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Showing content with the highest reputation on 03/08/11 in Posts

  1. I will give it my best shot. JTAC will give you a UTM or Lat/Long coordinate during the 9 line, and if you have your SADL net settings correct, you will also get a data linked target identifier in your TAD (a red triangle). The following is based on JTAC giving you a UTM coordinate. Use a mission data card to get all the info on the UTM coordinate and the specific weapon, direction of attack, direction of egress and weapon requested. To make the UTM coordinate provided by JTAC into a waypoint do the following: Find a safe area to do a wide orbit. Set your autopilot to ALT and then make a left or right banking level turn and hold it. Then engage the autopilot and ensure it is holding the turn and you have no elevation conflicts around you. The UTM coordinates will be in the form of 2 letters and 6 numbers. Make sure your STEER PT switch on your AAP Panel is set to FLT PLAN. Set your right MFCD to the CDU repeater function. *NOTE: If your CDU is not on the WAYPOINT PAGE, then hit the WP key on the CDU, or FUNC 3 on the UFC. This will bring up the page where you can choose to select WAYPOINT by hitting OSB 7. You should now be on the WAYPOINT PAGE and ready to continue. Hit OSB 10 to switch from the default L/L (Lat/Long) to UTM. Hit OSB 9 to select the number presented next to the question mark as your new target waypoint. Using the CDU or the UFC, enter the 2 letters, and 6 numbers without spaces in the scratchpad. Hit OSB 16 to enter the UTM coordinate in to the computer. Verify the number entered is correct. Using the CDU or UFC keypad give your new waypoint a unique name eg: TGT A and hit OSB 7 to change the name. Now turn your STEER PT dial on the AAP from FLT PLAN to MISSION. Use the UFC STEER rocker or with the HUD as SOI, DMS UP to cycle thru the waypoints until you see the unique name you created for this target. Find your target waypoint symbol on the TAD and then use the steering cue's on the HUD to prosecute your attack. EDIT #1: I added the item in italics for anyone who has moved off the Waypoint Page in the CDU, and needs to know how to get back. EDIT #2: I created a Powerpoint Presentation outlining the steps covered in the post above, and added a few explanatory pictures. The UTM Data Entry Tutorial is provided in PDF format as an attachment below for you all to use. JTAC 9 LINE UTM COORDINATE ENTRY PROCEDURE 03-08-2011.pdf
    6 points
  2. I thought I would release the beta version of my airfield diagrams for DCSW as the charts are at the point where I need to print a copy and then work my way through the airfields to get the rest of the detail right. The radio frequencies, elevations, directions and measurements should be accurate with the mission editor the F10 view and the A10C's internal MAGVAR. I'll do the release as a separate thread to the design discussion to avoid the release getting lost in that thread. I'm working through tower placement and taxiway labelling in addition to points of interest however a lot of the Russian airfields dont have the taxiways labelled which complicates the matter, I'm thinking it may be worth waiting until the DCS release prior to revisiting this. I've also added references to the ADF's from the BS manual and if the interest is there I will release a Russian air force version with Metric measurements once the maps are finished. If anyone picks a bug or has some reference notes for the airfields let me know. UPDATE: Updated airfield name plus some error corrections For those of you printing this, I recommend printing in color to A5 directly, as the map lines blend better in color then gray-scale, however you can print 2 per page on A4/letter Airfield Diagrams.pdf
    3 points
  3. 3 points
  4. No jet, whether a lumbering A-10 or nimble F-16, can fly blithely into a SAM engagement envelope and expect to survive. At the very least it takes lightning-quick reflexes and the pilot going completely defensive to make it out alive. It is clear in reading the excellent “A-10s Over Kosovo” (Haave & Haun, 2003) that the A-10 pilots had a healthy respect for even the mix of older air to air defenses fielded by the Serbians, and relied heavily on air superiority and SEAD (or “DEAD” as the F-16CJ pilots liked to refer to them) to keep them safe as they prosecuted their ground targets. No jet can do it all. Air combat requires the coordination of air superiority, CAP, SEAD, ABCCC , and other support elements whether the strike package is an A-10 or and F-16/18/22…
    3 points
