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  2. Tried it on 1, tried it on 5. Still an issue unfortunately. It’s a shame they’re not hall sensors like the two sliders.
  3. He has! Here you can see the MAX REV on the throttle.
  4. Bug: On a Winwing Orion 2 F-16EX stick, when engaging the paddle switch to button 8 (full paddle deflection) it paralyzes the input device button, only the axis continue to work. I have to go back to ESC menu, CONTROLS and press one random switch to unblock the switches. The behavior appears whatever binding is linked to this hotkey. Why do I post it here ? Because it only do this with the F-14 as a pilot, I use it as RIO as modifier and everything works. I checked if this button might be link to a bad control on every other item of the list, it is not. Can I reproduce it 100%: 100%, evey times How to reproduce/ description: Step1: Get a Winwing Orion 2 F-16EX stick Step2: On F-14 Pilot control page, bind the button 8 to any control. Step 3: Press the button while flying Result: Every button of the stick become inactive DCS Version: 2.9.18.12899 (but was already acting like that since 2 months approx) System Specs: CPU: AMD Ryzen 5800x GPU: NVIDIA RTX 3080 RAM: 32GB RAM SSD: 1x M2 1tb; 2x 2tb OS: Win10 Peripherals: Joystick: WinWing Orion 2 - F-16EX Throttle: Winwing Orion 2 - F-15EX Pedals: Winwing Orion 2 - Skywalker Others: Winwing Orion 2 - MFD Headtracker: AItrack + Opentrack (bug is present with or without) Mission File: Every flight Log: No particular log Track: Not see-able trough track Video/ Screenshots: Will add if necessary Mods: I do not use any mods except SRS and Winwing MFD link. But bug do not rely on these as I tried vanilla
  5. My Rhino FFB doesn't move when I trim in fw190a8, fw190D9, K4, P47, and Mosquito. Why is it supposed to move in F4U?
  6. don't be so harsh on yourself, I very much appreciate your work, waterman! I just can't play with your trains on the Marianna map because it gets 30fps in VR the map is seriously unoptimized for VR use.
  7. Is there any chance the decision to stop all work on the MH-6 will get reversed at some point? I'm still devastated
  8. Дорузья ! Как можо приобрести или как то получить МИГ -19 ? В свое время не взял... А теперб вот...
  9. i just watch raflidude's video on his c130j flight... just wondering about the landing.. i dont know much of this plane, i thought it had reverse thrust via reversible props?
  10. @talvikko These are the specs of the system I just built: Asus ROG X870E-E Gaming Wifi motherboard AMD Ryzen 9 9950 x3D Asus Tuf Gaming RTX5070 TI OC Edition G.Skill Flare X5 DDR5-6000(48GBx2) Asus Ruyjin III 360 (non-RGB model) Samsung 9100 Pro 2TB nVMe (I reused a case that I had, also with another nVMe and SSD drives.) The build was not without issues. I had to return the first motherboard due to a defective memory channel. I thought the second motherboard was also defective but it turned out that the BIOS didn't support either the CPU or the Memory. Fortunately the Asus motherboard BIOS can be flashed without needing to boot into the BIOS. Once I got that sorted out, everything else has gone fine. One of the reasons I went with this motherboard is its use of the PCie lanes. I wanted to keep the graphics card at x16 speed while also taking advantage of the PCie version 5 speed for the nVMe drive. This board has a specific slot for the nVMe drive that will allow it to run at x4 speeds and the graphics card to keep running at x16. These two slots go directly to the CPU; it has two other nVMe slots on the same channel and using either of those drops the graphics card slot to x8. Finally, the board has two more nVMe slots that run through the chipset and don't impact the CPU PCie channels. I saw no point in spending what I did for the graphics card and not be able to use its full capacity. One of the reasons that I went with AMD is the socket - AM5. Unlike Intel, AMD hasn't changed their sockets for awhile. That means you could by a cheaper CPU and then upgrade later without having to change anything else. As for the memory brand, I would decide on the motherboard first and then use the boards QVL (qualified vendor list) to choose your memory. Most of the major memory manufacturers also have a way to search their products for compatibility to a particular motherboard. I'd also suggest sticking to two sticks of memory. Modern systems sometimes have problems with more than that.
  11. indeed. especially in head on passes. I only ever lock bombers attacked from the side
  12. I've seen that before and IIRC (not our server guy) it came from too many options/layers in the menu. Ended up rearranging things to get it to consistently show.
