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Showing content with the highest reputation on 12/15/10 in all areas
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5 points
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Download link : http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&file=1190 Sound is a bit ruined, so i recommend it watching it in HD. My cpu(stock e6600) had a really hard time to get some good fps with all those airplanes...2 points
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Took her out of the box-lovely. Felt the detents and sticky throttele-GEE NOT THAT GOOD. Plug it in-doesn't work,can't flash the firmware-YOU POS! After 4 years and a bit of repair work -not bad but by crikey the stick has no feel and the throttle feels like a 2 dollar job. My opinion-overrated but I keep perservering with it. I'm not getting mods that cost more than the bloody hotas does either-what a laugh! THEY SAW YOU COMIN' HAHAHAHAHA Was stuck between CH and Cougar and I lost the bet. P.S. anyone know how to do the foil throtle mod without losing a whole roll because the crap scrunches up and doesn't fit under the blastid plastic rings? Hmm swear words were invented for Cougar users. Need brick wall to bang head against and to knock some sense into me for buying my furry friend.2 points
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Third and the last. ...keeping in mind the stick's mechanism - now I have additional ball on seat level. :)2 points
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Released ! Here it is ! The mod : http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=268&lid=1838&title=FC2%20Gripen%20&%20Friends%20Mod#dldetails The high resolution skin pack : http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=275&lid=1837&title=FC2%20Gripen%20&%20Friends%20High%20Res%20Skins%20Pack#dldetails Installation ---------------------------------- Install with Modman 7 or higher. Features ---------------------------------- This mod presents Saab planes Gripen, Viggen and S340 in these flyable versions : -> JAS-39C & D on same F-16A slot. Versions are chosen by selecting dedicated skins in the mission editor. -> JA-37D (fighter), AJS-37 (attack) and SF-37 (reco) Viggen planes on three dedicated slots based on Mirage 2000 flight model. Each version has its own payloads and skins. The three version are directly available in the mission editor. -> Saab 340 with civilian and AEW&C (S100B) versions in E-2C slot. Gripen Upgrades From V1 ---------------------------------- -> The plane can now use BOTH undercarriage and airbrakes. -> Only one contrail ! -> AIM-120s are worn under their dedicated LAU-127 rack. -> MiG-29s available with their genuine features. -> Three nations added : Sweden, Hungary and Czech Republic. Bugs and Limitations ---------------------------------- -> Saab 340s are flyable but AWACS abilities are only available with AIs. -> A little Viggen bug with mission editor : once you open a mission with Viggens, they all are marked as "AJS-37" even if they are JA-37 or SF-37. Don't care about this, if no changes are recorded, the mission keeps correct. -> Rearming on parking is able with Gripens, but AIM-120s can't be reloaded actually. Countries and On-Board Numbers ---------------------------------- Thaï and South-African Gripens are available with Sweden country. The operator countries use these on-board numbers : Sweden 39C : 200 and more Sweden 39D : 800 and more Hungary 39C : 30 to 41 Hungary 39D : 42 & 43 Czech 39C : 234 to 245 Czech 39D : 819 & 820 SAAF 39C : 11 and over SAAF 39D : 01 to 09 Thaï 39D : 01 and over Weapons ---------------------------------- Some weapons needed to be modelled and replace some actual LO stock weapons. They are : -> RBS-15 anti-ship missile. It replaces Kh-29T. -> Gripen dropable fuel tank replaces F-16-N2's. -> Viggen dropable fuel tank replaces S-3's. -> Litening GIII FLIR pod replaces LANTIRN F-16. -> KB pod replaces BOZ. -> U22/U95 jammer pods replace Sky Shadow. -> M70 rocket pod replaces OH-58D Gorgona. -> AIM-9s uses LAU-7 launchers. -> SmokeWinder pod replaces both AIMS-9S and R-73U. -> KAB-500T is used to simulate GBU-16 -> KAB-1500 to simulate GBU-10. Others elements ---------------------------------- -> Dedicated SwAF C-130 skin. -> MiG-29 HuAF "Dongo" skin. -> C-17 HuAF skin. Anti-Ship Strike ---------------------------------- RBS-15 anti-ship missile is simulated by Kh-29T to destroy ships, including moving ones. You can operate like this : -> Go to GND mod (7) -> Select Kh-29T weapon (D) -> Switch on TV (O) -> Lock