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Bowie

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Everything posted by Bowie

  1. CFS2 - had a 'dice-roll' waypoint, with an 'A' or 'B' outcome. Unique routes were propagated for both from that point. eg: Route leads to a mountain. Variable Waypoint originates randomly selected 'A' and 'B' routes, say left or right around the mountain. Or, say, dive-bomb the airfield, or low-level attack the tank farm. Or, say, attack from the East, or attack from the Southwest. All possible with a Variable Waypoint. Bowie
  2. "Airbrake, Toggle". Bowie
  3. Add to the list: - No key-bindes to charge the guns. - No Starter Cover Toggle. - No Magneto Toggle. Thanks. Bowie
  4. Meh. Ha! CFSII 1%(CFSIV) is reborn. Long live the PTO. Thank you all involved. (now, something to shoot at) Bowie
  5. Found that when the Bf 109K-4 was reconfigured to a Bf 109G-6, by replacing the 30mm Mk 108 cannon with the 20mm MG 151/20 by modifying... "Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\WWII Units\Weapons\Weapons.lua file" The "P-51's fuselage breaks in half way" problem all but went away. The 30mm stuff is a bomb. Weapons - (Bf 109G-6).lua Bowie
  6. The 352nd FG are more stunning NMF skins by Reflected. 328th FS, Jul44: 328th FS, Sep44: 328th FS, Oct44: And, lastly, a true Frankenstein, just for fun. Bowie's Tigers: simply the DCS 112 Sqdn front fuselage riveted to the DCS USAF 363rd FS airframe. Bowie
  7. The OD P-47D, essential for Spring and Summer ALG Normandy, 1944. (Sure, the front and rear fuselage don't quite match, but then, there's a war on, and pails of paint differ, not to mention damage/repair partial repaints.) Front Fuselage and RoughMets by Reflected, Rear Fuselage/Wings by Red Kite or DCS for the Camo. USAAF Default OD JUL44: 56th FG OD JUL44: 56th FG Camo JUL44: These are workhorse aircraft, and make up/mixed all Spring, 5/8ths Summer, and 3/8ths Fall, for any given P-47D division(8). The SEP44 livery is the same, sans lower wing invasion stripes. Next, will be the Reflected 352nd FG P-51D's... Bowie
  8. The 4th FG, along with the 357th FG, are absolutely stunning NMF skins by Reflected. These are the Jul44 livery, the Sep44 is sans lower invasion stripes. The "Jail-birds." (black bars and aluminum trays) And a 363rd FS, 357th FG Oct44... just because. Next will be the true Frankensteins - the P-47D Jul44 OD and Camo liveries. Bowie
  9. Frankensteins of Normandy First off, being a simple and humble mad scientist, the credit for this project lies with the Master Livery-Smiths. They produced all the bodies. - Reflected - Magic Zack[M4] - Red Kite (apparently defunct) - DCS DevGroup The Project: Concentration in the ETO is Normandy Breakout (Operation Cobra) to the Siegfried Line, July 1944 to January 1945. This covers Three(3) aircraft paint directives, as well as the introduction, or non-camouflaging, of Natural Metal Finish aircraft in theater. - JUL44: Removal of Upper Wing/Fuselage Invasion Stripes. - SEP44: Removal of Lower Wing Invasion Stripes, retaining Lower Fuselage Invasion Stripes. - OCT44: Incorporation of Squadron Color Rudders to existing Lower Fuselage Invasion Stripes. The Frankensteins: Starting with the DCS offerings. - DCS USAF 363rd FS, 357th FG (used as a generic OD for the 4th and 354th FG's as well.) Note: TTBoMK, the 354th FG being the only P-51 Fighter Group deployed to a Normandy ALG, A-2 Cricqueville. - DCS USAF 364th FS, 357th FG - DCS USAF Standard (353rd FG) - DCS 53rd FS 9th Air Force (36th FG) DCS OD Jul44: New RoughMet, darker/flat OD green. DCS OD Sep44: New RoughMet, new wings sans lower invasion stripes. DCS 364thFS Oct44: New Roughmet (de-"blinged"), new wings sans lower invasion stripes. (the OEM has lower wing/fuselage invasion stripes) DCS 36thFG Sep44: New wings sans lower invasion stripes. (the OEM has lower wing/fuselage invasion stripes, tail stripe) DCS 353rdFG Jul44: Added lower wing/fuselage invasion stripes, tail stripe. DCS 353rdFG Sep44: Added lower fuselage invasion stripes, tail stripe. Next: the 4th FG P-51D's. Bowie