  13. hopefully it gets adressed. this is an immersion killer
  14. In fairness, as with most things like this, we have to infer a bit. I don't know that we will ever know for sure if Razbam was or wasn't required by their contract to provide the source code. ED withholding payment from the only 3rd party dev that we have had confirmed wasn't providing their source code makes me think that maybe the lack of source code sharing for the modules was kind of the crux of the whole issue, but like I said before, that's just a lot of inferring on my part while not really having the whole picture. The hope is that the bridges aren't permanently burned, and maybe at the end of all of this, ED can at least get the source code in exchange for whatever agreement they make, but that feels optimistic given the way things have played out so far.
  15. + 1 I made another thread about it. it's killing immersion
  16. Hello, try this idea. find your DCS folder in SAVED GAMES. Rebame the DCS folder to .BAK. then run DCS. exit DCS. copy your INPUTS folder over to the newly created SAVED GAMES/DCS Bonjour, essayez cette idée. Trouvez votre dossier DCS dans SAVED GAMES. Renommez le dossier DCS en .BAK. puis exécutez DCS. Quittez DCS. Copiez votre dossier INPUTS dans le dossier SAVED GAMES/DCS nouvellement créé.
  17. I don’t think it’s implemented yet. I’m with the AB9 base and don’t have the trim working like that either. Also, the stick shakes much too much in small G maneuvers not close to stall. It’s better than nothing and I’m happy there’s this initial implementation to play with for now.
  18. Question. when trimming my plane on the elevator axis, the stick doesnt move like in any other warbird. The trim tab should move and that should have an effect on the stick depending on the airspeed. right now the trim acts directly on the control surface. this is wrong Is this a bug ? A missing feature ? thanks
  19. did you download also the required Mandatory Co-Download, VF-24's Commanding Officer Jet? I don’t see it on your screenshot.
  20. Today
  21. F-22 has a central receptacle, whereas the -23 s on the port upper side above the intake.
  22. I guess I'm one of those that didn't get the instructions right. Here's where I dropped the zips: null And I don't see any new liveries in my mission editor? Can you offer some advice? EDIT: NVM, the zip inside the zip caught me off guard!
  23. That's hitting just about every genre. Kerbal Space Program community was kickstarted by incredibly simple art style of the early versions, allowing new parts to be made quick and easy, on top of a relatively simple game setup. Every time the quality standards went up, the number of new part mods shrank. Nowadays only a few are making top quality PBR assets. Art for modern games aiming for realistic visuals is extremely time consuming to create. Some UE5 games still manage to have a thriving modding community making assets for them, but even then, it's nothing like the massive modding communities of old. Now, we've seen a proliferation of games which deliberately forgo fancy visuals and use something more stylized, often making it easier to make assets, but it's not really an option for flight sims, which attempt to get as close to reality as they can, and graphics are part of it, too (see the endless discussions about spotting). And then, you get highly elaborate coding on top of that.
  24. Hi @currenthill I was wondering if someday you'll take into consideration some Cold War Era ground assets as well
  25. Did two tests just now with all Mods removed (I hope) and a clean logs folder. I've measured from the moment I clicked on the join server button: 1) Server "[PL] Gildia.org - Dynamic Range Germany (Cold War) PvE": DCS loads 2:40 minutes until "New sim post start" appears. This time it took ~2.5 minutes this time before it proceeded and i can select a coalition. Logs are attached as 1st_run.zip 2) Server "105th SSF | [GER] COMMUNITY SERVER": Same Germany CW map. After 45 seconds, the "New sim post start" appears. After a total of 1 minute, that's done and i can select a coalition. Logs are attached as 2nd_run.zip. Why does this sometimes take 2-3 minutes and sometimes (I assume) a normal few seconds only? The only thing I found in the logs which takes ~2.5 minutes is that one here: 2025-08-05 20:09:02.443 INFO WEATHER (Main): reset fog animation 2025-08-05 20:11:19.742 ERROR ED_SOUND (18140): can't load wave: "effects/weapons/automatic/warrior_distant_1.wav" That a mission thing? Thanks for any help! 1st_run.zip 2nd_run.zip
  26. Hiob

    Colors

    Reshade to the rescue! I completely agree with most of the above, but personally I find DCS in general more on the lollipop side of the spectrum. But color perception is difficult to agree on and I‘m not the creator. So I don’t expect them to cater to my preferences. Feedback is given, and for the time being I adjust the colours via Reshade.
  27. Sorry, totally missed your reply. (And absolutly forgot about this topic, bin to busy with making controller profiles for DCS modules) I'l make a track tommorrow
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