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Hello! I've found some interesting info about Su25 in Afghan war. There's a diary of Su25's pilot Alexandr Araslanov. Unfortunately it's all in Russian but nevetheless you can see pictures that were made by him since 1987-1988. Araslanov Alexandr Anatolyevich Graduated the Kacha's Air Force academy in 1975., took part in Afghan war since 1987 till 1988. http://kacha.ru/php/baza/face.php?id=2144 His diary is called "The year of life - the year of death". In Russian. http://artofwar.ru/a/araslanow_a_a/text_0040.shtml And now some photos. Bagram: canteen and club Bagram was taken from approach height Laser - guidance support vehicle Bombs away! Our patch is Rook! APC of gunlayers With a squadron leader Some warfare of 1st squadron Preparing for air strike The results of air strike Dropping bombs during plane's shaking (с) Aleksandr Araslanov3 points
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Grano Dostano, Made one of this small modifications because I disliked the look of the pilot. This new one fits better for me. A must have for all latin, black and orientalic KA 50 pilots, or just people with darker skin :smilewink: Also looks more natural in the dark cockpit. Modman compatible. Download Link: #1: http://www.file-upload.net/download-1913104/DarkPilotMigo.zip.html #2: http://rapidshare.com/files/285648217/DarkPilotMigo.zip.html greets, Migo1 point
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http://www.youtube.com/watch?v=nqVG28z5Lcs :pilotfly:1 point
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Hello guy's my name is Angel :smilewink: I makes left a French squadron and I take the liberty of posting my last video, let us hope that it please you :) Aircrafts : - Mirage 2000 - 5F - Mirage IV - Mirage F1CR - KC 10 Mod AdA http://www.vimeo.com/7149834 and possible download FULL HD hear : http://www.megaupload.com/?d=FH46K50G Enjoy ;) ps: sorry for my english ( translator online )1 point
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Actually this is pretty much what you're saying - that it is this easy, and because <see your explanation below> ED should be doing it - if it isn't what you meant, it certainly came off this way. So let's take it from the top: ED agrees that multi-threading DCS would be awesome. ED disagrees that multi-threading should be top priority. ED does wish to implement multi-threading at some point. ED currently places a higher priority on -other- features. Re-architecting an entire game like this is not easy, nor fast, and I'll say again, they aren't going to stop doing what they're doing just to do so - my guess? The new code that is replacing old code within the engine is probably being written to be more easily transformed to MT, and once the amount of this code hits a certain percentage they will deal with ther est of the code that needs revamping. In other words they'll do so when they are ready, and no matter how much we or they think 'it would be nice', that won't make it happen any sooner.1 point
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Well, a good hotas is nice, but consider TIR as well. Track IR made by Natural point. Makes look around much much better.:pilotfly:1 point
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your quick off the mark again Mustang, yeah the drivers have gone live cheers.1 point
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Я тоже запустил на семёрке. Красотища! Да и плавнее работает всё. Хотя там тоже заморочки, оказывается все настройки сохраняются не в папке игры Input, Config, а в другой папке, пользователи. Но разобрался. А вот как запустил - нельзя говорить, забанят сразу. Но потерпите, наверняка патч сделают.1 point
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I've wondered this as well, the little programming I've done back in uni I would have thought the more decimals you set the higher precision of the calculations, the more processing power it takes :noexpression:1 point