  5. Here is a threat guide i have made up. There are 3 versions of pdf, OPFOR, NATO or Both. Print Version - OPFOR Threat Guide: Part 1 (877KB) Web Version - OPFOR Threat Guide: Part 1 (299KB) Web version - Nato Threat Guide. (324KB) Print version - Nato Threat Guide. (786KB) Web version - Complete Threat Guide (613KB) Print version - Complete Threat Guide (1.57MB) A5 version by PlainSight EDIT: PlainSight has made a A5 version and he asked me to add it to my versions.. so here it is. Thanks PlainSight Here are a couple of pages from the guide as a preview. ALL the info has been taken from the game files. Plainsight's A5 condensed version... This is part 1 and only covers what i consider to be A10c OPFOR threats, i.e non Nato stuff. I'll do part 2 later. Enjoy. EDIT: One thing I forget to say.. it's a ground threat guide only. And error on BUK system fixed Updated the guide available: Added Dog Ear: And all NATO ground threats.. preview: :)
    2 points
  6. I got a lot of positive feedback when I posted this in another thread (thanks – appreciated!). The kind words made me feel obliged to improve upon it, so I decided to add some graphics, clean it up and make it a thread of its own in order to make it easier to find and understand. Background reading I’d like to begin by pointing you to Military Map Reading 201 by the NGA. It is well worth a quick read. Fifteen minutes, and it will all come clear to you. If it doesn't, I'll instruct over MSN if need be - that's how confident I am in you really getting it. :) In the beginning, there was UTM The world is divided into large grid zones. They're given a number from 1 to 60 based on their east-west position (longitude) and a character based on their north-south position (latitude). You can then give any coordinate as a combination of a grid zone and the distance east and north from the southwestern corner of that grid zone (it's really a bit more involved, but that's the general idea). 38T and two longish figures, for example. This is the UTM system. MGRS grid squares However, UTM is rather unwieldy to work with, especially if you are out in the field trying to call in arty support over the radio, or in an aircraft trying to communicate the position of a target or friendlies on the ground. To make it easier, the MGRS was introduced. Each grid zone is divided into a large number of 100.000 by 100.000 meter grid squares. These grid squares are given designators based on their north-south and east-west position within the grid zone, using one character for north-south and one character for east-west. AM, MM, DL etc. Now you can point out an arbitrary 100.000 by 100.000 meter square anywhere on the planet, using a designator such as 38T ME. Coordinates within the squares - eastings and northings From there, we only need to be able to designate a certain smaller square within that square, in order to point out targets. You do this just in the same way as you did within the grid zone using UTM, by measuring the distance east and then north of the southwestern corner of the grid square. The two distances describe the position within the square and are known as the easting and the northing. As the square is 100 km across, you need two figures per coordinate (east/north) to give 1 km precision (0-99 km east/north of SW corner). If 10 km precision is enough (unlikely ;)), you only need one figure. The first ten km east/north of the SW corner is then 0, the next ten 1 etc. For pointing out targets, you will generally need to get down to ten meter squares. As there are 100.000/10 ten-meter squares to each side of the 100.000 m two-character grid squares, you then need four digits (0-9999) for the easting, and another four for the northing. For one meter precision, you need five digits. Putting it all together A full MGRS coordinate consists of the grid zone, grid square and finally the easting and the northing written together as one long string of digits, with the easting first (XY, not YX). Frequently, the grid zone is omitted once it is assured that everyone else is using the same grid zone. 38T ME04586742 would mean a ten meter square (four digits for easting/northing respectively) within grid square ME in grid zone 38T. To find the position, you'd divide square ME into ten meter squares and find column 458 from the western side. Then you'd find row 6742 from the southern edge of square ME. In reality, there are supporting lines in the maps making finding these coordinates easy. You're really finding a point 4580 m to the east and 67420 meters to the north, and then you know the object for which the coordinate is given to be in the 10 by 10 m square to the NE of this point. Examples I've attached two map images. In