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If you don’t feel like deep-diving into the actual manuals, try this for quick reference: 1. Know the engine limitations: You can find them in my kneeboards here. Set your MP and RPM accordingly. https://www.digitalcombatsimulator.com/en/files/3345803/ 2. Keep cylinder head temperatures below red line: Cooling for this is controlled with the cowl flaps. 3. Keep the oil temperature below the red line. Cooling for this is controlled by the oil cooler flaps. 4. Wait until your thick-sludgy oil reaches 40C and thins out before going above 1000 RPM after startup. 5. If you end up turning the blower on (above 5-6 thousand feet!) then cooling for that is with the intercooler flaps. 6. Keep a good scan of your instruments, always watching the temperatures.
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VR in DCS is AMAZING (my mind is blown away)
Keith Briscoe replied to The Gryphon's topic in DCS 2.9
Now add some some bass shakers and continue to have mind blown. -
hammergaming1978 started following upuaut
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Reinstall mbucchia QV and uncheck QV in PP. And yes, QV in PP overrides mbucchisa's QV.
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no need to swap anything anymore, just use autoexec.cfg to select DLSS profile. Also I'd recommend to exclude MFDs from DLSS processing in the same file.
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Finally, things are picking up speed! What you see in the introductory video is SO exciting for the Mig-29!
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Sounds like you need some instruction on aircraft dynamics during approach. When you are trimmed On-Speed (correct AOA) for approach in level flight, the following governs your success. 1. power controls rate of climb and descent 2. Pitch controls speed. 3. Use DLC (Direct Lift Control) to fine tune your touchdown point in-close. When properly flown, an approach uses power to control the rate of climb/descent. The aircraft will maintain the On-Speed AOA throughout as long as the power applications are smooth and you're NOT applying pitch inputs on the stick. Don't touch the trim at this point. If you are high, reduce power. If you are low, increase power. Also remember that if you need to increase or reduce power, do it in small amounts and be prepared to reverse the power inputs to prevent overshooting the desired result. The use of DLC will help in making pinpoint landings. It doesn't take long to get used to it and allows you to change your rate of climb/descent momentarily without changing the power settings. Set up a flight and just do some slow flying to work through these techniques. Assign DLC to buttons on your control stick or throttle, or just use the keyboard (much harder). Start by trying to fly level, trimmed On-Speed (correct AOA) for approach(AOA indexer O lit up) and DLC on. Turning on DLC will give you a mild pitch down that will require nose up trim. Now that you're stable, start reducing power in small amounts to increase rate-of-descent. Now apply some power to reduce the rate-of-descent. Once mastered you can pinpoint the rate-of-descent you desire and keep it steady there. Use DLC in small amounts to fine-tune your approach in-close. DLC switch forward increases descent and DLC switch aft decreases descent. I highly recommend you start out by reading Chuck's Guide on the Tomcat as it provides a lot of insight into flying and operating the jet. https://chucksguides.com/aircraft/dcs/f-14b Regards, John
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MAXsenna started following F-14B Afterburner Problem with DCS 2.9.6.57650
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F-14B Afterburner Problem with DCS 2.9.6.57650
MAXsenna replied to DP Spaz's topic in DCS: F-14A & B
That will be a waste of time. Just perform a full repair, and rename the DCS folder under your saved games, and your DCS is back to vanilla. Cheers! -
Maybe another 3 years
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not a bug Bug Report – DCS A-10C II Radio Frequency Issue
MAXsenna replied to Sniper2Spades's topic in Bugs and Problems
No need to apologise! This is what the forums are about. The easy comms settings are enabled by default, and that can catch people off guard. Never tried to enforce on it in a mission though. Only off! Cheers! -
You expect too much! [emoji1] [emoji1303] Sent from my SM-A536B using Tapatalk
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Fair point! [emoji1303] Sent from my SM-A536B using Tapatalk
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Military Assets for DCS by Currenthill
MAXsenna replied to currenthill's topic in Static/AI Mods for DCS World
You need to turn it off. Apologies if I wasn't clear. But you have to turn the historical filter off. Sent from my SM-A536B using Tapatalk -
kotor633 started following DCS: MiG-29A Fulcrum Mini-Updates
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Videos from ED, Matt Wagner
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joshc7 joined the community
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Military Assets for DCS by Currenthill
AdrianL replied to currenthill's topic in Static/AI Mods for DCS World
It is stated in the FAQ (Q2) that not all the units will be transferred to DCS Core. Those that will be, will be done over time. Right now, it is these units added. and they not WW11 related FV101 Scorpion Light Tank FV107 Scimitar CRV T-90A Main Battle Tank (MBT) T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker Infantry Combat Vehicle M-ATV MRAP BMPT Terminator MBT support vehicle 9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles) M142 GMLRS (with M30A1/M31 missiles) M142 ATACMS SRBM (with M39A1/M48 missiles) Pantsir S1 SPAAGM (with 57E6 missile) Tor M2 SHORAD (with 9M338 missile) TOS-1A MRL (with MO.1.01.04M missile) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM missile) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555 cruise missiles) Mi-28N Attack Helicopter (with Ataka and Igla missiles) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship -
Military Assets for DCS by Currenthill
Blackwood replied to currenthill's topic in Static/AI Mods for DCS World
Thanks, I tried it. I added the CH mods again, and hey presto, other modules are appearing. The mods end with CH-T90M, and the ones with the update are T-90M CH. I noticed that it's only for WWII CH. That's not really what I want. I thought there would also be modules from the 80s from the USA, Great Britain, China, Norway, Sweden, Russia, and Germany with their Iris T, Fuchs, and Frigate—basically, the stuff that's also available in CH mods. -
Interesting. Which systems can fail via the random failures in F-16? I know about ME failures not being available on F-16, which is a shame.
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DCS Retribution - Dynamic Campaign Generator
pixie replied to Starfire13's topic in Utility/Program Mods for DCS World
I can't see why not Just untick the blue flight plans display when the red strategist is working its ATO -
I never thought about such mission but here I'll fly it today myself: https://www.digitalcombatsimulator.com/en/files/3330472/
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deevencoo38 joined the community
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The F4U-1 without ADI had a top speed of just at 400mph TAS at critical altitude. With the addition of ADI the later F4U-1As and retrofit earlier models reached about 425mph at the upper end. The F4U-1D and C lost about 5-10mph because of increased drag from the knuckle pylons.
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What helicopter(s) in DCS can facilitate it? CH-47?
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There are random system failures implemented if you have the setting enabled. But the ME failures is something a bit different and probably will take a long time to be implemented as they will be more controllable. If you look at the A10C you can see how many different things you can setup to fail and the precentage of when or if they happen.
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I have made a Animated Mod in Blender, vorgiven alll Bones, all ok, but when i export the Model into EDM only one Part of the Plane, the Hull, rotates to 90 Degrees, what is this Nonsense?
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Privateer99 joined the community
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No. I think OP meant for DCS to have an: "Aircraft Carrying" (capability) "Helicopter" (type).
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scommander2 started following Aircraft carrying helicopter
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Is it supposed another way around for "helicopter carrying aircraft"? Or, I misunderstood from the picture?