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Речь пойдет, можно сказать, о революционном прорыве в модостроении для ЛО :) К этому моменту найдено 2 способа добавления существующей индикации летабов из ЛО к пользовательской кабине в формате LOM. Первый способ, найденный мной совместно с Blaze, основан на парсинге бинарника модели кабины. Всем видимым объектам в коде назначается один материал, после чего этому материалу присваивается несуществующая текстура. Таким образом получается модель кабины, в которой в игре видна только индикация. Файл Кabina-***-GLASS.lom заменяется на нашу модицифированную кабину с таким же именем, и вуаля. Достаточно муторный метод, требует нетривиальных знаний, поэтому можно на него забить. Второй способ, более изящный, был предложен товарищем trigen. Его суть заключается в прописывании дополнительного лода в skins для кабины. На примере кокпита су-25 - всё действо разворачивается в папке /Shapes. Родную кабину("Kabina-Su-25.cmd") переименовываем в "Kabina-Su-25_old.cmd", свою же называем как "Kabina-Su-25.lom". Создаем файл "Kabina-SU-25.skins" и в него добавляем следующий текст: Первый лод загружает старую модель кабины вместе с индикацией, после чего второй лод (новая модель) замещает геометрию от первого лода своей. При этом, что самое позитивное, индикация остается на месте:) Минимум телодвижений - максимум эффекта. Область, в которой отображается ИЛС, ограничена размерами объекта ILS-PLASHKA(а также ILS-PLASHKA2, их связь пока не изучена:book:) По умолчанию в моей кабине нижняя сторона плашки проходила примерно по нижней границе прицельной сетки, таким образом при бомбометании, как и в родной кабине, прицельная марка уползала за границы видимости, хотя в реале отражатель можно опустить ниже. Поковырявшись немного в бинарнике модели я изменил размеры плашки, отодвинув нижнюю границу еще ниже. И, на удивление, все получилось как надо:pilotfly: Здесь на подвесках выбраны НУРсы А здесь выбраны бомбы - как видим прицельная марка теперь может выходить намного дальше за пределы отражателя) Останется только проанимировать АСП и будет полноценный режим бомбометания. Единственный момент заключается в том, что если приглядеться к скринам, то видно, что масштаб прицельной марки на последних двух скринах больше, чем на первом. Из этого можно предположить, что масштаб векторной части индикации связан с площадью или линейными размерами объекта ILS-PLASHKA. Как это выглядит с индикациями других кабин я не проверял. Скрипт под 3dsmax 2008+ для изменения положения/размеров индикации и МФД кабин из ГС2, v1.3. Скрипт во вложении. Обновления: v1.3 - для всех самолетов (кроме су-25) добавлены плашки курса и дальности на ПНП - для Ф-15 добавлены плашки FUEL-L и FUEL-R - для А-10 добавлены плашки ЛТЦ и ДО - для Миг-29A/S/G добавлена плашка ЛТЦ v1.2 - добавлена поддержка зеркал для всех кабин - для F-15 добавлены плашки FUELFLOW-L, FUELFLOW-R, FUEL v1.1 - исправлен баг, из-за которого измененная модель не сохранялась:) Установка: С нуля: 1) распаковать архив в папку {директория 3dsmax}\Scripts 2) В верхнем меню 3дмакса выбрать "Max Script -> Run Script..." и выполнить файл EditCMD_UI.ms 3) В том же меню лезем в "Customize -> Customize User Interfaces..." 4) Выбираем вкладку Toolbars, в ней выбираем категорию "OnePride Tools" 5) В нижнем левом окне видим скрипт "Edit ILS MFD in the LockOn's cockpits" и перетаскиваем его на какую-нибудь панель с кнопками. 6) Запускать через появившуюся кнопку. Аналогично можно повесить хоткей на скрипт, без перетаскивания кнопки на панель, во вкладке keyboard. Если был установлен скрипт ранней версии: 1) Удалить старые файлы и распаковать новые в той же папке 2) В верхнем меню 3дмакса выбрать "Max Script -> Run Script..." и выполнить файл EditCMD_UI.ms 3) Удивляться Использование: 1) В Path указывается путь к директории "Shapes" из ГС2, по умолчанию путь cчитывается из реестра винды. Если же доступ к реестру по каким-либо причинам закрыт, то следует вписать путь вручную. 2) Из выпадающего списка выбирается кабина, индикация которой будет изменяться. 3) Нажимаем на кнопку "Load", тем самым загружаем объекты ИЛС и МДФ выбранной кабины в текущую сцену. Масштаб и положение объектов соответствует их реальному положению и размерам в исходной кабине. Соответствено если их положение и размер ну совсем-совсем не совпадают с вашей кабиной - то у вас большой косяк :) 4) Пока нажата кнопка "Load" можем двигать и изменять появившиеся в сцене объекты по своему усмотрению. Их назначение я надеюсь интуитивно понятно :) 5) После всех изменений нажимаем на кнопку "Save" дождаемся когда под ней появится волшебная надпись "[saved]". Если все пучком - модифицированная кабина сохранилась в той же папке Shapes с тем же названием файла, но с расширением ".modified". К примеру, если мы изменяли файл "Kabina-F-15.cmd", то сохраненный файл будет называться как "Kabina-F-15.cmd.modified". 6) Далее используем измененную кабину на свое усмотрение. Важный момент: не следует изменять количество вершин и фейсов в загружаемых объектах, за последствия не отвечаю) В любом случе будут сохраняться только первые 4 точки и первые 2 фейса каждого объекта, ибо, как модно говорить, это жестко прописано в коде. В остальном ограничений нет. зы: во всех моделях кабин есть 2 объекта (примерно одинакового размера и положения), связанных с ИЛС. Как они связаны между собой я не проверял. Для верности вывел их оба для редактирования. Если есть желающие, то можете поэкспериментировать и доложить о результатах в этой теме. Edit_ils_mfd_v.1.1.rar Edit_ils_mfd_v.1.2.rar Edit_ils_mfd_v.1.3.rar1 point
