-
Posts
1978 -
Joined
-
Last visited
-
Days Won
135
Content Type
Profiles
Forums
Events
Everything posted by currenthill
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, my current US asset pack contains a Flight III based on EDs Burke model, which actually hardly matches the configuration of most of the Flight IIA. So I'm updating my Flight III with a new model as well as an updated loadout and weapons configurations. I also plan to add a Flight IIA with an updated loadout and weapon configurations. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Check your conflicts. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Still broken? In general, my asset packs tend to have issues the first couple of days after a DCS update, since there is no way for me to get information about DCS changes until it's released. Just like everyone else. But I usually release fixes for anything broken within a couple of days. More or less all of the issues like the one you mention is on the user side. I test all my assets simultaneously to ensure they don't conflict. Check my FAQ: https://www.currenthill.com/faq. Especially the first one. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I actually have no idea, I haven't done any work with it at least. Unlike Moose which I know @Abburo has been updating. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Correct, I would recommend everyone to check out my FAQ if you're having issues. The top one covers this issue. null https://www.currenthill.com/faq -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, I have a couple of prototypes of like that since a while back. I'm trying out new things. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yes, yes and yes. It takes a while since I'm a one-man-band, but I still think I'm getting stuff out pretty quickly. I've added 17 new assets this year alone, and I have a total of 173 assets released and maintained. -
Hey! Did you see the Discord message I sent you a week ago. I sent you an updated Ford Class mod with the sensors fixed and other errors issues removed.
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
This has been fixed, and the fix will be included in the upcoming USA asset pack update. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Military Asset Pack Ukraine 1.1.0 released! Changelog Version 1.1.0 Added AASM-250 PGM to MiG-29MU2 Added AASM-250 PGM to Su-24MU Added BRDM-2L1 ARV Added Kozak-5 APC Added KrAZ Spartan APC Added KrAZ-6322 Truck Added MiG-29MU2 removable pylons Added Su-27P1M (JDAM-ER/AGM-88/ADM-160B/AASM-250) Changed BTR-4 damage model Changed BTR-4 model to reduce size Changed BTR-4 textures Changed T-64BV model to reduce size Changed T-64BV textures Changed T-84 Oplot-M textures Changed weapons reflection and countermeasures parameters Fixed JDAM-ER flight issue Fixed MiG-29MU2 damage model error messages Fixed MiG-29MU2 intake animations Fixed MiG-29MU2 missing lights Fixed T-64BV transparent wheels issue Fixed exhaust smoke dissipation on Storm Shadow Fixed exhaust smoke dissipation on Taurus KEPD-350 Removed KAB-1500L from MiG-29MU2 -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Quick status update. I'm working on the US pack update, but some of the assets take some time, especially the ships. I will therefore most likely release an updated Ukraine pack update before the US pack. It will contain fixes for some issues and a couple of new assets like the BRDM-2L1. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
https://en.m.wikipedia.org/wiki/Armement_Air-Sol_Modulaire -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Doesn't seem to be any issues when I test it. https://www.currenthill.com/faq#h.vd47duult5df -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
As you might imagine I'm doing a lot of testing, especially units vs units. So I switch their faction around all the time. And I do it exactly as @Abburo, by using the 'Combined Joint Task Forces Blue' and 'Combined Joint Task Forces Red'. Every unit, no matter the configured country, will show up if you use these two. Another great advantage of using this method is that you don't risk messing up your DCS installation, we have enough of those issues already. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
An updated version, with the NSM launchers pointing where they should, lowered superstructure and mast and pennant number 62. Launching a SM2-MR IIIC. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
On a general note. I test all my 170 assets simultaneous to make sure they don't conflict. If someone experience disappearing units or CTD it's most likely the case of having old versions of my assets installed, or other makers mods that conflict. In both these scenarios the solution is to be found on the user end. Thanks! I agree, the model isn't perfect, but we have yet to see it in real life also. You are totally correct on the NSM launchers, I forgot to think, haha. They're even pointed inwards on the reference pictures I'm using, as external launchers usually are. The Admiral is a great guy and we chat a lot. But we make the assets we want, the way we want. We don't have a joint venture or anything like that. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Unfortunately it needs to go into the DCS folder (not saved games). The location path is saved in the zip. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I have gone through every single weapon and radar for all assets and tweaked all the parameters to make them more coherent and realistic. I've based my changes on all available OSINT, like the one you are referring to. Unfortunately there will take some time for me to make all these changes available since I update one country pack at a time. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks for catching that. I've fixed it and updated to 1.3.1. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I can confirm. Looks like it won't point towards the target (inside the traverse limits) even though I set it up correctly in ME. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
RWR and HARM ID 1.3.1 released! Changelog Version 1.3.1 Fixed Admiral Gorshkov Added Grigorovich Class Frigate Added Strb 90 FAC Added Type 054B Frigate Added Type 056A Corvette Added LD-3000 C-RAM Added PGZ-95 SPAAG Edit: Updated to 1.3.1 since 1.3.0 had a syntax issue.