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The Su-33 upgrade contract was picked up on the forums from official Russian government contract tracking websites. It has not been publicized in the press so far. The only detail known is the total cost, which was something between 1-2 bilion rubles, I believe. Sounds like quite an expense for a few airframes, so it's possible it could be an actual upgrade versus a service life extension. But nothing is really clear at this point, most of all whether any of it will actually happen.1 point
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Не он не передает - МЫ не передаем... :) Приниципиально. Ибо жалко ваши шестеренки в механике. Более того - 100 раз уже говорили, что нет такого в реале. И зачем в систему управления лишние пинки заводить?1 point
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That would be fun, and some youtube vids of the fight, it would be UFC with a theme :megalol:1 point
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Free rep again? ...... Shocking! .... Staggering! .... Astounding! .... Startling! ....... Appalling! :doh: :glare:1 point
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Yep, what CHola and Exorcet said. After takeoff, hang around at low speed near the airbase until all wingnuts have caught up with you before setting off on the mission. It seems OK to make formation changes (eg line abreast to trail etc) when in close formation, but they will use A/B if you do such things in open formation.1 point
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Just when you think your Day cannot get Worse............ ............... ...................... ............................ Sometimes 'Sooooo Close........' is just not Good Enough!1 point
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Sweden commandos blow up wrong house: http://www.ananova.com/news/story/sm_3505819.html?menu= K3 cavalry division soldiers1 point
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I updated my Black Shark profile for Saitek X52 Pro: Download profiles: http://www.saitekforum.com/showthread.php?t=11086 fyi1 point
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My System: Intel E8400 2x1GB Crucial Ballistix DDR21000 Abit AB9ProQuadGT P965 eVGA 8800GTS 512 (G92) CPU is aircooled by TuniqTower120 BlackShark is installed on a 320gig 7200.10 Barracuda Planar PX2611W 26" 1920*1200 monitor. Windows XP Pro. **************nVidia Driver level settings (unless otherwise specified for individual runs)******************* Anisotropic Filtering: 8x Antialiasing: 2x (Override any app setting) AA Transparency: Supersampling Conformant Texture Clamp: Use Hardware Force mipmaps: Trilinear Max Pre-Rendered frames: 3 Single Display Performance Mode Texture Filtering Anisotropic sample optimization: On Negative LOD vias: Clamp Texture filtering quality: Quality Tilinear Optimization: On Threaded Optimization: Auto Triple Buffering: On Anisotropic mip filter Optimization: Off vSynch: Forced on ********************************************* In game settings: Textures:HIGH Scenes: HIGH Civ Traffic: No Water: Normal Visible Range: Medium Heat Blur: On Shadows: All Planar 1920x1200, 16:10, 1 Camera Res of Cockpit textures: 1024 (One benchmark tests 512mb) Mirrors: ON Battle.miz.trk Start: When HMS initially activated Stop: After 8 minutes 0 seconds Battle.miz is a very large mission, with a lot going on. I flew the mission and recorded a track, I then ran FRAPS benchmarking utility during the same 8 minute portion of the replay at various settings as described below. Driver level settings, and in game settings were kept constant with only one exception for the 512 vs 1024mb cockpit texture comparison. ***************CPU Overclock scaling in Black Shark*************** It is clear that Black Shark is sensitive to CPU clock speeds. Over the range of speeds I tested, I observed a rather linear increase in both minimum as well as average frame rate as CPU clock speed increases. In this case, a 300 MHz increase in CPU speed gains approximately 2.8 average frames per second from 3GHz on up to 3.9. Raw data: E8400 @ 3.06 GHz (speedstep enabled) 2x1Gigs of PC8000 RAM at 850Mhz, 8800GTS (G92) at stock clocks 670 core 972 memory 