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What resolution are you using?
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This was difficult for me, I used the Grock AI, if you don't mind. We seem to have a direction where to look for the problem. But I'm not sure. This is the AI's analysis, not mine. Type of Error: ACCESS_VIOLATION (code C0000005). This indicates an attempt to access memory that is either non-existent or protected (e.g., null pointer dereference or data corruption). Crash Location: In the module AH64D.dll (D:\DCS World\Mods\aircraft\AH-64D\bin\AH64D.dll), which is responsible for the AH-64D Apache module. The stack trace shows calls from ExternalFM (external flight model) for AH-64D: ExternalFM::AH64::AH64FM::setImmortal + 0x10EC5 ExternalFM::AH64::AH64FM::getSensorsSystem + 0x29115 ExternalFM::AH64::AH64FM::setImmortal + 0x15D97 Followed by transitions to CockpitBase and World (DCS simulation core). Context: The crash occurred during simulation or loading, likely when DCS was processing cockpit device timers (cockpit::avDevice_BasicTimer::NextEvent) or the event calendar (wSimCalendar::DoActionsUntil). This happened shortly after launch (log starts at 17:56:29 UTC, crash at 20:25:48, though this could be local time; actual launch ~17:56). DCS Version: 2.9.19.13478 (MT - multi-threaded version). This is a relatively recent build (build 376), possibly beta or open beta as of 2025-08-21. System: Windows 10 (NT 10.0.26100), Intel i9-12900KF CPU (16 cores, 24 threads, hybrid with P-cores and E-cores), 32 GB RAM, NVIDIA GPU (based on loaded DLLs like nvwgf2umx.dll). 2. Key Findings from the Log CPU Warning: The most notable line is WARNING EDCORE (Main): CPU HAS PARKED LOGICAL CORES (this can be source of stuttering and reduced performance especially on hybrid CPUs with P/E-cores). This directly points to an issue with core parking—a Windows mechanism that "puts to sleep" inactive cores to save power. On a hybrid CPU (like your i9-12900KF with Performance-cores and Efficiency-cores), this causes instability in multi-threaded applications like DCS. Similar crashes are described in threads such as "DCS World - Force CPU Core Parking" (DCS Forum, 2025) and "DCS 2.9 stuttering with 12/13 gen Intel CPU" (Reddit, 2023). Many users with 12th+ gen Intel CPUs report CTD (crash to desktop) issues with AH-64D due to this. Your log shows the CPU affinity mask using all cores, but with different efficiency classes (P-cores: 0-15, E-cores: 16-23), and DCS assigns IO tasks to E-cores (16-23). This is not a bug in the AH-64D itself but a system incompatibility exacerbated by the module (AH-64D demands significant CPU resources for its flight model and sensors). I hope this helps. Naturally, this should be double-checked.
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Try this example: test.miz
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investigating No RWR warnings about SA-11 launch
Prime replied to lester's topic in DCS: F-16C Viper
RWR issues? It's almost like the closer a radar gets the stronger the signal. -
Got it consistently inconstant.
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AYMEN31 joined the community
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I was wondering if anyone can teach me how to create a mission of a Tu-22M: 1. Take off from Airbase A from a parking spot 2. Attack a ship 3. Land at the same base I have tried but for the life of me, I can't get it to engage the ship. It always seems to not engage the target. It just flies back to base.
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Раньте это делалось длинным зажатием команды вниз взаимодействия с ИИ Джорджа. Перечень команд был в виде таблицы в самом конце мануала, в разделе «GERGE» AI. Мануал обновился недавно, под рукой нет. Были большие изменения Джорджа в крайних патчах. В описании этой команды должно быть что-то типа … regenerate target list
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wjmzwx started following Bankler's CASE 1 Recovery Trainer
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Same testing parameters, Only difference is 35k ft altitude. All have been done with full fuel & no fuel only to see if how much of a factor weight was and tested over a 40nm span, Which the differences in fuel of that have been incredibly insignificant. "2x PL-5 + 4x SD-10: Max Speed of Mach 1.15 before complete fuel exhaustion" This of them all is the biggest concern with it all, Now let me also say I am not questioning this in a sense of I am right and it is wrong. I just merely don't understand how a loadout similar to; "2x PL-5 + 2x SD-10 + 2x GB-6 SFW" Has a 45% higher drag value, weighs more (I will see exactly how much more later when I am home) and somehow gets closer to its top end much faster than the first loadout. While at the same time only reflecting a 15% difference in its top end.
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Давно не летал на Апаче. Забыл каким образом вызвать список целей Джорджа , НЕ ОТДАВАЯ КОМАНДУ НА НОВОЕ СКАНИРОВАНИЕ.? Раньше так делал для экономии времени. Кто подскажет?
