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SATAC 25 Week 35 – Official Championship Conclusion Participants and fans, DCS enthusiasts around the world! After an unforgettable season of intense aerial combat, strategic brilliance, and unparalleled teamwork, we are proud to officially announce the conclusion of SATAC 25! The largest and most competitive squad air-to-air championship in DCS World history. This year’s tournament has been nothing short of extraordinary. 40 of the world’s best squadrons gathered to test their skills, discipline, and coordination in a gruelling competition that has set a new standard for DCS air combat esports. The road to the Finals was marked by countless hours of preparation, narrow victories, and moments of breathtaking precision. Every participating squadron has helped make SATAC 25 a season to remember. 1st Place We extend our warmest congratulations to this year’s champions, @inSky(China). inSky demonstrated unmatched dedication and composure under pressure, rising above an incredibly deep field of competitors to claim the title of SATAC 25 Champions. Their flawless execution, teamwork, and strategic mastery stand as an example of what is possible at the highest level of competitive DCS. 2nd Place We also salute the runners-up, the @104th Phoenix(International). The 104th fought with courage, professionalism, and unwavering determination, proving yet again why they are one of the respected names in the DCS community. Their performance throughout this Championship captured the spirit of competition and demonstrated the excellence that SATAC has always represented. 3rd Place In addition, we proudly recognize the incredible battle for third place between @Eclipse Task Force(international) and @Gryphon(International) . After a hard-fought match filled with tactical brilliance and exceptional flying, E-TF emerged victorious, securing third place in SATAC 25. GRY’s outstanding performance throughout the championship also deserves recognition, as their determination and skill placed them among the top four squads in one of the most competitive seasons in SATAC history. To the SATAC Support Team This year’s group stage was among the most closely contested in SATAC history, with many matches coming down to the smallest of margins. Reaching the Finals required perfection in every detail, from planning and coordination to execution under fire. Behind every thrilling match and every unforgettable moment stood the SATAC Support Team. Their tireless dedication and attention to detail ensured that the Championship ran seamlessly and upheld the highest standards of integrity and fairness. The success of SATAC 25 is a testament not only to the skill of its competitors but also to the passion and professionalism of the people who worked behind the scenes to make it possible. Sponsors & Prize Distribution Huge thanks to our SATAC sponsors: Eagle Dynamics, Heatblur, Magnitude 3, Razbam, DEKA, Aerges, Tacview, LotATC, VKB, Masterarm Servers, and Orbx! Thank you for keeping the DCS greatest air to air championship airborne. 1st Place – inSky 6x Modules from Eagle Dynamics 6x Modules from Heatblur Simulations 6x Modules from DEKA Ironworks 6x Modules from Magnitude 3 6x KOLA -MAP from Orbx 2nd Place – 104th Phoenix 6x Modules from Eagle Dynamics 6x Modules from Heatblur Simulations 6x Modules from DEKA Ironworks 6x Modules from Magnitude 3 6x KOLA -MAP from Orbx GiveAways 1x KOLA -MAP from Orbx - @ketpot SATAC 26 & Syrian Incident - Squad Dynamic Campaign As this chapter closes, the future of SATAC 26 is already taking shape. Planning for SATAC 26 is well underway, and with the continued support of the community, we aim to make next year’s Championship even larger, more competitive, and more unforgettable than ever before. Syrian Incident – Squad Dynamic Campaign. This event is being designed as a large-scale, persistent conflict scenario that will showcase the full potential of DCS World. Featuring dynamic mission planning, evolving objectives, and a highly immersive operational environment, the Syrian Incident will push squadrons to their limits and deliver an experience unlike any other in the DCS scene. Together, SATAC 26 and the Syrian Incident represent the next step forward for organized DCS events. Results: SATAC 2013: 1st - 51st PVO, 2nd - NP Squadron https://sa-sim.com/sa-online-tour-s-a-t-a-c-2013/ SATAC 2015: 1st - 51st PVO, 2nd - 104th https://forums.eagle.ru/topic/123827-squadron-air-to-air-championship-satac-2015/ SATAC 2016: 1st - 104th, 2nd - Team China https://forums.eagle.ru/topic/146271-satac-2016-order-of-battle/ SATAC 2017: 1st - 51st PVO, 2nd - NP Squadron https://forums.eagle.ru/topic/163755-satac-2017/ SATAC 2018: 1st - 51st PVO, 2nd - SF https://forums.eagle.ru/topic/166663-satal-2018/ **SATAC 2019: 1st - TAW, 2nd -104th https://forums.eagle.ru/topic/197733-satal-2019/ SATAC 2020: 1st - TAW, 2nd - 64th https://forums.eagle.ru/topic/227509-satal-2020/ SATAC 2021: 1st - Eclipse Task Force, 2nd - Chinese Festival https://forum.dcs.world/topic/280043-satac-2021/ SATAC 2022: 1st - inSky, 2nd - Eclipse Task Force https://forum.dcs.world/topic/309407-satac-2022/ SATAC 2023: 1st - TAW, 2nd - ECM https://forum.dcs.world/topic/336885-satac-2023 SATAC 2024 CW: 1st - 51st PVO, 2nd - 9g https://forum.dcs.world/topic/352403-satac-cold-war/ SATAC 2025: 1st - inSky, 2nd - 104th https://forum.dcs.world/topic/365272-satac-2025 SATAC 25 - Final Stage A.webm SATAC 25 - Final Stage B.webm