1674 shaders. Frames: 16232 - Time: 480193ms - Avg: 33.803 - Min: 5 - Max: 61 E8400 @ 3.303GHz 2x1Gigs of PC8000 RAM at 917.6MHz, 8800GTS (G92) at stock clocks 670 core 972 memory 1674 shaders. Frames: 17450 - Time: 480253ms - Avg: 36.335 - Min: 6 - Max: 62 E8400 @ 3.6GHz 2x1Gigs of PC8000 RAM at 1,000MHz, 8800GTS (G92) at stock clocks 670 core 972 memory 1674 shaders. Frames: 18977 - Time: 479752ms - Avg: 39.555 - Min: 8 - Max: 62 E8400 @ 3.906GHz 2x1Gigs of PC8000 RAM at 868MHz, 8800GTS (G92) at stock clocks 670 core 972 memory 1674 shaders. Frames: 20212 - Time: 479121ms - Avg: 42.185 - Min: 10 - Max: 62 3.06 to 3.303 yields 2.532 avg fps increase, 3.303 to 3.6 yields 3.22 avg fps more, 3.6 to 3.9 yields 2.63 avg fps increase. ***************Video Card Overclocks*************** While this OC isn’t major, it’s clear that the fps did not change any appreciable amount. In fact this GPU OC only nets .231 average fps better! Note that while I've got 8X Anisotropic Filtering running, I'm only using 2XAA - which is just fine at a higher resolution like 1920x1200. There really aren't any jaggies to speak of, and I think that getting rid of jaggies via resolution instead of adding blur of antialiasing looks better in sims (especially the cockpit). At higher AA settings perhaps the video card OC would show a little more of a change. The minimum frame rate is 1 fps better – however it would take many runs to confirm that this since it only takes one dip to create this data, while the average should be quite accurate over 8 minute runs. Raw data: E8400 @ 3.6GHz 2x1Gigs of PC8000 RAM at 1,000MHz, 8800GTS (G92) at stock clocks 670 core 972 memory 1674 shaders. Frames: 18977 - Time: 479752ms - Avg: 39.555 - Min: 8 - Max: 62 E8400 @ 3.6GHz 2x1Gigs of PC8000 RAM at 1,000MHz, 8800GTS (G92) Overclocked to 700 core 1000 memory 1748 shaders. Frames: 19096 - Time: 479965ms - Avg: 39.786 - Min: 9 - Max: 62 ***************Cockpit texture Resolution 1024 vs 512*************** Here we see that setting cockpit textures to 512mb instead of 1024 improves average fps by only 0.219 fps on this system! Raw Data: E8400 @ 3.6GHz 2x1Gigs of PC8000 RAM at 1,000MHz, 8800GTS (G92) at stock clocks, “Resolution of Cockpit Textures” set to 512 Frames: 19079 - Time: 479674ms - Avg: 39.774 - Min: 8 - Max: 62 E8400 @ 3.6GHz 2x1Gigs of PC8000 RAM at 1,000MHz, 8800GTS (G92) at stock clocks “Resolution of Cockpit Textures” set to 1024 Frames: 18977 - Time: 479752ms - Avg: 39.555 - Min: 8 - Max: 62 ***************Two Cores vs One Core in Black Shark – Windows XP Pro 32*************** Allowing DCS to run on both cores instead of one resulted in an average increase of 1.07 fps Raw Data: E8400 @ 3.6GHz 2x1Gigs of PC8000 RAM at 1,000MHz, 8800GTS (G92) at stock clocks, CPU core affinity for DCS.EXE set to core 0. Frames: 18977 - Time: 479752ms - Avg: 39.555 - Min: 8 - Max: 62 E8400 @ 3.6GHz 2x1Gigs of PC8000 RAM at 1,000MHz, 8800GTS (G92) at stock clocks, but core 0 and 1 set to DCS.EXE. Frames: 19497 - Time: 479911ms - Avg: 40.626 - Min: 6 - Max: 62 ***************Conclusion*************** So in summary we see that Black Shark, like most Flight Simulators, is highly dependant on CPU clock speeds, and any increase in CPU clocks will lead to a noticable frame rate increase. On the other hand, video card overclocks, had minimal impact on performance, and neither did changing between 512mb and 1024 mb cockpit texture settings. . .at least on my machine. On lower end machines the 1024 textures might be a more obvious decrease in performance. For users with Core2Duo machines or similar, these settings are hardly worth worrying about, and the same can be said for the video card OC as the difference in each case was approximately 2/10ths of a frame!! We do see that it might be worth it to set the DCS.EXE to use both cores instead of one, even for Xp users. While there is a 2fps lower minimum frame rate, it’s clear that overall we have improved performance with both cores running – though only by a little over 1 frame per second. S! TX-EcoDragon www.txsquadron.com1 point
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