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Showing content with the highest reputation on 07/01/10 in all areas
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2 points
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At TFC/ED we do try and meet our customers demands. Sometimes I feel that the Billy Connolly sketch (IMHO one of the greatest comedians alive, of course a Scot!) is very appropriate. Substite men = TFC/ED, and women = customers, and you will see what I mean. Particularly appropriate are the words from 1.36 minutes onwards. enjoy!2 points
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No, that is by ED's definition, period, end of story. You're entitled to your opinion, you're still incorrect. You are wrong. Yeah, we can go with that one a bit. Untrue, a lot of code was ripped out and rewritten. Aside from looks, it has next to nothing in common with FC1. Incorrect, in the same way BS != FC1 + 'some enhancements' Also incorrect, a lot of code ripped out, rewritten, huge amounts of functionality added and in some cases re-developed. Correct. FC1 differs from FC2 which differs from BS which differs from the Hog. Each product is (sometimes for reasons you may not be aware of and will not be aware of), in fact, distinct, no matter how much you wish and opine for it to be otherwise :)2 points
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I have developed a modified Export.lua designed for multi-player server. This modification is able to block certain function used for cheating while conserving some export ability for genuine use. This file will work with the integrated integrity check of DCS:BS/FC2 so the admin can force which function are allowed on their server. For example, the admin can choose to deny the use of LoGetLockedTargetInformation() while letting the LoGetAltitudeAboveSeaLevel() available for pit-builder. Also, the user can use their own script because these will not be check by the server for integrity problem. I have modified Oakes SIOC export.lua and BSVP to work with my modification without any problems. With the default configuration, these 2 tools have all the information they need to work. Some others script like ERI might not work with the default configuration. My script includes Oakes SIOC export.lua and BSVP. You can download it at this location: https://www.simonguilbault.ca/upload/dev/dcs/functionblocker/functionblocker20100701.zip Somebody with a good knowledge of Lua should verify if this script don't have a major security hole because I don't really know Lua well enough to see theses problems:music_whistling:(edit: found one, IC "luabit-0.4/bit.lua" to correct the hole) Alternate download link if the first go down: http://www.mediafire.com/?ymmtxk0wyek Edit of July 2, 2010 : "luabit-0.4/bit.lua" should be checked by IC because this might be a export/security leak if modified by the end user.1 point
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After few hours of playing in the editor I have to say I'm really surprised how the FLIR works. I was really expecting just basic simulation based on wether the engine is on. But it's pretty well simulated, engine, exhaust, tracks, guns..all based on what the unit is/was doing. They added SSAO on medium+ postprocess effects and that can eats chunks of graphic card performance.1 point
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http://maps.vlasenko.net/soviet-military-topographic-map/ Там все и 500 и 200 и 100 как летчик-штурмовик Су-25 Павлов Михаил Викторович и говорил.1 point
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!!! lol Before the internet and forums though the "women" (customers) didn't really have a say in anything. Direct links to developers and lots of pre-release information/screenshots/video's have really changed the game from the developers perspective and has made the consumer WAAAAAAAAAAAAAAAAAAAAAAAAAY more demanding. I can't help but think....for F's sake, there are currently NO developers developing anything even CLOSE to what these guys (TEAM ED) have given us. In 2 years we've seen Black Shark, FC 2.0 and soon to be A-10C. Where is Lead Pursuit? Where is Fighter Ops? Jet Thunder? Even SOW (which is showing some progress with some updates at least). As a community we're backed into a corner, with the amount of fighter planes in all nations in action/out of action whatever, it will be almost impossible to satisfy everyone. The products we are getting though are top notch and from a FM, cockpit etc...they're unrivaled. I'm sure the multirole fighter is on ED's radar. Perhaps the steps taken in A-10C will make the EXTREMELY COMPLEX development for a multirole fighter that much easier. I can't even think how complicated modeling A/G radar with DCS fidelity (currently no A/G radar in any ED products by the way) and then doing A/A on top of that, then adding the varied flight dynamics of supersonic flight. Flighters are complicated as hell...that's why only the best get to fly them. I don't know why more people don't just enjoy what's given, we've never had the chance to fly from our basements, mancaves, living rooms a true simulator experience for...what? $50??? Longbow II was $69.99 when it was released over 10 years ago. Anyway sorry to go on and on, I dont' want to be a dick, I Just don't understand the logic of some :)1 point