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THATGUYYYYYYY started following ring_H₃PO₄
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SATAC 25 Week 34 – Finals The wait is over. The duels, the eliminations, the comebacks, every contrail and every splash has led to this moment. History is about to be written in the DCS skies. **SATAC 25 made its mark as the largest DCS competitive event ever, with a record-breaking40 squads from across the globe answering the call. From the first lock On in February to the final merge in August, this has been a true marathon of air combat, the kind of event that defines the DCS community. For months, pilots have endured the crucible of the Group Stage and the unforgiving clashes of the Final Stage. Every kill, every landing, every decision has carried the weight of championship destiny. Now, only two squads remain. Their journey through the SATAC 25 has earned them the right to stand at the very edge of glory. Saturday, August 20th – The Grand Finale At 1400z, the relentless @inSky (China) face the legendary @104th Phoenix (International) in the duel for 1st Place. Both squads have proven they belong at the very top, but only one will leave as the SATAC 25 Champion. At 1800z, the surprising @Gryphon face the unyielding @Eclipse Task Force (International) for 3rd Place. While the ultimate crown is just out of reach, pride, honor, and reputation remain on the line. Expect a clash worthy of the SATAC stage. Pilot of the Week 33 – 45th Savior Savior earns this week’s honors with nerves of steel—securing a decisive guns kill that turned the tide of battle. A reminder that even in the age of missiles, the cannon still wins wars. A Historic SATAC Finals on the Orbx Kola Map For the first time ever, SATAC final will unfold on the breathtaking KOLA-MAP by Orbx. Its towering fjords and rugged coastlines will shape the fight, offering both cover and flatlands. More than scenery, the KOLA-MAP is now in the hands of the finest pilots DCS has to offer! SATAC 25 is more than a Championship. It is the summit of competitive DCS air combat, the crucible where 40 squads came to prove themselves. From veterans like the 51st, 104th and TAW rising challengers across every continent, this championship has been a celebration of skill, sportsmanship, and the shared love of flight. Sponsors Huge thanks to our SATAC streamers, mission creators and admins. And to our amazing sponsors: Eagle Dynamics, Heatblur, Magnitude 3, Razbam, DEKA, Aerges, Tacview, LotATC, VKB, Masterarm Servers, and Orbx! Thank you for keeping the DCS greatest air to air championship airborne. SATAC don't build character – it reveals it!
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Кстати, прямо на этом форуме. Ещё написал Дэйву "BIO" Баранеку. Может, он ответит, если захочет. Но это не факт.
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ToumaYanagi started following THATGUYYYYYYY
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В режиме VR недоступен для выбора и использования рычаг общего шага. В других модулях например AH-64 или ми-24 этот рычаг спокойно выбирается и его можно использовать. Пытался в англоязычной теме написать про это, но там дают советы по типу "назначь ось" хотя это в корне не правильно для VR режима, где такого понятия как ось вообще не существует
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The doubts still remain: with DCS DTC, as the name, you can import a Flight plan created outside the DCS mission editor using www.combinedops.org (i'm an italian flying group member) but the best is creating a .json file containing all frequencies you need and a lot of other elements. Through the main executable program we can load in less than minute a great amount of data inside the onboard computer. DCS DTC is used with VR too, of course, i use the VR, but i think a solution to make DCS2TARGET working with this, necessary (no Waypoint, no Tacan), program can be find. DCS2TARGET is really fantastic, simple and effective, i'll continue to look for a way.
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DCS isn't even the most annoying thing I run into; I run 2.5d (not VR) and get ~149 FPS most of the time. If that's not enough it's time to check your entitlements! It's those other guys where I get 55 FPS despite a 5090 drawing enough power to run the helium liquification plant at Fermi. I haven't dug into the hardware enough to figure that out, or decided if I even care enough to do anything about it. The overall upshot being it's not time for an upgrade yet, which is good given I built this nine months ago. My last machine lasted five years before I decided to get a performance boost, and honestly all I really needed was a new video card. OCD kicking in again.
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You have the answer: "Maybe. Not soon". In this case, ED cannot be ignored, because despite the sincere intentions of many developers, everything depends on implementing this in the DCS engine, which requires involvement on the ED side. This especially applies to weapons but let us be optimistic about the future. Personally, it's a cool idea, but its not a priority for me. I'd prefer to have paratroopers and vehicle transport capabilities first, with the Rapid Dragon System somewhere at the end of development if there will be the time and desire.