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ANNOUNCEMENT: The A-10C Tutorial Collection was integrated into the Tutorial Collection Website that I´ve crated. Follow this link to learn more: https://forums.eagle.ru/showthread.php?t=244112 EDIT 29-06-2019: Tutorial Collection was moved to a Website (unofficial Webproject) EDIT 12-15-2011: I changed the wiki link to the new updated and merged Tutorial and Documents collection1 point
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First, be advised that english isn't the first language i've learned ;) Hello, my way to support DCS A-10C and help a Friend to build his cockpit... First, thanks to all others pit builder who reactivated the virus with their nice amazing projects, thanks to people building the right stuff and tools, SC Simulation guys, Opencockpits... and a big thumb up for the DCS team, they give us the kind of software we've all dreamed about. I've started to design a modular A-10C cockpit. You can build just console, front panel or everything as you wish. Each component is independent. This is not a 100% realistic cockpit, i don't have access to the real plane (no A-10 C in France..) and cannot guarantee the exact dimensions (i may be pretty close but...). If you want something better, go for the commercial versions or well known auctions website. Here the goal is simply to allow everyone to "fly" in a seriously improved environnement at a "wife compatible" cost. The main goal is to create something inexpensive to build, as simple as possible, but with a good looking result and easy to complete with realistic panels ect... this means 90% realistic. The cockpit, especially the left console is designed "Fit and Play" for the Thrustmaster Warthog. Available Parts : Flancs : https://www.dropbox.com/s/vn51e2qak3a7tzd/Flancs.zip?dl=0 Center console (previous link was broken, thanks Chester2175 to advise me of the issue): https://www.dropbox.com/s/kxgd311kmaahb4x/A-10C%20console%20centrale.zip?dl=0 Glareshield detail are in the pdf attached here : http://forums.eagle.ru/showthread.php?p=1305695#post1305695 The side Console PDF and manual are available here : https://www.dropbox.com/s/nc8m9sy1m12uvov/A10Cconsoles.zip?dl=0 a little animation done by Linden, displaying the assembly of the left console. The progress: I can eventually make the 2 sides of the airplane if anyone wants to build them Yet, i didn't plan to create the panels, i will see for that point later. Everything will be available for free, as stencil in PDF Formal, scale 1/1. I will also write a quick assembly guide and bill of materials. Have a nice flying day.1 point
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Hey Guys, I created my second guide for this Community. It´s a laser Guided Bomb Tutorial. As you know it from my Start up Tutorials so again I used pictures to make the process more understandable. This Tutorial is in first ment for all those who are new to DCS A10 or still have problems with the GBU´s as I still have with JDAM and GPS targeting. This is the very first Version, further ones are planed. So better pictures and may be some fixed errors will be part of the next Version. For now have fun with this. Download regards MemphisBelle EDIT: First Error noticed and Fixed in step 1 it´s not DMS up long but TMS up long1 point
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Hi all, I have made a 10min tutorial on Air to Air refuel with KC-135, there is no speaker in the clip but there is some text in the clip on what to do and some tips. Hope you enjoy my first try to make a tutorial :smartass:1 point
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I just got back from reading the Fn manual on how to tighten the rope holding the instrument panel down. I right option mouse click it, but nothing. The ends are starting to fray. :bounce:1 point
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What kind of Rudder Pedals can match HOTASWARTHOG, this one. 1 years ago,i have a idea to diy a metal rudder pedasl。 Until have a HOTASWARTHOG the idea more intense.After more than two months of hard work, from access relevant information to design drawings to metal processing, now after real finally finished it. The rudder all use 7075 aluminum alloy steel manufacturing, or have a tail shaft and the rudder two foot brake pedal axle, structure modeled after F35 pedal hollow out, later suspected of the pedal of 4 cape processed into arc shape may looks better. Feet before and after the spacing and travel in actual aircraft design completely, back to rebound in by changing the spring adjustment.precision, of course, is floating clouds! pictures of rudder rudders with no spring....love it1 point