both maps, the two fixed points A and B are plotted. Also notice how you have four different grid squares in the map images, each with a different two letter designator. In one picture the coordinates are given using two figures for easting and northing, respectively. Point A is in this case at grid YH2704 – easting 27, northing 04 in grid square YH. In the other picture, the coordinates are given using three figures for easting and northing. Point A is in this case at grid YH278043. It is still in exactly the same position as in the previous example, but the position is given with a higher degree of accuracy. Note how the easting is truncated instead of rounded, i e 278 becomes 27 rather than 28 when going to a lower precision. This is due to the position always being in the appropriately sized square NE of the designated point, as previously described. The coordinates of point B are left as an exercise for the reader. (Ignore the negative coordinates on the axes in the pictures. MGRS coordinates are never negative, I just couldn’t be arsed to edit them out after clipping the pictures from my drawing program of choice Excel . Yes, I’m a worthless artist.) Clear as mud? Didn't think so. Go read the PDF and look at the graphics. Told you it's worth it! DCS caveats (obsolete due to bug having been fixed) Visualization If you want to visualize the MGRS grid system in Google Earth, you can download a KML file which does this. Anecdotes "There were ten of us, living in a shoebox in the middle of the street..." If your head is spinning at this point, consider this: I fly and work using WGS84 (lat/lon). I initially learned one coordinate system in the army, only to later transition to MGRS which I still use for weekend warrior duty. Now, I also fly fire watch missions. When coordinating with the fire services on the ground, we use the first coordinate system I learned as they haven't switched to MGRS. Coincidentally, that coordinate system gives the northing before the easting, but calls the northing X and the easting Y. Now, try to get all that sorted out while circling above a fire in a very warm cockpit being jostled by turbulence and trying to find forest roads to guide the fire trucks in along using a radio with very poor reception... :pilotfly: Please let me know if you have any suggestions for clarifications or improvements, or if my Airman's Prayer ("Please don't let me screw this up!") didn't pay off. ;) Cheers, Fred
    2 points
  7. Нарезка из дуэли с Akado=RAF=Guns Приятного просмотра:smilewink:
    2 points
  8. http://support.amd.com/us/kbarticles/Pages/Catalyst114earlypreview.aspx AMD Catalyst™ Driver 11.4 early Preview Features: Delivers performance enhancements for the AMD Radeon™ HD 6000 Series & Windows 7. Includes enhancements to the AMD Catalyst Control Center™ New task based Display Management controls - Simplifies the configuration of displays and display settings New Eyefinity setup group - Setting up an Eyefinity group has never been easier New branding (based on system configuration) - AMD based platform – AMD VISION Engine Control Center - Discrete AMD GPU with Intel CPU – AMD Catalyst Control Center™ AMD Catalyst update notification (found within the Information Center) - Please note this functionality is not yet enabled, but will be in a future AMD Catalyst release - This feature will be used to notify users that new AMD Catalyst softwarepackages are available Fixed cases where Dragon Age 2 would hang in DirectX11 on ATI Radeon™ HD 5800 Series products.
    2 points
  9. Here are some screenies of one of our Squadron flights. We are using our own squadron training skins (Made by ESA_Lipe) Pictures made by ESA_Birdman. Myself struggling on the boom :pilotfly: The camera really loves this sim :thumbup: Hope you like them.
    2 points
  10. Eponsky_bot может хватит тут пузырями пузырить? Все уже поняли какой ты крутой и богатый симмер. Понимаешь, есть на свете люди с скромным достатком которым хочется потестить игру в случае приобретения которой придётся чем нибудь пожертвовать. Как то так :)
    2 points
  11. То чем Вы занимаетесь - называется иначе.
    2 points
  12. here ya go, this is the one Richard used for his engagement.
    2 points
  13. No shit ? you have your WH plugged into the usb ports on the g15 ? I have a g15 v2 and the amount of shit I have plugged into the usb ports on it, only to be told that it needs more power and to try a different usb port is unreal. The WH is the last thing on earth that I would of thought would of been ok attached to the g15's.
    2 points
  14. Слушай, ну купил ты А-10, ну нафик ты в эту тему-то лезешь? При чем пишешь какую-то хрень.
