

DimSim
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I don't see any vehicle (car traffic) shadows while flying the Persian Gulf map. I do see them in Caucasus and Nevada. Is this an option on my end, or something map specific? Cars and vehicles without shadows look like they are flying. (Sometimes they are actually flying.)
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I wish ED added CMAA as alternative to FXAA. It tends to produce a similar quality of edge smoothing without the extreme blurring of FXAA. CMAA can be implemented as near drop in solution similar to FXAA with freely available code. nVidia is unlikely to add driver support for this as the technique was developed by Intel and exists in Intel driver options. For cockpit sims we need high contrast and color to read gauges and dials at distance, without zooming in all the time.
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What's so unusual? I have no idea what type of trees grow in that specific region. If they were Oak trees, like those in my area, Oak trees grow to 18-30m tall. A 5 story building is about 17m high.
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Will we get Persian Gulf Instant Action missions?
DimSim replied to key_stroked's topic in AV-8B N/A
If the 'team' is more than one person, they are capable of working on more than one thing at a time. The team would also not be intimidated by customer requests. They are capable of managing their time and priorities. Since there's no AV8 campaign yet, and few missions, the more playable content the better! From my limited use of Instant Action missions, AV8 and Huey (two aircraft I own) could really use some default tweaking to be more interesting and survivable. It appears the default settings merely throw a bunch of friendly and enemy vehicles into a chaotic melee. This doesn't suite the narrow design roles of the aircraft such as ground strike with full support for AV-8 and CSAR for Huey. Sure the user can customize or open the map editor, but the people who click Instant Action would like some 'instant' action. -
Some ideas, other than spending money buying more content: 1) More user made content. Missions, skins, whatever your skills may be. 2) Guides, reviews and demonstration text and videos. 3) Evangelism to potential new customers. Positive talk, demonstration in blogs, videos etc. 4) Positive forum activity. Sims are notoriously toxic places as there can be a divide between casual and serious simmers. Particularly when some think any time spent by the developers is wasted on the other, or the game was intended more for one than the other. So forum peace making and quality positive discussion is of value. Also answering noob questions without bad attitude.
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Experiencing this issue now... Fang won't hit the target. They've dropped about 20 GBU-12s all around their 3 targets but hit none. I see they've just returned to base and parked. BTW, something similar occurred in an earlier mission and I ended up flying over and strafing with my guns to progress the mission. Accidentally crashed later and on the replay that mission worked fine. EDIT: Playing open beta build.
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Testing again. I was able to get it back with: 1) CNM Neutral - Selects 530 (note no AG weapons present) 2) 530 on PCA - Unselects 530, PCA all clear 3) Weapon Cmd Depressed - Unlocks radar I'll have to try that in future. I was trying lots of 1) and 3) but not in that order.
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Here's a screenshot. I can repro in Instant Action. I can see the waypoint marker, but no way point number and distance on right side of HUD. If I press Weapon Cmd Depressed the 530 will select. Radar is back to TWS in this shot.
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I tried clicking all PCA to make it blank or change modes. No luck. I'm just trying to get the navigation mode back where I can see waypoint number and distance on the HUD.
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I've been in some close combat, used the vertical line radar to lock target in front. Fired a MAG then switched to guns but never used it. Ready to disengage air to air mode and see info about my way points to navigate home. I've tried: Weapon Sys Cmd Depress - Appears to cancel close combat radar mode. CNM Neutral - Switches to 530, but I want it to switch off AA weapons. Click 530 button - Turns off 530, but no waypoints. CNM Neutral switches back to 530. I can switch to APP and see ILS, but waypoints still don't show number, so I'm still not in correct mode. What am I missing?
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I'm experiencing this also (I believe). Frame rate becomes stuttery. Turning off radar altimeter improves a lot. Seems to happen in some ares more than others. I like to leave radar alt on all the time. EDIT: Definitely still occurs. Just had solid repro flying over steep mountains with no other aircraft around. Frame rate over 100fps consistently, then near mountains lots of stutter. Showed FPS on screen and saw it drop as low as 20fps (lots of variation). Flipping radar alt off immediately smoothed fps back to 100fps. Repeated this test a few times to verify. Was testing Instant Action Missile Combat mission after all aircraft destroyed, flying in straight line over mountains.