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Hi Folks, I just wanted to make a light hearted and gentle reminder that you CAN fly this sim with a cheap joystick, and untill you try and do something complex like start the engines or fire a maverick, you can probably get a lot of enjoyment out of just flying around and crashing and working things out for yourself. In my case I did find that I was warned off Blackshark because it was soooo complicated from forums I got the impression that you certainly could not do it without reading the manual. When I eventually decided "what the hell Im getting it anyway", I found that I was blowing stuff up within a couple of hours. Its not that hard. I STILL cant start the engines, but I know that if I am ever that way inclined I can read a manual and find out. However it turns out the KA50 was not really my cup of tea. Anyway my point is, sometimes looking on here, I would get the impression there is no point buying the sim if you cant afford a TM Warthog, or an X52 or a set of hand crafted aluminium rudder pedals, which is totally not true, and there is also no point buying it if you dont have 6 weeks to put into groundschool before getting into the cockpit. Most people dont have that much money or time to devote to a sim. To all those people I say dont worry, just get stuck in with what whatever stick you have, and whatever time you have. Even if its only 5 minutes whilst you wait for the rice to boil, just get stuck into an instant action and you will soon start enjoying yourself, even if you dont know what your doing! Of course if you find you want to start the engines and no matter what buttons you press they wont start, or your HUD is all wonky, Then the manual would be a good idea, then the video tutorials and of course ultimately all the people on here who are happy to help!1 point
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I had already uploaded them. You can find the link for the mission files at the end of this post.1 point
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I should have mentioned that in my previous post. I do not have any problems getting into other missions. So its a mystery to me. Over to you.1 point
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It's the APU GEN warning light coming on because the APU Generator is running but it does not supply any electricity to the aircraft after the the left engine reaches 52% RPM and it's generator assumes the electrical load. You can acknowledge the alarm and then switch off the APU and APU generator once you have your engines running at idle as normal.1 point
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GGTharos, I'm not going to say learning all aspects of genuine flying is easy for real A-10 pilots, because it's not, but what I ment to say is that in this sim, learning the A-10C operations is more likely to take up much more time than learning how to fly the thing, seeing as how most people coming to this sim from other games are likely to have flown in the past and having this come to them most likely naturally. For real pilots, however, a lot of time goes into learning about stuff that most simmers don't even bother reading up on, such as weather conditions according to cloud appearances, etc, but you're right, a lot of time naturally goes into flying as well. :) Anyway, the message I wanted to spread in my original post is that new flying enthusiasts to this sim shouldn't be too much daunted by the fact that it brings a lot to the table in means of avionics and such, but jump right into it! It's not that hard and can be tonnes of fun right from the start! :)1 point
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Update - say hello to the mirrors :D1 point
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please please, that´s why I made it... EDIT: List updated1 point
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Oh great! Wow, I thought you were hosed there for a minute. Well, I know my iPhone original was updated to latest iOS and it exhibits the same issues you reported...strange. Glad to hear it's running ok now. I imagine the issue with the large ejection button is still there as that might have to do with the resolution of the iPhone 4. I should be able to fix that. Anyone else running something less than an iPhone 4 or iPod touch 4th generation experiencing issues? Please let me know so I can work on fixing it. And Doom, what do you mean by "mission AAR reports"? What's AAR, Briefing? Debrief? Do you want to email the report to the app or from the app?1 point
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Can I hijack this thread slightly to get someone knowledgeable about these LCD TV's to give an idea of what to look for. Its technology that has past me by somehow:)1 point
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I have to admit that some of my posts might have given that impression in the past. Thank you for bringing that issue out. I'll be more considerate of the fact that you can have hours and hours of genuine satisfaction of DCS without even taking off at all! It's not only about learning systems. There's also spectating (is the word right?), recording videos (a perfect platform for that), mission/campaign making, participating in the forum discussions...1 point