missile once (Enter) -> Look for target on TV. Once centered, zoom in and lock again. -> Wait for launch authorization... :) Viggen "Reverse" ---------------------------------- To simulate Viggen's reverse (not effective, but reverse elements are animated), check this : -> Gear out. -> Airbrakes out. -> Break hard to compress nose gear. It will make the reverse's nozzle to close/ Network Warning ---------------------------------- The file check system may cause the mod not working on some public servers. Note to skinners ---------------------------------- Extra slots for Gripen and Viggen skins are available. They need to bo activated by editing the \Scripts\Database\db_countries.lua file. Don't forget to edit mirage2000.skins and f-16a.skins files if necessary. Credits ---------------------------------- -> LAU-7 3D model by Beczl. -> HuAF MiG-29 and C-17 skins provided by Virtual MH59. Many thanks to 59th_Reaper ! Many thanks too to Ada Mod team for its HUGE support in this project !!!. Special thanks to : -> Barbsman for is incredible knowledge of Lockon mechanics. :) -> Hubman to let me enter the Ada Mod's Den. :) -> Azrayen & Cpt Stark for their precious tests and advices. Support team and beta testers include also : -> Janko -> Shaggy -> 59th_reaper -> Czarnyolek -> Woodman Many thanks to them ! :) And finally, thanks to the lockon community for their huge support and documentations sent : -> http://forums.eagle.ru/ -> http://www.lockonfiles.com/ -> http://www.checksix-fr.com/ Cheers !1 point
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Хочу купить сабж. http://www.nix.ru/autocatalog/game_controllers_thrustmaster/ThrustMaster_TFlight_Hotas_USB_12._8throttle_USB_PS3_2960703_92031.html Хотелось бы услышать отзывы владельцев, в идеале рассказ о том что внутри. В поиске особо информации нет (в англоязычной ветке чтото есть, но увы, не силен). Есть на форуме владельцы девайса? Ну, или ссылку где есть отзывы.1 point
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The 104th proudly announce our community wide event: OPFOR 11-1 When: Saturday 15-Jan-2011 Time: 20:30 – 23:30 GMT Blue Side be in 104th Teamspeak one hour before the event at 19:30 GMT for briefing. Red Side be in (TS Server to be announced) one hour before the event at 19:30 GMT for briefing. Where: 104th Dedicated Server. Password to be given during TS briefing How: This will be a closed password required event. In order to sign-up, please post in the OPFOR 11-1 thread on the 104th forums that you wish to join. Make sure to include the names of all the pilots you would like to have participate including their 104th forum user name so that they may be setup with access to their respective planning room. Also include your preferred side to fly, the type of aircraft, and the airbase for every pilot. Note that you may not get your preferred plane slot and may be allocated differently in the interest of team balance. Participants will be accepted up to 48 hours before the event if there are available slots still left. All squadrons and individual ‘lone wolf’ players are welcomed. Once you have been signed on to the event, you will have access to a private planning room for your chosen side, either Red or Blue. If you are not sure you can make it to the event or stay the duration of the mission, then please do not sign up! For the next event, you may not be allowed to participate if you are a no show. People with older PCs and/or internet connections should consider if their PC is up to the task of handling this event. Make sure to turn down all graphic options. Event is limited to 52 players maximum. 26 per side. Mission Description: Operation: Moonshield - Red vs. Blue, No AWACS available. Exact ground unit locations will be changed from daily server operation, but will remain in same general areas. The winning team will be the team to score the most points at the end of the 3 hour event. Additional points will be awarded for high value ground targets. Intel on point values/mission goals to follow soon in this thread. Statistics and scoring for the event are tracked and will be posted on the 104th forum after the event. Mission will remain on "Pause" until all players are ready to start as monitored by the server admin. RESTRICTED PAYLOADS IN EFFECT. NO AIM-120, R-77, R-27ER/EM, R-27ET ALLOWED. ALL OTHER WEAPONS ALLOWED. A default payload will be in place for each plane. Alternatively, use Wolverines payload mod available here http://forums.eagle.ru/showthread.php?t=53643&highlight=wolverine Match Rules - 1 Life per player. Players must exit the game