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  1. By default DCS scanning two folder : Mods/aircrafts Mods/tech. as aircraft addon and ground vehicles respectively. scan is recursive , for each founded folder system tries execute entry.lua file. If it exist scanning of this folder is stopped and only entry.lua is executed , otherwise it will execute all founded lua's in folder and doing the same for subfolders. all files are executed in safe environment with restricted access to database and functions basic lua functionality available table pairs ipairs type assert print math tostring dofile -- safe enveronment version loadfile current_mod_path -- path of your plugin -- localization using gettext : _(string) -- i.e. localized_string = _("ENGLISH SENTENCE STRING") -- mounting shapes and textures libraries mount_vfs_model_path (current_mod_path..'/Shapes/MyZipOrFolder') mount_vfs_texture_path (current_mod_path..'/Textures/MyZipOrFolder') mount_vfs_liveries_path (current_mod_path..'/Liveries') plugin declaration must be started by calling declare_plugin(unique_plugin_id,info_table) as sample: declare_plugin("My Mod maded by Me", { installed = true, -- if false that will be place holder , or advertising dirName = current_mod_path, fileMenuName = _("My Mod"), -- for mission editor version = "1.1.2.0", state = "installed", info = _("Short info about me and my application"), --collection of binaries which will be asociated with my plugin binaries = { 'FM_plugin', 'Cockpit_dll_1', 'Cockpit_dll_2' }, --collection of input profiles InputProfiles = { ["PLANE NAME"] = current_mod_path .. '/Input/hardcore', ["PLANE NAME_easy"] = current_mod_path .. '/Input/easy', }, -- skin for mission editor , see sample for P-51 , A-10C etc Skins = { { name = _("My Mod"), dir = "Skins/1" }, }, --missions and campaigns Missions = { { name = _("My Mod"), dir = "Missions", CLSID = "{CLSIDCLSIID}", }, }, -- options related to my plugin Options = { { name = _("My Mod"), nameId = "My Mod", dir = "Options", CLSID = "{0394EC1E-3C24-4ed5-8F13-CD90FF9091A5}" }, }, -- logbook entry LogBook = { { name = _("My Mod"), type = "My Mod", }, }, -- precache resources preload_resources = { textures = {}, models = {"tracer_bullet_a-10", "shell_50cal", "tracer_bullet_red", "sled"}, fonts = {}, explosions = {}, }, }) -- the body of your plugin must be placed here -- declaration of plugin finished by calling plugin_done() plugin_done() adding new aircraft with cockpit bells and whistles i attached simple prototype package which will add aircraft named Wunderluft as newly object with cockpit . I will use it to explain basic available at current moment features ( features will be continiously growth i hope :) ) NOTE : At present moment you only able to create SFM based aicraft, support for third party FM binary packages is planned. Let's start each plugin can add several objects at once add_aircraft(table_with_aircraft_data_1) add_aircraft(table_with_aircraft_data_2) arcraft table should have all data needed for mission editor and simulation some notes : if you open Wunderluft.lua you will see WSTYPE_PLACEHOLDER entry , it means that database will automatically change it to first available index for aircraft . and it means that maximum available aircraft types in simulator is limited to 256 ! this will be fixed in future. SFM and engine data should match each other in terms of aircraft perfomance , for example you must be targeted to known perfomance data as maximum turn rate , climb rate but simple placing 13000 kg of thrust to Su-27 ASAP i will give you detailed instructions of each aspect , and now i will go to bed , good night for all .
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  2. Vehicle Upgrade Pack 1 for DCS:World 1.1.2.1 Important! These models has a higher poly count than the normal DCS:World models. These models should cause some FPS loss during usage even they have a multiple LOD and reduced textures as well. The mod contain the following elements: 9P148 BRDM-2 Mobile ATGM Missile Launcher v1.5 1S91 "Straight Flush" Radar + 2P25 "Kub" TEL v1.4 9A52-2 Smerch MLRS v1.4 8K14 Scud-B Launcher v1.5 Uaz-452 Truck, Bus, Ambulance v1.2 Zil-131 PR-14 SA-3 Pechora Missile Loader Truck v1.2 D-30 122mm Howitzer v1.1 Kraz-255B Truck v1.1 Kraz-255B Mobile Workshop v1.1 Kraz-255B Recovery Vehicle v1.1 Kraz-255B Machinery Transporter v1.1 MAZ-537 Heavy Transporter w T-55A v1.1 MAZ-543 Heavy Cargo Transporter v1.1 You can find further infos about models in the ReadMe file after installation is successfully. Installation: Just run the executable and when you get a pop-up window "Self Extracting Zip file" You have type your DCS:World install dir (e.g. root dir) and please unchecked confirm overwrites option as well. If you enjoy my mod please visit http://beczl.tvn.hu and should send me some donation. Every dollar is count! :helpsmilie: Copyright, 2012 Laszlo 'beczl' Becz mail: laszlo.becz@gmail.com web: beczl.tvn.hu Unfortunately I can't upload this mod to the lockon site due it's more than 100MB and the upload for LockonFiles also didn't works for me. So you can grab the package from here: http://www.sendspace.com/file/ly7xly :thumbup:
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  3. Всем привет. Искал ответ сам, теперь хочу помочь другим подружить FreeTrack и DCS World. Скажу сразу, я не программист и даже не знаю английского. Всё что здесь написал просто собрал с других веток. А найти информацию помогли участники данного форума и сухого. Основные источники здесь, здесь и здесь. Ставьте плюсики и им, это общая заслуга. Описанное пробовал на 7х64, но предполагаю работает и в 32-битной системе. Теперь собственно инструкция. Скачиваем архив FreeTrack_W_fix.zip, и распаковываем в корневой каталог игры. Теперь собственно всё, можете летать и наслаждаться обзором с 6-ю степенями свободы, но только в тех кокпитах, которые это предусматривают. Для остальных (сейчас это только МиГ-29) можно сделать псевдо 6DOF. Для этого по пути DCS\Config\View\ ищем файл Server.lua В нём можно сделать личные настройки, на примере МиГ-29А, в разделе ViewSettings["MiG-29A"] в строке CameraAngleRestriction = {true,60.000000,0.400000}, true заменяем на false. Далее находим строки limits_6DOF = {x = {0.000000,0.000000},y ={0.000000,0.000000},z = {0.000000,0.000000},roll = 0.000000}, и меняем на limits_6DOF = {x = {-0.200000,0.350000},y ={-0.300000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}, , где "х" перемещение к креслу и прицелу, "у" вниз вверх, "z" влево вправо. Изменяя эти параметры можно добиться перемещения на необходимую величину. После выхода кокпита 6D этого делать станет не нужно. Ребята, я перешёл на программу opentrack. Для неё не нужны бубны в виде дополнительных файлов и т. д. и т.п. В связи с этим создал новую тему: http://forums.eagle.ru/showthread.php?t=165072 Удачи, и что бы количество вылетов соответствовало количеству посадок. :weight_lift_2:
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  4. http://thebottomline.cpaaustralia.com.au/ An Audience with Neil Armstrong In this four part series the first man to walk on the moon, gives a personal commentary on Apollo 11’s historic lunar landing, his thoughts on leadership and taking risks to innovate for the future. Part 1 – Space Race Part 2 – Blast Off Part 3 – Giant Leap Part 4 – Presidential Pride (You can find the thumbnails of the Preview Video and of the four parts on the bottom left hand corner of the site)
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  5. Thx PeterP... I'll dismantle it myself and check the wiring... I have the old Saitek X36 and two X45s... so i guess one good HOTAS will come out of those three... :joystick:
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  6. Reads like a broken cable of a common-ground bus. Many components inside a joystick share the same ground. So one disabled connection can disturb the function of ,at the first glance , independent components. I never owned a X45/X35, and I'm not a electrician, but I had enough potentiometers the last three years in my hand that showed the same symptoms when I made a mishap to wire them properly up. And I assume that this HOTAS has seen some many moons, and it is both at the throttle close together (mode switch/rotary) - so I think that a cable could have been lose/broken over the years, because of moving the throttle. My best advice (if you cant check/open it yourself) is to go with it to a next TV/radio shop that does also repairs and open it up with someone that has enough knowledge to measure the contacts for properly currents. (a music shop that sells electric instruments can also be very helpful, and in my experience you will find the nicer people there with a will to help) You will need a multi-meter like this to masseur the wires for proper connection:
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  7. Ah so I should check the mission editor! I wouldnt have thought of that...Thanks for the tip!
    1 point
  8. It's set in the mission editor. If you have a kind mission creator he lists it in the briefing.
    1 point
  9. I have been using a pin up girl on my A-10 9th-=Shrek=- Squadron ( unreleased at the moment ) copyright lolz, good to see the community being creative
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  10. Let's see if I can attach here. Cheers smith PM me if you'd like a link to a zip file of all the SU-25T missions. Su-25T - Command post strike.miz
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  11. I got a simple workaround, EDIT following file: ... DCS World/Scripts/UI/RadioCommandDialogPanel/CommandMenu.lua Line 55: menuWidth = 280 Increase this number (its in pixels) and the menu will move to the left side. Example... I have main screen 1920 pixels wide and 800 pixels touchscreen to its right... so my menus now show on the touchscreen... when I increase this number from 280 to 1080 (adding the 800 pixels of the touchscreen) the menu shows 280 pixels over the main monitor... simple aye :D
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  12. Не знаю, брал в Москве, когда на МАКСе были, это надо с этой конторой связываться, и механическую поломку мне кажется сложно поменять по гарантии, трудно доказать, что это заводской брак.
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  13. Такое бывает, когда HDR в настройках стоит "Холодное" (Cold).
    1 point
  14. That's cause that Mustang is such a sexy beast in it's own right .. That's some pretty good stuff you have linked there joey.. :megalol:
    1 point
  15. beczl should be working with ED as part of their team... I agree... he is very tallented! I would also like to see some existing buildings with new model & textures, the ones you see in every town, city etc ;)
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  16. started to experiment with DCS World sea animations ingame = with preset wave heights, however this is very early experimenting. plan is to see if we can at least get 3 animated sea states built ingame calm moderate swells and heavy swells as shown in screen below. the dev team may even add this themselves later on, but its good to know that its moddable the sea. heavy sea swells ..screens below also colors adjusted .
    1 point
  17. Fast download from my Google Drive https://docs.google.com/folder/d/0B8_0sU2Yx3CyMmZFcVB1OUczakE/edit?docId=0B8_0sU2Yx3CySHo4Vmk0TFZMamc
    1 point
  18. Those models fit to DCS like there were made by ED. Should be in the sim by default. Great work beczl!
    1 point
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