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Calling virtual milsim squadrons and air traffic controllers looking for a realistic air traffic network experience in DCS: The CWGNTS community is growing, but we still have room for several squadrons and controllers. Come join us, find your homebase on the CWGNTS and simulate military air traffic with us. We are looking forward to seeing you in the pattern and hearing you on frequency!
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DCSKilo changed their profile photo
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hello the crash is C:\Program Files\Eagle Dynamics\DCS World\bin-mt\libcef.dll it may be corrupted somehow. first thing to try is change your shortcut to the BIN folder. not BIN-MT. also run a full repair. please come back with status. good luck
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Unrealistic Urban density hurts both performance and immersion
Gambit21 replied to EvMstein's topic in Bugs and Problems
Interesting...to ED, the team making the map the therefore the arbiters of what Early Access is "supposed to be", early access is a way for you to access a product before it's finished. The End. What you describe has no relevance to how a map or aircraft is built...that's just not how development works/progresses. So again, you have the option to wait until later and experience the completed product, or access early and complain that you're experiencing it early...as that seems to be how some of you operate. -
Финальные результаты
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Final results
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sleighzy started following Stutter when looking sideways
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hello you crash is E:\Games\DCS World OpenBeta\bin\dxgi.dll this is not a standard dll installed by DCS. searching implies the dll came from ReShade. 1. Remove Third-Party DLLs Locate and delete: Check your DCS World installation folder for a dxgi.dll file in the bin or bin-mt directory. This file is not part of DCS and is often added by graphics mods like ReShade or DLSSTweaks. Use the DCS repair tool: After removing any user-added DLLs, run the DCS World repair tool and choose the option to "remove files" to clean the installation. 2. Clean Graphics Driver Installation Download DDU: Download the Display Driver Uninstaller (DDU) from a trusted source. Run DDU: Boot into Safe Mode and run DDU to completely uninstall your current graphics drivers. Install fresh drivers: Download the latest stable graphics drivers for your GPU from the manufacturer's website and perform a clean installation. 3. Update and Repair Update Windows: Ensure your Windows operating system is fully up-to-date. Verify DCS installation: If you're a Steam user, verify the integrity of the game files. i know you said you ran a repair but evidently it was unsuccessful. try these steps and come back to let me know the status. good luck.
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If you turn on your TID Repeater, when the Phoenix goes pitbull, the target begins to flash, indicating the missile is on its own internal guidance at that point.
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Hello all, been reading and following last 3 nights. Now on 1.14.2, with QVC and TM favourite settings. Performance was appalling on 1.14.1 Performance on 1.14.2 is back up to solid 90fps and the sharpening in PP is really great (I cap it at 70 anyway and leave headset Hz at 90), still some stuttering when looking towards 3/9 o'clock near the ground where theres lots of objects but i'm getting a very faint white box in the centre of the FOV flickering..and its totally ruining what otherwise i might have praised. I put this here because I read somewhere on net someone else describing exactly that problem but now I cant find where I saw it to read on for the fix! Facing the prospect now of rolling back to 1.40 with QVC and accepting no sharpening (which is a loss but i have to trade it against this silly white flickering box) Any advice, anyone read that elsewhere? Thanks 5090 MSI Suprim soc DDR5 6200 19-14900K
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Melk started following Jar_VFA-113
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Okay thank you. I don’t think it was entirely unreasonable to think it would show IFF with Radar leading. Does this mean if switch to Radar leading it won’t even show things like aspect arrow and interception circle?
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I kind of understand it. The big commercial booths and Racing Simulators looks exciting. On top of that there was big Flight Sim cockpits with an asking price of almost 30.000$. From the looks of it, the ASC C-130J was also seated in an area that looked more like a LAN party and less of a booth. It's probably difficult to get much attention other than DCS enthusiasts who knew the C130J would be at the event.
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Mike Force Team started following Sprintster
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Mike Force Team started following Yosteff
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Yeah, and was bulky enough pilots didn’t like it, and only slewed to 22 degrees, leading to it being a dead end
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Если судить по видео с СВО, то у Су-25 "рол" куда более активный. В дэкасе самолёт более деревянный. Помню, что первые советские лётчики сушек считали их по манёвренности почти истребителями.