server and active flight TS channel immediately after their death or a penalty will be applied. - You may exit flight after landing and coming to a full stop at a friendly base to refresh game or choose a new available slot. This will not be counted as a loss. - Pilots may land and rearm only at any friendly base available. Landing anywhere else will be considered a loss. - Assigned player slots can be changed between pilots of the same team, if agreed between both pilots or if an empty slot is available. - You cannot quit in flight intentionally during the event for any reason and rejoin. Players disconnected due to a game crash or internet disconnection may only rejoin if granted permission by an admin. You will not be allowed to reconnect at any time if you were engaged with any enemy. - All pilots must land BEFORE the end of the event. A notification will be given when there are 10 minutes left in the event. Any pilot still in the air at the end of the event will be counted as a loss and any points obtained by that pilot during that last flight will be revoked. General server rules as listed in 104th mission briefing apply to this event. Max ping 400ms as enforced by Servman.1 point
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1st Trailer - 2nd Trailer - WANTED: Voice actors! Send me a PM if you're interested. Preferably those who can do a decent Russian accent, or those who can speak both Russian and English, but I'm also going to need some NATO actors too! So anyone who thinks they can do a decent bit of acting, send me some PMs! "The Wolf Pack" is a campaign where you play as a mercenary flying for the Russian Air Force in an Su-33. I'm hoping for this to become a very large long-term project for myself and anyone in the Lock On community who wants to join in! While as many of you know, I drop by on a regular basis to complain about some stupid glitch I've found (because I just have that rubbish kind of luck :P). However, don't get me wrong. No game is perfect. Every game has its glitches. After the first patch came out for FC2, the use I got out of it compared to FC1 absolutely skyrocketed! I was really mad about the initial release, but the patch repaired at least 80% of my troubles, the other 20 I can overlook. I decided to try to use my resources to their full potential. The trigger system allows me to create missions I'd never have dreamed of in FC1, from simple dogfights to deadly gauntlets. In addition, I've been trying to use voice acting to the best of my ability, using Audacity to edit sounds to add in radio effects and background noise. But here's what I've got so far. It's going to be a very interactive and hopefully long campaign. Plus a few Easter eggs now and then referencing things I like such as Ace Combat, Top Gun, and even a couple videos I've done! I have a total of three characters so far that have had voice acting parts in this. Voice actors so far... Col. Voyla - Your commander and director for probably the entire campaign. Boris Ruslan - Callsign "Pegas", Boris is the pilot of your tanker plane. Lt. Graviil - KA-50 pilot who is introduced by the 3rd mission. Ian Sokolov - Played by my buddy "Sam", a Tu-142 crew member originally employed by the air force on a research grant to perform high altitude tests. Now that the war has begun, he has been reassigned to a Tu-95 and given the task of cruise missile strikes. Capt. Sergejevich - Charismatic and honorable captain of the Admiral Kuznetsov. Planned voice parts include... Spades - Me, of course, and I'll be making an appearance in a later part of the series. :P Sam - Sam playing himself, both of us referencing the YouTube video I have created. Want a part in this? PM me. Create a character and a short bio for them. Accents are nice to have! Need a name? Try http://www.behindthename.com to find a good one. These will all be packed into one campaign when I'm done. Don't worry guys. There have been problems with the downloads lately. Anyone know a better file sharing website? Or can I have an admin help me upload the larger files? :P Mission 1 - Arrival (non-combat) http://www.mediafire.com/download.php?07bqjybj32a17ty Mission 2 - First Flight (border patrol) http://www.mediafire.com/download.php?27p7stt8g6gow0n Mission 3 - Barrakuda (escort for KA-50) http://www.mediafire.com/download.php?qlhia2a2b46wmmq Mission 4 - Russia's War (assault on Gudauta) http://www.mediafire.com/download.php?ys65wvm9js8ap1u Mission 5 - Blockade (escort Kuznetov from Sea of Azov to the Black Sea) http://www.mediafire.com/download.php?kd2li3dd8kxrfq8 Mission 6 - The Black Sea (incomplete, protect Kuznetov and destroyer escorts during rendezvous with the Moscow and Pyotr Velikiy) (No link) Mission 7 - (Unwritten) (No link) Note that all of the campaign missions are works in progress. By the end of this, I hope to have a skin and everything prepared for the campaign using the emblems below--plus more if I can get a decent artist to help me out. Any bugs you find in the trigger system, let me know, or even repair it yourself if you know how. Anything that just doesn't seem right otherwise, or if you have any constructive critique, also drop a line. :joystick: :pilotfly: By the way, I'm debating which emblem I should use for Volk Squadron. So vote. Here's a completed emblem.1 point
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Just thought I'd post that I was just looking at my wishlist on Amazon.co.uk and the Warthog has had a whopping £130 knocked off. I don't know if it's just for Christmas but it is certainly a bargain. :)1 point
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This is the first panel I have cut and engraved so the lettering can be illuminated. Any comments would be appreciated Glider1 point
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When four of Santa's elves got sick, the trainee elves did not produce toys as fast as the regular ones, and Santa began to feel the Pre-Christmas pressure. Then Mrs Claus told Santa her Mother was coming to visit, which stressed Santa even more. When he went to harness the reindeer, he found that three of them were about to give birth and two others had jumped the fence and were out, Heaven knows where. Then when he began to load the sleigh, one of the floorboards cracked, the toy bag fell to the ground and all the toys were scattered. Frustrated, Santa went in the house for a cup of apple cider and a shot of rum.. When he went to the cupboard, he discovered the elves had drank all the cider and hidden the liquor. In his frustration, he accidentally dropped the cider jug, and it broke into hundreds of little glass pieces all over the kitchen floor. He went to get the broom and found the mice had eaten all the straw off the end of the broom. Just then the doorbell rang, and irritated Santa marched to the door, yanked it open, and there stood a wee Angel with a great big Christmas tree. The angel said very cheerfully, 'Merry Christmas, Santa. Isn't this a lovely day? I have a beautiful tree for you. Where would you like me to stick it?' And so began the tradition of the little angel on top of the Christmas tree.......:D And with that, I would like to wish the entire Community a very Merry Christmas Season and a Happy New Year. Happy Holidays All1 point
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if you start on Mozdok Airport an fly straight south until you reach vladikavkaz where the mountains start you will find a beautifull entrance to a deep 25nm long canyon. In the Canyon flows a river and there is a road with some little villages and in the boarder region you see high mountains (up to 10.000 feet) on the canyon sides. it is worth for a fast and low sightseeing tour :pilotfly: dont know if it is what you searching for, but i think its a great area for some action :)1 point
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Well I bought CH first and later got the cougar, smart move on my part :D. I love the feel of the cougar, but can not get mine to work. I'll try again after I move and hopefully get a new computer. It's still hard to believe that after all this years they are still using the same stuff. Shame on TM for doing that.1 point
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Just take a flight along the Caucasus range, you will find a number of locales that fit your description.1 point
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Some DCS F-16 Blk52 wish list that could be implemented. and compared with OF version. AIFF/transponder The real F-16 has an Auto-Identify Friend Foe (AIFF) transponder that both responds to interrogations from other aircraft or ground controllers, and can interrogate any aircraft in front of the F-16. OpenFalcon implements the IFF switch and supports changing transponder codes through the DED (both coupled transponder codes through the IFF master mode button, and de-coupled separate interrogation codes through the INTG page), but this is for ornamentation only and does nothing. In the real F-16, pressing TMS left for < 0.5 seconds commands a scanning IFF interrogation, the results of which are visually indicated on your radar as colored circles with