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  2. I don’t if I’m missing something or if I’m losing it, but the Mig29 doesn’t control roll through spoilers. It uses ailerons. Also, I haven’t heard the word “proverse” being used to described yaw tendencies. Generally speaking, adverse yaw occurs when ailerons are responsible for commanding the roll. Ailerons will always cause induced drag on the wing that rises because anything being lifted has more lift, and therefore more drag. That drag “pulls” the lifting wing backwards, which is the same thing as saying it yaws the airplane opposite of the roll direction. I know aerodynamics are complicated (especially on fighters), but I don’t think it possible for ailerons (being used on their own) to induce a yaw into the roll direction. The “proverse” yaw you’re seeing is probably the rudder input being commanded by the FCS/stabilazation system. Most large/heavy airplanes have some sort of system that commands inside rudder to cancel out the adverse yaw and keep the turn coordinated. Recently I did see someone comment about both ailerons both resting at a positive angle for the purpose increasing the washout effect of the wing as a whole. Washout describes the amount if twist built into a wing. With the twist resulting in a wing that has less AOA near the tips, than it does near the wing root, which is meant to guarantee the root stalls before the outboard portion of the wing, which theoretically allow the ailerons to remain effective into the stall. Setting those ailerons to have the positive angle sounds like a neat little trick the designers used to simplify the process of producing the wing. As I would imagine that allows them to build a flat wing instead of one with a twist.
  3. Yep here is what I try to on my tests : - Work on acquisition (mainly in HPRF, sometimes AUTO, but if AUTO works as intended it might use the wrong PRF cycle and fail initial lock) - Work on closure rate like a rocket - Dump one alamo or both if forcing the merge (is the jet guiding both with two sep DL chans ? Or one is in degraded inertial mode ?) - Then switch to MPRF at closer range (or when target is starting to maneuver) And most of time I loose lock here, still reviewing tacviews to see if it is bad radar management or speed gate. This trash almost 90% of my shots because lock is broken in final guidance. - Then trying RHS/FHS to try to get back a last minute track file. At this "transition" range it is to short for CC unfortunately, so there is a time gap before really getting in merge. Regarding COOP I only push the switch but migh be mistaking on usage
  4. But I cant get this symbology for R73 without IRST. Before patch I can
  5. Some things Pirsuit mode works at any aspect not just “pursuit.” I recommend to turn it on when 20-30 kmh from target (depending on if above or below 3,000 meters). Radar picking up IRST lock and vice versa only works in coop mode. To make this happen move coop switch forward, and in IRST modes set radar to “dummy/ekv.” When fully implemented it will lock radar pursuit/MPRF mode. Very happy it helped!!!!!!!!!
  6. Yes that is correct symbology for when R-73 has lock without IRST
  7. What is link? I want to shoot missile without IRST (КОЛС), only by heat seeker and I should see correct helm indication. null
  8. In fact, with friends we were really disoriented when we realized that the wheel was not working and we had no range. And yes your video answered the question ! I understand that the TDC is the actual range ref and can put your antenna onto orbit if you slide your TDC down. Also what CrazyGman pointed out on HUD scales changes between Head-on/Pursuit makes it even more challenging. Btw very good video, well explained and detailed. Learned cool tricks and then shared it to people discovering eastern radars. It will help a lot man.
  9. DCS: 2.9.20.15384 Миссия "Атака на стоянке" из быстрого старта на карте Нормандии для МиГ-15 - забагованная. (DCS\Mods\aircraft\MiG-15bis\Missions\QuickStart\MiG-15bis Normandy - Camp Attack.miz) 1. Наземные цели (камазы) стоят в озере, чего по идее быть не должно (через редактор этого не сделать). 2. Если их попытаться уничтожить, то начинает сильно просаживаться FPS, если смотреть в сторону этой наземки через некоторое время. Сами юниты в воде при этом не уничтожаются, хоть и дымят какое-то время. Трек: https://drive.google.com/file/d/1HTMdOFVG8XreRnXd8dZUw2mqWRCU8kFC/view?usp=drive_link И еще мелкий баг, не связан с предыдущим. В A-10A из ГС3 ручка регулировки яркости RWR вращается вместе с изменением положения РУД Трек: https://drive.google.com/file/d/12nAKaVA47cPByn6-dRYDjnQKGzAPzy6h/view?usp=drive_link