  10. EDIT: Ran this w/ both the P-47 and P-51 "Bingo" missions (Player spectator A/C in mission), and checked the climb speeds and times for both settings. No discernible difference. The F mission climb is to 18,500 ft, with a climb speed of 162 kts to 10,000 ft., and then 185 kts to 18,500 ft., which is 160 kts indicated at those altitudes. With both settings, climb speeds fluctuate between 147 and 201 kts IAS. Erratic, and well in excess of programed speed. Please advise. @NineLine Bowie
  11. Best practice for Carrier Landings: Dead-stick Field Carrier Landings. On the Up-wind leg, buzz the runway off to the Right, 1,000 ft./250 IAS/2700 RPM, and check that it is clear. End of the runway, Chop the throttle and bank hard left, looking for the ramp at the other end. Ease the bank, open the canopy, and begin a slow decent to 500 ft. as you slow on the Down-wind leg. At 170 IAS and about 3/4 field, lower the gear and trim up the nose, and drop a notch of flaps. Abeam of the ramp, 500 ft., passing through 150 IAS, another notch of flaps and break for a descending spiral to the ramp, adding flaps as needed, to full. Finish the turn at the ramp, flare to three-point attitude, and level the wings. Then drive the tail-wheel in as you stall, just before touchdown. Every landing like that? A Carrier Landing is no sweat. Bowie
  12. Gun Camera footage - saved and replayed at 1/2 speed like the mission "Track" function. How awesome would that be. Bowie
  13. Am now using "56th FG, 61st FS Generic camo skin" by Reflected. But, come on. It's a great skin and OEM. Bowie
  14. Indicated Airspeed Option: The program already tracks this, as it appears as "IAS: n kn" in the external view data window. It's what pilots operate by. Not a big problem for level flight, an an empirical program of Altitudes/IAS's has produced data of ground speeds at altitude for waypoints. The problem is climb. Climbing from 2,000 ft. up to 25K, at max continuous power and 170 mph (148 kts) indicated, has a tremendous ground speed variable. The AI already climb away in this configuration and keeping formation is impossible. If the AI were limited to max continuous power and 170 mph (148 kts) indicated, that would also solve the problem of a route climb. The other issue is an Alternate Waypoint Trigger, and the ability to provide an alternate route. A or B. Turns Four(4) missions into Eight, plus the unpredictability. Multiple Alternate Waypoint Triggers? 1,2,3,... One mission, infinite variably engagements. Bowie
  15. Below ~ 250 indicated, with 10­° of flaps and an energy advantage going into it, one can beat a Bf 109-G6 in a turn fight. How much trouble would it be to code this into the Veteran and Ace AI pilots? The other thing is the single combat "lufberry" with the Bf 109-G6. Round and round, the Ace AI pilot will break off/maneuver when they have lost <3/4 of a circle. Seems like all the other AI pilots just stay in until they get chased down as a 1G strafing target. Rookie move, maybe reserved for nuggets. Bowie
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  16. This Folder (C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\P-51D\ Liveries\Cockpit_P-51D-25-NA) appears to be persistent, at least through the last update. Bowie
  17. So have a coupla sections of AI P-47's that fly w/ my P-51D-25-NA flights. When the mission has a division or less of Mustangs, the Thunderbolts get the lead, so that the Mustang sections can both be Player capable. The Thunderbolts are clean, and fueled at 44%(977 lbs.) for Normandy operations. After T/O and join-up, the first waypoint is 12,500 ft/167 kts.(~160 mph indicated) about 6 NM out. The Mustangs climb to that point and altitude. The Thunderbolts step to it, and only get to ~ 9,000 ft., and have to keep climbing to cruise altitude on the next leg. So the waypoint was pushed out to 16 NM, and they still step-climbed. This wouldn't normally be a problem with a Mustang lead, as they catch up in due course. But with the Thunderbolts leading? Constantly re-powering/propping/trimming to maintain formation while the porpoise their way up. Please advise. Bowie
