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Everything posted by currenthill
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
That means all the four download links have reached their transfer bandwidth limit. They reset automatically every 24 hours. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks for the info! As always when I make my assets, I spend a lot of time researching. And it always ends up inconclusive or conflicting. So at the end I have to make a choice of what and how to implement something. I don't doubt your information, but for every bit of information there are always as many telling me the opposite. For example, here is a picture released by the China Military Online (sponsored by the PLA News Media Center) of the hull 629 Tongling 056A firing their 30 mm CIWS, also with their box launchers in the background. The reason I chose to name it the 056A was because the 056 is being phased out and transferred to the Coast guard (where most of it heavy weapons will be removed). But I'm happy with my 056A asset, which surely can be used as an analogue for both the 056 and 056A in DCS missions. Consider it a 056 slowly being refitted to a 056A. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! Yeah, I plan to make Chinese helicopters. But there were a lot of of additions and changes in this release, so it'll have to wait until the next one. Until then I would suggest using a Blackhawk with Chinese livery. Since the Z-20 is based on the 70s UH-60, that would be a reasonable analogue for now. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It will, but it won't be very effective until I've released the next update of the US asset pack. With every asset pack update I go through all radars and weapons to tweak their settings for more realism. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Military Asset Pack China 1.1.0 released! Changelog Version 1.1.0 Added DF-21D LBASBM Added PGZ-09 ability to fire while moving Added PGZ-09 gun trajectory forecast Added PGZ-95 SPAAG Added PHL-11 SPMRL Added PHL-16 SPMRL Added PLZ-07 SPG Added SX2190 Truck Added Type 054B Added Type 056A Corvette Added YJ-12B LBASM Added ZBL-09 IFV Added ZTL-11 AFV Added tracers to 052D Type 1130 CIWS Added tracers to 055 Type 1130 CIWS Added trajectory forecast to 052D Type 1130 CIWS Added trajectory forecast to 055 Type 1130 CIWS Added trajectory forecast to 022 AK-630M CIWS Changed CJ-10 CEP Changed CJ-10 textures Changed PGL-625 FB-10A targeting and guidance performance Changed HQ-17A radar and weapon performance Changed HQ-17A textures Changed Type 052D HHQ-9B model Changed Type 052D wake visuals Changed Type 055 HHQ-9B model Changed Type 055 wake visuals Changed Type 1130 CIWS ammunition performance Changed radars reflection and countermeasures parameters Changed weapons reflection and countermeasures parameters Fixed CJ-10 LACM tracking and terrain following altitude Fixed CJ-10 loadout model in ME Fixed HQ-17A loadout model in ME Fixed HQ-22 LN loadout model in ME Fixed HQ-22 SR loadout model in ME Fixed HQ-22 STR loadout model in ME Fixed LD-3000 loadout model in ME Fixed PCL-181 loadout model in ME Fixed PGL-625 loadout model in ME Fixed PGZ-09 loadout model in ME Fixed Type 052D VLS animations Fixed Type 052D loadout model in ME Fixed Type 055 loadout model in ME Fixed Type 1130 CIWS conflict Fixed YJ-21 CEP Fixed ZBD04-AT loadout model in ME Fixed ZTQ-15 loadout model in ME Removed burst fire for 052D Type 1130 CIWS Removed burst fire for 055 Type 1130 CIWS Removed burst fire for PGL-625 -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
That would be nice, but don't forget I pay for every Google Drive account I add. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thank you! I don't set release dates, but I can disclose that I'm doing final work on the last asset for this update. When that's done there's a testing phase before release. So we're getting pretty close. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
The booster will initially speed it up. But it will settle its cruise speed just below Mach 1.0, like the real thing. I will go through all the weapons when updating the country pack the next time, and I will check if the booster needs tweaking. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Your suggestion about returning to single assets has been received. I feel like I'm repeating myself every other day, but okay, here it is: I don't allow redistribution of my assets, for example by hacking them up and re-packaging them for further distribution. I make my assets for own entertainment, and release them for others to enjoy. If you don't enjoy my assets, you don't have to use them. I release my assets in country packs, which are maintained and updated regularly. There are more frequently asked questions answered at my site: https://www.currenthill.com/faq -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, the combined total of all my packs is currently 46 GB. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I'm integrating them more with every release, so it'll become even harder. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
You should be okay, it's around 7 GB unpacked at the moment, which probably becomes around 6 GB packed. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
That is correct. It's the Type 056A Corvette. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yes, but this will change in 2024 as ED intend to merge the stable and Open Beta versions. https://www.digitalcombatsimulator.com/en/news/newsletters/aafb5eb2c13e2529fae26bf92990ba23/ -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
That is an core DCS issue. Units in DCS are doing a poor job of deconfliction when launching their missiles, so a lot of them will go for the same target. Even if that target is sunk. There is nothing I can do about it. Hm, I thought I was clear but apparently not. TL;DR: I only create and test my assets with the latest DCS Open Beta version. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
There were issues with tracking due to issues with some of EDs DCS missile schemes, but they've been fixed. I create and test my assets with the latest DCS Openbeta. Other versions may have strange issues. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, there are a lot of limitations and workarounds in play here, haha. I implemented the SM-3 more as a novelty because of the issues you mentioned. I've tried different configurations for it to at least make some sort of sense, and still differentiate it from the other SMs. And I agree with your assessment, I will probably change the parameters with updating the USA pack. Unfortunately it's up to DCS to decide. I had more luck with this in earlier DCS versions. Might be a DCS bug? The only way to get more missiles launched is to have more target ships. Might do one when I update the Russia pack. Haha, yep. But only until I get to updating the other packs. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It's most likely an issue on your side. I just tested some of the Russian antiship missiles, no issues in tracking and hitting moving targets. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I spend a lot of time configuring and tweaking my assets, so anomalies like these are most likely deliberate. I try my best to emulate the characteristics and performance of the real thing. But sometimes it's not possible without too many drawbacks. Like in this case, DCS doesn't handle non-trainable IR missile launchers very well since I can't use LOAL. The NASAMS launcher is trainable and can therefore point the seeker towards the target. Pretend it's an IRIS-T SL which uses an active radar seeker. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Correct, it's the PHL-16 firing the FD280 370 mm guided rocket.