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Hi ED team, This is a safety request. I fly DCS with a motion simulator chair. I use Sim Racing Studio (SRS) to read DCS telemetry and drive the rig. The problem is what happens after the player aircraft is destroyed: the airframe tumbles unpredictably and the telemetry reflects that. SRS dutifully follows the data, and the rig thrash violently, without a secure harness, a user could be thrown around and potentially injured. The first thing I did is contacting SRS support, and this is their replay: I’m not asking for a gameplay change. DCS is already amazing. I’m asking for a small telemetry addition that would let SRS (and other motion software) switch to a safe profile as soon as the player’s aircraft is no longer flyable. Proposed solution ( any of these would work ) A boolean flag: playerAircraftDestroyed (true/false) An enumerated field: playerFlightState = { Normal, Ejected, Crashed, Destroyed } Why this helps: Third-party motion apps can immediately cut motion or fade to a neutral pose when the flag/event appears. This is backward-compatible, doesn’t affect gameplay, and meaningfully reduces risk for motion-rig users. Thanks for considering this. It’s a small change with a big safety impact for a growing part of the DCS community.
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@Flappie @BIGNEWY Any chance of having this as feature similarly to the R-60 control box?
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Hello @Charley, Did you check the Hyd pressure? I'm not sure if this could be the reason, but next time you have the issue, retract the gear and flaps, make sure pressure is within limits and then lower gear ... And then flaps.
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Anti-aliasing in DCS graphics-meny seem to have an impact. DLAA gives the best image both close up and at distance (for me). Pixel-densnity and Texture Resolution in the DCS graphics meny also seems to have a large impact aswell. In my Hornet flying VR I can see the HUD very good, but I have to lean forward a little bit to read text on dials (but actually in real life I have to do that aswell to be honest :)) Here is my thread about my current settings, performence results and things I discovered up to now:
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I don't know your testing parameters but in my tests, the JF-17 with CMBT engine mode, full internal fuel, QNH 29.92, +20°C, 30k ft altitude hold, starting speed of Mach 0.75 are this: 2x PL-5 + 4x SD-10: Max Speed of Mach 1.15 before complete fuel exhaustion 2x PL-5 + 2x HF20 - 16x BRM-1 rockets: Max Speed of Mach 1.04 before complete fuel exhaustion 2x PL-5 + 2x SD-10 + 2x GB-6 SFW: Max Speed of Mach 1.00 before complete fuel exhaustion With all three payloads generally starting to plateau in speed after 10nm traveled with the 2x PL-5 + 4x SD-10 loadout taking the longest to get to the max speed I recorded. The values presented for the HF20 with the BRM-1 rockets in the post by AeriaGloria are incorrect, as they have an effective payload drag value of 8.192 (0.002 * 4096) for one pod. I would personally attempt to double-check the payload drag values themselves for inaccuracies since the ones posted don't seem to be 100% accurate. I personally do not see anything wrong with the drag for these weapons. The only gripe I have would be the payload drag for the LS-6-250 being the same as the LS-6-500.
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Good luck buddy with your purchase! Let me know how it went
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Pictures please? (the only reference I have is here - while it may be that this picture doesn't do the the map justice, I actually like Syria more; at night that is.
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Hi again guys! I have only 2 things to add to my post above. In Virtual Desktop I had to set OpenXR Runtime to VDXR. Also connecting a high speed internet- cable between my PC and my Router (a LAN cable) improved performance also. Performance also seems to be dependent on map and module (how well optimised they are). What I noticed is that generally EDs modules runs the best (for me atleast). Best performance I get with the F-18 Hornet and Viggen. Apache also has good performence. Worst for me seem to be Chinook and Hind. So I am right now playing F-18 Hornet and Viggen on Cacasus and Syria Map. I get solid 72 FPS in singeplayer and solid 30-40 FPS in multiplayer, without any crashes or disconnects.
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DIY F16 DED Screen Instructions - Tekcreations Is it just me? I bought the hardware. Other than moving the resistor, I followed the instructions and have had no problems at all.
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I have put everything I have in that mission into one ship and it's still trucking along, drives me nuts.
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These goggles are far more realistic than the full screen NVG. Have you tried adjusting the gain on them? I have to fine tune it depending on the ambient light constantly
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sleighzy started following Long start times from desktop to main menu
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There is no crash in this log, was it taken directly after one? What do you actually see when it crashes? Check if you have any dcs-logs-<timestamp>.zip files as well around the time of the crashes. This log only shows some errors from what I'm assuming are your Echo9 mods. Might want to remove those, run a slow repair, and see what happens. It also shows you are running Process Lasso, do you need to? If this is a log after a crash then it is possible that Windows is killing the process. Run the Windows DxDiag tool, save the report, and attach it here.
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What is the current state of damage model in AH64 module?
Ivandrov replied to normanleto's topic in DCS: AH-64D
I've had more instances of noticeable damage to systems rather than complete destruction of the aircraft, personally. Definitely had my radar altimeter and radios shot out. -
rear animated cargo crew chief would be nice.. addition.. option to add one
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image very good ingame read dials etc displays?