    2 points
  15. Why do you feel that this genre is so bad? What do you find wrong with it?
    2 points
  16. Some action from luckybob9's server earlier today, those ground unit's do NOT like being shot at :) I really think the smoke effects re-introduced into the 1.1.0.6 patch look fantastic :thumbup:
    2 points
  17. I don't really mean to be snappy here, but I do get frustrated when people (most often non-programmers) say things like that... Which developer is alive, and which developer is dead? Which product is being actively developed, which product relies on reverse engineering and hacks (albeit sometimes pretty good hacks) because the full-scale commercial developments have been abandoned due to failure at reaching and maintaining profitability? Pretty much anything can be done if you throw enough money and time at it, but you need to also be able to recoup those expenses. As you might have noticed, Microprose no longer exists. I cannot of course claim that the DC was the reason they failed financially, but it certainly didn't save them. (And there ends the arguments about "if only ED made a DC they'd sell sooooo much more". Experience says something else, as the Microprose investors found out.) The recipy that has allowed this type of simulation to survive is synergies between military and consumer markets, and the military quite simply isn't the least interested in a dynamic campaign engine. They are interested in very specific training scenarios. Thus a DC like Falcon's offers no synergies at all (while the mission editor features currently in the simulator do offer such synergies). As for "superior". Well, that's an issue of personal preference. If the sole metric is "does it have a DC" then sure. If there's other metrics in the equation it is my opinion that the result changes dramatically. But for the aforementioned reasons, I personally suspect that where we are at today, the option isn't one of making a sim with a DC engine or making a sim without a DC engine. The options are between making a sim without a DC engine or not making a sim at all. (Or focusing entirely on military markets.) Sad but true.
    2 points
  18. Hope this helps, for starters anyway. I would assume everything is wrong until proven otherwise, but it's close to the eye. If anyone knows real dims please post corrections to this. Oh and sketchup rounds everything to 1/64 or 1/32 fractions so some of the labels are not exactly what I have, but they are close.
    2 points
  19. Первый способ не прокатил - прога выдавала какие то ошибки и захлопывалась, а манипуляция с редактором прокатила. Спасибо за способы решения.
    1 point
  20. The problem to why multicore/multigpu, 64bit app, etc are not developping as fast as we(normal person that understand the concept of evolution:music_whistling:) want is because there are still people with P4 2ghz, 1gb ram, GeForce MX440, WinXP 32bit and monitor with less than 1280x1024..... that complains because they want the best game/sim in the world to run at 60fps on their ''machine'' :mad::doh::huh: That and the *%&*?! consoles that are 5 years hardware
    1 point
  21. Got it, so round to the nearest ten and multiply by 10 = heading? Thank you both.
    1 point
  22. If it was facing 026 it would be runway 03 (or 3 in the US)
    1 point
  23. Try it, ED. A 3-ship of UH-60s will not cruise faster than 47kts because it appears that the AI cannot manage the formation. Something else that worked fine in the Betas now appears completely borked and the only workaround I can see is to limit my Blackhawk flight to one unit. AI Hogs circle constantly after takeoff. Helos cannot form up and cruise faster than a Ford Focus in 3rd gear. How can the AI be such a mess? How can ED expect longevity for the sim when the AI, and therefore the possibilities for mission design, are in this dreadful state? How can this have passed muster for the Release when functionality in both cases cited above was 100% better in Beta? It's really rather sad.
    1 point
  24. Have no idea what you guys are talking about.
    1 point
  25. LOL Bumfire- that's exactly what I was thinking.. Keyboard USB have been laughable for so long- I figured that was still a safe assumption since I was not aware of any of these guys pushing an AC powered keyboard..
    1 point
  26. So I wanted to try inflight refueling. After a couple attempts and plenty of rounds of playing "lets follow the boom", I finally did it. Sure, it was only for about 2-3 seconds of contact...but I did it. :pilotfly: ...do I get a cookie or something now?