IFF mode numbers above them. TMS left for > 0.5 seconds commands a line-of-sight interrogation to keep your RCS down. The INTG DED page lets you choose which IFF modes are interrogated (M1 through M4), and the selection is shown on the bottom right of the FCR page. In the real F-16, the "IFF Ident" eyebrow button commands an "ident" which causes your F-16 to "bloom" on controller radar; used for identifying the aircraft at the request of controllers. The real F-16 supports changing transponder codes based on time criteria and/or position criteria, changed from the IFF master mode button. Digital Terrain System (DTS) The DTS is a digital representation of 480 NM^2 of terrain loaded into the data tape cartridge (DTC). The F-16 uses this digital terrain for a number of different things: Database terrain cueing (DBTC): With the radar altimeter on, the actual terrain the F-16 is flying over is compared against the database to determine position on the digital terrain. This information is combined with the INS and GPS and used in position fixing. When flying in an area without DTS coverage, the words "OFF MAP" appear below the ASI on the HUD. Proximity to ground collision avoidance system (PGCAS): Without the DTS, the airplane assumes a "flat earth" for the PULL-UP cues (in other words; it's only effective if flying over the ocean or perfectly flat land). With the DTS, the jet can give accurate PULL-UP cues over mountainous terrain. To differentiate between cues given by the existing ground-proximity warning system and PGCAS, a separate terrain-proximity warning (along with the break-X on the HUD) will appear below the ASI. If PGCAS is not available, a "NO GPW" warning is displayed on the HUD. Obstacle warning/clearance (OW/C): Along with a terrain database, the DTS includes information on man-made obstacles (height and position). The HUD will display "OBSTACLE" when nearing an obstacle, and "<- OBSTACLE" or "OBSTACLE ->" when one is to the left or right of the aircraft. The DTS is configured from the DTS page on the DED, ICP button 3. In OpenFalcon it's nonexistent (though you do get terrain-based pull-up cues). From this page you can turn on and off different DTC features and configure minimum altitudes. Have Quick All F-16 models support the Have Quick (HQ) anti-jam radio on UHF. It uses rapid frequency hopping to confound enemy interception attempts. To work, all aircraft on a participating "net" must have the same time-of-day (TOD) set. Time of day words are entered using the back-up controls (in a long and confusing process of setting "fake" frequencies in a specific order), or using a sub-page on the UHF page. TOD can also be transmitted by another flight member; you can use the DED to enable receiving TOD from another flight member. For long missions, multiple TOD words can be pre-entered (up to 14 days I believe) using the UFC or the backup controls (also confusing and tedious). The HQ radio supports combat and training mode, each with their own presets, all configurable through the COM1 master mode on the DED. Datalink The F-16 MLU and up can receive CAS and SEAD updates over datalink. For CAS, two protocols are supported: Air Force's AFAPD and Army's TACFIRE. A received datalink message results in a "Data" VMU warning and a message on the HUD indicating which steerpoint the new data was stored in. Pressing TMS right with the HSI as the SOI opens the datalinked info on the DED. For AFAPD messages, you get the full 9-line format across 3 pages. For TACFIRE, you get a briefer one-page summary. An IP and target steerpoint are added to your HSI. You can clear them from your steerpoint list by holding TMS down for one second. In addition, SEAD updates can be datalinked by AWACS or ground controllers. New threats appear as steerpoints on your HSI in purple with a slash through them. You can select them using the TMS in the HSI. The real F-16 has selectable datalink bauds, from 1200 baud (analog) up to 16 KHz (digital). All flight members must be using the same bandwidth for datalink to work. Older aircraft or datalink over degraded radio may be forced to use the 1200-baud analog mode. In the real F-16, datalink requires radio non-interference to work. If two members are leading CONT rounds, the rounds could interfere, resulting in no usable datalink data. Likewise, people who talk over the radio during datalink rounds will prevent those rounds from completing. Datalink symbols on the HSI and radar will flash briefly before disappearing. Additional bombing modes The F-16 supports the following bombing modes: CCRP, CCIP, LOFT, ULFT (unified loft), LADD (low-altitude drogue delivery), and MAN. Only some of these are implemented in OpenFalcon. All are selectable from the SMS page. AGM-119 Penguin This infrared anti-ship missile is unmodeled in OpenFalcon. The Penguin can be launched in three different modes: pre-planned, HUD straight-ahead, and HUD turn. Selecting the missile enables an additional DED page where the Penguin can be configured. In particular, you can send and receive datalink calculations for moving targets (bearing and speed). From the SMS page, the Penguin can be configured to fly different profiles: high or low altitude, left or right turn after launch (HUD turn mode), narrow or wide IR search pattern, etc. The Penguin takes two steerpoints, an initial turn point and a target. In pre-planned mode, the target is acquired over radar and the steerpoint is pre-chosen. In HUD-turn mode, the target is acquired using the HUD, and then the airplane turns and launches the missile from another direction (stand-off). The missile chooses a turn point and makes a turn in flight and acquires its target on IR. In HUD straight-ahead mode, the missile chooses an IP directly in line with the target and flies a straight path to the target. When using straight ahead mode, target accuracy can be increased by designating the target through the HUD twice, from two different directions. This is also used to determine target motion for dead-reckoning. HARM avionics FreeFalcon has some of this, but in OpenFalcon all we have is the HAD. The WPN page for the HARM has two modes, the normal HARM display and HARM-as-sensor (HAS) mode. The normal HARM display lists pre-planned threats from a threat table (one of three threat tables that are loaded into the jet via the DTC). As these threats are recognized by the HARM's RWR sensor, they appear in a boxed list and can be designated and fired against. The top half of the screen shows information about the next missile to be fired (time of flight, etc.), and the bottom half of the screen shows information about the latest missile in flight. A complete scan of all potential air defense radars can take up to a minute or more, so to keep scanning frequency up, the pilot can filter down to only threats he's interested in (SA-2's, etc.) using the MFD. In HAS mode, threats that the HARM's RWR picks up are shown on the MFD in reference to the missile's line-of-sight. Targets are designated using the cursor and TMS and fired against. You can choose different options to ensure you hit the right target: in particular, you can force the missile to trash itself if it doesn't detect a target of the same signature that you launched against. When HARMs are selected, an additional DED page is available. This page lets you modify threat tables. These threat tables are encoded; you simply enter 10 numbers followed by a checksum to verify you did it correctly. HUD fix-taking and altitude-taking If your GPS and INS fail by unfortunate luck, you have to manually tell your jet where it is by fix-taking (FIX button), and manually calibrate your altimeter with the A-CAL button. They share the same modes, and in fact fix-taking also calibrates your altimeter for good measure. OpenFalcon supports overfly and radar fix-taking. In these cases you choose a location with a known position/altitude, and either overfly it or lock it on radar. A third mode unsupported by OpenFalcon is HUD fix-taking, where a known landmark is designated on the HUD in a similar procedure. (Useful if your "known landmark" is a highly defended enemy base.) Backup radio controls OpenFalcon supports many of the backup controls, but some are left unmodeled. The "A-3-2-T" knob next to the manual frequency controls are used to change the current UHF channel, set presets, and configure TOD words. The UHF and VHF mode knobs can be pulled to generate a test tone for checking audio. They can also be rotated out of SQL (squelch) mode to hear distant signals. Behind the hand-written preset list is another bank of controls for the UHF radio, including a gain control and a tone generator for transmitting TOD. MLU EWS The MLU aircraft have a different EWS arrangement with a digital display next to the RWR. The digital display contains many of the same features as the RWR control panel and EWS control panel on the earlier aircraft, but also includes menus for configuring chaff, flare, O1/O2 stores, and the jammer. Tanker radio There's a switch on the aux comm panel allowing the pilot to talk directly to the tanker crew during refueling. Other random notes - It seems that F-ACKs in the real jet are listed three-to-a-page. - The hands-on blackout (HOBO) switch on the throttle is unimplemented in OpenFalcon. When NVIS-compatible lighting is selected on the lighting control panel, the HOBO switch blacks out non-NVIS compatible lights. - The lighting control panel allows you to set the intensity of each instrument's light individual, or the total intensity of all backup instruments.1 point
