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  2. If you change both Fulcrums to AI Skill, they will fly into the SAM, and not follow the route that was set up exactly as Wags recommended, meaning that routes for AI and players now follow different semantics. If what you say is how it works in the game now (and I have no reason to doubt you) then as a result it now also becomes relevant which number in a group the player is, and I surmise that the only reason that the AI unit follows the leader (player) is that it would always follow leader, and not the route as marked in ME. This means that any group set up with an AI will not follow the route setup as shown by wags, and if a player follows an AI unit, the setup for AP and WP can't be used as shown by Wags. I believe that this only comes up because assigning these AD points via re-purposed route points is terrible design (it would have been much better if this was set up in an plane-specific panel, but I believe I've already written as much in a different post where I enumerate the reasons why re-purposing route points in ME is a bad idea). For the record, below could be an implementation of AD assignments if it was integrated into ME using basic integration- and UX skills. A pity that the team chose a different approach. The fact that AI Fulcrums do not follow the semantics as shown by Wags seems like a bug to me. Re-purposing route points for Fulcrum IMHO is bad design that feels cheap. Re-purposing them just for Fulcrums with Skill "Player" or "Client" makes a bad design decision worse. I strongly recommend that the team drops the 'repurpose' approach and spends the effort to correctly integrate this into ME.
  3. Sorry for posting in this thread, but I didn’t want to create multiple topics. My question is the following: the Mach number and true airspeed Vист indicator is blocked by the control stick (РУС). Would it be possible to add these values to the virtual HUD with the controls overlay (Ctrl+Enter)? After all, this is a very important instrument for a jet fighter, and I wouldn’t want to fly without the stick being visible in the cockpit.
  4. Dad joke points.
  5. You didn't uninstall or disable it by chance? Go into the module manager and check the status. If it's there and it's not disabled, try to uninstall it, then exit DCS and perform a repair. Cheers! Sent from my SM-A536B using Tapatalk
  6. Like those inverted high rises that has been suggested? [emoji6] Sent from my SM-A536B using Tapatalk
  7. Nah, just a depressing neighbourhood.
  8. Better have it out of EA then. [emoji6] Sent from my SM-A536B using Tapatalk
  9. Any skins (and mods) are going to be in c:\ but you just reminded me I have to run a script to re-fix all the luas (you know, like control bindings) that DCS breaks on every update, because $greaterDiety forbid someone have a realistic set of control bindings, or export a display. </rant> I wrote a powershell script to handle that rather than use a mod. I'm kind of an anti-modder. In the meantime I'll get the broom out; thanks for the info!!
  10. у меня gladiator nxt. я назначил на гашетку с однм положением, т.е работающую как обычная кнопка. я правильно понял что для стрельбы, точнее для режима стрельбы из ВПУ кнока "гашетка первое положение" должна быть все время нажата?
  11. @TOMCATZ So doing some testing. Your equipment cover works perfectly fine. Your trench has an invisible wall on just one side. So you flip the thing around towards the enemy and it "works." Tried with currenthills infantry. Machine gunners, and atgms. However, I assume the Collison model is just twice as big as the trench because when shooting around the trench it does the same thing.
  12. The cowl flaps are closed to keep the engine warm. A cold engine is an unhappy engine. ..
  13. this is the latest autoupdate_log.txt
  14. Ты опять все путаешь! Я уверен в том, что говорю! Никакую заднюю мне включать не нужно. А ты, с самого начала начал важно раздувать щеки, умничая по поводу реализации, а по факту ничего умного и не сказал! На этом, пожалуй, по этому вопросу у мну все.
  15. Su-27 had datalink, I believe. Helps with SA.
  16. Voy a darle una ojeada para ver si al fin cambio de método de traducción, gracias por el esfuerzo y aporte, un abrazo Enviado desde mi TECNO LG7n mediante Tapatalk
  17. All weapons has on the ED side.
  18. Самокритично) Красиво заднюю включаешь)
  19. Dejo la herramienta para que la use quien quiera, es totalmente segura: https://github.com/VictorGil-Ops/DCS-SPANISH-TRANSLATE-MODEL-V2. Atenderé las dudas que me plateéis, y si me reportáis algún error, se agradece. slds.
  20. Это рассчитано на 2 позиционный курок, у которого при прожатии сначала выдается команда х (первое положение, включается прицел пушки), а при полном прожатии сохраняется нажатая x и добавляется y - (второе положение, непосредственно ОГОНЬ). Если потом приотпустить курок, а не полностью бросить, то остается x и прицел не сбрасывается. Проверь как выдает курок твоего джоя команды, сохраняет ли нажатие x при приотпускании курка наполовину.
  21. I agree. It seems way too flimsy for an aircraft that's supposed to take off from damn near anywhere
  22. Can you run any type of fixed foveated rendering with the crystal light? there isnt a lot of room for improvement i see in your specs without going to a 5090
  23. From Heatblur Discord: Hey all! Time to start shipping what we've been working on this summer; starting this patch with a large upgrade to the DCS: AJS-37 Viggen! From here, we're setting our sights on launching the AI Intruder and Early -A in the next patch. This large Viggen update overhauls and enhances many core and fundamental systems. The biggest highlight is the new electrical system, bringing a host of new warnings and failures, circuit-breaker functionality, instrument fault indications, improved RAT and AC/DC failure modelling, and more. We’ve also fixed the issue preventing RB-24 and RB-74 missile lock ons — our sincere apologies for the inconvenience. Additional improvements include an updated RWR and database, restored KB automatic mode, major fixes to the RUTA display, and refinements to instruments, cartridge and WP management and more. In all, this update delivers a wide range of fixes and quality-of-life enhancements. Please see the full Viggen changelog below and we can't wait to hear your feedback. We hope you enjoy! Stay tuned for the launch of the Intruder and early F-14A as we wrap up this summer's work. Your Heatblur Team
  24. Oh man, the 2 gauges you marked are showing metric. I speak Cyrillic. First one is even saying "км/ч" which exactly means km/h. Second one, altho not saying anything, is exactly same as in MiG-21Bis which is metric. I know, I have it. Maybe you wanted to point out something else, but the ones you circled are indeed metric.
  25. Hey all I am gonna have the team review one of these tracks, it does seem like the gear might be a little soft when you leave prepared surfaces. That said, especially the Caucasus, nothing good comes from leaving the tarmac
  26. Это просто зум. Зумом ты это не решишь. Есть соответствующие команды управления для перемещения камеры вперед и вверх. Но тут ты уже через задницу занимаешь положение в кабине! Очередное балабольство! На данный момент нет соответствующей инфраструктуры и соответственно сейчас эти пульты в самолете не нужны.
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