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QF-4 livery and pilot disable draw argument
Zabuzard replied to Buzzer1977's topic in DCS: F-4E Phantom
Try out your livery with an AI, I think it would work because with AI aircraft barely any of our code is executed. Its almost exclusively ED code then. In which case nothing would be fighting your choice of draw_arg. And yes, no workaround available. Id offer to just make a quick draw-arg that hides the pilot body that isn't used/overwritten by any code. But im not an artist, so this is sorta out of my domain. Ill bring it up though, maybe it's just a 5min thing :) -
reported Implementing new higher visibilty range options in DCS World
HansPeter1981 replied to Mustang's topic in DCS 2.9
This and Vulkan should have the highest priority if you asked me. The Sim/Game is amazing, this would give it a chance to become breathtaking Thank you for looking into it. -
The 50, 30, 10 lights all light up and you get signal strength of 8. So when you look at it all you see is your radar.
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I'll try starting a ticket
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Not just incomplete, but broken. I have a small group of friends that play on my private server and VOIP hasn't worked for a number of us since its release. I honestly don't understand how a single guy (ciribob) can code, test, release and maintain a custom solution (SRS) for all these years and ED cannot (or won't). As far as I'm concerned, it's a choice. Like many "features" they release, VOIP is an MVP (minimally viable product) with emphasis on Minimal. This approach creates technical and feature debt that often never gets addressed. In the case of VOIP, at least we have a working, feature rich solution called SRS. Save yourself a headache. Install SRS from GitHub and don't look back.
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Aye...he also mentioned the Whiskey. We'll just have to wait and see. Either as the next helo would be fantastic, and I think it's safe to say both are coming at some point.
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Maybe CH-53 we'll see from the third party. It's possible, from what I know. For now, ED will take care of Blackhawk (my speculation, but there's been quite a bit of talk about it. Also from Wags a while back).
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Gorn557 started following Units disappear when saved mission is loaded
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I have had several saved mission in which units seem to disappear when I load the save. Here is an example; note the MiG-25s in particular do not appear to show up in the saved mission. I am including the original mission, the saved mission, my track file, and my logs. Saved mission bug.7z
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Based on the Chinooks I've seen, and all the photos and video, when a rear gunner is operating on a CH-47, the ramp is normally around the "horizontal" position as opposed to the "down but without the tongues" that is current in DCS..This ramp down position also makes landing difficult without ramp striking, which is not the normal case in actual 'Hook operations. So I have 2 questions: 1: why is the ED implementation in the "ramp down/no tongues" position ? and, 2: Can we have something more accurate? TJ.
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douca started following S2_Press no longer slews WMD-7 back to selected waypoint
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Pressing S2 to return the slewed TGP back to the selected waypoint no longer works From what I've understood, and from my experience in the JF-17, if you slew the TGP away from a waypoint and then hit S2_Press, the TGP will re-slave to the selected waypoint. This is no longer the case, if you slew the TGP away from an area track and then hit S2_Press, the TGP will return to the location of area track, not the selected waypoint. Steps to recreate: Enter AG master mode Select WMD-7 TGP on one MFCD (middle on in my case) Ensure TGP is in "SLAV" mode (should be default) Slew around and press "T5_Press" to enter area track on locations within 21NM (can be point track aswell) (Optional) Slew further from this area track but don't press "T5_Press" Press "S2_Press" and see the TGP slew to the location of the area track established in step 4. I've added step 5, as without step 5 the TGP will just slew to the same place it's already looking. Step 5 is optional as the lack of slewing to selected waypoint is not affected by a further slewing after area track is established. It does not matter if the selected waypoint is a normal waypoint or a markpoint, both shown in the trackfile. An additional issue I've found with the WMD-7, but I'm uncertain if this is new so I won't make a new topic. When slewing around after establishing an area track, even within 21NM slant range, the TGP will enter the "dumb mode" or "off axis snow plow" of no area, point, or INS track and will drift with aircraft movement. IIRC as long as you were below 21NM (and weren't looking at something impossible to get a contrast based area track on) slewing would keep the pod in an area track. JF-17_TGPslew_CZ_bug_test.trk
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Unrealistic Urban density hurts both performance and immersion
EricJ replied to EvMstein's topic in Bugs and Problems
It's Early Access, and more or less Iraq had that density in the urban environment (I mean it was fairly dense now that you mention it when I was there), so I'm not too sure how it's ":unrealistic" in any sense. Yeah it's taking a minute to be finished, but I don't think it's that bad.