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solus, а с осоями джойстика у тебя не может быть косяка. Я имею ввиду, если смотреть в драйвере - там ось твиста возвращается в середину или может не центрируется. От этого тебя и уводит в сторону постоянно. Еще когда триммируешь, следи за положением пидалей. Они ведь тоже триммируются при отпускании кнопки триммера. Попробуй ради интереса в настройках удаить с тивста управление. Как будто ты без педалей. И отриммироваться толко с помощью РППУ Кстати принцип работы триммера понял тока после полетов на джойстике с Фидбеком. Там короче- когда ты зажимаешь кнопку триммера- джой (РППУ) получает полную своюоду хода во всем диапазоне. Когда кнопку отпускаешь, РППУ фиксируется в текущем угловом положении и имеет некоторую свободу перемещения, но не весь диапазон относительно этого нового углового положения. Как будто НОЛЬ джойстика переместился в другую точку вместе с пружиной. Т.е например если ты затриммировался в верхенм крайнем положении, то понятно что джойстик может преремещяться тока в нижнюю полусферу. НА обычных джоях такого не прочувствуешь1 point
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Units inactive and not visible from the beginning used to hinder other active units. You can see that an active convoy on the road drives around invisble obstacles, exactly where inactive units are placed. That caused me some headaches in some missions, but I do not know how the activated units react on deactivated units in the wayin patch 1.02, but might be to consider. :joystick:1 point
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Well, you cannot mirror them exactly. But I wouldn't worry about that too much, you would have to look constantly on the convoy to spot a transition like that and that's somethning very few people will do.1 point
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stallturn.com does not disable it (I use it for working on my mods to LEAVU2 while running EFA and VNAO mods) as it is not big on human vs human air-to-air engagements. I'm sure there are other servers that allow it too, but you'd have to use trial and error to find them. However, the popular servers (104th, 51st, 3 Sqn, Akado, etc) currently do not allow non-standard export scripts. There is a proposed project to adapt LEAVU2 to be more palatable for these servers. It is a hard call to make an expensive purchasing decision based on this. Your gear would always work on single-player so that is one reason to get it. The question is if and when the 'big' air-to-air oriented servers will ever permit (standardized) data export scripts (note, this is data for your aircraft only and is not the same as 'global exports' for things such as TacView). People are afraid of non-standard exports scripts for your own aircraft as it may give the F-15 the ability to range HOJ shots (which is of course something the MiG and Flankers can already do using the Berezoya RWR, but somehow this is not permitted for the Eagle). Many people's home cockpits don't work at the moment on the big servers so ways are being sought to enable these (which would also make your MFDs and touchscreens work too).1 point
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I made the seat part of the frame now. I am also going to make the sides where the HOTAS and mouse etc sit much wider. You can see my prototype on the right side. The rudder pedals are now secure and don't move around. Next steps are to finish the sides, add a cup holder (extremely important), add some hooks for trackir hat and headset, then paint or stain everything. Trust me, I'll post quality pics the next time I work on it. My man cave is dark (it's a cave lol) and my iPhone don't have flash.1 point
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Same, but moreso I like learning what controls what. EDITS TO ADD: You want lots of switchology? Pray for a DCS: Eagle. A F-15 driver I knew moons ago said "It's a beautiful plane to fly, very easy & fun, but it's a pain in the ass to remember what everything does".1 point
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Ok, updated the mod to include the new textures, go try it out guys :thumbup: http://files.lockon.ru/en/140/1 point
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Если ничего "эдакого" не случится, на этой неделе закончим раздельное тестирование миссий, и потом отлетаю уже собранную кампанию.1 point
