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  2. yea, i play contractors VR exfil zone. when i get shot in certain areas, i will bleed out and become incapacitated. all ideas great! better than current state of DCS infantry! other note.. i made mission where i placed infantry units on top of tall buildings.. at the slightest alert, like near by explosions, the Ai infantry would run off the building and sometimes scurry like roaches lol.. but they are still alive after falling 10 stories! lol
  3. Как по мне, фича на старте оказала не совсем работоспособной, хотя и очень нужной. Какие уж тут новые функции (?) . Элементарное сохранение на земле , после посадки - не работает (или работает через раз). Сохраняешься на земле, а при запуске - оказываешься в воздухе. Это не серьезно.
  4. Agreed the YF-23 has the refueling receptacle centered. I think the name of this topic is... I guess the creator of the MOD decided to add some refueling markings on the port side for no reason.
  5. Ya, nice polished mission. Well done @jonsky7! One very minor little bug: navigator told me he closed bomb bay doors after I dropped, but I noticed the light was still lit for them being open as I was flying back across the channel.
  6. I had always assumed it was just a DCS-ism and done Ground Jettison to refuel them. Will try opening the fuel door next time. Thanks for that.
  7. Yes mate. I'll give it a go. Update on the unit too...Windows recognises when it's plugged in and removed with a sound notification but I don't know what the OS has named it.
  8. Just tried setting zero aircraft weight in bombing table, resulting sight depression makes it so the bombs fall way short of target. Screenshot shows reticle position while overflying IP. So, with zero weight depression is too low. I tried setting the correct depression manually while sitting in an active pause over the IP (by adjusting sight depression until the reticle is over the target), for this case (Mk 82, 450 KTAS, 3000 Ft, 4 nm IP-TGT) the setting was 119-120 mils. Then I tried to enter total aircraft weight that will result in 119 mils calculated depression, it was around 27000-27900 lbs. Edit: 118 mils results in this: Slightly short (no release advance was set), but pretty close for this release mode.
  9. The SU17M4 would be the perfect aircraft for DCS. Very fast, good avionics, and capable of carrying powerful weapons, such as the KH29T, KH59 cruise missile, and KH58 anti-radar missile. But there's no official confirmation, is there? The mig23ml/a/d is needed so that the F4 and F1 have an equal opponent.
  10. So increase/decrease in lift causes a pitching moment to develop?
  11. Today
  12. Just a question about the asset packs - is it just models or also AI? Or is it somehow limited by some "core AI"? Because my sense of immersion is much more destroyed when I see a bunch of army guys tackling a very difficult problem called "a fence" or even "going around a building", acting like idiots, really. In that moment, I just don't care whether they are a modern or WWII unit. Sure, DCS planes also have bugs, often unattended for a decade, but at least they are the core experience. Too much stuff is deemed not important for years - even in planes - but when it comes to tech packs, it's another level. NS430 having no radio (although prominently mentioned on the shop page), CA is more of a gimmick with many quality issues, so maybe that's why my perception of anything beyond aircraft and maps (although... maps are also getting complicated) is a bit stained. Don't worry, I'll likely buy it, but pardon my Stockholm syndrome. There is a reason for it.
  13. The prototype has the refueling hatch on its back behind the cockpit.
  14. Yep, you nailed it. I probably never would have noticed that if you hadn't brought it to my attention. I owe you one!
  15. Уважаемые разработчики . Возможно ли создать в редакторе миссий игры такую функцию как привязка к точкам. То есть создать на карте сетку как в старой версии игры ил-2 штурмовик , и примагничивать обьекты к точкам для быстрого и удобного размещения техники рядомя
  16. Wow, that would very nice to have this for George on the Apache!
  17. Sight seems to be stabilized judging by the reticle behavior. I'll try zero weight, thanks.
  18. CMs already stated the team responsible for other REDfor planes will be the MiG-29 team and that product must be successful. Recent posts made clear there are intentions of making popular Russian jets and the F-35 has nothing to do with it. The only thing keeping ED from making them is workforce as of now as things seems to have switched from the past years. They just need to get the 29A out of the door and the community that begs for redfor aircraft needs to buy it.
  19. Bonjour les pilotes En pleine pause estivale, nous continuons quand même une certaine activité. Nous avons le plaisir aujourd'hui d'accueillir Lynxy64, un nouveau pilote Apache qui intègre l'escadrille "Guardian" en tant qu'escorteur de nos équipes CSAR. Bienvenue à lui. Nous lui souhaitons de belles missions en notre compagnie à partir de début septembre ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Notre FACEBOOK : https://www.facebook.com/groups/930736214533111 Notre chaîne YOUTUBE : https://www.youtube.com/@06thmhr Notre Website spécial screenshots : https://06-mhr.thufir.fr/
  20. Thx for this precious infos In summary: does this jet can do what the F4 can do or will this jet be only a fashion module buy? ( no offense in this question, just a matter ok knowledge).
  21. I feel like if the "credible" F35 module is liked by the customers, ED may consider recent Russian aircraft with "credible" level of simulation. For older aircraft like mig 23 or su 22, everything is possible. This is what I believe
  22. Keep in mind you guys, with any TGP installed, the Viper needs a bit of rudder trim out of neutral if you're after a perfectly steady trimmed plane. Not mandatory. I found myself going after trimming roll all the time up high and a bit of rudder trim resolved the unwanted yaw/roll. (it is really tiny)
  23. @HueyPilot15 The updated version and the instructions can be found here:
  24. Hi guys, A bug has been found on Mission 3. It looks like the AI FAC is not following the previous instructions after the first egagement, this is resulting on some triggers not firing properly. A fix has been put in place. You can have the updated version here: https://drive.google.com/drive/folders/1sI5bZfjuyxTrfp0gXV2I_113CXVVy78w?usp=sharing Just replace it in your DCS World\Mods\campaigns\UH-1H The Huey Last Show folder, i will send it to ED to push it in their next update. Also, I introduced some minor tweaks to the AI movement. Cheers, SorelRo
  25. That is what I thought until recently I played again the DC of this other simulator, I have to say I was impressed: -generated packages makes total sense, with ToT, OCA, sead support and even stand off jamming if required -Briefing page gives you all you need:iff codes, l16 codes, friendly armor pushes in the area, AWACS and tanker support... -those comms... I just love the realistic AWACS calls, and ATC comms talking not just to you but to all existing AI in the battlefield. -the AI gives you a really hard time, they will bait you into Sam traps or just into other enemies, -battlefield or main DC page gives you an overview of the battlefield including the amazing info coming from jstars assets which is really great Idk, it is great, having said that I am really looking forward to what DCS can create specially over a long period of time through multiple iterations. I will be supporting them for sure along the way. Enviado desde mi RMX5011 mediante Tapatalk
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