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- 40 replies
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It will be interesting to see if it will be a realistic launch, with the vehicles on their platforms until they reach land.
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OP very clearly said the APU RPM doesn't go above 60%. In the Caucasus Cold Start mission, that's not the case. I could switch on most consumers (IFFCC, radios, countermeasures, EGI+CDU, and a few more), switch on APU Gen, and then Battery + Inverter + APU Start, and it would start just fine and all electric consumers would come alive as the APU reaches 100% RPM. Just to be clear, we shouldn't be doing this (I distinctly recall a SME saying "You don't start the APU loaded"), but it doesn't explain OP's observation.
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What capabilities should we expect from the F-104?
BalkanBattler replied to Hatman335's topic in DCS: F-104
LOL You forgot "accidentally" disconnecting from the server the exact moment someone gets on their six -
"Time since Flag" - I want to shoot the ME
Fenix Mueneren replied to Fenix Mueneren's topic in Mission Editor
It was an attempt to not initialize the flag and check if it was working. But.... fancy thing; I was able to find the problem. The building supposed to go up in flames was a static object. and I was using (as can be seen) a "Group dead" trigger. This however, seemed to not play nice. I changed it to a "Unit dead".... and tada! Now it's working as expected.- 5 replies
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What capabilities should we expect from the F-104?
Bremspropeller replied to Hatman335's topic in DCS: F-104
Not sure abut that one, when all the DCS video'fluencers are basicly flying the Lightning design-mission: Take off in severe clear wether, with too little fuel to "increase performance", kill a couple of dudes in epic high-angle-off gun-engagements and then crash while trying to land ("...haven't read that page of the book yet..."). The EEL's the perfect jet for those fellas. -
Doesn't seem to be much wrong there, but you can try this one F18_4-screens_v2.lua I have created a displays table, based on your display settings above (4 screens now?) which tells DCS which screens to use and where they are. You CAN NOT run in fullscreen mode and keep DCS open while reading a PDF, that is a Windows "feature" and nothing to do with DCS, just run in windowed mode (fullscreen off) I don't think it makes a difference anyway when running multiple monitors.
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Thats so nice, thanks for the info !!
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Saved Games>Mods>Aircraft>Mi-28
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"Time since Flag" - I want to shoot the ME
noisee replied to Fenix Mueneren's topic in Mission Editor
Btw, the one in initialization is "1010", but the one you check is "101". Should it be the reason or just typo?- 5 replies
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yep was a high priority
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What capabilities should we expect from the F-104?
Tengah replied to Hatman335's topic in DCS: F-104
The EEL from the F.1a through to the F6 enjoyed the ability to AAR, not commonly used on the earlier versions (F.1a to F.3 and T.4). The F.2's and F.2a's were mainly RAF Germany aircraft, and as with the Buccaneers AAR was considered surplus to requirement due to the short durations of flight to targets. The UK based Lightnings did use AAR via H.P. Victors, VC-10K's, etc. The EEL was only limited in time aloft by engine oil capacity and pilot fatigue. There were many 4 hour plus sorties flown by RAF lightnings... The aircraft would be a superb model for DCS despite its challenges. The cockpit is an ergonomic nightmare, and it would certainly be a high workload environment for anyone trying to fly it while staying ahead of the performance envelope. However, unfortunately, it would only appeal to a niche market within the DCS user base. Better chance as a free Mod or perhaps donation based ala Split Air's offerings. Beauty is in the eye of the beholder. I agree that the overall aesthetics leave something to be desired, especially the F.6... The T.5, in my humble opinion, was the more attractive variant. -
OmasRachE started following Butcher868
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"Time since Flag" - I want to shoot the ME
Fenix Mueneren replied to Fenix Mueneren's topic in Mission Editor
just tried it.... in fact I was working on a secondary sequence that comes up when you attack another place. That one is behaving (for the moment) but the first one... still plays naughty with the "time since flag". I'm trying different stuffs...- 5 replies
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I hope the steering cue for GBUs missing is on the list
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"Time since Flag" - I want to shoot the ME
noisee replied to Fenix Mueneren's topic in Mission Editor
there shouldn't be "or" in the 3rd trigger, right? Try to remove "or", and just take the default which is "and"- 5 replies
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I know it would be tough to acomplish, but landing heli this big, or worse hover it somewhere with two wheels on ground cannot be done without crewchief telling you if you are in place or not (I know how the AI can know that you want to touch the rear wheels on that specific cliff ?) well thats a challenge, i guess some AI crew chief with mods maybe ? like terain landing obstacles mode, then two wheel ops mod ? I know friends and multicrew solve this easy, well take the challenge or not. But about the multicrew chief: can we have at least have some keybind for crew chief lie down on ramp or the middle hook hatch or for gunner a window and see whats under the heli ? That would help the imersion. It's nice to see opened ramp but you wont help like that. Thank's! BTW A/A refuel option would be cool tho. and please how can I fly it without TCN, CRS asset or VOR/ILS functioning? those are features that should be in first release ...
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"Time since Flag" - I want to shoot the ME
Fenix Mueneren replied to Fenix Mueneren's topic in Mission Editor
Yes I know there's a "Or Time more". It was for initial testing of the sequencing. however... it only came into play if I made no previous mention of flag 101 in the triggers. The final mission won't have that obviously. Can this be the problem?- 5 replies
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@baltic_dragon just bumping this up lest it be buried and forgotten
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Ground Unit Request: Modern search lights
Silver_Dragon replied to Tom P's topic in DCS Core Wish List
Has none "military" seachlights units or equipment after the WW2, many of that units was disbanded after WW2 with the radar. Actualy has only "comercial" Stoplights, reconverted to drone hunting... - Today
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yeah its been a pain for sure. Fix will be nice.
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Yay! I've not used it much because of the not being able to laze moving targets.
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Fenix Mueneren started following "Time since Flag" - I want to shoot the ME
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I'm trying to sequence some events. Explosions mainly. And I'm trying also to do it as vanilla as possible (no MIST; no MOOSE) After a building goes of I want the fireworks to begin. So I tied the building going off to "Flag 100 ON" ; and "Time since Flag" used to trigger the sequence (from 3 seconds since flag; and more events with more explosions up to second 14) HOWEVER... The explosion sequence goes of (perfectly I might add) but at mission time 3 seconds. Not AFTER the building explosion. I tried initializing the flags to 0; or false, not initializing, using a "chain of flags"; building blows, sets flag 100; witch sets flag 101; with is the "time since flag" (for some reason I found that suggestion) Nothing seems to work properly and the sequence goes off like the flag is set at mission start, and not at "building explosion" Here are some screencaps: (on this stage, I was not initializing the relevant flags...) nullnullnull Any help with this? What Am I doing wrong? I'm at my wits end Kind Regards!
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Setting myself up for maximum disappointment. 48 days to go!
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Calvin I've tried today the latest update but it looks exactly as it was before.. PIMAX CRYSTAL OG the settings I had before were like this: Refresh rate 90Hz Render Quality-- HIGH (1.0) DFR - Pimax openXR Quadviews - Quality I had 60/70 fps in Nevada (RTX 5090 I9 14900K) Now with the customizable quadviews I set 35% horizontal\vertical gaze area 100% gaze area 40%peripheral Disabled Mbucchia Layer and Quadview foveated and: The frame rate is unplayble (around 30fps) and when I enable the Motion Compensation Open XR the game crashes instantly
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Thrustmaster HOTAS Warthog Serial# Database
CAPITANeVIL replied to 159th_Viper's topic in Thrustmaster
Mine is #87897 Germany