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Everything posted by currenthill
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I'm by no means an expert. Correct or not, I used the term CEP as its often used even when talking about the precision of guided munitions, including those with active seekers like cruise missiles. Nevertheless, I was talking about the weapon's accuracy and precision in hitting its intended target. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Well, targeting land targets wouldn't make it a very effective carrier killer (not counting the mockup USS Ford in the Chinese desert). -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It's the DF-21D sometimes dubbed the "carrier killer". It's a conventional warhead medium range antiship ballistic missile. It uses satellites to detect and target moving ships. Its high speed of Mach 10 makes precision strikes at moving targets a challenge. I've accounted for that with a larger CEP. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, I have a feeling its performance is going to be controversial, no matter how I configure it. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Missiles can always be tweaked, just look at the work ED is constantly to the core game assets. But I'm going through all the asset packs, one by one, and updating all weapons. To make them even more realistic. In regards to the Bastion-P and its supporting Monolit-B radar. There are several techniques applied to overcome the curvature issue, some of them invented in the late 40s. https://en.wikipedia.org/wiki/Over-the-horizon_radar https://roe.ru/eng/catalog/naval-systems/stationary-electronic-systems/monolit-b/ -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I have no idea, but I'll take a look. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It's the Shaanxi SX2190 6x6 8 ton logistic truck, based on the Steyr 91. It's configured to transport troops at least. The guy in the background is the PGZ-95 4x25mm SPAAG. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
My assets only uses the core game sounds and doesn't overwrite anything. So the issue is most likely within the mod you mentioned, since it's even mentioned here: -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I agree with what @Abburo said. But I might also add that for example my Tor's have a more advanced configuration than the core game version. My version do actually have a separate SR and TR, unlike the core version. That's why my version have multiple missile channels. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
You need to carefully remove all my old assets, since they are now included in the country asset packs. Otherwise you will get conflicts and crashes. But I haven't changed the unique asset identifiers in DCS, so it's only the distribution method that has changed (packs vs single assets). So older missions should work as long as you install all the needed asset packs. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I tried your mission. Just check the Group attack setting to every one of the 8 bombing lines. They fired two ALCMs each and no acrobatics. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! I have to configure which animation arguments should be transmitted over the network for MP, most likely we're missing the propeller argument at the moment. As I almost never run MP I didn't catch it. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Correct, the path is saved in the zip. It goes into the DCS Open Beta folder, not the saved games folder. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I'll add the missing textures to the issue log. I'm reworking all my weapons and radars to make them more realistic, as baseline I use data that's become available during ongoing conflicts. I believe the radar of the core game Gepard is too weak, that's why it won't engage the Kh-101. My China asset pack contains the PGZ-09 which is pretty much the same asset as the Gepard, and it will engage the Kh-101 (but it's pretty close range and engaging it doesn't necessarily mean defeating it). I've held off the infantry additions as DCS has hinted about core game infantry updates several times lately. That and the fact that I'm terrible at human animations. If you want to chat about your work send me a message in Discord (currenthill). Yep, I have the Kh-15 on my list since I released both the 95 and the 160. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thank you for the kind words. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, as soon as there is any sort of pictures or video clips available. At the moment we don't even know how it looks. The good old render you provided is actually the Boeing X-51 Waverider. And I doubt Russia outsourced their missile design and manufacturing to the US. https://en.m.wikipedia.org/wiki/Boeing_X-51_Waverider -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Hey! 1. I'll take a look. I must have been luckier during my tests, since I only experienced this a couple of times. 2. I don't think it's possible to fix this, that's how the core game works. But I'll take a look. I've never read anything about it carrying dumb bombs, do you mean as a fictious loadout? -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Development update The next release will be the Military Asset Pack China 1.1.0. Here's the current changelog, it's work in progress and things will definitely be added to it before release (probably another two assets). And as you know, I don't set release dates. Added ZTL-11 AFV Changed HQ-17A radar and weapon performance Fixed CJ-10 LACM Changed CJ-10 CEP Added PGZ-09 gun trajectory forecast Changed weapons reflection and countermeasures parameters Changed radars reflection and countermeasures parameters -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, the HQ-22 is TVM/Semi-active. So no active radar seeker in the missile. https://www.currenthill.com/faq#h.ckdnh9zi893m That is correct! I only develop my asset packs for the latest version of Open Beta. As you point out, there has been a lot of the same questions lately. As it's written on the front page of my site: Make sure you have the latest DCS Open Beta and the latest country pack installed before asking for support. https://www.currenthill.com/faq#h.ckdnh9zi893m