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primus_TR started following What do you think of the Corsair movie Devotion? and CARRIER: TAXIing!
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There's a lengthy discussion about the whole taxiing behavior issue in the bugs section (search for differential braking). Check it out. TLDR don't try to taxi in this bird as yet if you value your sanity.
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fixed High mouse polling rate impacting framerate
silverdevil replied to Smashy's topic in Game Performance Bugs
y'all should raise another topic. this will not get the attention you need by hanging on to a solved post. -
Story and screenplay were crap. Acting was crap. The protagonists came across as completely inauthentic. The aircraft is the sole reason for any aviation fan to endure the movie which was cringe af. My2cs
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Баги, проблемы Великолепной Восьмерки
oper replied to Kotov's topic in DCS: Ми-8МТВ2 Великолепная Восьмерка
Снова бортовые номера отображаются некорректно -
fixed High mouse polling rate impacting framerate
Furiz replied to Smashy's topic in Game Performance Bugs
I just started experiencing this again... Now I have to set my mouse to pooling rate of 250, prior to today I had it set to 500 down from 1000 which I had before. I think we need a solution for this before we have to disconnect the mouse entirely. thanks. -
PSVR2 - now works with Eye Tracking and Quad Views!
Zligor replied to proxlamus's topic in Virtual Reality
Thanks for the reply. Probably i will reinstall windows and start from beginning. Even after uninstalling all meta software there could be something left in registry. What is troubling me now is smearing of the image when i move my head. It looks terrible. Motion reprojection is off and pc i strong enough. It smears in every game, even hl alyx on low settings. Some people on internet says that it's normal for oled to smear on motion. I don't believe this much is normal. If anyone knows, help. And is it normal to see squares of eye tracking that follows eyes when adjusting play area? Yesterday i installed psvr2 toolkit and eye tracking works in dcs, played it. -
Post the lua code. This can be solved easily. Then post a pic of your file folder contents so we can see the names of the files.
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F4E Bomb Fuse with GBU24 pave 3 not working anymore
Absolut replied to Absolut's topic in General Bugs
ok, i found a solution, i played arround with the fuse and timer and interval, and it works now. for me its now FMU-143/30ms with 0.10 sec interval -
Hi all, thanks for your replies and help, and sorry for the late answer, I was abroad for work. Here are my main settings now : PimaxPlay : Refresh Rate = 120 Hz Image Quality = High (no upscaling) GPU Upscaling = None Sharpness = 1 Quadviews : Customize 30/30/100/25 Central Priority Rendering = unchecked Smart Smoothing = unchecked Lock to Half Framerate = checked (120/2 = 60 FPS) Hidden Area Mask = checked DCS Cockpit Displays = 1024 Render Displays every frame = checked Anti-Aliasing = MSAA (4x) Upscaling = Off Sharpening = 0.0 (done with PimaxPlay settings) Pixel Density = 1 (no up or downscale) With those settings, I tried to avoid any upscaling (I hate ghosting effect and my 3090 is not as good as 4xxx or 5xxx gpu on this) and to reach a stable 60 FPS. Seems it's ok most of the time on my PC. I will need to try some complex mission but I tried on a busy supercarrier deck, above large cities (Beirut) or low level woods, etc. Quadviews is helping a lot even if I do not like the blurred external area. But I can live with that. Feel free to react or suggest if I am missing anything. Regards, Chris
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I'd like to add to the question, when? And maybe some winter textures with Phase 2? Winter is coming...
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I'm searching for the template too, but can't find it anywere appart from that "access denied" link on google... so annoying...
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Is it a bug or a feature? It's kinda frustrating. I look for targets with the TGP while the maverick is in PRE mode. If the maverick can't see the target it often (or always?) switch over to VIS mode, and then I lose track of where I am with the TGP. Is it possible to tell the maverick to NOT switch over in VIS mode, even though it can't see the target? My workaround atm is to switch over to another weapon, like a GBU12 or something, search for target, and dont switch back to the maverick before I know the maverick seeker can see it. This cannot be the right way, obviously I've added a track file if it is any help. f16_agm65_going to VIS while in PRE.trk
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Well, the DCS doesn't support curves and changes in saturation for FFB. This has been debated to death. It might not be too noticeable always, especially with newer hardware/telemetry software. Any change you do must be done in the hardware's software, and not in DCS. Can easily be observed when trimming helicopters. Unless, ED changed something the past nine months, which I highly doubt. Just think about it. Let's say you don't use any telemetry, and you apply curves/saturation. How will the FFB, (basically trimming), effects know how far to move the stick when curves do not align with the linearity of the FFB effects? That's why a lot of modules when coded incorrectly for FFB, especially helicopters, don't match the trimming at all at release, (the Gazelle had issues before the new FM), and you get an exponentially trimmed aircraft. Easily observed in the Controls Indicator. Cheers!
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Single Players: What would win you over to a multiplayer server?
Ornithopter replied to Dangerzone's topic in DCS 2.9
Well, you know what they say: "Get Good!" FWIW, I used to feel I was pretty skilled in DCS, but that was a long time ago. Nowadays, I don't think I would be worth a damn. It would take a lot of work for me to get back to the level where I think Multiplayer would be a possibilty. Maybe I still have enough in me to be the guy that flies a boring racetrack pattern in a C-130 tanker someday, on autopilot of course. There are options. -
For anyone who is still struggling with this - I found a solution that might work for some of you. I use FFBeast but it might help others who don't. In my case it turned out that having too much of a curve on the roll axis (in your DCS control settings) was the reason for the AFCS test fail. In my case a curve of 22 seems to be the maximum it will accept to have a successful AFCS test. Hope this helps!
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Single Players: What would win you over to a multiplayer server?
John Galt replied to Dangerzone's topic in DCS 2.9
I'm just not very good at this and probably never will be. The last thing I want to do is screw it up for others cause I can't do my job. If I get shot down or fly into the side of a mountain, I laugh at myself for being a dumbass and start over. -
ED, we need help as modules have been abandoned by Polychop
Mainstay replied to peeter's topic in Polychop-Simulations
Well aint that something... so whos gonna do developing for these modules now? ED? Whats the plan.... - Today
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Yes I'm spending the next few months playing with L2MUM in the Kiowa and MQ9 Reapers. More for this integrated gameplay will only help the product, esp in the military realm.
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Single Players: What would win you over to a multiplayer server?
twistking replied to Dangerzone's topic in DCS 2.9
Would not give me any feeling of accomplishment. To an organized group those random human opponents are less challenging and less realistic than the otherwise very challenged DCS AI.