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  2. Likewise happened to me last night. Dropping a GBU-12 from the starboard front CFT station in level flight in the external view (viewing from port). Heard a clunk and the jet shook from side to side. By the time I landed the engine on that side of the jet was dead.
  3. There are some elementary things to understand. a) you will Always be limited by something. No matter how potent your hardware. b) wether it is your GPU or CPU at any given time is circumstantial. It depends on scenario and settings. c) VR puts much more strain (relative) on the CPU than 2D d) if you haven any fps-limit enabled, it can muddy the waters. Depending on which kind of fps-limiter you use (in game or external) it will be enforced either by the CPU or the GPU, and will be reported as the limiting factor accordingly. E.g. the default in-game fps limit is set to 180 if I’m not mistaken. If your GPU AND CPU could deliver more frames, it would be reported as CPU limited. If you would on the other hand enforce a lower limit, say 120 fps via the nvidia driver, it would be reported as GPU limited.
  4. I have some mura in my Super. But it is little. It is no problem. I have to look for it. So, I don’t think about it. My old Reverb G1 and my Sony PSVR2 has much more. Much more.
  5. Bulgaria camo, circular roundels please.
  6. Thanks for the clarification. But yeah. I got that to. -Cleaning the lenses to no avail.
  7. P-12/P-18 were also used for SA-3, and in fact P-18 was the one which detected F-117 when it got shot down. Present SA-3 in DCS it totally blind to stealth aircrafts.
  8. If you’re in the sweet spot I find that the loss of sharpness is pretty minimal looking around the cockpit. Like if I’m scanning instruments I don’t really notice it.
  9. No not Moire pattern. Mura is uneven brightness of individual pixels which shows as a kind of "dirty screen effect" on blank backgrounds when moving your head. Imagine smeared (sun)glasses. This type of impression.
  10. Because they rather add some function to a hornet or viper MFD that most won't know is there. The ground combat will always be on the back burner even though air units are the ones supporting the ground.
  11. Just trying to get rid of this to-often written abomination
  12. You guys talking about "Moiré" ? I see it in th F-16 MFD where there are two distinct lines in purple and blue (or was it red?) Also, the MMS in Kiowa. I get rid of it by disabling/experimenting with AA and DLSS settings. (Off, preferably) Also, try to adjust the PIMAX hight on your face.
  13. Need an actual DCS log file for when the crash occurs to determine the cause, do not restart the game before getting the log file as it will be overwritten. You may have some dcs-log-<timestamp>.zip files that will contain the full log and crash information as well. Not sure what the information you were provided with previously but crashes are generally due to things that don’t need you to change anything with your core processes.
  14. No sorry, not that I am aware of. thank you
  15. Figured that would be the case, thanks @BIGNEWY Any vague plans to change crew slot behaviour in the future for large aircraft?
  16. The CPR fix hasn’t been implemented in this patch yet. Swirls? QV is enabled?
  17. Does it mention a fix for the CPR (in IL2 in my case)?
  18. Personally, I speculate that the Super's moira (or mura) is a feature on such a high-rez panel and doesn't differ from one headset to another. But maybe I'm wrong. I can see it in mine if I look for it, at which point it can piss me off, until I remember not to look for it. Then, I no longer register it.
  19. I get the same with a 9800x3d and never fully understood why.
  20. I definitely don't have MURA with my Super. Initially, I had a grey veil caused by QV that looked like a rectangle on the higher resolution area, but disabling SSAO got rid of that too. In other posts, users initially mention MURA, but say that you get used to it and it goes away over time. Maybe, at the beginning of my 50s, my eyes are simply too bad to see it anymore. From this perspective, MURA will disappear over time in any case.
  21. Today
  22. Thanks for taking a look! On the wingman part, I'm wondering if maybe the range of the SA6 got changed as well? I got an audio prompt along the lines of "we're 6 miles from his engagement zone" and I think my wing got hit a decent amount before we were in the engagement circle on my SA page.
  23. Hi, to use any paid module in DCS MP it is required to own the module. thank you
  24. The scale still matters here too, to truly get a sense of how big the mirror actually is and how far away it is, you would need to see the photo on a 55-inch TV. Unless you have some magical way of determining how big the mirror actually is and how far away it is, the best option would probably be to just hop into the MiG and check it out. Maybe someday I’ll do that when I will be heading towards the Czech Republic and see that MiG that ED scanned.
  25. I got a Pimax Super, basically for DCS only. Now DCS is probably a really difficult case for and VR headset when it comes to Mura because we are looking at uniform bright background (aka the sky) a lot while scanning for small pixels (aka spotting). I get quite some Mura in the Super, more so than in the quest 3, which I never noticed tbh. It's ok if doing A2G, but in some A2A it is noticable. Depending on the weather it can get distracting. I wonder how much is ok or acceptable. Are there Supers virtually free of Mura out there? Also, does Mura improve over time as the panel gets more use?
  26. There's no place for maybe because we have RL pictures.
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