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It is impossible to use throttle in VR
makdok replied to makdok's topic in Controller Questions and Bugs
I don't use a computer mouse. I use oculus quest controllers that allow interactive interaction with levers and toggle switches in the cockpit. In all other helicopters, both the longitudinal-transverse control knob and the general pitch control lever are available, and in the ka-50 module, the pitch control lever is currently unavailable, although it could previously be controlled in VR mode. This is a problem that needs to be fixed. -
akarsdcs started following F86 SABRE JET COCKPIT REPAINT. BLACK VERSION
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Repaint of the F-86 Cockpit This model, which was very well made in its time, is already quite old, and I believe it deserves a modernization. I have carried out the repaint based on the black cockpit scheme, as I had complete photographic references of this version and, in this way, it also allows the option of flying both variants. All labels and legends have been recreated according to the available real-world information, while keeping in mind the limitations of integrating them into an already existing model. Repaint of the F-86 Sabre Jet Cockpit What has been achieved: -Application of a black base coat on the cockpit model. -Addition of metal wear effects, scratches, and layers of dust and dirt to enhance realism. -Implementation of roughmet layers, allowing for highlights and reflections that vary depending on the material of each surface. Limitations encountered: -The original model does not include bump maps in its files, which makes it impossible to simulate surface roughness and fine reliefs through the shader. Despite this, every effort has been made to achieve a convincing result. -The instrument lights could not be altered, as they are not texture-dependent but rather determined by the way the models were originally exported. https://www.digitalcombatsimulator.com/es/files/3346544/
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Я бы не стал так категорично кидаться обвинениями. В этом конфликте две стороны. И нельзя сказать что Г-н Грей агнец. Скорее наоборот.
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karapus78 changed their profile photo
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List of Vacant Models (II)
Silver_Dragon replied to Silver_Dragon's topic in 3D Modeling for DCS World
Add IJA/IJN/Imperial Japan Transport fleet to the list. -
That depends a little bit on the exact circumstances and if the current CPU is in fact a bottleneck for the desired scenario and framerate. Generally speaking and looking at the edge cases, a X3D(*) CPU is certainly more optimal for DCS than any current Intel. That doesn’t mean that a 14K is a slouch. Upgrading between those two is certainly not a BIG step in most scenarios. I wouldn’t make this step unless there is another reason that the Intel has to go (like a defect e.g.). (* actually the 9950 isn’t the most optimal for DCS though, the single die X3Ds (9800\7800\5800) are slightly superior due to the absence of any inter-die problems. But of course DCS isn’t the only use case)
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MirabelleBenou started following Digital Kneeboard Simulator (DCS Mission Card Creator)
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Is possible achieve 100 score in this mission? Kill the IRGC infantry without loss is quite tricky as the need to respect the JTAC heading slow the engagement process, and the F.-5s, well this is a my natural deficency in the A/A enviroment...
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With all due respect to wags, I’m more interested in what the developer says. They have better idea of where they want to take the module in the future.
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That would be a false impression. I got the feeling it's not enough of an upgrade to go through the brain damage of getting my sim machine apart, playing musical parts with two different computers, running my powershell scripts to re-set all the controls, etc etc. That doesn't mean I'm not going through the brain damage, just not in the near future and I might wait for the next gen CPUs. I consciously went i9-14 rather than -ultra just because of the gaming reviews. I don't think that's going to fix the stutters. I keep putting off Windows 11 because they've turned harvesting personal data into an art form and I don't have a ready tool to fix that in the registry, but the information here about tweaking it for games has been awesome. Also noodling a PiMaxSuperDuperDeluxeUraniumEdition whatever the latest VR is later this year, so this entire area is priceless. Lots of great information.
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FAO - Reflected - WW2 mission footage/documentary
Hawkeye_UK replied to Hawkeye_UK's topic in Reflected Simulations
Yea It was purely for when you have an hour's downtime thought it might interest you, some great shots. Our greatest generation bar none, its when you hear the combat losses at the end, some groups think I heard 9 of 18 returning etc for one mission, then to go and do it all again the day after. B17's that's 90 men, one sortie, one group. -
THATGUYYYYYYY started following ToumaYanagi
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That's precisely the point I'm trying to make: games are not "full load". Rendering videos, running multicore benchmarks...those load all your cores, and generate max heat. Games shouldn't be generating that much heat at all (hence why I went with an air cooler). So if your CPU is throttling when playing games (DCS does need more CPU than other games), then obviously it's an issue with your thermals, whether it's a defect in your CPU/cooler or improper install is what needs to be diagnosed. I know, what I meant to say was your thread gave Raisuli the (false) impression that 14900k to 9950x3D is a downgrade
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Also it’s not “tinted” so much as a surface in the laminations of the glass is a selective reflector of the wavelength of light the HUD CRT emits. So it cuts that green looking through it. And reflects that green hitting it from any white light source. At night it’s dim enough that red light reflects off the normal glass good enough. So bonus you get a red hud at night.