    1 point
  27. Let the conspiracies begin..
    1 point
  28. Another stunning sunset over Finland lakes.
    1 point
  29. If it's got a mudhen burned on it then it must be a festivus miracle!!
    1 point
  30. Why is Tharos sick? 44th fly the F-15C.
    1 point
  31. Hope Not because it will be filled with assumptions and non functioning items because the thing is to upto date and still classified. Well I think that would be the case. Plus I dont like the F15, as its only for people who cant fly and fight in lockon with the AFM planes, hence the reason they take the f15 so they can amspam all over the map. :)
    1 point
  32. Там не было фотографии, размещенные в общественном форуме. Кроме того, нет рабочих HUD на данный момент. Но прогресс, медленно. Она не должна быть публичной, однако, так как именно с FSX. И потому что это было с FSX, он не может распространяться из-за вопросов авторского права. Извините. Но я и некоторые другие люди упорно трудятся на получение рабочей HUD в кабинах пользователь сделал, поэтому мы можем продолжить разработку новой кабины для FC2. :)
    1 point
  33. There's a way to switch between mouse look and pressing buttons with the mouse. I have it remapped to a button on my joystick, but I think the default is LeftAlt+C or something. You need to switch between these modes to be able to look around with the mouse (and zoom with the mousewheel), and then using the mouse to press buttons.
    1 point
  34. I have a G15 and G11 KB, I use the G15 for Lock on/DCS and the G11 for Arma. They work great, but I don't use the G keys in Arma. I just got me some cougar MFD's a month ago, so I'll have basically use the G key to say stuff like "RTB", Blue turn off jammers please".
    1 point
  35. yea the damage model on the new boom is awsome, i didnt know what was happening the first time I noticed it pushing me away hehe, its fantastic now.:pilotfly:
    1 point
  36. The boom will also push your nose away when you dont get it right :D (After patch). First time it happened I was like: "Wait.. what the..!??! Awsome!" :thumbup:
    1 point
  37. :thumbup: That's the point I was getting at, before I got fed up with the thread. I don't think you are supposed to use the HUD as primary reference during normal flight. It is primarily a gunsight, even if it has a lot of bells and whistles. The dash one even explicitly states not to use the HUD speed readout as primary speed reference during takeoff. ED had to choose. Either a default view position enabling use of the HUD, or a more relaxed posture where you won't be able to see all of the HUD. Which would create the most upset posts and claims for money back in this forum? I think they chose wisely. Perhaps an Il-2 solution, with two head positions, could be the thing. Whether the eye point as used for the HUD is correct or not I do not know, but I outlined how to test it above. Still haven't seen it done. Volunteers?
    1 point
  38. For the love of God, please dont. The last thing I need is you boys putting MORE detail into the sim that will screw up my half baked attempts to refuel like a line caught tuna on speed.
    1 point
  39. Set Textures to 'High' and 'Res of Cockpit displays' to '1024 every frame'. Does the issue persist?
    1 point
  40. Only 2-3 seconds? Oh boy..real men can last for at least 40 seconds or even a minute (depending on the hkm.. fuel tanks volume).
    1 point
  41. i wont buy it, im a intel/nvidia guy through and through
    1 point
  42. Собственно победил косяки) Внятной причинно-следственной связи почему все так жестко заглючило - я не нашел. Полагаю плагин экспорта накапливает какие-то ошибки после манипуляций с типами материалов. Для всех материалов в LomUtils я поставил тип standart - все по-прежнему было через "ни как надо", геометрия нормально отображалась только если присвоить один общий материал всей кабине. Но стоило только всю модель кабины перетащить в новую пустую сцену как все заработало. Но это все лирика, в общем встречаем - левый пульт) 4 тысячи и 666 треугольников :) анимацию лампочек и индикаторов на панели СУВ пока не делал. Следующий на очереди думаю будет РУД :music_whistling:
    1 point
  43. Yes welcome Blud, bout time you guys made it over here! LOL!
    1 point
  44. Hey good to see FreeFalcon guys here! welcome Blud :D
    1 point
  45. Hi I am not sure what you mean by the other side ? (if your throttle sits on your right instead of the left as usual) There is a special notes section on the order form for such requests. I am Back
    1 point
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