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It's already in. The DCS engine even features radiation patterns (the engine sounding different from different angles), something i have not seen in ANY other game. There are just so many different things to take into consideration, to get it to sound right in any circumstance is just whishful thinking. After all, it is a simulation and thus a mathematical abstraction of reality.1 point
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Кстати установи Mod луна и будет голубоватое освещение ночью, уже не так темно. RealisticMoonV2.zip1 point
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When you create the Enter button cap by dipping the square cap into a box with resin, use the omron switch as well, tie the switch with the square cap upside down attached to a flat stick, then place over a container. don't put it all the way to the botton. don't touch the bottom. Leave a small gap of say 3mm. This way not only will the resin found around the sides to become a rectangular shape, but the gap will mean the top of the cap is uniform and smooth as well and does not show the edge of the square cap is put all the way to the bottom. I guess I am stating the obvious. If you can't get the NKK push button switch with LED for the master caution, you can make an even better rectangular cap like above with the omron switch in the middle and place two LEDs at the sides. Just sand the bottom of the cap to help distribute the light evenly.1 point
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What's the name of the airport where this photo was taken ? Secondary: Ok, you guess it, but why it seems that it's not exactly in the airport ? :)1 point
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There is a "normal" Me-109... The one at the murseum has a Rolls engine. Here is some text taken from thier website about the planes's history: The Cavanaugh Flight Museum's Me-109 was built in Germany in 1943 and shipped to Spain that same year as part of an agreement for the licensed production of Me-l09s there. Hispano Aviación, under obligation to supply the Spanish Air Force with fighters after the war, was unable to secure any Daimler-Benz DB 605 engines and instead fitted these planes with a British Rolls-Royce Merlin. Designated the HA-1112, this aircraft served in Spain until 1967. The Me-109 is painted in the personal colors of General Adolf Galland, one of Germany's most famous World War II aces. This aircraft has appeared in a number of films including “Memphis Belle”, “The Battle of Britain”, the H.B.O. film “The Tuskegee Airmen” and the British T.V. series “Piece of Cake”.1 point
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I'd say a 470. It gains you a couple FPS (not all that many, but some) in most games that are CPU-bound compared to a single 460, and is still cheap enough (~30 to 50 dollars extra on top of a 460) that if you find yourself needing it you can purchase a second one to SLI it. You could also look at the 570, but I haven't studied that card enough to say all that much about it.1 point
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The questions you should consider are, either buy 2 mid end cards or a single high end one. and does your screen size need that kind of power?1 point
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Fly with Smile: Someone inside got HUNG STORE:1 point
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Джойтестер мне ни о чем не говорит, я всегда только по симулятору оцениваю вещь и всегда после покупки (ну, карма такая), правда не прогадывал, только первый раз какую-то шнягу купил дешевую :) Надеюсь, попылится у тебя твой экземпляр пока не решусь, хотя скидка в 2 тыщи и немного. Могу предложить скинуть больше и на эту скидку нажраться как в "Картах, деньгах, двух стволах". Шутка :D Но в ней намек. Пусть хоть Фрог отпишется о впечатлениях (ну и размерах), а то молчит как партизан. :pilotfly:1 point
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Our works go on. Now to the static objects on the bases still additional projects have come ;).1 point
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