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currenthill

ED Closed Beta Testers Team
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Everything posted by currenthill

  1. I've added the Su-27P1M to the Ukraine pack. It features the slightly upgraded N001 radar and the confirmed western weaponry like the JDAM-ER, AGM-88 HARM and ADM-160B MALD.
  2. Works fine for me, but you have to be logged in to your discord user.
  3. It regards to the Gripen, it's well known. Here is the tempfix: https://discord.com/channels/809729166790361088/852631912539226113/1188066155068391486
  4. The dcs.log will give you answers even if the game doesn't crash.
  5. My assets does indeed work with the latest openbeta.
  6. I would also like to have an incremental updater, and I'm looking into that. But until then I have to release the full packages. If I were to start releasing updates in manual increments I would quickly lose control, which was the whole idea with the packages.
  7. Yes, the packages will be released less frequently since I update a larger amount of assets (all the ones in one pack) before releasing. Yes, you will have to re-download the entire archive until another technical solution is implemented. I'm looking into that. No, I don't stop maintaining my asset packs. It's just not possible based on how DCS works. If I were to stop they'd be broken within a DCS update cycle. Haha, I love all the special contraptions. If I don't make these changes, there won't be any assets from me at all. I spend a lot of time and money (thank you donators!) making and maintaining my assets, and then I provide them for free. Then only thing a user have to do is download and use them. And you still think you're getting a bad deal? Thanks! I'm definitely for implementing more Turkish assets, I even have the country pack already. Haha! To manage expectations though. I've been searching for well made models to use for this one, it wasn't easy. I've had to make a lot of manual changes to this one. Unfortunately it won't come with a cockpit. But, it's tenfold better looking and working than the in-game version. I've even added the 6 missile rotary launcher (will also update the Tu-95MSM with it).
  8. Download links and traffic limits update I've been working the issue with traffic limits and I've come to a conclusion. Dropbox backed from their earlier statement of their Transfer service. So I will be cancelling my Dropbox service. Instead, after experimenting with many different solutions this is how I'm implementing it for the time being: On the frontpage of my website you will see three download links, they will take you to three different Google Drive accounts which have their own and separate traffic limit. This is the best price/performance I can get when it comes to file sharing services. The links will only be on the frontpage for ease of maintenance. And the links will take you to the shared folder where you can chose one or more packs to download. I've already updated my website.
  9. Sure, I'll add it in the next release.
  10. 1. I've recreated the issue and I'm working on a solution. But I'm a bit hesitant since every small DCS 2.9 update seem to change (both fix and introduce new issues) with the cruise and antiship missile schemes. I will at least have to wait for the next DCS update before I do anything. 2. When the cruise and antiship missile configurations are stable I will look into the fine tuning, I'll put it on my todo list.
  11. I've seen the issue reported in my thread and I'll take a look at it.
  12. I've said it before. I've tested all of my asset packs simultaneous, with all my assets even in the same mission without any conflicts. But I also know that there are mods out there that use my code without making it unique. If you install one of those before my asset pack, it will look like it's my asset pack that is crashing DCS.
  13. Delete the three folder from your saved games. They are already included in my new asset packs.
  14. Remove these: Type 26 Frigate Type 45 Destroyer Modernized US Navy Ships They are included in my asset packs.
  15. Admirals old Visby has been superseded by the Visby inside the Military Asset Pack Sweden.
  16. One reoccurring issue is when ED changes a weapon scheme and add a required parameter for a weapon. Obviously mod makers can't guess beforehand which parameters will be added or required in the future. These kind of issues are usually critical and will crash DCS. The only way to fix them is to update the mod and make it compatible with the new parameter requirements.
  17. Hm, that's unfortunate. Because I really like the simplicity of OvGME. Ah, ok! Yeah, it's been somewhat of a ride with the 2.9 updates. A lot of issues are corrected, while introducing new ones. So it's hard to say when one should hop on the train. There are still issues with the weapon schemes in 2.9, unfortunately. I'm looking forward to the next DCS update.
  18. Yep, it's been mentioned earlier in the thread. It looks like OvGME doesn't do zips over a certain size. Maybe around 4-5 GB. Well, there's your issue. You need to update your DCS version.
  19. There are a lot of errors in your log. ALERT Scripting (Main): loadfile: [string "C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/aircraft/CH47 Chin..."]:6: '}' expected (to close '{' at line 1) near 'suspension' ALERT Scripting (Main): loadfile: [string "C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/aircraft/Sikorsky ..."]:5: '}' expected (to close '{' at line 1) near 'suspension' ALERT Scripting (Main): loadfile: [string "C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/tech/FRENCHPACK 49..."]:161: unexpected symbol near ',' ALERT Scripting (Main): loadfile: [string "C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/tech/Large Nationa..."]:27: unexpected symbol near ',' ALERT Scripting (Main): loadfile: [string "C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/tech/NavyEquipment..."]:65: '}' expected (to close '{' at line 59) near 'index' ALERT Scripting (Main): loadfile: [string "C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/tech/VPC-Airfield ..."]:6: '=' expected near '-' ALERT Scripting (Main): loadfile: can't open 'C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/aircraft/AH-1G/AH-1G_static.lua' ALERT Scripting (Main): loadfile: can't open 'C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/aircraft/SH-70B Seahawk Folded/Database/db_Seahawk_objects.lua' ALERT Scripting (Main): loadfile: can't open 'C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/aircraft/Su-35/Entry/su35.lua' ALERT Scripting (Main): loadfile: can't open 'C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/tech/054AP/Database/NSM.lua' ALERT Scripting (Main): loadfile: can't open 'C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/tech/054AP/Database/db_ground_objects.lua' ALERT Scripting (Main): loadfile: can't open 'C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/tech/Japan Ship/Database/db_ground_objects.lua' ALERT Scripting (Main): loadfile: can't open 'C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/tech/Thermal power plant R/NPP_Old_smt.lua' ALERT Scripting (Main): loadfile: can't open 'C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/tech/USNS_Mercy_Class/ComfortRunwaysAndRoutes.lua' ALERT Scripting (Main): loadfile: can't open 'C:\Users\Owner\OneDrive\Saved Games\DCS\Mods/tech/USNS_Mercy_Class/MercyRunwaysAndRoutes.lua' ALERT wInfo (Main): While loading weapons.missiles.MIG29MU2_JDAMER: Error while loading ./Scripts/Database/Weapons/schemes/missiles/JSOW_C.sch: can't open './Scripts/Database/Weapons/schemes/missiles/JSOW_C.sch' The one at the bottom with the JDAM-ER for the MiG-29MU2 would definitely cause the issue. That error alone means you either got a damaged DCS installation or you're not on the latest DCS version. A lot of my assets requires the latest version of DCS openbeta.
  20. The quickest solution is to take a look in your dcs.log. It will tell you about the culprit. If you don't know what to look for, send it to me.
  21. Hey! I think these were the only ones that didn't receive the name standard change where I added [CH] as a prefix in the folder name. MIM-104 Patriot M270 MLRS M142 HIMARS Centurion C-RAM BTR-4 Stugna-P T-90M PGZ-09 HQ-17A
  22. Nope, my aircraft are pure AI controlled.
  23. Make sure to delete all the my old assets. This sounds like a conflict. The asset packs works fine. You need to check for conflicts. I've mentioned it before, I've spawned every one of my 100+ assets in the same mission without any issues.
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