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This should be offered if not already, as cheat or helper style option for two reasons: 1) For casual players because casual players also exist and pay money to be entertained. Long straight flights can make use of auto pilot + time acceleration. 2) For serious players needing to adjust cockpit, look at map or other activity. This helps aircraft remain steady without careful hands on stick. It compliments features like Pause. Remember even real planes are not controlled with a $90 plastic joystick and IBM 101 keyboard, nor are real pilots equipped with one two dimensional eye ball and 90deg field of view. So give computer users a break and help them control their simulated aircraft.
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This is really impressive. Great work!
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Okay, thank you. It would have been helpful as another flying / aiming guide. Those little 'wings' either side of the diamond are hard to be precise with. In fact nothing about bombing feels precise! I'm not a sim purists, so I'd be happy to see it as an option, particularly if present on other similar model aircraft.
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I am not seeing the little plus sign lock marker that is shown in Chuck's guide and some videos after designating a ground target for CCRP. I follow all the instructions and everything else works fine. The wings appear near the triangle when I designate, the horizontal line passes through and bombs release. Just missing the little plus shaped reticle referred to as 'target radar locked' in the guide. I have radar + radar altimeter on and TAS + RS selected. Has that been remove, or am I missing a step?
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If you don't mind plugging in, you can connect your laptop to a external hard drive via USB3 for quite reasonable performance. Not as nice as direct SSD, but usable and cheap. Say 4TB drive stand alone / dock / enclosure with USB3 cable.
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Just finished mission 4, the radar training. Wanted to note a couple of things: 1) Commander said to jettison tanks and tell wingman same. I dropped my tanks but on wing radio menu could not find command 'Jettison Tanks' only 'Jettison Weapons' which gave no response. 2) Some previous missions required me to F10 radio taxing to start other aircraft moving. This one just detected my movement and started the story. So a bit inconsistent with automatic triggers vs radio triggers. It was a concern because one mission I didn't realize I needed to radio 'taxi' first and was already at Waypoint 3 before commander took off for training. Very new player here. Perhaps I needed to change radio freq for wingman to get more menu options.
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Reported in this thread here: https://forums.eagle.ru/showthread.php?t=275181
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If I'm not mistaken, the KA-50 Shark is one of the most complete aircraft in the game. I think the game was actually called DCS Shark before it became DCS World. Later Shark 2 was released, and just some weeks ago, a (free) visual refresh with new high res cockpit (and lighting fixes in the beta.) The Shark 3 seems to be some to be some kind of expansion about a prototype vehicle that may not exist in real life, but I know little about it. I was just pleased the Shark 2 got a pretty new skin. I recently bought the Black Shark after free to play week. Having only owned the UH1-Huey, which introduced me to DCS only very recently. The Huey is not very capable in modern or heavy combat, but is so much fun to fly. (Others can correct my facts on Shark 1, 2 history if too inaccurate.)
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To follow up... I repeated the mission today. Headed straight to the correct location at that point in the mission. Everything worked fine. I could see tracers and smoke. Did a single low pass and got immediate feedback of success.
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Thanks folks, found it now in the yet to be released manual. Wow there are a lot of modes by click, long press, double clicking those Fwd, Aft, Down sensor select control!
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Same behavior here. Didn't see flares/tracers. Then heard message about chopper. Then nothing. Overflew town of Atotsi many times once I spotted troops there (red & blue text). Still nothing. Dumped all my flares flying fast over roof and even between trees. Can't get any lower. Might try again later now I know where to look (unless I've found a different ground battle front.) Also, strangely the game becomes real choppy over that area.
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Comms menu stops and starts working intermittently
DimSim replied to ignition22's topic in View and Spotting Bugs
I see something similar and have not yet found a solution. Twice in the last week the comms menu has stopped appearing. 1st time during single player UH1-Huey mission. Couldn't complete mission without comms. Restarting the mission fixed the issue for some more days. 2nd time was my first time in multiplayer. After ~15mins comms menu would not appear with either keyboard or joystick binding. Writing here in case anyone else has experienced this recently. -
I'm on beta version and in the file AV8BNA Pocket Guide.pdf, section: HOTAS/TDC Controls, 117 | P a g e, TPOD Modes of Operation, is empty. Word search returns no unique instances of HTS.
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Same here. I edit every single post to remove the double line spacing. The trailing space remains.