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Everything posted by currenthill
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I had no issues with the 3M14 in your mission, all of them hit their targets. I haven't had any issues with the circling since the latest DCS update and my latest Russian pack update. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Strange, I'll take a look. Thanks for the suggestion! Thanks for the suggestion! Yep, it might happen. Well, I've said it before. If downloading my assets is such a burden, why even use them? It's not like I get royalties per copy. The quid pro quo for all the hours I put into my assets is waiting for a download to finish. If admin becomes too much work I would just keep making the assets but not release them publicly. The move to larger packs is how I chose to combat the issue for now. You'll just have to wait and see. I do what I can within the possibilities and limitations of DCS. I use standard features, in this case both unguided and guided munitions. These are standard features in DCS and should be able to use with scripts and such. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Add 'Fire at point', choose Unguided or Guided. If you chose guided, make sure you only put 1 round per fire mission row, otherwise DCS might do strange stuff with the fired rounds. For unguided shells, you can set the amount you want per fire mission. So you can fire both guided and unguided from the same artillery within the running mission. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! You choose guided or unguided per fire mission in the ME. Just make sure your target is within minimum and maximum range. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, I thought I'd save you from doing the same work, because there's a lot of data to enter. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, I've been playing around with Olympus, and I'm almost done with the database additions of my assets. I will publish them shortly. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep! I also believe that would be a good candidate. I'm currently searching for a suitable model of the Z-10 or the Z-19. So it's definitely on the table. I actually have a Buk M3 system in the works. Including the TAR, CP, TELAR and FCR. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It should, since the file is installed in the core DCS folder. It won't work if installed in the saved games folder. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
We'll see. As a general note, in the latest newsletter ED announced the 2024 release of new naval and ground units. And the 2024 and beyond video showed some of them (Abrams, MaxxPro). Since I spend a lot of time making the assets I will have to chose my projects carefully in the future. I don't want to invest a lot of time into assets that ED will be releasing in a couple of months. It's definitely a guessing game, but I'll try to keep away from assets that ED likely will release. Yep, I wish modding support was more of a thing, a well documented open framework would be amazing. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Anything is possible, but it isn't something I support. And it will become a lot harder with every update since I consolidate more of the configurations. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, it's a double-edged sword. There are pros and cons with both versions. But I develop everything on the latest DCS Open Beta since it will give me the latest DCS features. Unfortunately the HARM stuff is out of my wheelhouse. I just collect the data from my assets and present them in these configurations. Maybe other users know more about this and can help? But thank you for reminding me to update the RWR and HARM ID pack with the latest units. It looks like you're not using the latest DCS Open Beta, or an older asset of mine. This was an issue that was corrected with the latest Open Beta together with my latest Military Asset Pack Russia. And I just tested, and it works fine. No circling. Make sure your target point is outside the green minimum range zone and inside the red maximum range zone. See my FAQ: https://www.currenthill.com/faq Great! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! I lowered the engagement range for the Pantsirs, but didn't want to make it too short since there are other targets than incoming missiles that it'll hit fine further away. The Vikhrs are hard to hit since they're more unstable in their flight path. It takes more than one Pantsir to defend from those. The 2S38 suffers from the issue of 'not enough lead in the air'. We would really need different kind of ammunition for it to be really useful, like proximity-fused HE. Ah, my assets are developed and tested with the latest DCS Open Beta. With all the changes being made between the DCS updates, it's impossible to have the assets working with older versions. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Well, it's a bit strange. I was expecting invisible to literally mean invisible, that no approaching unit would be able to spot them. But somehow, when they get close enough, they are seen. I have not idea how and why, and haven't found a way to set this distance since it's a setting in ME - not in the asset configuration. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! Do you have a test track with the Hkp 15B? I tried a couple of take/off and landings without issues. Also, I tested the Ka-52 and Ka-52K, no issues with the landing gear. Are you running the Military Asset Pack Russia 1.1.0? -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, no problems with them unzipped. But OvGME actually supports mod packages that are zipped. You just copy the zip to your OvGME folder and then enable/disable it - no unzipping. But there is an issue with larger zip files that we're trying to solve. Zip files larger than around 4 GB doesn't seem to be recognized as OvGME packages correctly. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
When you say Z-zip, are you talking about 7-zip? I've tried with both Windows zipper and 7-zip, without success. So please tell me more about your tests. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
So the links have all reached their traffic limits. They will reset after 24 hours. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
In the updated Russia asset pack I've made a lot of changes to the weapons and radars parameters, including the Pantsir performance. Try it out! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
As you may have seen in the changelog for the Russia asset pack I'm going through all the radar, reflection, countermeasures and weapons parameters when updating a pack. So there may be some relative inconsistencies until I'm through all the packs. But the goal is to have a more uniform and holistic approach to the weapons and systems configurations. As requested earlier in the thread, I will be adding a modern loadout B-1B in the next US pack update, with both the JASSM-ER and LRASM. It's an impressive antiship delivery platform equipped with the LRASM. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Great catch! Sorry for that, link #4 has been updated and is now ready for downloads! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It's just the sorting tags in DCS, when you're in the Mission editor. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, already for all four links. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Military Asset Pack Russia 1.1.0 released! Changelog Version 1.1.0 Added 2S35 SPG Added Ka-52 EOS movement based on cannon aim Added Ka-52K EOS movement based on cannon aim Added Kh-555 ALCM to Tu-160M2 Added Kh-555 ALCM to Tu-95MSM Added TM-62M anti-tank mine Added Tu-160M2 Strategic Bomber Added Tu-95MSM option to remove external pylons Added tags to S-350 assets Added trajectory forecast for guns on all ships Added trajectory forecast for guns on all vehicles Changed 3M14T CEP Changed 9M729 CEP Changed Kh-101 maximum range Changed Pantsir 2A38M dispersion Changed Pantsir 2A38M rate of fire Changed Tu-95MSM to 6 pylon rotary launcher Changed radars reflection and countermeasures parameters for increased realism Changed weapons reflection and countermeasures parameters for increased realism Fixed 3M14T LACM targeting issue Fixed 9M729 LACM targeting issue Fixed Tor M2 missile cover animation issue Fixed Tor M2M exploding missiles after launch issue Fixed Tu-95MSM headlight not pointing forward Fixed exhaust smoke dissipation on Kh-101 Removed CIWS burst fire for all ships Removed Kh-65 from Tu-95MSM Removed Pantsir 2A38M burst fire -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks for your testing. Are you using my latest asset packs and not the single assets? -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Most of the effect stuff is linked to a certain type of something. For example, that's the reason I can't have the large firing/smoke effect when firing guided ammunition from an artillery unit. Because the guided munition is configured as a missile and the large fire/smoke effect is only available for projectile/shell firing. It would be great if those effects were uncoupled so they could be used anywhere.