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Trailer "Last Fighting" - http://fly-movies.com.ru/download/460/ он же на virtual-jabog32 - http://www.virtual-jabog32-mirror2.de/downloads/get_download.php?fid=902 Длительность - 0:01:04, вес - 20 Мб., разрешение 800х600. Полная версия - http://www.fly-movies.ru/download/464/ Длительность - 0:07:41, вес - 156 Мб., разрешение 800х600.1 point
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Hey G, The reply was ment more as an in general kind of comment. You are right that Lock ON! does not support that option for the NATO side. Do you assign your flight target objectives via the mission editor?1 point
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А вылет все-таки состоялся!!! http://forum.aviasibir.ru/showthread.php?p=42651#post426511 point
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I find this surfing in internet. Development line 1 T10 – the project designation, also name for early four prototypes Su-27S – serial configuration for russian air force, air attacks, ground attacks only with unguided munition Su-27P – serial configuration for russian air force, only for air attacks (because international agreements it can use only air-to-air weapons) Su-27U – trainer without radar (not realized) Su-27UB – combat trainer for Su-27S/P fighters Su-27RV – six machines for acrobatic group Russkije Vitjazi Su-27SK – export version of Su-27S for China (J-11A) Su-27SMK – modernized Su-27SK Su-27UBK – export version of Su-27UB Su-27PK – export version of Su-27P (no customers) Su-27PMK – modernised Su-27PK (no customers) Su-27SM – modernised Su-27S, unrealised and designation was later used again Su-27PM – modernised Su-27P for russian air force (not realized) Su-27UBM – proposed early modernization of Su-27UB, unrealized and designation was later used again Su-27BM1 – Belarus upgrade of Su-27S/P Su-27UBM1 – Belarus upgrade of Su-27UB Su-30 (Su-27PU) – two seat air defence fighter Su-30D (Dozapravka Su-27PUD) – two serial Su-30, bought for Anatolij Kvotchur acrobatic team (second was later rebuilt as Su-30MK) Su-30RV – special version for acrobatic team Russkije Vitjazi (not realized) Su-30K (kommercheskij – commercial) export version of Su-30, all bought by India Su-30KI – single seat version for Indonesia. In fact Su-27SMK with air refueling system from Su-30 Su-30M – multirole fighter/bomber unsuccesfully offered to russian air force (designation used later again) Su-30MK – export version of Su-30MK Su-30MKI (Modernizirovannyj Kommercheskij dla India) – Su-30MK version for India Su-30MKK (Modernizirovannyj Kommercheskij dla Kitaja) – Su-30MK version for China without TVC and cannards Su-30MKM – Su-30MK for Malaysia Su-30MK2V – Su-30MK for Vietnam Su-30MKB – proposed designation Su-30MK for Brasilia (yet not realized) Su-30MKL – proposed designation Su-30MK for Lybia (yet not realized) Su-30MKT – proposed designation Su-30MK for Thailand (yet not realized) Su-27SKM (Su-27SKU) – single seat version of Su-30MK (no customer) Su-30M – second accepted proposal of modernisation of Su-30 used by russian air force (not related to original Su-30M modernisation) Su-27UBM – modernisation of russian Su-27UB nearly to Su-30M standard Su-27SM (Su-27KN) – modernisation of russian Su-27P/S nearly to Su-27SKM standard Su-30BM (Su-30KNM, SU-27UBML) – radical modernisation of Su-30M and Su-27UBM in 2010 timeframe Su-27BM – radical modernisation of Su-27SM in 2010 timeframe Development line 2 Su-27KI (K stands for Korabelnyj – navy and not Kommercheskij – commercial) – first navy proposal (not realized) Su-27KTM – preproduction T10-20 with collapsible wing and uncollapsible cannards – first step to Su-33 Su-27PGO – one of the first navy serial machines with movable cannards Su-33 (Su-27K, T-10K) – serial navy fighter Su-33M (Su-27KM) – proposed modernization of Su-33 (yet not realized) Su-33MK (Su-33KM) – export version of Su-33M (no customers) Su-27KU (T10KM-2) – original two seat navy proposal, development stopped due to lack of fundings Su-27KRC – proposed navy reconnaissance version derived from Su-27KU (not realized) Su-27KRT – targeting version derived from Su-27KU (not realized) Su-27KTZ – air refueling version derived from Su-27KU (not realized) Su-27KPP – electronic warfare version derived from Su-27KU (not realized) Su-28 – mini AWACS version with antenna on the top (designation later used for acrobatic version of Su-25) Su-33UB (Su-27KUB) – two seat navy fighter/bomber/trainer, only one prototype built, now under tests Su-30K2 – two seat long endurance fighter (in fact hybrid of Su-35 and Su-33UB, now under development) Development line 3 Su-35 (Su-27M) – second generation of Su-27 with cannards, new targeting system etc. Su-37MR – proposed Su-35 derivate for SAE (not realized) Su-37 (Su-27MP, Su-27M2) – eleventh prototype of Su-35 modified with TVC engines, new radar etc. It was destroyed in 2002 Su-37KK – proposed export version for China (not realized) Su-35UB – two seat version, rival of Su-30MKI Su-35RV – six machines, modified for acrobatic team Russkije Vitjazi Su-35BM – planned modernisation of Su-35 in 2010 timeframe Su-35UBM – planned modernisation of Su-35UB in 2010 timeframe Development line 4 Su-27IB (Su-27KU, Su-27UK) – first prototype of two seat fighter/bomber with seats one next to other and with cannards Su-32FN – promotional version for antisubmarine and antiship operations Su-32MF (Su-34) – promotional version for surface attacks Su-32 (the official NATO name is Fullback, not Platypus) – serial production version for russian air force based on Su-34 Su-34P (Su-27IBP, Su-27PP) – electronic warfare version, derived from Su-34 Su-34R (Su-27IBR, Su-27R) – reconnaissance version, derived from Su-34 Experimental versions T10-15 – hybrid consists of front part from T10S and rear from T10 T10-20 (T10R, T10KTM) – record breaker modification (built but not used) P-42 (T10-15) – record breaker modification, made 27 FAI records Su-27LL/PS (Su-27LL/UV, Su-27UB-PS) – 2D nozzle platform Su-27LL/KS (Su-27KSI) – 3D nozzle platform Su-27LMK (Su-27ACE) – test platform with new avionics and joystick at the right panel Su-27LL/OS – Su-27UB used for guided missiles tests Su-27P (not related to serial Su-27P) – experimental aircraft for avionics test without radar and IRST1 point