  10. Yesterday
  11. Currently if you fly without a pilot body you can still see the head in the mirror. This is both annoying and scary.
  12. Been a long time, what am I missing? test.trk
  13. You do not have R-73 link in your first picture. If you did, you would have a flashing “ LA” symbol
  14. I am referencing German TO-1 that can be purchased from Amazon and also appears in the L-18 manual which can also be purchased on Amazon, and most importantly the instantaneous G chart from the same German TO-1 that can be purchased on Amazon. As well as many comments in practical aerodynamics saying it is not until you hit transonic speeds that the elevator loses efficiency and stops you from pulling max G. This sustained turn chart shows both drag and gross weight and so should be able to atleast hit those numbers. The instantaneous G chart doesn’t say exactly drag and weight just “clean or with missiles”, but if it’s like every other single chart it is for 2x R-73, 4x pylons, and 13,000 kg weight with approximately 1,500 kg fuel. Either way it should hit these numbers at some point in the flight envelope. The creators of the chart clearly thought it correct enough for a wide enough range to say “clean or with missile load CG 25.5%” Notice how at low altitudes it has no problem hitting max G until is just past Mach 0.85 This is also the exact reason the ARU system is tuned to start giving authority back at 1200 kmh. On second look it does seem to hit these numbers pretty well for the instantaneous chart right at sea level, but it does seem to be under doing max G at the 3-5 km lines in game. I do not about the sustained chart
  15. Just a quick heads up ! Remember the " Photo Bucket" free then pay to have pictures still visable on internet disaster years ago ? Also Facebook ban some user accounts for unknown reasons all users company photos and Docs locked. If WW3 is on the Brink then next step is - Retreive all your files from online storage while you still can. Keep your files on SSD Drive in a cardboard box under your Bed ! Be very careful if you depend on online storage or you will have a big problem - Cloud services could be Locked and you loose everything if world GOV departments enforce it. Also server farms dont work too well after a MOAB drops through the roof. Another none WW3 problem on the horizon could be if USA introduce data import fees to none USA bases companies. Could make the huge DCS updates interesting $$$
  16. It doesn't actually disable them, quite the opposite. DCS determines which cores are what and puts them in specific pools. E-cores it uses for I/O stuff. The issue with parked cores is that Windows will put cores to sleep until workload is put on them and then wakes them up, does the stuff, and then can park them again afterwards when the load drops off. The problem with this is that it constantly parks and unparks (sleep/wakeup) as load comes on and off so you get stutters while that is happening. Unparking them means they're running at full power and don't go to sleep.
  17. Not running as admin is the key, most definitely when using Winwing stuff. No clue as to why Winwing causes things to freak out when running as admin, it's still a mystery.
  18. I kept the rate at 1000 in both those logs. The stuttering doesn’t always happen. Those two logs were made with the same mission and settings. After I restarted DCS the stuttering didn’t happen.
  19. I bet we'll get a Mirage update soon. M2000 and Typhoon/Eurofighter would be great too but probability seems to be lower to me.
  20. Thank you so much for the help! I appreciate it a lot!
  21. The problem is, capabilities are one thing, how they are used is another. EW aircraft have a lot of gear that allows them a lot of control over their jammers. Even a Vientam era design will be equipped with knobs for every parameter imaginable, and those knobs would be tuned based on what the operator sees on the screen. What's classified, even for Vietnam era jammers, is how it all comes together. Radar modeling in DCS is pretty detailed on new modules, so it follows the jamming would have to be, too.
  22. Is this in a mission you made, or a user mission or even multiplayer? I seem to recall there was a way to use a 'standard' carrier instead of the 'crew and stuff' supercarrier.
  23. Sadly, this is a very vague comment; without knowing drag index, gross weight, altitude, and throttle setting, we really can't say if there is an issue or now, as well as what charts you are referencing, etc.
  24. I don't know. I certainly agree with the focus being on the actual aircraft and its systems being good, but I can't deny that little effects like that tend to go a long way. It's why a lot of the simulators of old seemed rather sterile, I feel, the way that the static cockpit and the world outside were so disconnected.
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