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It seems there is a general misconception, arraamis, which might lead to the "misunderstandings". Vekkinho's stated: And you replied: You probably missed his point, before jumping in his face, because LO/FC and DCS ARE completely different simulators. The engine may not be to whatever extend, but the content and level of realism most surely is. And then this: This also sounds as if the A-10C will be added to LockOn/FC-Series, in which it was flyable in it's older version before. But the A-10C will not be an addon for LockOn or a new version of FlamingCliffs, but a module of DCS. And if the new product DCS: A-10C will be compatible with LockOn/FlamingCliffs isn't even know at this time. So, I think there could be a general misconception here, about what LockOn, what FlamingCliffs and what DCS is.1 point
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ладно, в третий раз повторю :) Частота и фпс (количество кадров в секунду) - разные вещи!!! >>>Внимание, матчасть!<<< Частота, частота развертки, refresh rate - характеризует скорость отображения кадра на мониторе, актуальна для ЦРТ и прочих трубок - где изображение рисуется построчно. Для ЛЦД мониторов не актуальна - он выводит изображение не построчно. Количество кадров в секунду, ФПС, frame per second - характеризует количество кадров за единицу времени в видеоряде, либо отражает производительность видеокарты, количество кадров, которое она отрисовывает для игры за единицу времени. Теперь доводы для того, чтобы спор затух. Человеческий глаз различает в среднем 17 кадров в секунду, и баста. Ни от чего больше тут не зависит, кроме физиологии. Поэтому был введен стандарт для видео - 24 кадра в секунду. Человеческий глаз различает мерцание монитора с диаогональю больше 19" при частоте обновления ниже 72гц. Чем больше диагональ монитора/телевизора - тем выше нужна частота для устранения мерцания. Но на любой диагонали для ЦРТ 100гц обычно хватает. Форматы видео (примеры): 50i - 50 полукадров в секунду, 50гц частота телевизора, интерлейс. 60i - 60 полукадров в секунду, 60гц частота телевизора, интерлейс. 60p - 60 кадров в секунду, 60гц частота монитора, прогрессивная развертка (без интерлейса, тобишь не черезстрочно) 72p - сам понимаешь, добавить можно только что не используется. 60гц частота - стандарт NTSC, заточен под 30фпс (точнее 29.97), 24-25фпс (PAL, 50гц) обрабатывает методом 3:2 (что само по себе фигово) Именно поэтому сегодня многие телевизоры имеют 120гц частоту - дабы поддерживать и NTSC, и PAL. (наименьшие искажения при этой частоте достигаются). А не потому что им частоты не хватает. Но официально 120 и 240гц - это NTSC, 100 и 200гц - PAL. Соответственно, практика. У тебя есть монитор, у тебя есть видеокарта, у тебя есть игра. У монитора есть частота отображения кадров 60гц. Игра выдает 200фпс. Ты хоть убейся, на мониторе у тебя будет 60гц. Будет вырезаться примерно каждый третий. То что ты там рывки какие-то видишь - это надо уметь, однако ) Я не вижу. И это не возможно на лцд увидеть. Игра выдает 15 фпс - аналогично, ты хоть убейся - у тебя на экране будет 60гц. Каждый кадр будет повторяться 4 раза. А учитывая реалии лцд - и этого тоже не будет. Именно по этому при включении вертикальной синхронизации ФПС ограничивается частотой экрана. Именно по этому ВСЕ геймеры, пальцующиеся по поводу что мол на фпс ниже 150 играть нельзя - глупые ламеры. комфорт глазу будет при 30, комфорт рефлексам при 50 максимум. Все остальное - защита от просадок фпс. Именно поэтому люди, верящие, что 200гц телевизор действительно будет делать движения более четкими - точно такие же ламеры - максимум что этот телевизор сделает - будет аппаратно подавлять искажения, дублировать кадры для прогрессивной развертки - но фпс как был 24, так им и останется. Именно поэтому 40гц на глаз будет вполне достаточно - мерцание зависит от размера элемента - строки. А учитывая, что в ЛЦД вообще нет строк.... Плюс повторюсь - 80гц стерео использовали не один год и не было жалоб на недостаточную частоту отображения. Лекция окончена.1 point
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One more trailer! <object width="640" height="385"><param name="movie" value="http://www.youtube.com/watch?v=PoHXxWg7pw4&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=PoHXxWg7pw4&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> Even more impressive looking now.1 point
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Personally I don't know but in my case in Falcon as an example I play really carefully. There even landing procedure requires to be careful. In LO I don't feel this regime... in LO it is much easier to NOT fly with correct procedures than in Falcon. For me LO was and is semi arcade game with great playability and much fun. I just feel that...1 point
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Specter, AC-47 was Spooky, AC-119G Shadow, AC-119K Stinger, AC-130 is Specter.1 point
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