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I am curious what people most value in a squad. I believe this post will help online squads better tailor themselves to public want. Is there anything you desire that current squads do not offer? What tendencies do squads have that annoy you? If you are not in a squad, why? I am especially interested to hear from people that have never been in a squad what they think would be important, as they have no preconceptions of what a squad "should" be.2 points
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2 points
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2 points
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VAC Friendly Radio Mod by AJ.eightFive v1.2 Summary: - Supresses virtual pilot speech, leaving AI flight members, ATC, JTAC, Tanker, AWACS and Ground Crew speech intact. - Eliminates the delay between issuing a command and receiving a response. Dialog with AI feels much more natural. - Fixes several AI speech/audio bugs. - Includes detailed VAC profile designed for more realistic speech interaction with AI. - Restructures radio command menu, creating three static ATC recipient pages instead of a single dynamic one. This allows actual airfield callsigns to be used when building commands with VAC. Description: The purpose of this mod is to improve the player's experience when using the software VAC to issue radio commands. For an example of VAC being used in conjunction with DCS A-10C, please see Fish's post here. With an unmodified DCS A-10C, every time the player issues a command through the radio menu, scripts generate appropriate phrases which are then spoken aloud by the virtual pilot. Several VAC users have expressed a desire to supress the virtual pilot's speech in order to enjoy a more believable interaction with the AI entities. This was previously accomplished by deleting all sound files from the DCSInstallDir\\Sounds\Speech\Sound\ENG\DCS A-10C\Player\ folder (which I still recommend for this mod... just in case). Unfortunately, for long messages (such as the JTAC check-in message) this would result in a large delay between when the command was issued, and when the AI would respond. The speech scripts automatically generate a "buffer" to allow the speech audio to finish playing before the response is generated or new commands can be issued. The duration of the "buffer" is based on the length of the message subtitle string which is still produced even when the player sound files are removed. This mod eliminates the "buffer" by changing the speech scripts so that subtitles and audio messages are no longer generated for player issued commands. Now AI responses will begin almost immediately after the player issues the command. This mod also restructures the radio command menu, creating three static ATC recipient pages instead of a single dynamic one which sorts ATC recipients by distance. This allows actual airfield callsigns to be used when building a VAC profile. For example, with the VAC profile included, the user can say "Anapa One One, Enfield One One, Inbound For Landing" where previous VAC profiles could only use a generic callsign such as "Tower" or "ATC One" to issue the desired command due to the dynamic nature of the ATC recipients list. One of my goals for future versions of this mod is to extend this behavior to dynamic entities such as JTAC, Tankers and AWACS. Finally several problems with the default speech scripts that cause the AI responses to produce no speech audio have been addressed. Examples are the Tanker's "Cleared to pre-contact" message, and AWACS' "Vector to Tanker" and "Vector to Home Plate" messages. If you are aware of any other AI speech that does not correctly generate audio, please let me know and I will try to find a fix for future versions of this mod. This mod contains a VAC profile which I recommend using or basing your own custom VAC profiles upon when using this mod. Enjoy! Notes: - I realize receiving instant responses isn't a perfect solution either, as in real life there is always a delay while the other party thinks about their response. I intend to experiment with ways to gracefully create such a delay and will tie the delay length with the complexity of the response such that a simple response such as "roger" will be received almost instantly, amd a more complex response such as a 9-line briefing, will take considerably longer. - In order to allow the direct selection of ATC recipients, the default menu behavior whereby ATC recipients were sorted by distance is no longer enabled. However, in order to make all ATC recipients available, there are now three seperate ATC submenus accessed by function keys 5-7. The tanker submenu has been reassigned function key 8, AWACS function key 9, and Ground Crew function key 10. The "Other..." submenu previously displayed in the main menu has been moved, and is now a submenu of the Ground Crew menu. In the future I hope to be able to avoid this by creating a "Next page..." menu item in the ATC submenu to be able to access all of the ATC recipients without the need for three seperate menus. If anyone has suggestions as to how this might be accomplished please let me know as I've hit a brick wall trying to make this work. - This mod was tested only for DCS A-10C (v1.1.1.1) in a single player environment. Please advise if your own testing confirms the mod also works in multiplayer (somewhat likely) or for DCS:2 (unlikely). - This mod is likely to be broken by subsequent patches. If future patches do not improve the radio experience for VAC users I will attempt to release an update version of this mod that does. Changelog: v1.2 - ModMan 7.3 compatible. - Compatibility with DCS A-10C version 1.1.1.1. - Fixed wingman commands that were broken by v1.1. - Added several missing commands to included VAC profile (All ATC submenus, "JTAC 1-1" command). Note: Some player subtitles may still be generated now until I can find a safe way to remove them. Recommend disabling subtitles in DCS A-10C's audio options if you find this distracting. v1.1 - Fixed discrepancies in ATC recipient sorting between single player missions. - Modified "Other..." radio menu to be a sub-menu of "Main Menu > Ground Crew" so that missions that require it can still be completed. Added the VAC voice command "Other" to access the menu. - Removed the redundant word "callsign" from the menu text describing Kolkhi airfield. - Removed some additional player subtitles that were still being generated. VAC Friendly Radio Mod v1.2.zip1 point
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Another simple modification for DCS series sims - a replacement crater/scorched ground effect texture. Installation is easy, just place VORONKI.tga into your Temptextures folder. http://www.mediafire.com/download.php?kk2b1v4g1hsix1e1 point
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If running on Win7/Vista, checking the Virtual Store (C:\Users\%USERNAME%\AppData\Local\VirtualStore) might help. Simply reinstalling DCS as in uninstall and install should work without loosing an activation... EDIT: Also check C:\Users\%USERNAME%\Saved Games\DCS BlackShark 2\1 point
