center of your POV is.... not nice. I don't want to beat a dead horse (at least no more), but if you could ask your team for an (optional) setting that would satisfy helicopter needs, that would be awesome.
  15. Thanks for the feedback, Tom! We'll edit it!
  16. This wouldbe a great feature indeed. Personally I work around it by using VoiceAttack along with Taz1004's No Pause Mod, so I can Bring it up and continue to fly without ever touching anything. [emoji6] Sent from my SM-A536B using Tapatalk
  17. So in this case, when you finally went full throttle, WEP enabled. Roughly ~58-in/Hg Now...when you retarded the throttle, WEP stayed enabled, until the pressure dropped below 52.5-in/Hg......this is a correct operation of the pressure actuated switch.
  18. Hi, we have requested an increase in render distance of bushes, however there is an fps impact to be considered. At the moment I have no further news to share. thank you
  19. Exactly like Rob10 says. Do not run DCS as administrator, as that can lead to DCS not having the correct permissions, as the user you are logged in as. The clue were the path to the temp in app data folder. Sent from my SM-A536B using Tapatalk
  20. Not sure why it would happen after a dogfight. When you trim, does the stick move in the correct driections? Anyway, in the Controls Settings. Select the column of your FFB base. Click the FFB button on the bottom, and then check the "Swap axis" checkbox. Sent from my SM-A536B using Tapatalk
  21. There is a cheeky little ground unit that gets dislocated from the group it started with. It will take some searching, but it will be there. It's a ground unit ED thing, that "Foghorn" should be able to find eventually. If you have tacview, take a look at the mission to give you some idea.
  22. @BIGNEWY Due to your interest, I am contacting you. Could we ask the development team if something could be done about this (rendering distance of grass and bushes)? Thanks
  23. i mean to store player and ai aircraft in the hangar after the landing to make room on the deck just like one the airfield when they land the ai go to a parking spot and shut down just like on the nimitz class from ED
  24. Today
  25. I'm confused by the purpose of your responses. Are you saying the tailwheel on the corsair is working normally? Or are you saying it's possible to make it turn by doing various things that aren't necessary in real life? Or that it shouldn't be considered a bug because you can figure out a hack to make it turn?
  26. Yeah, that's the problem. You have to use AUX radio and be on channel 1. This will solve your issue.
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