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Bonsoir Flankerator, ça y est c est fais,j ai voté surtout pour cette raison car pas mal de pilotes qui vol sur les Simu de la série DCS ,viennent de LOCKON ( FC 1&2 )1 point
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I'll agree with this tread. I'm a newbie myself.. Even asked this forum if I should bother buying this game since I have zero sim experience. It was intimidating, but well worth it. If you love flight then that's all you need. Take the time to set up your controls and then go! You'll get the hang of it either through the training, these forums, or trial and error. Just yesterday I learned to use the maverick, ccrp, and ccip (well sorta, might not be able to repeat) and it was a blast!! And remember, I have no idea what I'm doing haha! Disclaimer: this game will probably make you want to spend lots and lots of money. I'm looking at multiple monitors, rudder pedals, trackIR(upgrade from facetracknoir), and multiple iPad apps! Anything to add to the experience :)1 point
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Hannibal, There seems to be some confusion from the other threads you have. Helios can be used without lua modifications, you just can't use the built in DCS A-10 interface or gauges. If you do nothing except bind against keyboard commands it will work just like Touchbuddy. The only thing touchbuddy can do that Helios doesn't is run in client/server mode.1 point
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Это точно :) Хотя сейчас можно ещё нормально полетать на пушечных или штурмовых серверах.1 point
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Ответ прост Не будут делать самолет исключительно ради пилотажников! (тем более не так их и много как кажется)1 point
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No, you don't need TH2Go anymore. Modern graphics cards allow you to plug in multiple monitors. However for 3+ monitors you need (mind you I'm talking about latest graphics cards) - 1) If you want a single card solution, you need either a 6950, 6970, 6990 or gtx590 - they've got the requisite ports on the one card for you to be able to plug in three monitors. Usually it's 2xDVI (normal monitor port) and the other one you have to get a mini-display port adaptor to DVI converter. Be aware that not all mini-DP adaptors are created equal and don't necessarily support multi monitor setups or don't support it well (you'll see anomalies). Best to do your research when buying one. 2) With any other Nvidia card besides the gtx590 you need SLI. Of course with the ATI equivalent Crossfire, you can easily plug in however many monitors the dual cards give you. Eyefinity is part of CCC. All you need to do is plug in your monitors correctly and the option will be in CCC for you to set it up and configure. You don't need to pay for anything else.1 point
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Ok, so I've learned a thing or two today and from that I have made some updates to my HeadTracking system :smilewink: The FreeTrack wrapper application I developed was not really required, as FreeTrack already provided the same functionality already, I was just unaware of that fact :doh: But that makes things even easier, as there's now only the HeadTracker.dll to worry about. If you used the earlier version you should remove the wrapper, and undo the change you made to your FreeTrack shortcut. There's no need for that with this new version. Just place the HeadTracker.dll and HeadTracker.prefs into the bin/headtracker/ folder and you should be set. <DEPRECATED> HeadTracker Binaries.zip </DEPRECATED> And this time I'm including the source code, for those who are interested. <DEPRECATED> HeadTracker Sources.zip </DEPRECATED>1 point
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Ну наша прямая конечно же отличается не своей кривизной а своими параметрами к примеру в ГП изменяем скоростной режим от 350 до 800 кмч сохраняя неизменными высоту ,место в строю. Ну боты есть боты :) как говорил один персонаж а семь сможешь :) Если прям таки уж четко определяешь свое местоположение то это мне нужно поучиться у тебя :) ладно эт я шутю ;)1 point
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For Combat boxes in the Ka-50's, please see my ABRIS Lesson Blog-Entry - this is EXACTLY what you need My Black Shark Blog has a few other entries on mission making but maybe not the depth you need1 point
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Indeed, why single out Libya? They could have mentioned all other conflicts and scenario's where the F-22 has proven to be irrelevant and / or absent. :D1 point
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Пожалуйста, обратите внимание, что если вы прокрутите вниз, есть раздел русского языка форуме. :) http://forums.eagle.ru/forumdisplay.php?f=541 point
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