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Well due to the information we have gathered Balkans is what we will do. Seems like alot of work though, but I Will get together with the team and we will get started. Thank you to all who voted. What is the chances of payware? Anyone know if Eagle Dynamics allows that? -PonY1 point
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DTC programming functionality is already implemented in the form of the prepare mission function of the editor. It can do all of the above apart from CMS. CMS programs can be changed by editing the relevant lua file in the scripts\A-10C\Cockpit\ALE-40 folder.1 point
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ran BS1 on only 2gb ddr2 ram, but now BS2 needs much more ram. I already ordered me DDR2 ram. But whenI ran Black Shark 2, the measily 2gb ddr2 ram was choked, and it could barely load with long pauses.. hopefully 2 gb ddr2 ram will helpa bunch, and more ram also desperatly needed for A-10C. :joystick: BS2 is much different and needs more resources to run a higher quality Black Sahrk, much meatier than BS1. No Doubt...1 point
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Если мне не изменяет память то на 25, помеха истребителя прожигалась, а штурма вроде 15. А так присоединяюсь, в ЛО2 рэб практически бесполезен для истребителей.1 point
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а что, просто картинку в сообщение не вставить что ли ? зачем размещать фото чёрти где ,откуда загружается полдня!? (так и не хватило терпения дождаться пока загрузится...)1 point
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If you mean what key/control it is to expend flares, then it's not quite that simple. There's no command specifically to "expend flare" or "expend chaff" - you can set up the programs however you like and then the countermeasure system can be instructed to start the currently selected program with CMS FWD (and to stop it prematurely with CMS AFT). Program C expends lots of flares, typically what I use if I want to use them up real quick.1 point
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Hello! What is the touch for flares? http://pic.beinig.be/upload/98/f-16-belge-flare.jpg Thanks! Good day!1 point
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Если желаешь, то замени в директории ...\Scripts\Database\Vehicles\IFV файл BMD-1.lua на предложенный, либо просто в своем файле сними комменты с блока описания башенного вооружения. BMD-1.lua1 point
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У меня все это на айпэде, но на бумаге удобней листать и переходить от раздела к разделу.1 point
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Is there any way to stop the aircraft from rolling by itself on ramp start? It has been happening on multiple servers with many friends online in random areas and spots. It has nothing to do with our throttle... I know the A10 does not have a parking break, and IRL they put the slippers on the wheels, but I also heard a rumor that there is a parking break at the foot pedals somewhere, might not be true. Usually when I engage the nose wheel steering on start up, it stops it from rolling, but that doesnt always work. I find myself in the field quite a lot.... Im pretty sure it's the wind but... Any plans on a work around for this?1 point
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Будет вполне обычная книга формата А5 с почти стандартным шрифтом. Вот сравнение со стандартной книгой А5. Большой джпег http://dl.dropbox.com/u/10340814/img/Pocketbook_vs_A5book.jpg Я, подумав о сложностях с оплатой, пересылкой в свой далекий край, о регулярных исправлениях в мануалах, о будущих продуктах, взял читалку формата А5. Дороже бумаги, конечно и белизной уступает, но зато раз и навсегда. Еще один большой джпег http://dl.dropbox.com/u/10340814/img/Pocketbook_vs_newspaper.jpg Как видите на А5 шрифт соизмерим с газетным.1 point
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Your missing Helios http://www.scsimulations.com DCS only exports the text the rest of the stuff needs to be done with Helios software. It is Donationware so its free to download and try but please donate to the developer if you continue to use it. You will get all the help you need on their forums to get it up and running.1 point
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Funny how the military does things. Looking forward to the next patch. Till then i have some new avionics to play with.1 point
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Unfortunately IFF needs support from AI, so don't expect it in patches. We think about implementing IFF in future.1 point
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Кстати я разобрался в чем дело (помоему). Посоветовали отключить 4 виртуальных потока на проце. Там типа 4 ядра, и 8 потоков, 4 из них виртуальные. Короче SMT или как там еще HT чтоли называется. Вроде не дергается теперь, настройки все высокие.1 point
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Будут ли как-то переделаны системы РЭБ? Чтоб помехи хоть на что-то влияли, например вернуть их мощность до таковой в ЛО1 (прожиг на 20км). Я слышал, что в ДКС:А-10С помехи РЭБ неплохо защищают самолёт от ЗРК, что напоминает ЛО1, было бы хорошо, если бы в ЛО3 так же было.1 point
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всё хотелки и хотелки, вот выделенного сервера лучше просить а вось и появится1 point
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1 point
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+100500,жаль не ставится,а то б столько и поставил,достал уж этот "товарищ" Gembrid вечно как ляпнет,как мокрыми семейками об забор.1 point
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1 point
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At Sukhumi: In the Dirt: Next to a River: Side of a Mountain: Obviously cannot guarantee that the rest of the map will be flawless - In the above I just picked random areas and landed. No explosions/adverse effects. Would post a track as verification but it will not help you :)1 point
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The Mig has always been the underdog of BFM in Lockon, the fact that its also so overmodeled in other areas kept me away from flying it again. its everything but a mig-29.1 point
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1 point
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I'm open to doing a small number. Send me a PM, are you interested in real switches or cheap switches?1 point
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Не обижайся, но Х-29Т никакая не роскошь. Если тебе за весь вылет нужно выносить только колонны, зачем она тебе? А вот когда она висит вместо Х-25МЛ - это обидно. Мало того, что нужно с ними взлететь, так ещё и сбросить за ненадабностью. Первым делом нужно отстроить систему подвески нормального вооружения на пилоны. Без этого никакая экономика экономной не будет.1 point
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