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lets wait for the end of conflict. no one here on forums are witness these aircrafts with their own eyes, so every info that could be posted here can be found on news sites.1 point
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nope... Catalyst 8.7 here on HD4870 and full shadows still not working properly...1 point
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"отвалился" - это совершенно неприемлемый термин, надо использовать что-нибудь вроде "сколлапсировал", "ушёл за горизонт событий" или "претерпел фазовый переход третьего рода" в крайнем случае :smartass:1 point
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вот и появится выражение "верхний винт посинел и отвалился..."1 point
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I don't want to insult anyone, I really want that Alphasim make us good Ka-50 for FSX. I see a huge progress since Mi-28, so I want to help. That will be only good point if developers will fix this misprint's.1 point
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Yes, your AI wingmen are dumb. Yes, the bandit AI have instant locks on you and can see you through clouds etc. Things that help. Use radio to order your wingmen to switch on their radars. Don't assume they always have it switched on (ditto with their ECM). I generally lock up a bandit and then instruct an individual wingman to attack that bandit and repeat while I have the time to do it. With your AI wingmen you have to try to take the time to be a battle manager before getting into the fight yourself. If you want sensible behaviour, go online. :)1 point
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Just tried to read through four pages of techno-babble...Sooooo confusing to me. I think I might have actually GAINED a few brain cells from reading this... My take on graphics cards: Step one - Walk into a computer store. Step two - Find a nerd/knowitall. Step three - Say, "Which one of these fancy art-filled boxes is the best?" Step four - Go home with fancy art-filled box and ask squadmates what to do next...1 point
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Fire up a Night Mission, press Fly................. Then run like Fook to the Kitchen, grab a pair of scissors and the 2L bottle of Sprite from the Fridge.......... Turf the contents of the Sprite down the sink, alternatively down your gullet and cut the bottle in half - lengthways........... Now sprint like there are ten Banshees nibblin' at your six and raid the girlfriends Knicker-draw for her second-best G-String and tie it to the half bottle - get your A$$ back in the Cockpit pronto! Now - strap the bottle around your head and Walaaaaa.........you have the Green NVG Tinge - adds a lot to the immersion. Yes yes - not much, but in the absence of a patch it's the next-best thing :D :pilotfly:1 point
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try this file and place into LockOn/Bazar folder (make backup first) [ATTACH]18763[/ATTACH] let me know if you stil get bad framerate when you fly over same area... or anywhere on server for that matter... EDIT: Also note to mission builders... if you place say 20 hummers within 2km or just make a column with quite a few hummers (or even M113) in it they will make for quite a few objects for CPU to render... if 1 hummer takes 68 objects and you place 10 of them that's... 680 objects just for those (or 800 for 10x M113) ... and even on fast CPU (for example 4GHz C2D I have) something of order of 4000 objects is what will start to lower my framerate bellow 60... something to consider I guess when making missions. Ideally having 3 LOD for each vehicle would do from high/medium/low poly and then 4th LOD just simple box, square or whatever would fix this even better... but hey this is what we're getting DCS for... beauty of all the high quality 3D models of upclose then multiple LOD's as they blend into distance... nice :)1 point
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"Su-27K" and "Su-33" are two names for the same version - the T-10K :) . Thats also the case for several other entries in that table. Another little point of critism is that it contains some rather dubvious designations of "would-be" variants that don't exist......and little evidence that they were even seriously considered. Also I think the mention of experimental airframes as well as seperate designations for aircraft used by air display teams is a little "off" :) . In my opinion the table would have been more useful(and less confusing) if the creator had stuck to the realised variants - i.e. in operational service and the ones meant for this, were production ready prototypes exist.1 point
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Ka-50 Pitbuild Update 02 august 2008 - Finishing the Desk CnC Router It's just to warm to do anything inside these days, so I have finished the Proxxon CnC rebuild mechanics. I now I'm going to wait for a rainy day, and build the Stepper controller kit I got from HobbyCnC. Steppers are in house, and the Z-axis anti backlash nut design I really haven't decided on yet.. Cya..1 point
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