  18. A reasoned and well thought out opinion. Should free them up for the Bf 109G-6 conversion. Bowie
  19. Yep. Same w/ the gunsight mod. Just make a text file of the changes and folder progression. eg. P-51D - Authentic Gunsight Replaced the C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\P-51D\ Cockpit\IndicationTextures\sight_k14.tga file. sight_k14.tga (Authentic) Cockpit (P-51D) Replaced the C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\P-51D\ Liveries\Cockpit_P-51D-25-NA\default Folder. TRUE 4k P51 Cockpit upgrade (SABOT) Only takes a couple minutes after an update. Bowie
  20. Beautiful... Bowie
  21. While the OEM Mustang cockpit wasn't horrendous like the Bf 109, yours still has a noticeable "pop," or, better, "fade." Crisp and flat black, along w/ the 1024 gauges, really makes for an immersive environment. These are 4K w/ the 40-30° setup: Bowie
  22. Low level WWII dog-fighting puts a lot of demand on the map, unlike high altitude radar/missile engagements. Any chance this new map can be "lightened" up, to the WWII Normandy Map level? Low level dog-fighting has required choosing locations like Guguan Island or Maug Atoll (which is awesome by the way), up at the northern end of the chain, because of the smaller land masses. And this, in turn, puts a demand of Bingo fuel, which limits engagements to ~ 10-15 minutes before the A/C break off and head to Saipan/Tinian. Water and clouds are both incredible and don't appear to have much "weight". Missions are generally 8 v. 12 w/ the P-51D-25 and the reskinned Fw-190's. Scenery and bubble set to minimum, running a 7700K/GTX1080/4K. This set-up runs 16 v. 12 missions, in the mountains, on the Normandy Map, P-51/P-47/Bf 109/Fw 190. TIA. Bowie
  23. Marine F4U-1's went into combat there from the middle of February, 1943, on Guadalcanal. And, for the next 15 months... Fighter One (Guadalcanal) and Banika (Russell Islands), then "Toenails" and Segi/Munda/Ondonga (New Georgia), after which the Navy F6F's and F4U-1's joined in the Fall, and then Barakoma (Vella Lavella Island) in support of "Shoestring II", and finally Torokina/Piva Yoke on Bougainville, and Green and Imirau, for the destruction of Rabaul. Not to mention a Carrier raid by the brand new USS Essex/Bunker Hill/Independence TG 50.3. Bowie
  24. The ones in Options\Special\Bf 109K-4. After being perplexed with the poor flying qualities of the out-of-trim A/C generally, went looking for guidance on these trim tab setting. Found this, from a stated multiple reputable documents: "... 300kmh/kph for a 'free' rudder with straight flight vector was the norm for final flight acceptance trials/test where the A/C was then ready to be released to the Luftwaffe." So, using that, ran a program. Empirical: 300kph IAS/0.75 ata/1K alt./Fully fueled. Came up w/: Aileron Trim: -25 Rudder Trim: 17 This produces "free", wings level and center ball, under those conditions, and narrow speed and power range. And flies surprisingly well at combat speeds and power. And while the A/C did not possess an in-flight roll and yaw trim, the pilot could determine and set that, by control position and physiological feedback, with control deflections returned to that position. To that, an in-flight position adjustment, as per the P-51D, would accomplish the same function, and solve the problem without the arcade "Auto Rudder" function. Bowie
  25. @SAB0T Really enjoying the new cockpit. Thanks. Is this a missing glazing? Bowie
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