In DirectX you are limited to 8 axis if I'm not mistaken. How many buttons can windows handle on one joystick? Is there a limit? In a perfect world I could buy a 32, 64, 128, or 256 button card and wire it up from there with no axis on it. The most buttons I ever see is 32+ a hat.
I worked on my matrix card last night. 1st batch. It's almost done. Pita little diodes.